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What DAI does better than TW3..


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#501
ashwind

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Wow... just... wow dude.

The day solas doesn't waste his barrier 20 seconds before someone even swings a weapon is the day you might have some credibility. DAI is one of the worst AI systems I've ever seen. The tactics system they came up with for the first game in the series was 100x more effective.

The hold position button doesn't even work after all this time.

DAI has the worst ai of any game I've played in recent memory. It's just terrible. They turn blizzard off for companions by default because they can't use it right. And the enemy AI is no better, if the enemy had more then 3 basic attacks they wouldn't be able to handle it, hence the transformation from mages with full spell lists into barrier using swordsponges with fire mines and ice mines and nothing else.

Every game has stuff you can abuse for an easy win, but not every game has varrick standing in a pool of fire off screen until he dies. Not every game allows you to tell your teammate to resurrect a fallen buddy with the tactical cam, only to have him quit halfway there and run back to you.

Edit: Wait, that was unfair. Rome 2 had worse AI then DAi upon release, that game was so broken the enemy couldn't even figure out walls. That's it though, out of everything I've played, including the witcher 2 and 3.

I solo dragons with my champions and beat the living daylights out of them on nightmare.

You simply need to search youtube to c how others r doing it.

Snicker. Barriers? Why would I bother when I have near constant guard

#502
KBomb

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Man, can't say I can relate there...I've spent a truly ridiculous amount of time just staring at things in Kaer Morhen, among other places. :o

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I discovered Kaer Gelen today and definitely had a "woah" moment. Just 360 degrees of lovely. They put a lot of detail into the scenery.
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#503
Innsmouth Dweller

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And apparently a tad smarter than those blaming marketing for a consumer's choice. Also the controls for DAI appear to work rather well for disabled Players; ones that may be unable to play TW3.

But one may need sour grapes to make a fine whine....

consumer's choice cannot be blamed if marketing uses shady practices. claiming features are designed to accomodate specific gameplay and then blatantly ridiculing fanbase accustomed to such gameplay by releasing product which doesn't meet those claims.

gameplay is something entirely different from graphic fidelity - i do not care about graphics, tbh. but showing high quality trailers and then releasing game with low quality is the same disgusting marketing practice.

 

you like the game, good for you. but please stop insinuating people's problems with DAI or its marketing are illegitimate, insulting them in the process. low blow, bob loblaw


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#504
KaiserShep

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DAI has the worst ai of any game I've played in recent memory. It's just terrible.

 

I dunno. I'd say that ME1 still holds the crown in the batch between 2007 and now.



#505
Guest_TrillClinton_*

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You can play as a female protagonist, through the entire game.
More female friendly and inclusive overall.
Superior import system.
Superior romance system..

And what does everyone else think DAI does better?

If these are prime areas DA:I excels in then I have some terribad news.

 

The witcher is a superior game by depth, mechanics and design tho. It is simply just implemented better.


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#506
Elhanan

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consumer's choice cannot be blamed if marketing uses shady practices. claiming features are designed to accomodate specific gameplay and then blatantly ridiculing fanbase accustomed to such gameplay by releasing product which doesn't meet those claims.
gameplay is something entirely different from graphic fidelity - i do not care about graphics, tbh. but showing high quality trailers and then releasing game with low quality is the same disgusting marketing practice.
 
you like the game, good for you. but please stop insinuating people's problems with DAI or its marketing are illegitimate, insulting them in the process. low blow, bob loblaw


And yet, DAI supplied all that I expected to see; others have too.

It seems that watching pre-Alpha and pre-Beta footage and expecting everything to be included may lead some astray. Yet, I knew of the limited quickslots, restricted weapons, inability to switch weapons, etc before release, and lobbied with others on threads to try and get these changed. And while such information seemed to be skipped by some others does not make Bioware responsible for that missed intel.

DAI did have problems at release, and are still patching the game to try and solve the issues extant on so many varied systems. TW3 seems to be doing the same; more power to them. But to keep hearing the cries about lies from marketing is what is low, and I will continue to say so. Thanks anyway....

#507
Innsmouth Dweller

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And yet, DAI supplied all that I expected to see; others have too.

It seems that watching pre-Alpha and pre-Beta footage and expecting everything to be included may lead some astray. Yet, I knew of the limited quickslots, restricted weapons, inability to switch weapons, etc before release, and lobbied with others on threads to try and get these changed. And while such information seemed to be skipped by some others does not make Bioware responsible for that missed intel.

