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What DAI does better than TW3..


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#576
Elhanan

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<<<<<<<<<<>>>>>>>>>>
You forgot the ".. a PC game for PC gamers by PC gamers" and ".. we went back to our roots" is clearly misleading, at best, as the game is not keyboard friendly nor the inventory system and navigation menus. Clearly this UI did not go back to Bio's RPG roots.


Nope; was speaking about this vid specifically. But thanks for trying....

#577
Texhnolyze101

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The only thing it does better then TW3 is the companion party system and thats pretty much it.



#578
I SOLD MY SOUL TO BIOWARE

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The only thing it does better then TW3 is the companion party system and thats pretty much it.


Well, seeing how TW3 isn't even supposed to be a party based RPG that's kind of a given though
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#579
Texhnolyze101

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Well, seeing how TW3 isn't even supposed to be a party based RPG that's kind of a given though

 

True lol



#580
Guest_john_sheparrd_*

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The only thing it does better then TW3 is the companion party system and thats pretty much it.

I would add Save import (Bioware is not very good at that either but still better than CDPR) but apart from that TW3 beats DA:I in every way and makes the latter look really cheap



#581
FKA_Servo

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I would add Save import (Bioware is not very good at that either but still better than CDPR) but apart from that TW3 beats DA:I in every way and makes the latter look really cheap

 

Debatable as always. DAI - like most Bioware games - does things that TW just doesn't do at all. I'm seeing people compare TW3 to RDR. Which is one of the best games I've ever played, but if I only played party RPGs, maybe that means I'm not interested in in action games.

 

I would grant that Bioware's story isn't as tightly told as TW, perhaps, but it offers the freedom to craft your own protagonist, it offers romance subplots that aren't baked into the main plot, and it generally offers a little more freedom to move around and make your own story within the greater story. Maybe this means you have to use your imagination to fill in the blanks (I know how some people seem to hate having to go to the trouble of "headcanoning" anything), but I don't see that as a bad thing.

 

At the end of the day, I still view complaints like this as "well, Tetris is a better puzzle game than Warcraft 2." They're two very different games, as the CDPR people seem to assert as well. There's a lot of cross over appeal, but they're not trying to be the same thing.

 

I'm only the 76th person today to point that out, probably.


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#582
Texhnolyze101

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I would add Save import (Bioware is not very good at that either but still better than CDPR) but apart from that TW3 beats DA:I in every way and makes the latter look really cheap

 

I don't really care about save importing as it does nothing but hold a developer back because they have to worry about someone crying about there insignificant headcanon.


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#583
FKA_Servo

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I don't really care about save importing as it does nothing but hold a developer back because they have to worry about someone crying about there insignificant headcanon.

 

It's not really "head canon" when referring to choices that were put there by the developer.

 

They don't need to be in every game, but when well implemented (I think DAI Keep does a good job), they're nice. We don't have a character to take through the entire series, so our choices are reflected in our world state.


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#584
Texhnolyze101

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It's not really "head canon" when referring to choices that were put there by the developer.

 

They don't need to be in every game, but when well implemented (I think DAI Keep does a good job), they're nice. We don't have a character to take through the entire series, so our choices are reflected in our world state.

 

I would prefer they just drop it and do whatever they want because its nothing but a gimmick to me.



#585
FKA_Servo

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I would prefer they just drop it and do whatever they want because its nothing but a gimmick to me.

 

It's a gimmick that works.


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#586
Texhnolyze101

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It works for some I guess. I have one save import for DA:I and haven't changed it since the game first came out because I simply don't care about the feature that much.and any change that would occur would be either for flavor or some pointless cameo.



#587
Eelectrica

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Dai does storage chest DLC better.
I really hope CDPR have a storage chest coming up as part of their free DLC or a future patch.
In the first two Witcher games we could at least use the inn keeps.

#588
Aren

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What DAI does better than TW3..

 

Selling premade assets as DLC.....


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#589
Laughing_Man

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DA:I and the supposed save import, what a joke.

 

Most of the data I entered to the Keep did not have any kind of influence on the game.

At best a line of dialogue was slightly different.

