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What DAI does better than TW3..


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#476
Wolven_Soul

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And this would be incorrect. Beside differences in elemental damage, some fly, some summon, one lures the party into an ambush, one is lured into battle, some destroy nearby cover, some are napping when encountered, some are a hazard to the area, some are no immediate threat, etc.

It boggles the mind that some missed these....

 

That's the best you got?  Some fly, some summon?  Oooh, exciting.  So what if one lures us into an ambush or we find one napping?  The battle afterwards is still the same basic thing.  They all use the same basic tactics.

 

They had a chance to do something really special with the dragon battles.  They failed.  For instance, the one in the Hinterlands, when it flies up onto a ledge?  Why not make it so that we could have our mage target the ground beneath it and crumble it, send the dragon crashing back down to our level.  When fighting one in a swamp, we should have been able to ignite swamp gas around it.  When able to prepare a battlefield, we should be able to set traps.  They should have let us fight one in one of our keeps, and to stop it from simply circling us overhead, we have to bring it down with ballistae.  We should be able to shred their wings to keep them from taking off again, hack off their tails to take them away as a weapon.  We could fight one out in the open, only for it to retreat into it's cave lair where we get ambushed by their baby dragons.  

 

There is so much more they could have done, so I am sorry, but catching a dragon while it's napping doesn't excite me.


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#477
ashwind

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Hold down the attack button, mash the attack button, same difference to me.  And yes, ripose and dodging take skill, more skill than is involved with Inquisition's combat.  It's not perfect by any means, but it's fun.

 

And still, dragons are not that epic.  I enjoy fights with cyclops and frost giants more than I did fights with dragons.

 

Thing is, I riposte, roll and charge in DAI as well. I play my Inquisitor about the same way I play Geralt. If you want to cheese things up in TW3, you can too, and you can basically button mashing to victory as well.

 

Against I dunno... the entire company of Witch Hunters in their stronghold, I can easily mash the hell out of them by simply AoE Aard, slash, AoE Aard, slash rinse and repeat. Against single enemy, Axii, slash, Axii rinse and repeat. You can basically stun lock them with the right Signs + Upgrade + light armor and mash your way to victory.

 

[edit]

All the above done in the highest difficulty.... which reminds me. There is something that DAI definitely does better than TW3... the AI. If anyone think that DAI has dumb AI, TW3 has dumber AI and that is a fact. :P


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#478
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That image on the link that supposed to be Dragon Age: Inquisition isn't even from Dragon Age. Makes me not trust the objectivity of the creator when they can't even find a stock image from the game to use as the cover.

Well given PlayStationlifestyle.net had given Inquisition a pretty good review, I see no bias on their side. Just because a picture on a video's cover image doesn't represent the specific game one is speaking of, doesn't show bias on their end. As long as the footage they provide comes from the exact game, there's no problem. He speaks about both games in a neutral light in the video and explains what game he thinks did better in a specific category. There's even a category that he feels DA did better than the Witcher, which I in turn disagree, but that's his opinion. So if you feel that a title picture represents PlayStation.net opinion on Inquisition or what they think about the subject matter without listening to what they actually have to say about it, then so be it.


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#479
Ellana of clan Lavellan

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I've progressed through the story a little bit and spent my time a lot more in the city of Novigrad, so I think an update is due:

