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What DAI does better than TW3..


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#301
Zinho73

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I don't think DAI does nothing particularly better. But the Dragon Age series has concepts that I like:

 

. Party-based combat (DAI actually is a departure from previous titles in which it is more easy, practical and intuitive to control just one guy at a time. I would like an investment in party-based controls (select all, formations, real tactical combat and so on);

. The political correct agenda of the game is kind of in-your-face sometimes, but I think it is good that there is a RPG out there that has gays, transgenders, women at the forefront of things. I don't think all games should be like that, but Bioware is truly invested in this and I think it is overall positive.

. Create your own character is great;

. Their lore is good, but DAI just have too much exposition - let us live it a bit more. Instead of telling us, show us more.

. The romance idea is also a trademark, but I think the "press button to have romance" option is super dumb. I understand they are trying to "warn" people that they are entering a romance path, but it completely brakes immersion and makes this part of the game predictable and uninteresting.

 

All considered I think the series is becoming something that is not targeted to me anymore, but if people are liking it, that's cool.



#302
Elhanan

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Uncertain, but I believe if one has accumulated enough negative Approval with a Follower, there will not be Romance simply by pressing that Heart icon.

#303
KaiserShep

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The romance idea is also a trademark, but I think the "press button to have romance" option is super dumb. I understand they are trying to "warn" people that they are entering a romance path, but it completely brakes immersion and makes this part of the game predictable and uninteresting.

 

To be fair, this is technically only true of the advisors, since they are the only ones that don't have an approval gate. Origins has the most accessible romances, since you can easily bribe your way into a companion's heart. DA2 is the weird one though, since you can get romance on either end of the spectrum. 



#304
Elhanan

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To be fair, this is technically only true of the advisors, since they are the only ones that don't have an approval gate. Origins has the most accessible romances, since you can easily bribe your way into a companion's heart. DA2 is the weird one though, since you can get romance on either end of the spectrum.


Not too weird: Batman and Catwoman, Porthos and Milady/ Countess D, etc. Opposites attract after all.... :)

#305
TheOgre

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Uncertain, but I believe if one has accumulated enough negative Approval with a Follower, there will not be Romance simply by pressing that Heart icon.



Aye.. Which is one of my joys and dissatisfactions with their current approval system.. It's simple to get on everyone's good side it feels like in dai.
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#306
Elhanan

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Aye.. Which is one of my joys and dissatisfactions with their current approval system.. It's simple to get on everyone's good side it feels like in dai.


It was not so simple for me. With the hidden Approval system, it was quite some time before Cassandra started to take an interest in my Human Noble Mage, as we had disagreed quite a bit before Skyhold. And as for empty flirtations with Scout Harding, some Inq's may not be dying in various combats for no apparent reason after all....

:D
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#307
Guest_john_sheparrd_*

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I kinda disagree on that, I actually like that Bioware made the zones more open instead of linear

And the bolded part isn't mutually exclusive, it's all about finding a balance

I was open for bigger areas but they clearly didn't have the skills to pull that off
Saying that its their first open world game doesn't really count since CDPR was in the same situation and they managed to pull it off (almost) flawlessly

So I would rather Bioware goes back to more linear areas
Open world doesn't seem to be their thing
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#308
Elhanan

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I was open for bigger areas but they clearly didn't have the skills to pull that off
Saying that its their first open world game doesn't really count since CDPR was in the same situation and they managed to pull it off (almost) flawlessly

So I would rather Bioware goes back to more linear areas
Open world doesn't seem to be their thing


DAI is much like KOTOR; a title of some note.

#309
AresKeith

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I was open for bigger areas but they clearly didn't have the skills to pull that off
Saying that its their first open world game doesn't really count since CDPR was in the same situation and they managed to pull it off (almost) flawlessly

So I would rather Bioware goes back to more linear areas
Open world doesn't seem to be their thing

 

Still disagree, I feel that they did get it almost right in terms of the areas themselves. They need improvement on filling those areas, which they can look at TW3 on idea for filling them 


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#310
Felya87

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Still disagree, I feel that they did get it almost right in terms of the areas themselves. They need improvement on filling those areas, which they can look at TW3 on idea for filling them 

 

What actually lack DAi is presentation of the quests. Some are pretty good and interesting, and the lack of cinematic is what make them feel meaningless. They don't need to look at the Withcer 3 for those. Just going back to how they made those in DAO/2. Bring back those conceps/machanics and evolve them.


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#311
AresKeith

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What actually lack DAi is presentation of the quests. Some are pretty good and interesting, and the lack of cinematic is what make them feel meaningless. They don't need to look at the Withcer 3 for those. Just going back to how they made those in DAO/2. Bring back those conceps/machanics and evolve them.

 

This is also true, I was fine that some side missions didn't have a cinematic view but there were also ones that did need them

 

Biggest example from the Hinterlands was the woman who's husband got killed by Templars 


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#312
Elhanan

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What actually lack DAi is presentation of the quests. Some are pretty good and interesting, and the lack of cinematic is what make them feel meaningless. They don't need to look at the Withcer 3 for those. Just going back to how they made those in DAO/2. Bring back those conceps/machanics and evolve them.


