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What DAI does better than TW3..


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#626
Sylvius the Mad

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The older boards I mentioned were from the days of NWN1 to DAO; somewhere between '99 and 2009. But my more pleasant memories may be filtered with nostalgia tinted bias....

:)

I remember it the same way. At game release the place was a zoo, but during development was a really good environment for the discussion of game development.

And it opened on October 16, 2001. Prior to that we only had Interplay's boards.

#627
Elhanan

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I remember it the same way. At game release the place was a zoo, but during development was a really good environment for the discussion of game development.

And it opened on October 16, 2001. Prior to that we only had Interplay's boards.


Still loved 'em; Yandros made that search engine for finding Dev quotes. Good times!

#628
I SOLD MY SOUL TO BIOWARE

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The game has pandered once or twice so far in terms of male gaze and nudity imo


TW3 actually did that a lot less, I found.

There was one scene where the majority of the nudity was from a sagging old granny, while Ciri, our attractive protagonist, was wrapped up in a towel the whole scene. I don't think the 'male gaze' was being pandered to very much. :lol:
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#629
Gorwath-F

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What a silly hyperbole. Just because the past implementation of save imports left a lot to be desired doesn't mean it's something they should trash.

 

Bioware's cameos in DA2 and Mass Effect were pretty bad, granted, but they're better handled in DAI. And being able to maintain continuity between games in the overarching worldstate is great.

 

And I think this is complete rubbish. At best, the cameo is an inoffensive pandering to an insufferable audience, at worst it is a disruptive force, either covering up for lack of original characters and story or derailing a perhaps nice new story. Everyone (or at least everyone old enough to have a modicum of taste and experience) knows that in the long run, sequels end up being sh*t. I was hoping that DA might manage otherwise, given that each game introduces new protagonists. See know why I am so hostile towards cameos?


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#630
KaiserShep

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Everyone (or at least everyone old enough to have a modicum of taste and experience) knows that in the long run, sequels end up being sh*t.

Not because of cameos, though they don't exactly help either. 



#631
FKA_Servo

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And I think this is complete rubbish. At best, the cameo is an inoffensive pandering to an insufferable audience, at worst it is a disruptive force, either covering up for lack of original characters and story or derailing a perhaps nice new story. Everyone (or at least everyone old enough to have a modicum of taste and experience) knows that in the long run, sequels end up being sh*t. I was hoping that DA might manage otherwise, given that each game introduces new protagonists. See know why I am so hostile towards cameos?

 

I think you're probably more angry about this than the situation warrants. In any event, I don't like pointless cameos either (which is all a save import to DA2 got us), but if we're to direct any sort of major plot point and have it carry through, what's better? A checklist before we hit "new game"?

 

I want them to keep doing save imports, make them better, and make them matter. They're a great idea.



#632
Aren

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I don't see how they are better handled in DA:I

The Inquisitor standing there while Morrigan and Flemeth have an emotinal conversation is just awkward and silly
The Hawke cameo was pretty bad too especially since that dude didn't behave like my Hawke at all
 

 

Cameo's only work with the same protag (how were the one's in ME bad? but again you don't like ME2+ME3 so..) or if they are short (DA2's)

yep this is way i  opened a topic to know what people think about cameos and reused characters with the lack of the same protagonist.


#633
Sartoz

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Roach is sort of hit and miss with me in TW3, at times he's really useful because you can sprint past enemies and if you're overburdened he's really useful for getting to a sign post. That said if you're wanting to explore - everything is close enough (even on TW3's spread out maps) that you're better off walking, especially since going off the road you're constantly running into monsters, bandits or impassable geometry. I do like that attacking with the horse triples your damage, but then you also risk getting thrown off or getting stuck on something (and you're completely exposed to ranged attacks). Still, better than DAI where mounts were clearly an afterthought - just not as useful as vehicles are in other open world games, imo. Just as a comparison in Red Dead Redemption I was glued to my horse no matter what, was super useful at any time especially for exploration.

