Geth Scanner provides huge survivability.
It is tough for any other gear to compete
If the visuals didn't give me headaches I'd use it
Geth Scanner provides huge survivability.
It is tough for any other gear to compete
If the visuals didn't give me headaches I'd use it
Deerber read my mind! I don't have to say anything anymore! I can go back to watching movies! Yay!
I'm sorry, but I think you're really, *really* underestimating the importance of in-game consumables.
The point of survivor loadout is not the +x% shields, which is nothing. It's all about the + 3 ops packs, just like assault loadout is just about the + 3 TCPs (although assault loadout's secondary bonus is actually pretty good too).
You're telling me you have no use for a +50% possibilities in a match to increase your weapon damage output by +100% for 8 (?) secs? Really?
Well, between that and the fact that you're dismissing more ops packs as an afterthought, I'm starting to question whether you're playing at your best or not, you know? No offense meant, but relying on in game consumables definitely helps to push one's gameplay further.
Then, obviously it's all cool and right if you just play to have some casual fun, it's what the game's supposed to do anyway, be fun. But maybe you shouldn't be so quick with your statements when people are probably arguing about things from an effectiveness point of view, more than a fun one. Fun is subjective, after all.
You've got a point there. I usually do not play at my best and the people I play with know that. Most of the time I'm just having fun, relaxing, maybe I'm on the phone or making small talk with my gf. Recently I was ill and on meds, so I used this game to distract myself from the pain and nausea. Don't remember much of it.
A long, long time ago I used to be extremely competetive, I dominated my opponents to a degree that after a while no one wanted to play against me and to be perfectly honest, I was a huge dick about it. I didn't like being that person and looking back today... it really didn't matter one bit that I was the N°3 worldwide in some game 10 years ago. It's not like I could put it on my resume. ![]()
I have trouble taking this game seriously, it is just co-op PvE after all. Everything is so predictable, enemies have fixed attack patterns, they always do the same evasive maneuvers and the wave budgets and spawns are known, too. It's basically a memory exercise. You have to know where, when and what. Actually doing it doesn't require much skill. Some enemies are so dumb you can tank them without taking any damage just by triggering their melee attacks and then interrupting them. So when I see "best of the best" threads... well... I have no idea what people are talking about there. I'm sure there are many out there who are better than me (especially since I stopped playing in competitions years ago) but is ME3 really the game to find out?
Anyway...
Ops packs are something I use sparingly. If a mission goes well, I may use one or two. On some kits I don't use them at all. Yeah, I could be more aggressive and sometimes I am, but most of the time it is not worth the risk. Clearing a spawn 7 seconds faster isn't worth an ops pack to me and if I did that consistently, then I'd basically play solo in front of an audience of three.
Also, when I -really- need an ops pack, then it often triggers after I'm already dead. The joys of playing offhost 99% of the time. ![]()
Your example with the Typhoon is something I do a lot on the Destroyer, too. Just kill everything in sight, stay alive with ops packs and reload with TCPs. That -is- fun, I agree.
I understand that for some players it is more fun to go to the limit, to find out how far they can push things... but for me it is not. Oh sure, I could do it, too... if I had any motivation. I just don't see the point when just coasting along still means I end up with the top score and extraction.
So, yes. You're completely right. Survivor Loadout is useful for someone who goes through ops packs quickly. Question is... is it more useful than the Geth Scanner (which I don't use either) or gear that gives you more damage? I don't think I'd want to play my Shadow without Hydraulic Joints, for example.
You've got a point there. I usually do not play at my best and the people I play with know that. Most of the time I'm just having fun, relaxing, maybe I'm on the phone or making small talk with my gf. Recently I was ill and on meds, so I used this game to distract myself from the pain and nausea. Don't remember much of it.