DAI did have problems at release, and are still patching the game to try and solve the issues extant on so many varied systems. TW3 seems to be doing the same; more power to them. But to keep hearing the cries about lies from marketing is what is low, and I will continue to say so. Thanks anyway....

i had no idea mouse controlls will be unbindable. also never got the info about neutered AI. instead i was told environments will be dynamic - moving dunes and whatnot, area quests will have various endings and ways of solving (crestwood). i was told there is super-pleasing-pc-friendly tac-cam in game but no one mentioned it'll have collisions and max zoom out 1cm above PC's head.

i expect incomplete information. but this is not incomplete, this is misleading.

 

based on pre-release info people could have been very excited about the game, assuming features from previous games will be preserved (AI), some interesting ones will return (tactical mode). no one said "this is something we don't have yet in-place, it might be cut, but check it out nonetheless". don't you think that basing on information provided by devs/marketing/whoever people who pre-ordered DAI might be a little upset?



#508
Ellana of clan Lavellan

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It's a bit funny because nearly all of this can describe my experience with Inquisition. 

 

To touch on some of the critiques:

 

-My loot buttons show up fine except underwater. You sometimes have to be in a certain position for it to show up and underwater mechanics don't make that easy. The only issue I have with inside looting is lighting candles when I want to loot. I am surprised you have so much trouble with horseback. I find Roach's mechanics refreshing, tbh. Sometimes he does stall, but only if you're trying to make him jump over/or go down things he isn't suppose to. He will also hesitate if there is danger nearby--just like a real horse would do. Maybe I just don't have any issue with it because I played loads of RDR and it has a very nearly identical horse mechanic.

 

- I have also found the loot to be pretty great. When I was a lower level and didn't have a lot of high-level blacksmiths available or not a lot of crafting materials, I found the weapons and armor I looted to be just what I needed. As I leveled up and came in contact with better blacksmiths and such, the things I crafted out shined my loot, however; for someone who doesn't like to craft or gather materials, the loot is actually pretty good. Crafted material should be better, but the loot you get is very close to your rank, or at least in my experience it has been. You do get a lot of crafting material and alchemy as loot, but I love that as I use both regularly. Do you play on the PC? I play on Xbox One and my Witcher senses work very well and the items stay lit up for a few seconds after I let go of the trigger and doesn't seem to zoom in enough for me to take particular notice. 

 

--I think the landscape is gorgeous. I literally spent a few hours in Skellige in a boat searching all the islands and just taking in all the landscape. Each time a whale flipped up, it was unexpected and once it was right next to me--the sheer size of its fluke was enormous. Every geographical area has it's own landscape and some of it is desolate, but I found most of it breathtaking. I'm sorry you didn't enjoy it. 

 

--I personally like the combat. The finishing moves feel natural and the dodge and roll seem to work well for me, though now that I have my Quen upgraded, I rarely need to dodge unless it's a mob. As far as the signs go: are you letting the meter fill completely up before trying to cast a sign again? I have a friend who said she thought the combat was pretty boring, but she never used potions, oils, signs, etc. She just went at everything with her sword, which I imagine is pretty boring. 

 

Hopefully, you'll start liking it better. 

 

  • I found looting indoors to be a nightmare. You're right about the fact that you have to stand in a certain position to get the button prompt to show up, but the issue is that I have to struggle with the walking mechanics because Geralt doesn't have delicate footwork. He either runs across half the room when I need him to move an inch, or he gets "stuck" in static objects around the room like furniture or other containers. I have found the latter to be an issue on horseback and in combat as well. 
  • I found the loot to be just as bad as the loot in Diablo 3: I get under-leveled or garbage gear 98% of the time, and most of it gets out-shined by crafted gear. The loot just gets picked up for it to be sold later. Yes I play on PC and the FOV is really low when I activate witcher-sense. I haven't really looked into the settings much, but I doubt they have a separate FOV slider for the witcher-sense alone. 
  • Hmm I guess its because I'm currently stuck in Velen and Novigrad. Velen isn't particularly pretty (to which the Bloody Baron even agrees) and you can't really get a nice view in Novigrad when you're surrounded by buildings. At least I'm excited to get to Skellige now.
  • Oh no don't get me wrong, I like the combat, its challenging and asks you to be patient, but most of the times I die is because Geralt gets stuck in a corner, and then gets beaten to a pulp because he couldn't get away. The same issue I described above.

I guess my complaint list comes off as a rant and me not liking the game, but I actually really enjoy the game. I just think that, despite it outclassing DAI in almost every regard, it still has it's own issues that needed to be addressed. 

 

Another quick complaint I forgot to mention previously: fast travel. For someone who's had the luxury of being able to fast travel to any discovered location in Skyrim, I found it extremely tiresome to walk 5 mins to the nearest signpost just to fast travel, especially for a map the size of Velen and Novigrad combined (that is not to say that DAI suffers from this problem as well).