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I agree with your observations.

 

I use Roach as much as possible in TW3. In TW3, the horse has a purpose. I find him necessary for faster travel. Otherwise, half the day would go by before I reach my destination.

To paraphrase Elhanan, the horse in DAI is just a pretty bauble with no value in the game, such as fighting.



#634
Sartoz

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Nope; was speaking about this vid specifically. But thanks for trying....

 

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Good to know that BIO uses promotional game videos that have nothing to do with the final game. Thank you for that confirmation.

 

Looks like the E3 Mass Effect 4 promos will show content, according to you, that will never make it into the final game.... pure marketing Bio bs, then, is to be expected.... trying to sell me a Ferrari with their awesome looking cinematic trailers but, in the end, will deliver a volkwagen... Just Wunderbar...


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#635
Sartoz

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 Snip

And all of them even had cut-scenes.... :D

 

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Wow, Elhanan, didn't we have this conversation before? 

 

Don't you remember the conversation regarding cut-scenes? You said you liked DAI because it has less cut-scenes in response to someone mentioning DAI needed more of them.

 

You really should be looking at your counter response notes. Otherwise there is the danger you will get caught .



#636
Linkenski

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You can play as a female protagonist, through the entire game.
More female friendly and inclusive overall.
Superior import system.
Superior romance system..

And what does everyone else think DAI does better?

I am torn on this, but I hate viewing romance as a system or game feature, though that's how it usually feels in Bioware games. I have said time and time again how I desperately crave for a romance subplot in a future Bioware game to be more in service of the story and have overall more attention to detail than the one that ends abruptly after the initial romance is completed and at this point I think writing for 8+ romance arcs at once is overkill and it makes it harder and harder to make those romances involved in the actual plot.

 

In The Witcher 3 I loved how they, because the entire story is based around a personal story for the protagonist, used the two possible romances in clever ways to make hard choices for the player. In one of them you literally feel like your potential love interest's life is in danger and that, if you go further  with the actual mission at hand, she might be killed.

 

Plot-wise there was nothing interesting at all in DA:I's romance subplots, which is why I'm starting to feel like Bioware should reduce the total romance amount to 4 at max so there is some for every player, still. Narratively I felt Cassandra and Solas both had the most relevance to the main plot, but it was all just talking and no side-quests or main quests with them that involved romance very well (but I did love the incorporation of it during the ball in Orlais. Dancing with your LI was good)

 

I don't care how controversial this may be to be saying, but at this point their inclusiveness is directly holding back their ability to do storytelling well.


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#637
Elhanan

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Wow, Elhanan, didn't we have this conversation before? 
 
Don't you remember the conversation regarding cut-scenes? You said you liked DAI because it has less cut-scenes in response to someone mentioning DAI needed more of them.
 
You really should be looking at your counter response notes. Otherwise there is the danger you will get caught .


Not at all. The scenes in DAI were already included; no need for additional as MQ and Companions are covered.

#638
Torgette

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Good to know that BIO uses promotional game videos that have nothing to do with the final game. Thank you for that confirmation.

Looks like the E3 Mass Effect 4 promos will show content, according to you, that will never make it into the final game.... pure marketing Bio bs, then, is to be expected.... trying to sell me a Ferrari with their awesome looking cinematic trailers but, in the end, will deliver a volkwagen... Just Wunderbar...

In fairness, everybody is guilty of this - even CDPR, just the reality of game development. Everybody loves to add bells and whistles until the programming team comes in later and says "nope".
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#639
Sartoz

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I am torn on this, but I hate viewing romance as a system or game feature, though that's how it usually feels in Bioware games. I have said time and time again how I desperately crave for a romance subplot in a future Bioware game to be more in service of the story and have overall more attention to detail than the one that ends abruptly after the initial romance is completed and at this point I think writing for 8+ romance arcs at once is overkill and it makes it harder and harder to make those romances involved in the actual plot.

