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Bring the Warden back, give them a voice.


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#76
AlanC9

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None.

Meaning, the next game should feature the Hero.

That's not an answer to the question I actually asked, you know. You said the series would fail without the Warden, and I asked how many games it had left. Unless you're defining "fail" as meaning "will no longer interest Dai Grepher"?

#77
Incantrix

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Bring back the warden thread #205

 

You guys are relentless. I don't know whether to be disgusted or intrigued by your perseverance. 


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#78
In Exile

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I'll buy you a beer if that happens. Two beers if they make it so that the Architect only talks about his new meat suit being the Warden if you murdered him. The entertainment from all the rage threads would be so worth it!


It would be ... something. You could even get a CC option to create a face via a conversation ... and sometime later you mean "the Warden". It's great. And no one will ever like it. At least who's in the bringing the PC back camp.

#79
In Exile

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Yea we already know that you are one of the players that despise the warden for being just an awesome murderer and nothing more.


I don't despise the Warden. I have two issues with the character. The first is that you're not really an agent in your own story - you just stumble about while the plot spins its wheels and things work out. It's like Inquisitor, except without coherent acts (and technically in Inquisition being good at murder isn't why you win). The other issue I have is being railroaded into being pro-Grey Wardens the order.

#80
Korva

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It always baffles me when people clamor for a "proper ending" to the Warden's story, because that already exists and has always existed: the ultimate sacrifice ending. That's about as conclusive, dramatic and heroic as it gets, and IMO very satisfying to boot.

 

It's also bewildering when people say that accounting for the sacrifice in a "bring back the Warden" DLC/game would be easy because the random stand-in from Awakening or an equally meaningless nobody would fill the same role. Firstly, if the Warden is that easily and utterly replacable, there's no "need" for them to be reintroduced at all. Secondly, does anyone even give a dead rat's last fart about the replacement character from Awakening, nevermind a completely new ersatz-Warden? Speaking as one player for whom the sacrifice is canon (and in fact the only palatable option), I definitely don't. I didn't even play Awakening, for a variety of reasons including a complete lack of interest in that new character. And I've never seen anyone else rave about how much they care about that character and want them to return, either. So please, folks, don't pretend that a random out-of-the-blue replacement character should be enough to bring all of us sacrifice-players to heel and join you in crying for the Warden to come back. That is not even in the same solar system as far as emotional connection between player and protagonist as well as PC and NPCs is concerned.


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#81
Aren

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I don't despise the Warden. I have two issues with the character. The first is that you're not really an agent in your own story - you just stumble about while the plot spins its wheels and things work out. It's like Inquisitor, except without coherent acts (and technically in Inquisition being good at murder isn't why you win). The other issue I have is being railroaded into being pro-Grey Wardens the order.

i love DAO npc, 90% of them are like 
"whoa you are a GW! i wish i could be like you!"
then after they discover the behind the scene they start to act  like Jory.


#82
Aren

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It always baffles me when people clamor for a "proper ending" to the Warden's story, because that already exists and has always existed: the ultimate sacrifice ending. That's about as conclusive, dramatic and heroic as it gets, and IMO very satisfying to boot.

 

It's also bewildering when people say that accounting for the sacrifice in a "bring back the Warden" DLC/game would be easy because the random stand-in from Awakening or an equally meaningless nobody would fill the same role. Firstly, if the Warden is that easily and utterly replacable, there's no "need" for them to be reintroduced at all. Secondly, does anyone even give a dead rat's last fart about the replacement character from Awakening, nevermind a completely new ersatz-Warden? Speaking as one player for whom the sacrifice is canon (and in fact the only palatable option), I definitely don't. I didn't even play Awakening, for a variety of reasons including a complete lack of interest in that new character. And I've never seen anyone else rave about how much they care about that character and want them to return, either. So please, folks, don't pretend that a random out-of-the-blue replacement character should be enough to bring all of us sacrifice-players to heel and join you in crying for the Warden to come back. That is not even in the same solar system as far as emotional connection between player and protagonist as well as PC and NPCs is concerned.

i have always said that the US have technically watered down the HoF,because no matter what ending the player would pick in DAO, the Warden is reduced to be just some codexes entry or mentioned through unbelievable letters,due to the fact that DAO is  a nutshell.
At least Hawke is there somehow, players want the Warden back, because they feel that his/her story is not complete,well sorry to disappoint but warden story arch is over for the default bioware world state,is not their fault if now players have decided to made the warden a wandering ghost now all that remains is  headcanon.
Origins dlc are nice,but they are insignificant in the DA keep.


