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What DAI does better than TW3..


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#526
Saphiron123

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Apparently, it is only misleading if one assumes the results. Trailers rarely ever look like game footage, not every restaurant can serve the World's Best (name your food of choice), etc. It is not a matter of being duped; it is more of allowing one's self to be swayed to a choice.

For myself, TW3 offers a lot of positives, but without Pause and knowing that some of the content will be annoying, I choose to pass on the experience. Informed consumerism; seems to work....

You pass on the experience but you comment on threads comparing the two products, so you're not informed.


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#527
KaiserShep

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Aliens Colonial Marines is the worst, you can literally run past the enemies - there's not even a stealth mechanic!

 

In space, no one can hear you scream...for a refund.

 

Ugh, that game. I played it once. I was glad it was my friend who wasted the money and not me. 



#528
ashwind

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That doesn't make the ai good. My point isn't that i'm having difficulty, I play at nightmare. My point is you're saying dragon age has good AI and I'm saying it's awful. One of the worst in recent memory.

If anything, the fact you can solo it with limitless guard is a point against, not for, and invalidates what yous aid about the witcher being easily explotable.

The Enemy AI in TW3 is clearly bad. Enemies get stuck, boss gets stuck, they often just stand there and dont know what to do. In DAI I dont recall any of these. Yeah, they do stupid things but they still do things.

Again there r plenty of these issues documented in youtube by others

Both AI has issues, TW3's simply have more and hence worse.

#529
Elhanan

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You pass on the experience but you comment on threads comparing the two products, so you're not informed.


One does not have to purchase dark leather upholstery in AZ to know it s not a good idea; the sales sticker and observation is good enough....

#530
WildOrchid

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Eh, I liked both games.

 

 

What TW3 did better than DAI is: Storyline and sidequests that actually had ties to main story. Also, TW3 actually managed to make me have a lot of emotions, from sadness to anger and disgust. DAI was kinda bland in this department.

 

 

That being said, both were good with the rest.


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#531
Gileadan

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The Enemy AI in TW3 is clearly bad. Enemies get stuck, boss gets stuck, they often just stand there and dont know what to do. In DAI I dont recall any of these. Yeah, they do stupid things but they still do things.
Again there r plenty of these issues documented in youtube by others
Both AI has issues, TW3's simply have more and hence worse.

Despite months of patching, only the very worst problem (but also the most entertaining one) with DAI's AI was fixed: the one were a companion's charge attack could miss the intended target, making said companion breeze off merrily into the surrounding countryside, and possibly off a cliff or into an otherwise unreachable place where they'd get stuck.

We still have the suicidal behavior of ranged companions who keep trying to give hugs to the enemy, dragons remaining completely unresponsive when attacked from a distance, short range melee attacks missing at point blank (pommel strike degenerates into a spam fest with a half a dozen misses against certain enemies) and generally all problems related to the weird implementation of hitboxes.

I do remember immobile enemies in TW3's combat, but some may actually be intentional. I have seen lots of bandits stand and making taunting gestures, but never an immobile wolf or drowner. Big enemies definitely can get stuck or confused by map obstacles though.

Neither combat is perfect, but overall I'm having a slightly better experience with TW3. Not having to prevent any companions from committing assisted suicide is a big plus. But YMMV, of course.

#532
Elhanan

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Despite months of patching, only the very worst problem (but also the most entertaining one) with DAI's AI was fixed: the one were a companion's charge attack could miss the intended target, making said companion breeze off merrily into the surrounding countryside, and possibly off a cliff or into an otherwise unreachable place where they'd get stuck.

We still have the suicidal behavior of ranged companions who keep trying to give hugs to the enemy, dragons remaining completely unresponsive when attacked from a distance, short range melee attacks missing at point blank (pommel strike degenerates into a spam fest with a half a dozen misses against certain enemies) and generally all problems related to the weird implementation of hitboxes.

I do remember immobile enemies in TW3's combat, but some may actually be intentional. I have seen lots of bandits stand and making taunting gestures, but never an immobile wolf or drowner. Big enemies definitely can get stuck or confused by map obstacles though.

Neither combat is perfect, but overall I'm having a slightly better experience with TW3. Not having to prevent any companions from committing assisted suicide is a big plus. But YMMV, of course.


Corrections: Some may have problems with ranged Companions, but not all or 'we'. Some may have problems with Dragons not responding to ranged attacks, but the ones in my game don't like it. Have seen others play rather well wit melee builds, and though my experience with my 2H is slim, he was doing rather well.

