Yen>all
anyone else is wrong tbh
Finally, someone with taste and sense.

Pleased, I'm a Kingmine is the objectively correct one however
Yen>all
anyone else is wrong tbh
Corrections: Some may have problems with ranged Companions, but not all or 'we'. Some may have problems with Dragons not responding to ranged attacks, but the ones in my game don't like it. Have seen others play rather well wit melee builds, and though my experience with my 2H is slim, he was doing rather well.
It would seem that the game settings may be a problem; not the game itself.
DAI is terribly designed. Sorry dude, but just because you yourself haven't had issues doesn't negate the fact most of us are annoyed by the terrible ai that can't even hold position after all this time.
I dunno. I'd say that ME1 still holds the crown in the batch between 2007 and now.
Okay, when I say recent memory I'm talking like 2-3 years... 2007 is a long time ago now. For a 2015 game, DAi has awful ai.
DAI is terribly designed. Sorry dude, but just because you yourself haven't had issues doesn't negate the fact most of us are annoyed by the terrible ai that can't even hold position after all this time.
DAI is terribly designed. Sorry dude, but just because you yourself haven't had issues doesn't negate the fact most of us are annoyed by the terrible ai that can't even hold position after all this time.
And that goes both ways
And that goes both ways
What's funny to me is that most posters seem to be in the middle. Some have had no issues (or very few) while others have had so many problems (crashing, hanging, glitching, ect) that they can barely play the game. Most seem to have at least some issues to varying degrees. There is a lot of people that enjoyed DA:I despite the flaws and problems they had with the game. I think the loudest and most persistent minority is forgetting this.
It really is like DA2 all over again.
What's funny to me is that most posters seem to be in the middle. Some have had no issues (or very few) while others have had so many problems (crashing, hanging, glitching, ect) that they can barely play the game. Most seem to have at least some issues to varying degrees. There is a lot of people that enjoyed DA:I despite the flaws and problems they had with the game. I think the loudest and most persistent minority is forgetting this.
It really is like DA2 all over again.
Didn't Origins have some really bad bugs too?
Didn't Origins have some really bad bugs too?
Still does, but not as many now. On the other hand, Awakening is still bugged to the point where it takes mods to get all the quests working properly. My second thread I ever created on the forums had a list of mods in order to make the game playable as intended.
Still does, but not as many now. On the other hand, Awakening is still bugged to the point where it takes mods to get all the quests working properly. My second thread I ever created on the forums had a list of mods in order to make the game playable as intended.
Interestingly, CDPR was asked what they thought of DA:I in an interview. They said they loved the game but both games have very different goals. DA: I is more high fantasy adventure (hero goes on quest to save world) and is focused on party based combat. Ironically, unlike some of there fans, CDPR has always had nice things to say about the dragon age series.
I think CDPR pointed out themselves the strength of the DA: I series. I'd add in customization, save importing, and replayablity with the former two contributing to the latter. As a fan of both games, I have always thought the DA series had more replay value than the witcher games. Just look at this forum, its full of topics of people replaying the game as a different race/class combination.
I will say that DA: I more like Skyrim in that people who enjoy it are willing to add in their own imagination to fill in the blanks left by any story deficiencies. Witcher 3 is great for those that just want a story to be told to them. Yes, you can make lots of choices in the game but in the end your still geralt.
DA: I tends to have fans that enjoy making up a story/head canon for their characters as they play. I think both games hit and miss when in comes to choice and quests. Witcher 3 generally has more fleshed out sided quests but theres still plenty of random chest with monsters guarding it labeled as "points of interests".
I'll also just say I don't understand comments that claim DA:I fans should wake up, notice the games failings, and move on to Witcher 3. Even CDPR itself can recognized that these are two different games that can and do attract different players. DA: I fans on this board know the failings of the game, they are just willing to look past them because they enjoy the game that much. For that matter, even with both these games out, Skyrim still has a decent number of people playing it and creating mods for it.
So basically, its insulting to suggest that somehow DA:I fans are all blind and stubborn for not dropping DA: I. Theres still people that play Morrowind and that game is looking quite dated in many respects these days but who cares if you still enjoy the game?
P.S. Triss all the way. Her romance is so much more enjoyable. I can't stand Yen, too irritable.
Okay, when I say recent memory I'm talking like 2-3 years... 2007 is a long time ago now. For a 2015 game, DAi has awful ai.
LOL, I'm still play Balders gate so 2007 is not a long time ago. Not even close. You must be young....or maybe I'm getting old. ![]()
Heck, I still love mass effect 2. The gameplay might have been made more a shooter, but there was still plenty of role playing involved in dialogue.
I can play well with melee myself, I beat the game with it on hard difficulty without requiring pauses. Pommel strike and some short ranged rogue attacks clearly have problems though.