  • controls outside of combat are quite bad. Geralt moves like a bull in a china shop, which is fine when you're running across the map, but it gets quite frustrating when you're trying to loot a room with a lot of containers: you run around trying to loot a certain container because the damn button prompt doesn't show up. Controls on horseback are even worse; the horse likes to stall and get stuck in obstructions. Navigating a city on horseback is actually more cumbersome than on foot. The witcher sense-camera is quite bad, as it zooms in too much, and Geralt obscures almost half of the screen as a result of that.
  • loot is out of control. I never though I'd ever say this, but there's simply too much and too poor and useless loot out there. 80% of your loot is food/alchemy/crafting materials (I have found the latter two being used rarely). The rest of what you get is most likely underleveled (I know it also depends on what level of enemies you fight, but sometimes I still get underleveled gear when I defeat higher leveled enemies). Spotting looting containers is a chore because of the aforementioned issues with witcher-sense.
  • landscapes aren't impressive. Sure, technically the graphics are amazing, and the aesthetics fit the setting of the game perfectly, but I haven't stopped and admired the landscape even once.
  • combat is both good and bad. I like the combat system, don't get me wrong, but its almost literally the same as the combat in AC2, which means it has all it's pros and cons: combat is great outdoor in the open, a lot of room to evade and recover; however, it becomes problematic when you have to fight a mob indoors, in tight corridors or really just anywhere where you can easily get obstructed by static items. Something that TW3 does right what AC2 did wrong: no one-button finishing moves. Casting signs is sometimes unresponsive; Geralt'll just stand there and do nothing but take hits while I prompted him to cast a certain sign.

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#480
Elhanan

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That's the best you got?  Some fly, some summon?  Oooh, exciting.  So what if one lures us into an ambush or we find one napping?  The battle afterwards is still the same basic thing.  They all use the same basic tactics.
 
They had a chance to do something really special with the dragon battles.  They failed.  For instance, the one in the Hinterlands, when it flies up onto a ledge?  Why not make it so that we could have our mage target the ground beneath it and crumble it, send the dragon crashing back down to our level.  When fighting one in a swamp, we should have been able to ignite swamp gas around it.  When able to prepare a battlefield, we should be able to set traps.  They should have let us fight one in one of our keeps, and to stop it from simply circling us overhead, we have to bring it down with ballistae.  We should be able to shred their wings to keep them from taking off again, hack off their tails to take them away as a weapon.  We could fight one out in the open, only for it to retreat into it's cave lair where we get ambushed by their baby dragons.  
 
There is so much more they could have done, so I am sorry, but catching a dragon while it's napping doesn't excite me.


Not the best I got, but factual differences in the battles; examples that were skipped in the presentation of 'all being the same'.

Flying away changes momentum, and the Dragon can attack from greater range. Summoning causes a drop in focus for the party, and possibly uses resources (eg; potions) that could have been useful for the Dragon itself. Being lured deeper into the area can result if more damage to the party by the time they are able to combat the Dragon again. The multiple quests performed to lure the Dragon results in a scripted entrance and battle that seems to pay off nicely (ie; better side quests). Etc.

Bioware did do something special with the Dragon battles; others criticizing this by saying they are all the same fail. The Hinterland example does have destroyable terrain, but it is for the Dragon to target (eg; bridge). The swamp dragon uses its terrain and mobility to its advantage. We are able to target varied parts of the Dragon to quicken the fight. Etc.

And such battles seems to force one away from spamming a single key as some profess....

And the napping dragons apparently offer some of the longer battles (eg; The Lion, Hissing Wastes). There already is so much done; some seem to enjoy ignoring it for whatever reason.

#481
AppalachianApex

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Inquisition has better loot?  I have to strongly disagree here.  I really didn't like the loot in Inquisition.  Everything looked the same and none of it really felt epic.  Especially the rings and amulets, uggh, they were god awful.  

 

Well that's what I meant by specifically crafting material loot.

Inquisition does NOT have better loot in terms of cool weapons and armor etc. Witcher 3 takes the lead by miles in that regard. 

 

What I think Inquisition does better than Witcher 3 is that in Witcher 3 every single crate, barrel, chest, dresser, drawer, and pantry is fill to the brine with useless junk. Whereas in Inquisition, when you find crafting materials you know what they are and what they'll be useful for creating.


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#482
KaiserShep

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That's the best you got?  Some fly, some summon?  Oooh, exciting.  So what if one lures us into an ambush or we find one napping?  The battle afterwards is still the same basic thing.  They all use the same basic tactics.
 