 

 Snip

 

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Yeah.  My romance with Cass ended. Quest over.... move on... what a a mateurish game design.  I was expecting more, coming from playing Origins.


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#640
Sartoz

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In fairness, everybody is guilty of this - even CDPR, just the reality of game development. Everybody loves to add bells and whistles until the programming team comes in later and says "nope".

 

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Perhaps. But I feel Bio/EA went overboard promoting something that never made it into the final product.



#641
Sylvius the Mad

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Still loved 'em; Yandros made that search engine for finding Dev quotes. Good times!

Dragon Age Central. That place was incredible.

#642
Aren

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I see

How is DA better than ME in that regard? Its not really a trilogy like ME was so it never had to make our choices matter that much (and it didn't, just look at the OGB)

 

ME had the same protag throughout so people had the high expectations but overall it handled save import much better

At least it didn't resurrect Wrex or the VS just because the plot demanded it

Is called Cop Out due to non mandatory syndrome......(the DR,because x players have rejected,the others Y players as to follow)
i know is just silly....it reminds me that when Bioware in the DA franchise present an alternative choice, in order to avoid the disappointment i have to reject.


#643
Saphiron123

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Not because of cameos, though they don't exactly help either. 

Cameos can be great, like seeing old friends again... if they're done well. 

Inquisition could ahve been great, but the story was so short and rushed, there was no time to really get to know characters again, and because we had a new PC they had no history with it was like "hey, nice to meet you and - oh, game's over".



#644
Saphiron123

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Must have missed the context where I mentioned explored territory, as in a return visit; Banter first, speed later. And one could not fight from mounts in Skyrim initially either.

If by speed you're referring to the horse, that thing moves like a tree. It's barely faster then running, it's probably the slowest horse i've ever ridden in a game. And again, banter should always have a chance to trigger.

The horse sucks. It's useless, it was poorly done.



#645
Torgette

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Perhaps. But I feel Bio/EA went overboard promoting something that never made it into the final product.

 

Agreed.



#646
Elhanan

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If by speed you're referring to the horse, that thing moves like a tree. It's barely faster then running, it's probably the slowest horse i've ever ridden in a game. And again, banter should always have a chance to trigger.

The horse sucks. It's useless, it was poorly done.


Sprint key appeared to work well; gallop rather than canter. And since the Companions do not have Mounts, Banter would be impractical. While I look forward to Mounted Combat, the Mounts are a good step forward; did not have them in prior games at all.

#647
Rawgrim

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If by speed you're referring to the horse, that thing moves like a tree. It's barely faster then running, it's probably the slowest horse i've ever ridden in a game. And again, banter should always have a chance to trigger.

The horse sucks. It's useless, it was poorly done.

 

Never used the horses in DA:I. Not because I thought they were bad or anything, but the game has so much "platforming" and jumping\climbing, that I saw no use for them, really.


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#648
Andraste_Reborn

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Mounts are the best for platforming! You don't take fall damage when you're on one. Many's the time my Inquisitor mounted her nuggalope, leapt of a cliff and then got off again.



#649
Sartoz

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I prefer DAI over TW3. Let's hope it can stay civil instead of people attacking each other for a gaming preference. 

 

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What aspects of TW3 do you find inferior do DAI?

 

Performance?, load times?, NPCs?, quests?, in-game mini game?,  combat?, inventory system?, skill / gear upgrade mechanics?, monsters?,  spells?, potions?, ingridient/resources gathering?, looting?,  gear maintenance?,  conversations?, voice acting?, graphics?, 

 

Just asking



#650
Sartoz

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With the action combat, the set protagonist, and the auto-dialogue, I struggle to categorize it as a roleplaying game at all.

 

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LOL!.... you are reaching and stretching to find something negative about TW3....

 

You need to take off those DAI rose coloured spectacles if you wish to see the daylight.