 

Most choices were ignored or transformed into meaningless window-dressing.

 

So what's the point really?

 

At least TW3 devs didn't bother pretending.


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#590
Aren

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DA:I and the supposed save import, what a joke.

 

Most of the data I entered to the Keep did not have any kind of influence on the game.

At best a line of dialogue was slightly different.

 

Most choices were ignored or transformed into meaningless window-dressing.

 

So what's the point really?

 

At least TW3 devs didn't bother pretending.

well said.

choices are not welcome if they are meant to be a mirage



#591
correctamundo

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Debatable as always. DAI - like most Bioware games - does things that TW just doesn't do at all. I'm seeing people compare TW3 to RDR. Which is one of the best games I've ever played, but if I only played party RPGs, maybe that means I'm not interested in in action games.

 

I would grant that Bioware's story isn't as tightly told as TW, perhaps, but it offers the freedom to craft your own protagonist, it offers romance subplots that aren't baked into the main plot, and it generally offers a little more freedom to move around and make your own story within the greater story. Maybe this means you have to use your imagination to fill in the blanks (I know how some people seem to hate having to go to the trouble of "headcanoning" anything), but I don't see that as a bad thing.

 

At the end of the day, I still view complaints like this as "well, Tetris is a better puzzle game than Warcraft 2." They're two very different games, as the CDPR people seem to assert as well. There's a lot of cross over appeal, but they're not trying to be the same thing.

 

I'm only the 76th person today to point that out, probably.

 

Yes, and I am on skellige now and the DAI main quests are still a bit better.



#592
Dreadstruck

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Yes, and I am on skellige now and the DAI main quests are still a bit better.

 

I actually finally went to Skellige after 109 and I am blown away. Both by the atmosphere, the music and the quest structures in there, like if someone mixed Skyrim and Red Ded Redemption but still retained the original Witcher style. I reminds me of the old days RPGs, like when in Gothic 2 I finally managed to enter the huge, besieged valley with a giant mountain on top where a Fire Dragon had its nest. Goosebumps like 12 years ago.

 

It's hard to admit but at this point I am really struggling to find something even comparable in DA:I. :(

 

Oh right, the climbing animations/scaling animations are definitely better in DA:I. Roach is also retarded from time to time as opposed to the Inquisition horse.


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#593
SnakeCode

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I actually finally went to Skellige after 109 and I am blown away. Both by the atmosphere, the music and the quest structures in there, like if someone mixed Skyrim and Red Ded Redemption but still retained the original Witcher style. It's hard to admit but at this point I am really struggling to find something even comparable in DA:I. :(

 

Oh right, the climbing animations/scaling animations are definitely better in DA:I. Roach is also retarded from time to time as opposed to the Inquisition horse.

 

Can't wait to get to Skellige, but i'm enjoying myself too much to rush through the story to get there. I'm 80 hours in and haven't even found Dandelion yet.



#594
Gorwath-F

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It's a gimmick that works.

 

It's a cancer that prohibits original story telling. Thedas is inhabited by cameos, not characters.


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#595
Elhanan

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The Keep works very well for me, and seemingly for much more than only some others. And while every choice is not reflected, kinda nice that those choices are possibly included with this system; not every game has such options, plus the choices which are included were reflected in DAI.

#596
BraveVesperia

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DA:I and the supposed save import, what a joke.

 

Most of the data I entered to the Keep did not have any kind of influence on the game.

At best a line of dialogue was slightly different.

 

Most choices were ignored or transformed into meaningless window-dressing.

 

So what's the point really?

 

At least TW3 devs didn't bother pretending.

I'm not sure how devs saying "we don't care" is supposed to be admirable.  :huh:

 

As for the Keep, sure it was mostly to flavour dialogue in DAI, though it did have some bigger impacts (like the identity of Hawke's Warden contact, some of Morrigan's scenes). It's worth remembering that this is the first game they've used it for though. Choices that didn't have an impact in DAI might have one in later games. Maybe Bioware will feel more confident to try in those games. Maybe not, but the option will be there. And for those who don't care, like presumably yourself, there's always the default world state.