They had a chance to do something really special with the dragon battles.  They failed.  For instance, the one in the Hinterlands, when it flies up onto a ledge?  Why not make it so that we could have our mage target the ground beneath it and crumble it, send the dragon crashing back down to our level.  When fighting one in a swamp, we should have been able to ignite swamp gas around it.  When able to prepare a battlefield, we should be able to set traps.  They should have let us fight one in one of our keeps, and to stop it from simply circling us overhead, we have to bring it down with ballistae.  We should be able to shred their wings to keep them from taking off again, hack off their tails to take them away as a weapon.  We could fight one out in the open, only for it to retreat into it's cave lair where we get ambushed by their baby dragons.  
 
There is so much more they could have done, so I am sorry, but catching a dragon while it's napping doesn't excite me.


Picky picky. You must've despised the dragon fights in the previous games, since they did far less than the ones in this.

#483
KilrB

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Picky picky. You must've despised the dragon fights in the previous games, since they did far less than the ones in this.

 

I found the dragon fights in DA:O and even DA2 better because I was fighting the dragon ... not the god-awful controls, tac-cam, and drooling-idiot AI.


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#484
AresKeith

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I found the dragon fights in DA:O and even DA2 better because I was fighting the dragon ... not the god-awful controls, tac-cam, and drooling-idiot AI.


This guy lol
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#485
KilrB

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What DA:I did better than TW3:

 

Marketing

 

After DA2 many DA fans felt burned by "Bioware" and vowed not to let that happen again.

 

Yet they wooed many of us back with their lies about returning to DA's roots and it being a PC game, and just generally being super-awesome.

 

Annnd ... we got burned again.

 

CDPR didn't even need to do this so:

 

This is as unfair as saying DA:I is a better party-based tactical rpg since TW3 never even claims to be one.

 

OTOH, on the rare occasions Geralt or Ciri are required to have a companion those companions can at least take care of themselves without you pausing the game every 1.5 seconds to micromanage them.

 

edit:

 

Even the defenseless Princess has the brains to run away from danger.

 

Which makes even her "smarter" than any of your ranged companions in DA:I ...


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#486
Han Shot First

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DA:I is a much better game than DA2. Despite it's flaws, overall I'd say DA:I is also a good game.

 

TW3 however is a great one. I'd rank TW3 as one of the best RPGs I've ever played. I wouldn't give DA:I the same praise. 


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#487
Elhanan

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What DA:I did better than TW3:
 
Marketing
 
After DA2 many DA fans felt burned by "Bioware" and vowed not to let that happen again.
 
Yet they wooed many of us back with their lies about returning to DA's roots and it being a PC game, and just generally being super-awesome.
 
Annnd ... we got burned again.
 
CDPR didn't even need to do this so:
 
This is as unfair as saying DA:I is a better party-based tactical rpg since TW3 never even claims to be one.
 
OTOH, on the rare occasions Geralt or Ciri are required to have a companion those companions can at least take care of themselves without you pausing the game every 1.5 seconds to micromanage them.
 
edit:
 
Even the defenseless Princess has the brains to run away from danger.
 
Which makes even her "smarter" than any of your ranged companions in DA:I ...


And apparently a tad smarter than those blaming marketing for a consumer's choice. Also the controls for DAI appear to work rather well for disabled Players; ones that may be unable to play TW3.

But one may need sour grapes to make a fine whine....

#488
Gileadan

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And apparently a tad smarter than those blaming marketing for a consumer's choice. Also the controls for DAI appear to work rather well for disabled Players; ones that may be unable to play TW3.

But one may need sour grapes to make a fine whine....

No one's blaming marketing for their consumer's choice which they may or may not regret.

 

I definitely blame BioWare for their "Made for PC Gamers by PC Gamers" trickery, a trailer which in my opinion stepped over the line between mere hype and deliberate misinformation, something not very helpful for customers trying to make an informed choice. Sadly, marketing does not work like mathematics, so two negatives don't yield a positive result.


