DAO is awful in its combat as well....for balance reasons. Its if Bioware didn't even bother to balance the game, and mages become godly, can even solo on nightmare.
And DAO plot was far too cliched, while some of the side stories were good, the main plot is a bore.
DAI has Val Reaux, so it has a city.
The big reason why TW1 is better than DAO, is once again. Storytelling.
One big thing....why is the city burning at the end of the game.
In DAO, its "orcs". Its the traditional fantasy evil. Its cliche.
In TW1, its because a breakdown of the social order and racial violence. Something more realistic and less cliche. And the entire Alvin storyline was well done and suntle. Was he the main villain or not? And TW3 is more like TW1 in its story than TW2, which is a good thing.
Calling val royeaux a city is an insult to cities in video games everywhere and DAO is Biowares best story.
It's cliche and it's save the world but I love it. The final battle was amazing with all your armies coming together and people like Eamon, Irving and Greagoir showing up to the battle.
Also they were plenty of great moments in the story.
The warden ritual was a shocker with Duncan killing Jory and poor Daveth hitting the bucket,
Loghain betraying his own King was an amazing and powerful scene and having to watch Duncan die even after everything he tried to do to save Fereldan and seeing his last moment as a Darkspawn cut him down.
Or what about Conner? The boy made a deal with a demon to save his father only to end up becoming a puppet for a cruel demon who forced an innocent child to kill others in the village simply because the demon enjoyed. Then we're forced to either kill a child (Never seen that before in an RPG!) or kill her mother who only wants her son back. Now, the cop out with getting the mage was an easy 'I win' option but some people actually like option like that and, even though I've never taken that option in DAO for any play through, I was glad Bioware was letting people who are not in that stuff a way out.
I didn't see the Ultimate sacrifice coming when Riordan announced me or my close friend Alistair must give their life to end the Blight meaning one of us won't get a happy ending.
I was extremely curious about the Dark Ritual in my first few play throughs because I didn't know if Morrigan was trust worthy enough to have the soul of a God with her or if Flemeth would one day come back and steal the baby and it's power.
And then the actual Ultimate sacrifice ending where one Warden must die. To see Alistair give his life for me was sad knowing how young and hopeful he was or to watch Loghain, who had given so much for his home only to end up becoming the type of person he hates, give his life to show he still cares for Ferelden.
Furthermore, it gave us an interesting villain in Loghain who truly believed he was fighting to protect his country compared to stupid evil like Malak or Corypheus or influenced by outside factors to become crazy like Meredith, Saren and TIM fell into.
Also there was plenty of story telling about social order and racial violence unless you closed your eyes somehow and forgot about the alienage, the circle tower , the Dalish mission, the city elf origin and dwarf commoner origin.
After playing the ME series and KOTOR , where every paragon/light choice is the "right" and easy choice, DAO was a breath of fresh air. Not everything has to be personal and about how cruel humanity can be, sometime you just want to play something where you save the world and DAO had plenty of both saving the world and personal turmoil.
Combat wise, TW1 and DAO are neither special to me in gameplay or combat but at least DAO gave me companions to go through with and the banter made it fun to listen to most of them argue.