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#597
JWvonGoethe

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For me, DA:I wins on:
 
Main Quest I found Inquisition's main quest had more of a sense of purpose and direction. I also enjoyed going to all the special quest areas like Therinfall Redoubt and how unique each of the main quests felt. I think TW3's main quests were better integrated with the rest of the game however.
Characters Both games do this really well, but characters in Inquisition feel more fleshed out overall.
Exploration TW3 has forests, some good urban environments and Skellige. But Inquisition wins on sheer quantity and variety of unique locations. True, its urban environments are lacking (Val Royeaux was gorgeous, but small) but it makes up for it in different ways - for example  by having many of the main quests take place in unique enviornments.
Choices Again, both games do this really well, but compare Bloody Baron in TW3 In Hushed Whispers/Champions of the Just in Inquisition. In Bloody Baron you get two different endings. In DA:I's quest, you go to one of two unique areas and get four different endings. That's just an example, but it feels broadly representative of the difference between the games. Dialogue choices in Inquisition also offer way more options than in TW3 (such as when Josephine asks about the Inquisitor's background when in Haven).
Customisation OK, the armour variety for Qunari isn't great (dwarves and elves are fine, humans get a good amount), but in TW3 all the armour is for just one character model. Both games are probably equal when it comes to armour choices for the main character(s) once you've taken into account the greater number of possible player character models in Inquisition. Armour aside, we can also choose the player character's facial appearance, race and gender in Inquisition. And I have to admit I prefer Inquisition's hair/horn styles. Geralt has far fewer hairstyles available to him and only the French ponytail and loose long hair look good to me. On top of that, in Inquisition you can spend hours messing with crafting and tinting armor for your companions, each of whom gets a unique look for each piece of armor. Finally, you can decorate Skyhold and choose from a large number of different mounts in Inquisition.
Combat Inquisition has a greater number of ways the player can customise their combat experience - class, specialisation, party set-up, tactical cam on/off - which leaves it feeling a lot more varied and interesting.
 
For me, Witcher 3 wins on:

 

Side quests I don't really need to explain this one. TW3's side quests blow DA:I's side quests out of the water.
Creating a living breathing world While the environments might not be as varied as those in Inquisition, they certainly feel much more alive since they are populated so heavily with all sorts of curious people who have engaging stories that Geralt can interact with.
Side activities TW3 and Inquisition are mostly equal in this department - TW3 has monster nests, DA:I has Fade Rifts: TW3 has hidden treasure, Inquisition has shard collections; TW3 has bandit camps; DA:I has requisitions - but TW3 wins because it also has Gwent and Gwent is amazing.

Feeling of agency This is a weird one, since despite Inquisition having more choices, TW3 provided a more consistent feeling of agency overall. This is tied in with Inquisition keeping significant choices largely confined to interactions with characters in Haven/Skyhold and during the main quests. Not being able to make those kinds of choices in explorable areas led to long stretches of the game where the player character doesn't have any meaningful sense of agency. In TW3, Geralt is faced with choices on a more consistent basis, which led to a stronger feeling of agency for the character on the whole.
 
I'd say both games are tied on overall fun factor/addictiveness, but on the whole I personally prefer Inquisition. it seems that what this comparison mainly boils down to when it comes to Inquisition is that quest content doesn't feel as integrated into the explorable areas as it ideally should be.



#598
Seraphim24

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They do a better job whining in DA:I to be honest haha.. I don't mean that in too serious or critical a fashion.



#599
Laughing_Man

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I'm not sure how devs saying "we don't care" is supposed to be admirable.  :huh:

 

As for the Keep, sure it was mostly to flavour dialogue in DAI, though it did have some bigger impacts (like the identity of Hawke's Warden contact, some of Morrigan's scenes). It's worth remembering that this is the first game they've used it for though. Choices that didn't have an impact in DAI might have one in later games. Maybe Bioware will feel more confident to try in those games. Maybe not, but the option will be there. And for those who don't care, like presumably yourself, there's always the default world state.

 

Quality over quantity.

I would have preferred fewer choices that actually made a noticable impact, over a bloated Keep that had next to no impact with *most* choices.



#600
wolfsite

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Scout Harding


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