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#489
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TWitcher 3 marketing budget exceeded development costs 5:3 and they had timed the release of GOG galaxy with its release.They did a better job of marketing because they didn't need to try and appeal to everyone.

http://m.neogaf.com/...ad.php?t=586441

#490
Grieving Natashina

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Sorry to interrupt, but I was surfing the net earlier and I noticed something.  

 

I have another comparison to make in the spirit of unity.  Both companies did an amazing job of putting vivid colors in their games.  I'm not saying that DA:I has better graphics than TW3.  They are both beautiful games, and while there is some differences in art style, I can't argue with the amazing use of color.  Both companies have come very far with their sword n magic style RPGs, and it's so refreshing to see. 

 

 

Let's check out the first TW game, and the first DA game. Brown, and gray everywhere:

TW1

Spoiler

DA:O

Spoiler

 

Now, just take a look.  Modern, beautifully rendered games with a creative use of color:

 

TW3:

Spoiler

DA:I

Spoiler

 

To the DA art team, and to any CDPR team member that might lurk on these forums, thank you very much.  I'm glad to see that you were as sick of dull/washed out colors are we were.  And thanks to both teams that remember that you can have an M rated game with darker themes* without it looking like a Chris Nolan film.   :)

 

*I already know that's a big case of YMMV between TW and DA fans as far as the nature and the amount of darker themes each game series contains.  

I'm not going to step into that potential debate about which series is "edgier".


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#491
AresKeith

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Sorry to interrupt, but I was surfing the net earlier and I noticed something.  

 

I have another comparison to make in the spirit of unity.  Both companies did an amazing job of putting vivid colors in their games.  I'm not saying that DA:I has better graphics than TW3.  They are both beautiful games, and while there is some differences in art style, I can't argue with the amazing use of color.  Both companies have come very far with their sword n magic style RPGs, and it's so refreshing to see. 

 

Hopefully with future games being next gen only, the graphics might get better in DA


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#492
Grieving Natashina

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Hopefully with future games being next gen only, the graphics might get better in DA

I hope the same for CDPR's stuff as well.   :D

 

Edit: My previous post was inspired by my husband showing me this the other day.

 

Spoiler


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#493
Elhanan

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No one's blaming marketing for their consumer's choice which they may or may not regret.
 
I definitely blame BioWare for their "Made for PC Gamers by PC Gamers" trickery, a trailer which in my opinion stepped over the line between mere hype and deliberate misinformation, something not very helpful for customers trying to make an informed choice. Sadly, marketing does not work like mathematics, so two negatives don't yield a positive result.


And I see no trickery at all with the vid. No negative to correct here, at least....

#494
They call me a SpaceCowboy

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And I see no trickery at all with the vid. No negative to correct here, at least....

 

There was also the article (that I can't find for the life of me) where Laidlaw said for PC they tailored the inventory and crafting screens on the PC version specifically for mouse and keyboard.

 

Of course, what we got was controller based screens. But hey, no trickery or deceit there, right? Maybe they just got busy and forgot to include the 'good' PC UI.

 

However this is off topic for this thread. Like you, I have no intention of playing TW3 (any time soon at least), so have no idea how the controls are in that game or whether they are better or worse than DAI's.



#495
Saphiron123

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Thing is, I riposte, roll and charge in DAI as well. I play my Inquisitor about the same way I play Geralt. If you want to cheese things up in TW3, you can too, and you can basically button mashing to victory as well.

 

Against I dunno... the entire company of Witch Hunters in their stronghold, I can easily mash the hell out of them by simply AoE Aard, slash, AoE Aard, slash rinse and repeat. Against single enemy, Axii, slash, Axii rinse and repeat. You can basically stun lock them with the right Signs + Upgrade + light armor and mash your way to victory.

 

[edit]

All the above done in the highest difficulty.... which reminds me. There is something that DAI definitely does better than TW3... the AI. If anyone think that DAI has dumb AI, TW3 has dumber AI and that is a fact. :P

Wow... just... wow dude.