A long, long time ago I used to be extremely competetive, I dominated my opponents to a degree that after a while no one wanted to play against me and to be perfectly honest, I was a huge dick about it. I didn't like being that person and looking back today... it really didn't matter one bit that I was the N°3 worldwide in some game 10 years ago. It's not like I could put it on my resume.
I have trouble taking this game seriously, it is just co-op PvE after all. Everything is so predictable, enemies have fixed attack patterns, they always do the same evasive maneuvers and the wave budgets and spawns are known, too. It's basically a memory exercise. You have to know where, when and what. Actually doing it doesn't require much skill. Some enemies are so dumb you can tank them without taking any damage just by triggering their melee attacks and then interrupting them. So when I see "best of the best" threads... well... I have no idea what people are talking about there. I'm sure there are many out there who are better than me (especially since I stopped playing in competitions years ago) but is ME3 really the game to find out?
Anyway...
Ops packs are something I use sparingly. If a mission goes well, I may use one or two. On some kits I don't use them at all. Yeah, I could be more aggressive and sometimes I am, but most of the time it is not worth the risk. Clearing a spawn 7 seconds faster isn't worth an ops pack to me and if I did that consistently, then I'd basically play solo in front of an audience of three.
Also, when I -really- need an ops pack, then it often triggers after I'm already dead. The joys of playing offhost 99% of the time.
Your example with the Typhoon is something I do a lot on the Destroyer, too. Just kill everything in sight, stay alive with ops packs and reload with TCPs. That -is- fun, I agree.
I understand that for some players it is more fun to go to the limit, to find out how far they can push things... but for me it is not. Oh sure, I could do it, too... if I had any motivation. I just don't see the point when just coasting along still means I end up with the top score and extraction.
So, yes. You're completely right. Survivor Loadout is useful for someone who goes through ops packs quickly. Question is... is it more useful than the Geth Scanner (which I don't use either) or gear that gives you more damage? I don't think I'd want to play my Shadow without Hydraulic Joints, for example.
Well, yeah, I share most of your views. I understand people who play like you do. Me, I'm one of those who find it fun to go to the limit, but I understand it's me. De gustibus non disputandum est, they say ![]()
I do not really agree with your view that skills are only necessary and shown in PvP games. I find that point of view... A bit too drastic. I mean, I understand its origin and I'll definitely agree that playing PvP is a different thing altogether, but I wouldn't go as far as you do. However, you're not the first to think that, and you definitely won't be the last, so... Maybe it's just me not understanding cause I never really played PvP. Also, yeah, lolbestplayersthread is all there is to say about that...
And, I don't think anyone will be foolish enough to argue that survivor loadout is better than the Scanner. Just no way.
On some characters though, I would prefer it over a damage gear, personally. Things like vanguards and other characters that take a lot of heat and mostly rely on combos to deal damage. But still, it's all academics since the Scanner is always better.
I do not really agree with your view that skills are only necessary and shown in PvP games. I find that point of view... A bit too drastic. I mean, I understand its origin and I'll definitely agree that playing PvP is a different thing altogether, but I wouldn't go as far as you do. However, you're not the first to think that, and you definitely won't be the last, so... Maybe it's just me not understanding cause I never really played PvP. Also, yeah, lolbestplayersthread is all there is to say about that...
Well, I'm not saying you need no skill for PvE. Evidently you do or we wouldn't have all those awful noobs pugging away in ME3. It's just not something you can actually compare properly. Who is the better player if everyone is on the same team? If someone detonates all your explosions for you and you get the highest score in the end, does it mean you are better? etc pp
PvP allows real competition while PvE usually just means going through the motions and seeing who did it fastest. Yay.
I prefer the weapon damage bonus gears personally. Especially the warfighter and shock trooper packages as I enjoy shotguns and assault rifles best. I tend to forget about ops packs so survivor loadout really isn't going to do me the greatest good even though being able to save my bacon with the press of a button is pretty sweet.
