Only speaking for myself, but a lack of input, interrupts catch one off guard, PC goes out of character for some Players, placed into combat without preparation, having to see it again for possible re-loads, weapons occasionally switched, and so much extra expense/ zots spent on these when it could go elsewhere. Main quest storylines I am generally fine with them, but secondary and side quests should be as limited as possible, IMO.
All that plus:
-- The time I spend watching cutscenes is time I'm not spending actually playing the game. I buy games to play them, not watch them.
-- Cutscenes often interject themselves when I wanted to do something else. Case in point: the end of DA2's Act 2, after you've battled your way to where Meredith is standing in High Town. There is lots of post-battle loot lying around, but any attempt to collect it triggers the cutscene.
-- I've learned to loot as I go in Bioware games, though it is not my preference to do so. All too frequently, you are cutscened out of the area once you've completed a mission objective.
ME3 was a carnival of cutscenes. There are places where I've learned to switch the settings to automatic responses, and step away for awhile. Unfortunately, some of those areas have Shepard dream sequences stuck in the middle of them, and you can't get past those without providing some input. So - I'll come back long enough to get those over with, and then step away again until the entire sequence is complete and I can get back to playing the game.
So you don't want story or emotion or anything meaningful, you want a dialogue free sandbox to run around and stab stuff in while collecting 50 of this or 30 of that?
Not the point.
There's a difference between being given the tools to create your own story, emotion, meaningful stuff and being force-fed the characterization and storyline envisioned by the devs.
For me, DAO and ME1 found that sweet spot. They gave me a menu from which to order and allowed me to create my own experience. To play ME3, I had to be willing to accept whatever meal the chef had decided to serve.