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What DAI does better than TW3..


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#351
TheOgre

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I think it could have been any number of posters, honestly. Now that there's a new Bioware game to hate, a lot of people seem to be realizing that hey, DA2 wasn't that bad!

 

Of course, I'm thinking now of Adamant and remembering how goddamn great the Fade was this time around. It was so sad and engaging. That's another one.

 

I haven't played through the Fade in DAO since 2012, when I got the game on PC. Since then, the "Skip the Fade" mod hasn't left my install.

Oh indeed, my opinion is super biased I admit, I shouldn't be so critical of DAI, DA4 may come around the corner and then I'm suddenly thinking "I might have had more choice in DAI afterall?" Hah.

 

Yeah, DAO fade was .. ew...

 

I hope we can agree that while I personally didn't find DAI overall fun, there were damn good moments in here like Haven, Adamant and Mythal. Great writing from Bioware on those points.



#352
FKA_Servo

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-snip-

 

Yet strangely for myself, I felt I had far more control over Geralt's actions/decisions than I had in DAI. Have not played ME3, can you compare the two, DAI ME3 for freedom of choice/beliefs? 

 

ME3 is basically on rails (in fact, I think ME2 is too, but that's an argument for another day). DA wins handily over ME in this department, in any event.

 

Spoiler


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#353
TheOgre

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ME3 is basically on rails (in fact, I think ME2 is too, but that's an argument for another day). DA wins handily over ME in this department, in any event.

 

Wow -- hah, I'll try to be less critical of it then, eeesh.. Haven't played ME2, only seen it on the youtube playthroughs. The more you know.



#354
Vox Draco

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It's just the opposite for me.

Seeing the PC emote on-screen is another degree of separation between the character and myself. I can usually get immersed in third (rather than first) person camera points of view, but the more cutscenes I see starring my character, the more I am reminded that the character is a separate entity.

I am certainly capable of forming connections and empathy with fictional characters in the cinema, but I'm not role-playing them. It's a different form of entertainment.

 

I always find this interesting, as I personally never see "myself" in any Player Char. I always approach them with a distance, seperation. More like "characters" I write/create, not like characters that I am or want to be. Which probably makes games like Witcher a bit easier to play for me? Hm... not realyl the pint of the thread though... :D


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#355
Torgette

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It's a buzzword that provides a nice window into the psyche of whoever happens to be employing it.

 

I'm going to start using it for everything!

 

This coffee doesn't taste good, it must be politically correct, thanks Obama.


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#356
Zinho73

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Only speaking for myself, but a lack of input, interrupts catch one off guard, PC goes out of character for some Players, placed into combat without preparation, having to see it again for possible re-loads, weapons occasionally switched, and so much extra expense/ zots spent on these when it could go elsewhere. Main quest storylines I am generally fine with them, but secondary and side quests should be as limited as possible, IMO.

I think they should integrate all the talking into cutscenes and into the action. Not combat, that's distracting, but I think it would be neat to start a dialogue with a companion at almost anytime (specially the expository ones). Talking posts are boring.



#357
FKA_Servo

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I'm going to start using it for everything!

 

This coffee doesn't taste good, it must be politically correct, thanks Obama.

 

Now we all know who's really behind Bioware's design philsophy.


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#358
TheOgre

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I'm going to start using it for everything!

 

This coffee doesn't taste good, it must be politically correct, thanks Obama.

 

Now we all know who's really behind Bioware's design philsophy.

 

You know, this may be unrelated but each time something goes wrong I imagine someone yelling out cartoonishly, like that guy on the chipmunks.. "OOOOBAAAAAMAAAAAA!!!!" 



#359
Pasquale1234

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I always find this interesting, as I personally never see "myself" in any Player Char. I always approach them with a distance, seperation. More like "characters" I write/create, not like characters that I am or want to be. Which probably makes games like Witcher a bit easier to play for me? Hm... not realyl the pint of the thread though... :D


I don't see myself in the MC, either.

I do, however, attempt to role-play the char. For me, that means knowing their mind, thoughts, motivations, and having full control over their behavior - as one would expect of an author, for example. The more I see of a character on-screen, the more likely it is that said character will break the character I have envisioned.

