What a silly hyperbole. Just because the past implementation of save imports left a lot to be desired doesn't mean it's something they should trash.
Bioware's cameos in DA2 and Mass Effect were pretty bad, granted, but they're better handled in DAI. And being able to maintain continuity between games in the overarching worldstate is great.
<<<<<<<<<<>>>>>>>>>>
Continuity?
The mage / rogue charactera are totally broken in this game.
The Keep has little functional value in future games. Take the DAI endings and major/minor choices. For example:
1. The new Divine.. Leliana or Cass
2. Emperor = Duke or Celine
3. You sided with the Templars or the Mages.
4. The fade was dealt with.
5. Corepheus was defeated.
6. Minor choices
I see these choices as historical bullet points, in the next game, simply to keep it focused on the next story. Otherwise, the game must include content, dialogues, etc, to reflect the new world based on past choices. This will make the game HUGE, unwieldly and costly in money and development time. Bio has no choice but to prune the tree to the major story arc. For these reasons, the Keep has little value to the player other than Bio giving the gamer a placebo saying "hey.. your choices were successfully imported".
Perhaps the Keeps stats may be used as an analytical tool by Bioware for future game developement (ie: what were the most commont player choices?).