Now to ****** off a lot of BSN: what's with the geth scanner ****** fest? I understand it can give a heads up to what's coming, but couldn't just taking two seconds to oh say take cover and peek do the same thing? Maybe i'm just a scrub that needs to learn how to scanner but it seems to mislead me into firing too soon as I can't tell when the enemy is close enough to wall to hack blast and when I'm just going to betray my position and kick the hornet's nest. It's the same issue with hunter mode and why I don't use it on the geth trooper or engineer. On the infiltrator I just pick it because I don't like proxy mine- it's not my style
Well, I'm not saying you need no skill for PvE. Evidently you do or we wouldn't have all those awful noobs pugging away in ME3. It's just not something you can actually compare properly. Who is the better player if everyone is on the same team? If someone detonates all your explosions for you and you get the highest score in the end, does it mean you are better? etc pp
PvP allows real competition while PvE usually just means going through the motions and seeing who did it fastest. Yay.
Yeah that, I totally agree with. Score is somewhat of an indicator, nothing more.
Now to ****** off a lot of BSN: what's with the geth scanner ****** fest? I understand it can give a heads up to what's coming, but couldn't just taking two seconds to oh say take cover and peek do the same thing? Maybe i'm just a scrub that needs to learn how to scanner but it seems to mislead me into firing too soon as I can't tell when the enemy is close enough to wall to hack blast and when I'm just going to betray my position and kick the hornet's nest. It's the same issue with hunter mode and why I don't use it on the geth trooper or engineer. On the infiltrator I just pick it because I don't like proxy mine- it's not my style
I don't like the Geth Scanner because a. I don't care for the weird screen it gives me and b. I almost always know where the enemy is anyway. I've got Thermal Scopes for wallhacks and similiar fun activities. I even use scopes on top of Hunter Mode when I play the Geth kits. ![]()
Hmmm.
You're not the spawn of 'Sinful Terminator Force' by any chance, are you?
Silly brit. That guy was a douche, this guy is 10000% KEWL!
Lol! Man, my connection is likely ten times worse than yours. Sadly, gaming on a powerful machine doesn't necessarily mean its connection to the internet is good as well. Especially if you live in 3rd world countries like I do (kidding, okay, but... Sometimes it really feels like that).
As for the usefuleness of ops packs, hell yeah, I like to be in CQC pretty much 100% of the time, and ops packs are a life saver there, especially if you're off host, as you say. They're by far my most used consumables, and I have a hard time recalling the last match I finished with any of them left.
I agree with Clyde in that the Scanner is superior and Assault loadout is very underrated too (it's one of the three pieces of gear I actually use... Since I have no use for Armored compartments). However, I strongly disagree on the fact that ops packs have no use unless you're a scrub. In fact, scrub or not, they allow you to play a lot more aggressively than you otherwise could. I know I manage to play much more aggressively than pretty much anyone here, and a good portion of that is due to me having no fear of actively using ops packs to prolong my exposure time and, consequently, my firing time.
If you need ops packs to survive, in this game, then yeah, you're probably a scrub.
But if you're using them to play more aggressively than you otherwise could, well... Then you're one step closer to making the most of your in-game consumables. Which is definitely a skill very good players should possess.
Plus, there's something hella cool about not giving a single **** about your shields and health dropping like crazy, not even trying to avoid that, dodge, get into cover or anything. just keep firing on da bad guys like there's no tomorrow and murdering a whole spawn while shrugging off any damage thanks to a timely ops pack. It's hard to describe it, but I think anyone who's been there knows what I'm talking about.
Bonus points if you're packing a Brophoon and you hot reload it by TCP.
Dat carnage.
Oh well yeah, there's also this. Sorry, forgot about it. Ignore what I said above
I'm sorry, but I think you're really, *really* underestimating the importance of in-game consumables.
The point of survivor loadout is not the +x% shields, which is nothing. It's all about the + 3 ops packs, just like assault loadout is just about the + 3 TCPs (although assault loadout's secondary bonus is actually pretty good too).