It would seem that the game settings may be a problem; not the game itself.

#533
Gileadan

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Corrections: Some may have problems with ranged Companions, but not all or 'we'. Some may have problems with Dragons not responding to ranged attacks, but the ones in my game don't like it. Have seen others play rather well wit melee builds, and though my experience with my 2H is slim, he was doing rather well.

It would seem that the game settings may be a problem; not the game itself.

I can play well with melee myself, I beat the game with it on hard difficulty without requiring pauses. Pommel strike and some short ranged rogue attacks clearly have problems though.

The suicidal ranged companions seem to be a well documented fact. Some people may indeed not have a problem with that because they're fine with being a nanny for an inept AI, but when left without supervision, ranged characters have a strong tendency to close into melee range. The hitbox problems can be easily tested with a melee character and a great bear, they definitely exist. Some creature models can prevent short range melee from reaching the hitbox.

#534
Peekimon

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What DA:I does better than The Witcher3? A lot of things, in my opinion. Both, inquisition and TW3, were my first titles to both franchises - so I really have an neutral view to both.

I simply love the world of Thedas, Inquisition made me read a hundred articles because I wanted to know everything about this world! But I never had the feeling I didnt understand what was going on, it was very beginner friendly :) In the Witcher, I was so lost and to be honest, the world looks like it could be outside of my window. Some would say realistic, but I prefer the different maps in Inquisition! I was so curious about every corner of the world.

 

Also, clearly the creative team is a lot better at biowares place. The characters were amazing, my heart is still broken about my romance with Solas, while I couldnt care less about Triss and Yen. Vivienne and Sera are also unbelivable well written, I love to hate them! And Cole, how perfect is this guy? In the Witcher there was like none Person who was kind of memorable (ofcourse, its just my opinion).

 

And last but not least the villian - at my first playthrough at Inquisition I had the impression Coryfish was kinda lame but at my secon play, I made the quest, in which you hear his voice-diary. And I had so many feels with him, that at least gave him a motivation (and a good one!) - while the wild hunt was...well, the game should have been called Hunting for Ciri - cause there was fairly any wild hunt. Never saw such a dull Antagonist...



#535
Elhanan

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As with the prior games, the default Tactics setting may be problematic unless changed due to circumstance.

For my games, I set Archers to Follow themselves (or Warriors) in Behavior, and set Leaping Shot to Preferred to insure greater distance from targets. This seems to help.

For Mages, setting Follow to themselves, setting Fade Step to Preferred, and Disabling Spirit Blade if needed seems to help for range. For Dragons, Disabling Fade Step (use manually), and setting Spirit Blade to Preferred seems to help them stay close to avoid Wing Buffet damage.

#536
Merela

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It's a small thing, but I think DA:I is better at loading savegames than TW3. Let me explain: each time you load a savegame from TW3, you're greeted with a summary of the main quest voiced by Dandelion (For me it actually sounded like Vesemir impersonating Dandelion but that's not the point). While on the paper, this is a great idea, it is not great anymore when you're forced to load your savegame again for the sixth time because Roach got stuck in a barrier during the Palio Horse Race. Said summary is unskippable and its lengths goes from 15 to 30 secondes depending of your current position in the main quest. So being forced to go through it again and again and again with Dandelion never shutting up? Really, I prefer to browse through random lore or gameplay notes.



#537
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It's a small thing, but I think DA:I is better at loading savegames than TW3. Let me explain: each time you load a savegame from TW3, you're greeted with a summary of the main quest voiced by Dandelion (For me it actually sounded like Vesemir impersonating Dandelion but that's not the point). While on the paper, this is a great idea, it is not great anymore when you're forced to load your savegame again for the sixth time because Roach got stuck in a barrier during the Palio Horse Race. Said summary is unskippable and its lengths goes from 15 to 30 secondes depending of your current position in the main quest. So being forced to go through it again and again and again with Dandelion never shutting up? Really, I prefer to browse through random lore or gameplay notes.

Well at least DA:I is better in something right? (I agree btw the loading screens in TW3 get annoying real fast)

Apart from that though DA:I owns TW3 in every aspect



#538
ashwind

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Despite months of patching, only the very worst problem (but also the most entertaining one) with DAI's AI was fixed: the one were a companion's charge attack could miss the intended target, making said companion breeze off merrily into the surrounding countryside, and possibly off a cliff or into an otherwise unreachable place where they'd get stuck.