The day solas doesn't waste his barrier 20 seconds before someone even swings a weapon is the day you might have some credibility. DAI is one of the worst AI systems I've ever seen. The tactics system they came up with for the first game in the series was 100x more effective.

The hold position button doesn't even work after all this time.

DAI has the worst ai of any game I've played in recent memory. It's just terrible. They turn blizzard off for companions by default because they can't use it right. And the enemy AI is no better, if the enemy had more then 3 basic attacks they wouldn't be able to handle it, hence the transformation from mages with full spell lists into barrier using swordsponges with fire mines and ice mines and nothing else.

Every game has stuff you can abuse for an easy win, but not every game has varrick standing in a pool of fire off screen until he dies. Not every game allows you to tell your teammate to resurrect a fallen buddy with the tactical cam, only to have him quit halfway there and run back to you.

Edit: Wait, that was unfair. Rome 2 had worse AI then DAi upon release, that game was so broken the enemy couldn't even figure out walls. That's it though, out of everything I've played, including the witcher 2 and 3.


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#496
Saphiron123

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Picky picky. You must've despised the dragon fights in the previous games, since they did far less than the ones in this.

The dragon fights were very well presented, they weren't complex, but the music and visuals made them very cool... that said, they weren't super varied either. 

Don't get me wrong though, I felt pretty disappointed by DAI's terrible watered down combat system and enemies, the dragons were absolutely the highlight and the one part of that gameplay I really enjoyed. I was even bummed the archdemon had 1/2 health to start.

The witcher has great combat through and through, it doesn't treat me like a moron and instead of throwing away the concepts that worked, it expands on them.


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#497
Elhanan

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There was also the article (that I can't find for the life of me) where Laidlaw said for PC they tailored the inventory and crafting screens on the PC version specifically for mouse and keyboard.
 
Of course, what we got was controller based screens. But hey, no trickery or deceit there, right? Maybe they just got busy and forgot to include the 'good' PC UI.
 
However this is off topic for this thread. Like you, I have no intention of playing TW3 (any time soon at least), so have no idea how the controls are in that game or whether they are better or worse than DAI's.


AFAIK, the PC version (ie; GUI) was made for the PC; simply balanced with consoles so nobody had an advantage. This is silly to me, as the platforms cannot interact with each other, but it is what it is. Wish I could lock the Quickslots and that there were more of them; otherwise I like it more than DA2.

Back to topic: Mounted combat; hope it happens in the patches or DLC.

#498
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I've progressed through the story a little bit and spent my time a lot more in the city of Novigrad, so I think an update is due:

  • controls outside of combat are quite bad. Geralt moves like a bull in a china shop, which is fine when you're running across the map, but it gets quite frustrating when you're trying to loot a room with a lot of containers: you run around trying to loot a certain container because the damn button prompt doesn't show up. Controls on horseback are even worse; the horse likes to stall and get stuck in obstructions. Navigating a city on horseback is actually more cumbersome than on foot. The witcher sense-camera is quite bad, as it zooms in too much, and Geralt obscures almost half of the screen as a result of that.
  • loot is out of control. I never though I'd ever say this, but there's simply too much and too poor and useless loot out there. 80% of your loot is food/alchemy/crafting materials (I have found the latter two being used rarely). The rest of what you get is most likely underleveled (I know it also depends on what level of enemies you fight, but sometimes I still get underleveled gear when I defeat higher leveled enemies). Spotting looting containers is a chore because of the aforementioned issues with witcher-sense.
  • landscapes aren't impressive. Sure, technically the graphics are amazing, and the aesthetics fit the setting of the game perfectly, but I haven't stopped and admired the landscape even once.
  • combat is both good and bad. I like the combat system, don't get me wrong, but its almost literally the same as the combat in AC2, which means it has all it's pros and cons: combat is great outdoor in the open, a lot of room to evade and recover; however, it becomes problematic when you have to fight a mob indoors, in tight corridors or really just anywhere where you can easily get obstructed by static items. Something that TW3 does right what AC2 did wrong: no one-button finishing moves. Casting signs is sometimes unresponsive; Geralt'll just stand there and do nothing but take hits while I prompted him to cast a certain sign.