#509
Elhanan

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Assuming is never a good idea; a frequent bit of advice that was passed along to those in the military somewhat frequently during Basic training. Still try and avoid it; am typically upended when I get caught anyway.

Mouse controls are fine on a basic mouse, and patching supposedly has helped the issue with a gaming mouse. TW3 also had to patch non-binding controls; both games now apparently working better. AI is still fine, though the Tactics are lessened more than the previous games. It still works, though I do not recommend the Default settings.

And the pre-release footage does still retain some helpful info; was able to infiltrate Griffon Wing Keep instead of storming the front door because of it. Not everything was removed; simply did not assume it was there either.

Bioware and CDPR both use standard marketing practices (eg; World's Best Burger). Let the Buyer Beware has been the staple of such for some time.

#510
Innsmouth Dweller

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assumption is the only way to approximate a picture of what the end product will look like since we don't have access to the initial specification (or at least a list of project goals/priorities).

a way to cope with the decline is to assume the game will be crap and play it years after release, but only if trusted, independent reviewers proved me wrong. i'm leaning towards the latter because of DAI.

imho that is the most common "Let the Buyer Beware" approach result. i am fine with this. is the publisher?



#511
Elhanan

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Each consumer makes choices; informed one are better, IMO.

#512
Innsmouth Dweller

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informed choices are luxury when big money is involved.

consumer's trust fuels the pre-order mechanism. it's not unlimited resource

 

if you can take ads with a grain of salt - awesome. perhaps i should get a tv and apply the deception treatment to become immune  :lol:



#513
Elhanan

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informed choices are luxury when big money is involved.
consumer's trust fuels the pre-order mechanism. it's not unlimited resource
 
if you can take ads with a grain of salt - awesome. perhaps i should get a tv and apply the deception treatment to become immune  :lol:


Informed choices are more important when big money is involved; not less. Or at least that would seem to be the case. And while I do not pre-order often, I am content with all of the titles purchased this way thus far.

As for ads, taking them with a grain of salt may be fine for renting films. But if I take a moment and look at the desired info, this still saves a few bucks often enough.

#514
Innsmouth Dweller

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i think you misunderstood me. i don't think game prices are too high, i was talking about copies sold. publisher/dev releasing hard facts instead of tweaked trailers and prepared demos is bad idea from marketing pov.

point is... that's pretty archaic pov.



#515
Elhanan

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i think you misunderstood me. i don't think game prices are too high, i was talking about copies sold. publisher/dev releasing hard facts instead of tweaked trailers and prepared demos is bad idea from marketing pov.
point is... that's pretty archaic pov.


Fittingly, so am I. Yet as one living on a fixed income, it seems to protect me fairly well by avoiding disappointing purchases.

But there are come companies that have gone a long way to build trust. LL Bean offers a 100% satisfaction GTD, I believe; more companies are also doing things like this. And there are only a couple of on-line companies that have earned my trust; Bioware is one of them. YMMV.

#516
Innsmouth Dweller

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i'm not questioning your satisfaction with the product. i'm questioning your inability to accept that other people can be dissatisfied, mostly due to the misleading information provided.

 

just wondering whether providing misleading information is sound marketing practice in the age of information, sorry for that little off topic



#517
Torgette

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I dunno. I'd say that ME1 still holds the crown in the batch between 2007 and now.

 

Aliens Colonial Marines is the worst, you can literally run past the enemies - there's not even a stealth mechanic!



#518
Gileadan

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Aliens Colonial Marines is the worst, you can literally run past the enemies - there's not even a stealth mechanic!

In space, no one can hear you scream...for a refund.
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#519
Elhanan

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i'm not questioning your satisfaction with the product. i'm questioning your inability to accept that other people can be dissatisfied, mostly due to the misleading information provided.
 
just wondering whether providing misleading information is sound marketing practice in the age of information, sorry for that little off topic


Apparently, it is only misleading if one assumes the results. Trailers rarely ever look like game footage, not every restaurant can serve the World's Best (name your food of choice), etc. It is not a matter of being duped; it is more of allowing one's self to be swayed to a choice.

For myself, TW3 offers a lot of positives, but without Pause and knowing that some of the content will be annoying, I choose to pass on the experience. Informed consumerism; seems to work....

#520
They call me a SpaceCowboy

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AFAIK, the PC version (ie; GUI) was made for the PC; simply balanced with consoles so nobody had an advantage. This is silly to me, as the platforms cannot interact with each other, but it is what it is. Wish I could lock the Quickslots and that there were more of them; otherwise I like it more than DA2.

Back to topic: Mounted combat; hope it happens in the patches or DLC.