#83
Kakistos_

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It always baffles me when people clamor for a "proper ending" to the Warden's story, because that already exists and has always existed: the ultimate sacrifice ending. That's about as conclusive, dramatic and heroic as it gets, and IMO very satisfying to boot.

 

It's also bewildering when people say that accounting for the sacrifice in a "bring back the Warden" DLC/game would be easy because the random stand-in from Awakening or an equally meaningless nobody would fill the same role. Firstly, if the Warden is that easily and utterly replacable, there's no "need" for them to be reintroduced at all. Secondly, does anyone even give a dead rat's last fart about the replacement character from Awakening, nevermind a completely new ersatz-Warden? Speaking as one player for whom the sacrifice is canon (and in fact the only palatable option), I definitely don't. I didn't even play Awakening, for a variety of reasons including a complete lack of interest in that new character. And I've never seen anyone else rave about how much they care about that character and want them to return, either. So please, folks, don't pretend that a random out-of-the-blue replacement character should be enough to bring all of us sacrifice-players to heel and join you in crying for the Warden to come back. That is not even in the same solar system as far as emotional connection between player and protagonist as well as PC and NPCs is concerned.

Well, we should be glad that this game allows us to make such choices. The Hero of Ferelden by all accounts is still an majorly important character in this series. And the events in Awakening makes the Orlesian Warden one as well, regardless of how well liked he or she is. Just because you decided to kill your character off doesn't mean that any potential return should be ruined for the rest of us. The fact remains that in the event of the Hero's death there is a solution: another character that you yourself had a hand in creating.

 

If that is not good enough you could always just go to the Keep and change your choices and for those who did not play Origins or Awakening at all then as with every canon decision, the choices will be made for you. It is really not unlike the situation with the three different Warden Companions Alistair, Stroud and Logain or the situation with Kieran. With Kieran, he can either exist or not. Both choices lead to a different set of circumstances. I don't understand why it is so hard to see the Hero of Ferelden/Orlesian Warden being handled the same way.



#84
fizzypop

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Let it goooo, let it gooooo!


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#85
Father_Jerusalem

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At this point, I hope there is a DLC with the Warden.

 

I hope you get to create the HoF to your heart's content.

 

I hope there's a sweet introductory cinematic with the HoF looking badass.

 

I hope in the cinematic he turns towards the Inquisitor and gets ready to speak for the first time.

 

And I hope that the HoF is then immediately blown the **** up with a fireball from an enemy mage.

 

Dead as a god damned doornail. The end. Bye bye. Now y'all can shut the **** up about wanting the Warden back.


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#86
ModernAcademic

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I miss the silent protagonists. You could give them your personality by reading the lines and crafting a voice of your own in your imagination.

Now, you have to accept someone else's voice. The character is like someone else you control, rather than your in-game avatar. He's a third person, not a first any longer.

 

I just couldn't get used to the fact that the Inquisitor sounds like Samantha Traynor.



#87
AlexiaRevan

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I just couldn't get used to the fact that the Inquisitor sounds like Samantha Traynor.

Same..

 

I know that the American voice was the same who voiced Nyreen but I couldn't hear Nyreen at all . But the one who voiced Traynor? I kept hearing Traynor ! 

 

I wish they choose Kelly Hu instead  :wub: She has an amazing voice ! 



#88
saber1red

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Yes



#89
Kierro Ren

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*Repeatedly throws fire spells at the OP* DORIAN, HELP!!! Kill it, KILL IT WITH FIRE!


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#90
myahele

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I'd say no thanks to voice if it means I get more dialogue options



#91
AlanC9

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I just couldn't get used to the fact that the Inquisitor sounds like Samantha Traynor.


How'd you feel about Krem?

#92
theflyingzamboni

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STAAAAAAAAAAAHP

I rarely ever want something not to happen just to spite someone else, but this has become an exception. Even if I thought bringing back the Warden was a good idea to begin with, I would give all that up just to spite the people who keep making these threads. If I could retroactively remove the Warden from Origins and replace him/her with Hawke, I would now do that.

The Warden wasn't even a good character. It wasn't even a character. It was a player input device just like any other BioWare character. Completely replaceable, and the character's personal history isn't so fascinating as to make up for that.



#93
robertthebard

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Well, we should be glad that this game allows us to make such choices. The Hero of Ferelden by all accounts is still an majorly important character in this series. And the events in Awakening makes the Orlesian Warden one as well, regardless of how well liked he or she is. Just because you decided to kill your character off doesn't mean that any potential return should be ruined for the rest of us. The fact remains that in the event of the Hero's death there is a solution: another character that you yourself had a hand in creating.