The suicidal ranged companions seem to be a well documented fact. Some people may indeed not have a problem with that because they're fine with being a nanny for an inept AI, but when left without supervision, ranged characters have a strong tendency to close into melee range. The hitbox problems can be easily tested with a melee character and a great bear, they definitely exist. Some creature models can prevent short range melee from reaching the hitbox.
Again, in every case I see of people complaining the ranged companions are going into melee, they are not bothering to go into tac cam and set them to hold position. I've never had a problem with this though admittedly I do enjoy micromanaging my party. If you just want to run around and leave your companions on autopilot, then yeah. I can see that being really frustrating. The odd thing is why bioware left out the great AI control they had in previous DA games.
DAA only has the one bug which can be avoided if the characters strip to nothing when entering the Mine; may have been fixed, but this has become a habit. Another was about not getting Oghren together with his family, but now we have The Keep, and all that is now a happy ending if one chooses. \
DAO crashes with Mana Clash, but reduced FX setting helps avoid this problem.
http://forum.bioware...r-pc-awakening/
Out of this list, six of the mods are for quests. Another one is for the cutscene loop fix, which the final patch did not address. So 7 mods total that are just designed to fix the quests. The rest of the post is spoiler-free tips and two mods for gift tooltips. My game was 100% up to date, using the Ultimate Edition.
My old name was Starsin, so that's why the thread title has that name.
Finally, someone with taste and sense.
That is one of the best pieces of fan art I've seen.
What's funny to me is that most posters seem to be in the middle. Some have had no issues (or very few) while others have had so many problems (crashing, hanging, glitching, ect) that they can barely play the game. Most seem to have at least some issues to varying degrees. There is a lot of people that enjoyed DA:I despite the flaws and problems they had with the game. I think the loudest and most persistent minority is forgetting this.
It really is like DA2 all over again.
Here's one thing that will never change:
"(Latest Bioware game) is the worst thing Bioware has released since (previous Bioware game)!"
Here's one thing that will never change:
"(Latest Bioware game) is the worst thing Bioware has released since (previous Bioware game)!"
Corrections: Some may have problems with ranged Companions, but not all or 'we'. Some may have problems with Dragons not responding to ranged attacks, but the ones in my game don't like it. Have seen others play rather well wit melee builds, and though my experience with my 2H is slim, he was doing rather well.
It would seem that the game settings may be a problem; not the game itself.
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Nope. The DAI game design is the problem. DA2 combat worked and DAI is amateurish and awkward. Imagine designing combat mechanics with ranged characters insisting on believing they are tanks and go toe to toe with the enemy... archers jumping back and off a cliff...There is no way you can defend this design and Bio's default team behaviour for the ranged characters.
Also, I did not know your game is different from mine.... that, I suppose, is my reward for pre-ordering the game.
And yet, DAI supplied all that I expected to see; others have too.
It seems that watching pre-Alpha and pre-Beta footage and expecting everything to be included may lead some astray. Yet, I knew of the limited quickslots, restricted weapons, inability to switch weapons, etc before release, and lobbied with others on threads to try and get these changed. And while such information seemed to be skipped by some others does not make Bioware responsible for that missed intel.
DAI did have problems at release, and are still patching the game to try and solve the issues extant on so many varied systems. TW3 seems to be doing the same; more power to them. But to keep hearing the cries about lies from marketing is what is low, and I will continue to say so. Thanks anyway....
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You forgot the ".. a PC game for PC gamers by PC gamers" and ".. we went back to our roots" is clearly misleading, at best, as the game is not keyboard friendly nor the inventory system and navigation menus. Clearly this UI did not go back to Bio's RPG roots.
Thing is, this was not that common on the older boards, or at least I did not observe this kind of post as often as it is seen on BSN. Back then, fan support offered more constructive advice and criticism; now fans are less supportive in their replies. But pls seek confirmation from other old time users, as my focus differs from others.
Well, here's two examples.
http://forum.bioware...o-baldurs-gate/
http://forum.bioware...age-2-that-bad/
Well, here's two examples.
http://forum.bioware...o-baldurs-gate/
http://forum.bioware...age-2-that-bad/
<<<<<<<<<<>>>>>>>>>>
Nope. The DAI game design is the problem. DA2 combat worked and DAI is amateurish and awkward. Imagine designing combat mechanics with ranged characters insisting on believing they are tanks and go toe to toe with the enemy... archers jumping back and off a cliff...There is no way you can defend this design and Bio's default team behaviour for the ranged characters.
Also, I did not know your game is different from mine.... that, I suppose, is my reward for pre-ordering the game.
The older boards I mentioned were from the days of NWN1 to DAO; somewhere between '99 and 2009. But my more pleasant memories may be filtered with nostalgia tinted bias....
Very good chance of it. ![]()