Every game forces an agenda down players's throats, Bioware is just one of the few that does it intentionally.I'd also like to add that forcing the agenda down the players' throats is simply a bad strategy if you want to educate the masses. And yes, there are lots of players to educate out there. If you let them question something, it will give them an illusion of choice, of letting them express their opinion. The best way would be to let the player react to Krem (for example) however they want to and then show them how cool he is, let him explain his feelings and experiences. A lot of bigotry comes from not knowing or understanding the issue.
I agree with you that there was a missed opportunity. What I would have liked to seen is Oghren do a cameo. Oghren shows up in the tavern, gets introduce to The Boys and ends up saying some typically Oghren offensive-but-some-players-would-read-as-normative to Krem. The exchange goes back and forth a few times, with Oghren saying increasingly offensive (and, if I have any say in it, hilarious) things. Finally, the player as IQ gets a choice: a) step in and tell Oghren to shut up, B) step in and say something cuttingly witty in Krem's defense, c) stay out of it (players may interpret this as silently supporting Oghren, which is fine). If 'c' is chosen, Krem ends up decking Oghren.
This would provide all the choice being asked for here, while being completely consistent with the style/politics of the game writers.




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