While I could abide more of such with quests involved with the Main storyline, I strongly oppose a return to the film shorts seen in ME3 or those reported in TW3. And I am not alone in this, as some here have lobbied for years for a return to gaming over mini-movies.
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#313
Guitar-Hero

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Nothing  


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#314
Milan92

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This is also true, I was fine that some side missions didn't have a cinematic view but there were also ones that did need them

 

Biggest example from the Hinterlands was the woman who's husband got killed by Templars 

 

I want them to bring back cinematic view for every quest.

 

If that means we have to trade in a few side quests as a result then I'm fine with that.


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#315
SnakeCode

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Still disagree, I feel that they did get it almost right in terms of the areas themselves. They need improvement on filling those areas, which they can look at TW3 on idea for filling them 

 

Agreed. Just because something may not have totally worked the first time around, doesn't mean that it needs to be scrapped in favour of something else. Nothing ever improves doing that. The more you work at something, the better you get at it. Scrapping things that could have been improved upon has lead to a lot of people enjoying the games less anyway. Changing things all over again will fix nothing.


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#316
AresKeith

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Agreed. Just because something may not have totally worked the first time around, doesn't mean that it needs to be scrapped in favour of something else. Nothing ever improves doing that. The more you work at something, the better you get at it. Scrapping things that could have been improved upon has lead to a lot of people enjoying the games less anyway. Changing things all over again will fix nothing.

 

That's why I hated the fact they cut the Mako after ME1


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#317
FKA_Servo

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While I could abide more of such with quests involved with the Main storyline, I strongly oppose a return to the film shorts seen in ME3 or those reported in TW3. And I am not alone in this, as some here have lobbied for years for a return to gaming over mini-movies.

 

I don't have any strong preference over the cinematic conversations versus the non-cinematic conversations we got in DAI, but too many cutscenes (particularly if they're unskippable) get annoying quickly, especially if you find yourself re-loading for do overs. Agreed here.

 

The cutscenes we got were comparatively sparing in DAI, but were, in the case of the companion dialogues, really well done.



#318
Felya87

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This is also true, I was fine that some side missions didn't have a cinematic view but there were also ones that did need them

 

Biggest example from the Hinterlands was the woman who's husband got killed by Templars 

 

Exactly. Certain quests are already if not good, quite interesting, and with adequate presentation, can be even touching.

While I could abide more of such with quests involved with the Main storyline, I strongly oppose a return to the film shorts seen in ME3 or those reported in TW3. And I am not alone in this, as some here have lobbied for years for a return to gaming over mini-movies.

 

What do you suggest, than? something must be done, because some side quest cleary miss something. a zoom of the camera, then? I think some sort of cinematic must be reintroduced for side quests. Or really, the feeling of just being fillers is too strong. Giving them a parvence of important is necessary. I don't want a repeat of Imshael's quest, where to see his face I had to wait for BioWare to post a pick of him.


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#319
AresKeith

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Exactly. Certain quests are already if not good, quite interesting, and with adequate presentation, can be even touching.

 

What do you suggest, than? something must be done, because some side quest cleary miss something. a zoom of the camera, then? I think some sort of cinematic must be reintroduced for side quests. Or really, the feeling of just being fillers is too strong. Giving them a parvence of important is necessary. I don't want a repeat of Imshael's quest, where to see his face I had to wait for BioWare to post a pick of him.

 

Imshael is another good example of a mission that should've had cinematic (even though I personally felt he should've been apart of the main quest)


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#320
Greetsme

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What DAI does better than TW3?

 

In DAI I can play a character with a face resembling a dogs bottom and hair like a cow-pat.  Unfortunately I can't in Witcher 3.



#321
trevelyan_shep

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DA:I seems more inclusive to female gamers, in my opinion.



#322
Shechinah

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(to trevelyan_shep) What makes you say that if you do not mind elaborating?



#323
Hanako Ikezawa

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That's why I hated the fact they cut the Mako after ME1

At least in ME: Next the Mako is coming back. :)



#324
trevelyan_shep

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(to trevelyan_shep) What makes you say that if you do not mind elaborating?

 

Being able to play as a female character. More strong female leads, but all of Dragon Age has had that in the past. It has more of my attention as an RPG with the option of being able to play as a female protagonist. 


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#325
TheOgre

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It was not so simple for me. With the hidden Approval system, it was quite some time before Cassandra started to take an interest in my Human Noble Mage, as we had disagreed quite a bit before Skyhold. And as for empty flirtations with Scout Harding, some Inq's may not be dying in various combats for no apparent reason after all....

:D

Well what I mean is if you disagree with them a lot you can find other ways to make up for it like their personal missions or taking them to kill specific npcs. I suppose it would be harder to hide the approval messages. I suppose it's not too different than using gifts in DAO though hah... Except that it is easier to rank up in DAO with the DLC..