 

It's a bit funny because nearly all of this can describe my experience with Inquisition. 

 

To touch on some of the critiques:

 

-My loot buttons show up fine except underwater. You sometimes have to be in a certain position for it to show up and underwater mechanics don't make that easy. The only issue I have with inside looting is lighting candles when I want to loot. I am surprised you have so much trouble with horseback. I find Roach's mechanics refreshing, tbh. Sometimes he does stall, but only if you're trying to make him jump over/or go down things he isn't suppose to. He will also hesitate if there is danger nearby--just like a real horse would do. Maybe I just don't have any issue with it because I played loads of RDR and it has a very nearly identical horse mechanic.

 

- I have also found the loot to be pretty great. When I was a lower level and didn't have a lot of high-level blacksmiths available or not a lot of crafting materials, I found the weapons and armor I looted to be just what I needed. As I leveled up and came in contact with better blacksmiths and such, the things I crafted out shined my loot, however; for someone who doesn't like to craft or gather materials, the loot is actually pretty good. Crafted material should be better, but the loot you get is very close to your rank, or at least in my experience it has been. You do get a lot of crafting material and alchemy as loot, but I love that as I use both regularly. Do you play on the PC? I play on Xbox One and my Witcher senses work very well and the items stay lit up for a few seconds after I let go of the trigger and doesn't seem to zoom in enough for me to take particular notice. 

 

--I think the landscape is gorgeous. I literally spent a few hours in Skellige in a boat searching all the islands and just taking in all the landscape. Each time a whale flipped up, it was unexpected and once it was right next to me--the sheer size of its fluke was enormous. Every geographical area has it's own landscape and some of it is desolate, but I found most of it breathtaking. I'm sorry you didn't enjoy it. 

 

--I personally like the combat. The finishing moves feel natural and the dodge and roll seem to work well for me, though now that I have my Quen upgraded, I rarely need to dodge unless it's a mob. As far as the signs go: are you letting the meter fill completely up before trying to cast a sign again? I have a friend who said she thought the combat was pretty boring, but she never used potions, oils, signs, etc. She just went at everything with her sword, which I imagine is pretty boring. 

 

Hopefully, you'll start liking it better. 


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#499
KaiserShep

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I found the dragon fights in DA:O and even DA2 better because I was fighting the dragon ... not the god-awful controls, tac-cam, and drooling-idiot AI.

 

Provided that you play on PC. Fighting dragons in Origins was a pain in the ass because while I could pause and switch and issue commands for abilities, I had no control over their movements unless I simply took them there, while the other fights did whatever they wanted. The AI wasn't perfect either. Archer Leliana would go to range like I set up, but if the dragon sucked her in with its wing vortex thing, she plants herself and gets blasted unless I switch to her and make her retreat, again, leaving my other players doing what they want as well. I couldn't just command characters to move away or attack from another direction. I can't speak for Inquisition's controls on PC, and I'll just trust when people say it's terribad, but I actually had less trouble here when it came to guiding my fighters around a dragon battle. DA2 was solid in this respect on console though, I'll grant. I did think that the DA2 dragon was a bit weak though. The mob of dragonlings and drakes were more troublesome than the dragon itself. 

 

Aside from that though, I just didn't think the dragons were much fun. They mostly just pivoted around a lot, sucked you in, and threw a lot of homing fireballs, which I thought was kind of a dumb ability, which I'm glad they got rid of in DA2.



#500
I SOLD MY SOUL TO BIOWARE

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  • landscapes aren't impressive. Sure, technically the graphics are amazing, and the aesthetics fit the setting of the game perfectly, but I haven't stopped and admired the landscape even once.

 

Man, can't say I can relate there...I've spent a truly ridiculous amount of time just staring at things in Kaer Morhen, among other places.  :o

 

18082980466_8cddf04461_o.jpg

 

17488906783_da70ede457_o.jpg


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