You're telling me you have no use for a +50% possibilities in a match to increase your weapon damage output by +100% for 8 (?) secs? Really?
Well, between that and the fact that you're dismissing more ops packs as an afterthought, I'm starting to question whether you're playing at your best or not, you know? No offense meant, but relying on in game consumables definitely helps to push one's gameplay further.
Then, obviously it's all cool and right if you just play to have some casual fun, it's what the game's supposed to do anyway, be fun. But maybe you shouldn't be so quick with your statements when people are probably arguing about things from an effectiveness point of view, more than a fun one. Fun is subjective, after all.
So much truth in one post, Deerber pls...
OT- Survival Gear is pretty good, I'd probably slot it in behind Geth Scanner, Armored Compartments, Grenade Capacity, and Assault Loadoat. 3 extra ops packs is great. I only use it on a couple of kits (on the GT or the GE so I can equip a Power Amp IV to supercharge Flamer/Overload and still be able to handle their squishy shields), but then, since I only ever use about 5 of the gear bonus items (GS, AC5, Grenade Cap, Assault gear, Survivor gear) being used at all makes it more useful than about 99% of the gear items.
Now to ****** off a lot of BSN: what's with the geth scanner ****** fest? I understand it can give a heads up to what's coming, but couldn't just taking two seconds to oh say take cover and peek do the same thing? Maybe i'm just a scrub that needs to learn how to scanner but it seems to mislead me into firing too soon as I can't tell when the enemy is close enough to wall to hack blast and when I'm just going to betray my position and kick the hornet's nest. It's the same issue with hunter mode and why I don't use it on the geth trooper or engineer. On the infiltrator I just pick it because I don't like proxy mine- it's not my style
As someone who has trouble remembering wave budgets and spawn points, I find the geth scanner extremely useful for two things: one is refreshing my memory as to what I am going to fight in the current wave (before being in the line of fire of a couple of ravagers
); more importantly, by knowing exactly where the enemies are coming from, I know which escape routes are still available to me, and that is the information that keeps me alive. This is particularly true for dodgeless kits, who can't easily jump back out of sync killers' range once they turn that corner. Personally, I try to stay away from the scanner in general (unless I am going for a bad map/faction/pugs combination
), because I like to take the game on in different ways, and because the overlay just removes vibrancy from the environment and the enemies, but I do consider it one of the most useful gears around.
I don't find geth scanner that usefull on multiplayer while it is probably the master gear in solo. Well in multiplayer you have the teammates that do the scouting for you and you don't get flanked as often as in solo. I still use it on characters that teleport or with drill rouds but I find it situational.
And the guy who said barrage upgrade is useless should try it on a hurricane turian soldier (off host it is even more impressive).
And the guy who said barrage upgrade is useless should try it on a hurricane turian soldier (off host it is even more impressive).
The Turian Soldier is the last kit that needs extra stability and while 15% larger clips are nice to have... I'd rather have more damage, because that means I kill faster. With the Expert Package you can stay in Marksman almost nonstop and that gives you pinpoint accuracy. No need for more stability. I can kill 3-4 mooks before I have to reload, that is sufficient.
Of course barrage gear is awesome too! Makes head shots easier, and nothing gives out more dps then more bullets hitting that mark. Try scoped talon pistol on TSol markman with barrage gear on host and tell me all that extra stability isn't sugar bombs sweet & just as OP. Without that stability help you have to re-align each shot of that scoped Talon, and that wastes time & dps.
The human head weighs 8 pounds.
If I increased my average Ops Pack consumption from 6 to 9 per game, I would have to increase my JEP pack budget by 50%, reducing the rate at which I... oh, you see where I'm going with this.
^ There's a fix for that! It's called Responder Loadout!
On-host: Extra Ops Packs
Off-host: Extra Medi-Gels
^ Give this man some sugar bombs and hot coco.