I played several Wardens in DAO, and they were all very different. Where more than one might have chosen the same line of dialogue, it may have been delivered with a very different tone and for very different reasons. With a heavily cinematic property like ME3, it is the cinematic directors, animators, and VA who determine every nuance of the character's behavior, and frequently their motivations.

#360
TheOgre

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-snip-

 

Spoiler

 

Spoiler

 

I always find this interesting, as I personally never see "myself" in any Player Char. I always approach them with a distance, seperation. More like "characters" I write/create, not like characters that I am or want to be. Which probably makes games like Witcher a bit easier to play for me? Hm... not realyl the pint of the thread though...  :D

 
I like that approach, it's harder to pull off IMO but I don't see it as impossible for Geralt.


#361
KilrB

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Well, that's a hell of a thing to fall short on. It's like setting a nice table and forgetting the food. Sure there's a long way to walk and it looks pretty but there's very little that was fun or amazing to find within. If the whole game was like the main story, and the side quests were the kind of quests you could find in past dragon age games, DAI could have been amazing instead of just okay.


The politics are very in your face. They aren't written for LGBT people, they more preach to straight people instead. I think Gaider's politics took centre stage in many ways, to the point they were rewriting the Qunari for inclusiveness instead of respecting their past lore and unique culture.

You really hit the nail on the head with show don't tell though, bioware have us big pointless environments while reserving much of the interesting content for codex entries and offhandedly conversation. Where a game like the witcher let's you experience events as they unfold, DAI tells you about them... Even the final major battle against corypheus' demon army was just talked about at the war table, you didn't even get to see it raging in the background. Would have been nice to be part of it.

Was that laziness or just being PC? I don't know, but it wasn't good storytelling. I expect more from bioware.

 

I would expect more from Bioware too, but Bioware no longer exists.

 

From "Bioware", the company and people now masquerading behind that name to sell games, I expect little to nothing any more.

 

Comparing the two games on points that the other game didn't even try to do is disingenuous.

 

Comparing them on the basis of what both tried to do, well ...

 

As I said in another thread, I was ready to concede that they held the edge in the LI department ... but then I reached the conclusion of a particular quest in TW3 and now see that they can't even hold their own there any more.

 

These are not the people that brought us BG, NWN, and DA:O.

 

They talk big, but fail to deliver.


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#362
FKA_Servo

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These are not the people that brought us BG, NWN, and DA:O.

 

Actually, I have it on good authority that these are largely the people that brought us DA:O.


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#363
Aren

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DA has Morrigan and Morrigan > Yen > Triss 

 

*Waits for Steel's response* :P

your opinion of course.



#364
Elhanan

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I think they should integrate all the talking into cutscenes and into the action. Not combat, that's distracting, but I think it would be neat to start a dialogue with a companion at almost anytime (specially the expository ones). Talking posts are boring.


Do not need to be. Replayed ME3 recently (reason for all the examples), but one of the better moments from the game is overhearing the Asari Huntress tell her story to the counselor in the hospital. Turns out she killed Joker's sister. Such events are frequently in the game without the need for cut-scenes.
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#365
KilrB

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Actually, I have it on good authority that these are largely the people that brought us DA:O.

 

The proof is in the pudding ... or product as the case may be.

 

Just because they worked for Bioware or even on BG, NWN, or DA:O, or were brought in at the very end to help with the console version, doesn't mean they were responsible for them.

 

Da Vinci, Michaelangelo, etc. had many apprentices in their studios ... do you credit them with the Master's work?



#366
Fast Jimmy

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Do not need to be. Replayed ME3 recently (reason for all the examples), but one of the better moments from the game is overhearing the Asari Huntress tell her story to the counselor in the hospital. Turns out she killed Joker's sister. Such events are frequently in the game without the need for cut-scenes.


And, after listening to her whole story, if you go to the Spectre armory and give her a permit to wield a gun, she goes crazy and kills innocent civilians. All done subtly and through text/non-cinematic dialogue.

Some really good work there.
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#367
Aren

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This thread seems just another 

 

Feedback... be more like The Witcher 3

 

Good job folk!