You are referring to the hotbar. Yes that's the only PC specific part of the UI. The rest was controller based. I don't think the crafting screen was designed to not offer an advantage. Realistically , the UI was designed so that they would save on development by having one design for all platforms.

The point being, this is not what they intimidating before release.

The Witcher seems to also have a GUI designed for controllers. The difference being I'm not aware of them making any promises regarding anything different before release.

#521
sashimi227x7

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I actually preffered Witcher 2 over Witcher 3. Valar morghulis after all, so bring the hate on...


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#522
Akrabra

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After having beaten The Witcher 3 and DA:I i am not sure which one i should favor. None? I like good games, both are good games. I do prefer to make my own character and have races and gender to choose from. Mostly because of replay value. To be honest i haven't played The Witcher games more than 2 times or so, because it is a limit to how much Geralt i can take. When i play Bioware games i love the small differences in every playthrough, be it just comments on who i am and how i act or in general different choices with different effects. So i am gonna give that as a plus to DA:I and Bioware in general.

 

Also the companions in DA:I are very well written and has a ton of content compared to many of the sidekicks in The Witcher series, so that is a huge plus. They also have good questlines and choices in each of them, most of the choices are flavor, but they are still choices to be made. The one with Cole is my favourite. 

 

I prefer almost all the gameplay aspects in DA:I over The Witcher 3. Though i am dissapointed on both combat systems to be honest. They are lacking compared to their ancestors. 

 

Then the big sidequest debacle. Yes the sidequests in The Witcher 3 are more fleshed out. They have dialogue, and sometimes a small choice at the end. But do they actually serve up more lore? I don't think so. My biggest gripe with DA:I side content is that Bioware tried to make me read all those codex entries, and some of them are amazing, but my patience isn't always there. I have read them and i just kept thinking, if they had put this into actual dialogue and added more flavor and fleshed it out it would have been amazing. I am guessing this boiled down to not enough time, or just wrong focus in the world building. 

 

Overall i feel the presentation and theme of The Witcher 3 is much more present in the game than DA:I which seems to lack focus on both counts. There are some amazing moments in both game which really hit the feels and that i do enjoy. Also sometimes i feel like DA:I was a game that had to fix all the problems that were left by DA:II. God i wish DA:II had been an expansion pack and just told the mainstory with a few side notes.


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#523
FiveThreeTen

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Also the companions in DA:I are very well written and has a ton of content compared to many of the sidekicks in The Witcher series, so that is a huge plus. They also have good questlines and choices in each of them, most of the choices are flavor, but they are still choices to be made. The one with Cole is my favourite. 

 

I prefer almost all the gameplay aspects in DA:I over The Witcher 3. Though i am dissapointed on both combat systems to be honest. They are lacking compared to their ancestors. 

 

Then the big sidequest debacle. Yes the sidequests in The Witcher 3 are more fleshed out. They have dialogue, and sometimes a small choice at the end. But do they actually serve up more lore? I don't think so. My biggest gripe with DA:I side content is that Bioware tried to make me read all those codex entries, and some of them are amazing, but my patience isn't always there. I have read them and i just kept thinking, if they had put this into actual dialogue and added more flavor and fleshed it out it would have been amazing. I am guessing this boiled down to not enough time, or just wrong focus in the world building. 

I only played TW1 and I found the combat horrible, and it's generally admitted that TW3 combat is more bearable so I'm curious how did you find TW3 lacking in the combat aspect? Compared to TW2?

 

I love reading codex entries, but I agree you can't rely solely on them to build up atmosphere or lore (still, I'll take them over Bioware not adding codex entries at all.).

We should have been able to interact with archeologists in The Hissing Wastes for example in addition to finding missing journals.



#524
Maliken

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TW1 and TW2 combat is not comparable, a complete overhaul. TW3 is a refinement over TW2, overall I thoroughly enjoyed the combat in TW3, at least when there's space to maneuver around because the combat demands that you evade and attack from the flanks. Most people that complain about the combat quite frankly suck at the game, you cannot face tank or constantly spam fast attacks and then wonder why the enemies constantly parry you; people that complain about item durability and whine how their swords break down so often are the primary offenders of this.

 

The issue with the combat is balance, like TW2 it has a reverse difficulty curve where the game becomes easier as you progress the game. 



#525
Saphiron123

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I solo dragons with my champions and beat the living daylights out of them on nightmare.

You simply need to search youtube to c how others r doing it.

Snicker. Barriers? Why would I bother when I have near constant guard

That doesn't make the ai good. My point isn't that i'm having difficulty, I play at nightmare. My point is you're saying dragon age has good AI and I'm saying it's awful. One of the worst in recent memory.

If anything, the fact you can solo it with limitless guard is a point against, not for, and invalidates what yous aid about the witcher being easily explotable.