Majorly important to whom, exactly? Since the character can be dead, there's no way that BioWare can make them be important to the main story. I know my Orlesian Warden allowed Amaranthine to burn to the ground while she protected Vigil's Keep, in order to preserve what was really important to her, the Order.
 

If that is not good enough you could always just go to the Keep and change your choices and for those who did not play Origins or Awakening at all then as with every canon decision, the choices will be made for you. It is really not unlike the situation with the three different Warden Companions Alistair, Stroud and Logain or the situation with Kieran. With Kieran, he can either exist or not. Both choices lead to a different set of circumstances. I don't understand why it is so hard to see the Hero of Ferelden/Orlesian Warden being handled the same way.


...and, as the poster you quoted stated, if the Warden is so easily replaced, then he/she's really not all that important after all. Any time a character can be replaced by Random NPC 27, they aren't exactly key to current events. In fact, looking at the stories of DA 2 and DA I, the HoF really isn't all that important to the story.

If that's not good enough, you could always go into the Keep and change your choices. I am totally fine with the ending to my HoF's story. Why should I change what I find to be a perfectly satisfying ending so that you can have what you want. How about you giving up the ending you're obviously not satisfied with to accommodate me?

#94
Absafraginlootly

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What does another developer deciding to give their new game a voiced protagonist(assuming they have, some of the DAO trailers had a default warden speaking) have to do with a different developer bringing back a character from a previous game voiced or otherwise?


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#95
KaiserShep

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How'd you feel about Krem?

In fairness, Krem's voice is noticeably different from Shepard. I might not have guessed right away that Hale voiced both of them. Ali Hillis is more recognizable though.



#96
Korva

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And the events in Awakening makes the Orlesian Warden one as well, regardless of how well liked he or she is.

 

They're so "important" that there's not even a single mention of them in Inquisition, nor a tile for them in the Keep last I checked.

 

 

Just because you decided to kill your character off doesn't mean that any potential return should be ruined for the rest of us.

 

 

And that is what this is argument of "just use the Orlesian Warden, easy" is really about. It's not about truly catering to the players whose canon is the sacrifice. It's not about listening to what we might want. It's not about making sure we have a reason to be even remotely as emotionally invested and involved as players whose Warden survived. It's merely about throwing us an afterthought of a pacifier to get us in line, and then getting annoyed if we don't accept it.

 

 

The fact remains that in the event of the Hero's death there is a solution: another character that you yourself had a hand in creating.

 

 

A character who is utterly meaningless, to whom I have zero emotional attachment, and who would be locked out of all the content that the bring-back-the-Warden-people daydream about because it isn't the actual Warden and the NPCs that the actual Warden would reunite with have no more reason to know or care about this character than I do. Why would I want to play as that character?

 

 

If that is not good enough you could always just go to the Keep and change your choices

 

 

Why on Earth would I want to change the choices I made and happily view as my canon?

 

Again, this transparently isn't about giving players who chose the sacrifice something what we want, it's all about what you want. That is the pretense that annoys me about this argument. People can clamor for Bioware to bring back the Warden all day long for all I care, just please drop the notion that actual consideration of the ultimate sacrifice and what the players who chose it would get out of a Warden-DLC is anywhere on that agenda.

 

Plus, if there ever was a Warden-DLC, it would only be weakened by the presence of some random stand-in. Resources would be wasted on creating that character and dialogue for them, which would reduce the amount of resources available for the all the hero-worship and reunions and sex scenes and multiple endings and whatnot that people demand for their actual Wardens. Not to mention the previously stated fact that if the real Warden is so easily replaced, they aren't that important to begin with. I doubt that the people who clamor the loudest for this kind of DLC (or even full game) would be remotely satisfied by a roughly equal resource split between real Warden and random stand-in, and a story in which the real Warden is ultimately indistinguishable from said random stand-in. And if the resource split and the importance of the stand-in isn't at least roughly equal, the (likely few to begin with) people who would play as that character will be short-changed and understandably ticked off.

 

Then again, for continuity's sake in the greater context of the franchise, any such story of any importance would have to account for the ultimate sacrifice, especially since that is Bioware's own default world state. So you'd end up with either just a fun romp with no impact on the setting but with all the focus on the real Warden, or a story that is meaningful to the setting but watered down in terms of the real Warden being important and the center of attention. Which sacrifice would people who want a Warden-DLC be more willing to make?

 

I don't understand why it is so hard to see the Hero of Ferelden/Orlesian Warden being handled the same way.