 



#368
KotorEffect3

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More interesting party based combat system.

A customizable protaginist where we can actually choose our class, weapon types, race, gender, and appearence

More environmental variety

No surprise graphics downgrades (what we were shown is what we got)

A much more tolerable fanbase



#369
TheOgre

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This thread seems just another 

 

Feedback... be more like The Witcher 3

 

Good job folk!

 

 

What did you find more interesting in DAI over TW3? It's not that hard to think of examples as they are similar, yet very different worlds.

 

 

More interesting party based combat system.

A customizable protaginist where we can actually choose our class, weapon types, race, gender, and appearence

More environmental variety

No surprise graphics downgrades (what we were shown is what we got)

A much more tolerable fanbase

 
This poster has the right idea, posted what they liked more!
 
Will contest that last part, BSN is far more divided and antagonistic toward eachother than TW community.

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#370
Fast Jimmy

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Actually, I have it on good authority that these are largely the people that brought us DA:O.

Good authority, eh?

General Manager Bioware Canada: Ray Mayzuka (gone)
Director/Producer: Dan Tudge (gone)
Lead Designer: Brent Knowles (gone)
Lead Combat/Systems Developer: Georg Zoeller (gone)
Senior Creative Director: James Ohlen (moved off of DA team permanently)


Bioware dances around all these senior people leaving because they appointed all the new senior developers (Mike Laidlaw, Mark Darrah, Aaryn Flynn and others) on the very tail end of development, after the game was finished on PC. These guys worked on the (generally rated as inferior) console version, and were "hailed" as DA:O senior managers, despite taking other people's hard work the last five yards into the in zone (and doing so less effectively). They say "I worked on DA:O!" And many did, but none of them were at senior levels when doing so until 95% of the game was complete.

Then they made DA2 the way they wanted... and it was widely panned as a poorly executed hodge podge of incongruent ideas and shody project management.
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#371
Elhanan

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And, after listening to her whole story, if you go to the Spectre armory and give her a permit to wield a gun, she goes crazy and kills innocent civilians. All done subtly and through text/non-cinematic dialogue.

Some really good work there.


Or if you really listened, Shepard does NOT authorize her to carry a gun.... :D

#372
Saphiron123

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I would expect more from Bioware too, but Bioware no longer exists.
 
From "Bioware", the company and people now masquerading behind that name to sell games, I expect little to nothing any more.
 
Comparing the two games on points that the other game didn't even try to do is disingenuous.
 
Comparing them on the basis of what both tried to do, well ...
 
As I said in another thread, I was ready to concede that they held the edge in the LI department ... but then I reached the conclusion of a particular quest in TW3 and now see that they can't even hold their own there any more.
 
These are not the people that brought us BG, NWN, and DA:O.
 
They talk big, but fail to deliver.


It's funny that you mention that. I played TW2 in preparation for TW3, and from the prelude on, I was hooked. The side quests were everything I hoped for with both violent and non violent options, tons of dialogue, multiple phases. The combat was a bit clunky but TW3 fixed that.

Hated the witcher 1. Back then I used to say it was just crap compared to origins. And it was.

#373
Aren

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What did you find more interesting in DAI over TW3? It's not that hard to think of examples as they are similar, yet very different worlds.

 

 
 
This poster has the right idea, posted what they liked more!
 
Will contest that last part, BSN is far more divided and antagonistic toward eachother than TW community.

 

Nothing... TW3 was a better experience for me, i have just said that this topic is not so different than the other one in term of content.
IS just the same topic with reversed words,very similar.


#374
Fast Jimmy

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Or if you really listened, Shepard dies NOT authorize her to carry a gun.... :D


"What's the worst that could happen?"

"...oh... yeah, that. That's the worst that could happen."

#375
txgoldrush

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ME3 is basically on rails (in fact, I think ME2 is too, but that's an argument for another day). DA wins handily over ME in this department, in any event.

 

Spoiler

It wins the battle, but loses the war.

 

Because in the end, Mass Effect was a better game for being on rails....it had a lot more focus. Dragon Age games lack focus. Thats the problem with the series, its all over the place, even DAO.