We still have the suicidal behavior of ranged companions who keep trying to give hugs to the enemy, dragons remaining completely unresponsive when attacked from a distance, short range melee attacks missing at point blank (pommel strike degenerates into a spam fest with a half a dozen misses against certain enemies) and generally all problems related to the weird implementation of hitboxes.

I do remember immobile enemies in TW3's combat, but some may actually be intentional. I have seen lots of bandits stand and making taunting gestures, but never an immobile wolf or drowner. Big enemies definitely can get stuck or confused by map obstacles though.

Neither combat is perfect, but overall I'm having a slightly better experience with TW3. Not having to prevent any companions from committing assisted suicide is a big plus. But YMMV, of course.

 

We cant really compare companion AI because TW3 does not really have companion AI besides immortal friendly who just stands around.

 

Pommel Strike not connecting and general hit detection issues are not AI issues. 

 

To be fair, we can only compare enemy AI and my comment is simply on enemy AI.

 

Yes, Wolves, Nekkars, etc wont get stuck but if they are blocked by themselves, they just run back to their spawn point and then run back towards me and then run back towards spawn point - funny really. Human enemies are the worst as I often find myself facing them 1 vs 1 and standing within striking distance but they are simply locked in taunt mode.

 

Bosses are locked in place when sorceress companion starts tickling them with spells and they go into permanent block-counter mode.

 

Dragons in DAI does not react to range attack that is outside their AI range, but the crossbow in TW3 basically does the same except in much much much closer range so both have this issue.

 

Also and again, I am not comparing my experience or preference or companion AI. Just stating that DAI does have better "enemy" AI.



#539
Elhanan

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Well at least DA:I is better in something right? (I agree btw the loading screens in TW3 get annoying real fast)
Apart from that though DA:I owns TW3 in every aspect


Was unaware that TW3 allowed for Pause, Tac-Cam, gender and race customization, etc. Guess this might not be included in every aspect of the thought....

#540
HiroVoid

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Was unaware that TW3 allowed for Pause, Tac-Cam, gender and race customization, etc. Guess this might not be included in every aspect of the thought....

It also doesn't have Catherine's moving block puzzles where Catherine is clearly superior.


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#541
correctamundo

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I haven't played through the entire TW3 game yet, have freed Dandelion, but still feel that DAIs main quests have the edge. Really enjoy both games though. Dungeonwise DAI have the edge as well. However TW3 has the detective edge ;-)


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#542
Merela

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Well at least DA:I is better in something right? (I agree btw the loading screens in TW3 get annoying real fast)

Apart from that though DA:I owns TW3 in every aspect

 

On every aspects, I don't think so. TW3 isn't that grail of the video games some are making it to be. It is a great game, one I really enjoy to play at, but it is not without faults. And while I'm always eager to start a new playthrough of DA:I, the simple thought of starting another of TW3 gives me cold sweats (I'm not looking at you, Palio Horse Race).


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#543
Erstus

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DA has Morrigan and Morrigan > Yen > Triss 
 
*Waits for Steel's response* :P

What? No...

Triss > Lelianna > Yen >Morrigan?
Morrigan is just meh
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#544
DarkKnightHolmes

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What? No...

Triss > Lelianna > Yen >Morrigan?
Morrigan is just meh

 

If Morrigan is meh then God help the other women in DA verse because they are no where near as interesting as her except poor Leliana who could be interesting except she suffers from bipolar disorder in every game. Triss and Yen have never interested me and I actually went all Witcher games without romancing either.

 

Morrigan and her attitude towards everything is just too good.



#545
I SOLD MY SOUL TO BIOWARE

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Yen>all

anyone else is wrong tbh
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#546
The Elder King

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For me it's Morrigan=Triss>others :P.

#547
The Elder King

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Yen>all
anyone else is wrong tbh

Nah. It's the beauty of having different opinions, values and tastes :P.

#548
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On every aspects, I don't think so. TW3 isn't that grail of the video games some are making it to be. It is a great game, one I really enjoy to play at, but it is not without faults. And while I'm always eager to start a new playthrough of DA:I, the simple thought of starting another of TW3 gives me cold sweats (I'm not looking at you, Palio Horse Race).

TW3 is definitely NOT the grail of video games for me its "just" a very good RPG game (probably the best I have played in years)

No one is saying that it doesn't have any faults (save import, rushed Act 3 etc.) but its just on another level than DA:I and the latter just looks cheap in comparison



#549
I SOLD MY SOUL TO BIOWARE

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Nah. It's the beauty of having different opinions, values and tastes :P.


mine is the objectively correct one however

#550
Erstus

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Yeah but how about that Josephine....

Am I right?