 

Because one is the character that some people refuse to let go (which I do have a basic sympathy for, since I have characters I'm very attached to as well -- but the Warden isn't one of them) and have built massive headcanons around and daydream about playing again and reuniting with old friends and "love interests" ... and the other is a random stand-in that you never see anyone make any noise about because they don't give a toss.



#97
Ariella

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I'd much rather have tiles in the Keep of 'this is what the hof is doing now' than have Bioware try and bring the character back either as a pc or npc in a way that won't cause wailing and gnashing of teeth.

#98
In Exile

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They're so "important" that there's not even a single mention of them in Inquisition, nor a tile for them in the Keep last I checked.




And that is what this is argument of "just use the Orlesian Warden, easy" is really about. It's not about truly catering to the players whose canon is the sacrifice. It's not about listening to what we might want. It's not about making sure we have a reason to be even remotely as emotionally invested and involved as players whose Warden survived. It's merely about throwing us an afterthought of a pacifier to get us in line, and then getting annoyed if we don't accept it.




A character who is utterly meaningless, to whom I have zero emotional attachment, and who would be locked out of all the content that the bring-back-the-Warden-people daydream about because it isn't the actual Warden and the NPCs that the actual Warden would reunite with have no more reason to know or care about this character than I do. Why would I want to play as that character?




Why on Earth would I want to change the choices I made and happily view as my canon?

Again, this transparently isn't about giving players who chose the sacrifice something what we want, it's all about what you want. That is the pretense that annoys me about this argument. People can clamor for Bioware to bring back the Warden all day long for all I care, just please drop the notion that actual consideration of the ultimate sacrifice and what the players who chose it would get out of a Warden-DLC is anywhere on that agenda.

Plus, if there ever was a Warden-DLC, it would only be weakened by the presence of some random stand-in. Resources would be wasted on creating that character and dialogue for them, which would reduce the amount of resources available for the all the hero-worship and reunions and sex scenes and multiple endings and whatnot that people demand for their actual Wardens. Not to mention the previously stated fact that if the real Warden is so easily replaced, they aren't that important to begin with. I doubt that the people who clamor the loudest for this kind of DLC (or even full game) would be remotely satisfied by a roughly equal resource split between real Warden and random stand-in, and a story in which the real Warden is ultimately indistinguishable from said random stand-in. And if the resource split and the importance of the stand-in isn't at least roughly equal, the (likely few to begin with) people who would play as that character will be short-changed and understandably ticked off.

Then again, for continuity's sake in the greater context of the franchise, any such story of any importance would have to account for the ultimate sacrifice, especially since that is Bioware's own default world state. So you'd end up with either just a fun romp with no impact on the setting but with all the focus on the real Warden, or a story that is meaningful to the setting but watered down in terms of the real Warden being important and the center of attention. Which sacrifice would people who want a Warden-DLC be more willing to make?


Because one is the character that some people refuse to let go (which I do have a basic sympathy for, since I have characters I'm very attached to as well -- but the Warden isn't one of them) and have built massive headcanons around and daydream about playing again and reuniting with old friends and "love interests" ... and the other is a random stand-in that you never see anyone make any noise about because they don't give a toss.


The best proof for all of this is how people saw DAA.
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#99
KaiserShep

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A character who is utterly meaningless, to whom I have zero emotional attachment, and who would be locked out of all the content that the bring-back-the-Warden-people daydream about because it isn't the actual Warden and the NPCs that the actual Warden would reunite with have no more reason to know or care about this character than I do. Why would I want to play as that character?

It's always baffling to me that the Orlesian Warden-Commander could be considered at all a compelling returning character. I mean, who honestly cares about this person? Heck the dialogue had to stay largely generic so that it can all fit both that character and an understudy, made even more obvious in how Oghren's potential friendship in Origins is pretty much nonexistent here. I certainly can't think of a compelling reason why this character should return. Heck not even the Keep cares about that character.



#100
Aren

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At this point, I hope there is a DLC with the Warden.

 

I hope you get to create the HoF to your heart's content.

 

I hope there's a sweet introductory cinematic with the HoF looking badass.

 

I hope in the cinematic he turns towards the Inquisitor and gets ready to speak for the first time.

 

And I hope that the HoF is then immediately blown the **** up with a fireball from an enemy mage.

 

Dead as a god damned doornail. The end. Bye bye. Now y'all can shut the **** up about wanting the Warden back.

What about a simple codex entry in DA4 that reveal that the Warden is dead due to the taint,by failing the mission for the cure?

This way is more simple i believe.