Denerim and ostagar would disagree with you, both had more enemies involved then any sequence in DAI by at least 3:1, denerim may have used older mechanics but you actually did get to see your army in action, and both had in depth cinematic parts concerning the battles such as alistair's speech and the darkspawn meeting Cailen's forces under the bridge (which you can run over and watch them fight).
That's how you present a conflict. You don't have it happen off screen and tell the player about it afterwards. One floor of the tower in ostagar had more opponents then the entire arbhor wilds, and the cut scenes added in showing Cailen's death and Duncan's final moments etc made it all feel real and important.
In it's time it was groundbreaking. And it was better then what they did with inquisition in 2015. Hell, Corypheus gets 4 demon minons in a short scene before the final battle and his dragon companion... what's left of his army doesn't even show up.
Sorry dude, but origins did it so much better, DAI didn't bother trying.
And fair enough, replacing mining ore with any of the 90 or so side fetch quests that have no unique dialogue and don't change playthrough to playthrough and only have a single task for +2 power. There's no shortage of options, and they're all more chore then story.
Origins did side quests better, so the witcher sure as hell does them better too.
er,... must have missed the part where I agreed that the involvement was more enjoyable in DAO for myself, so there is nothing of which to disagree.
Still, one only saw distant figures that were apparently in battle (not actual NPC's), and then ran into various limited waves of Darkspawn in DAO. There were a few of locations such as the Alienage, Deep Roads, and encounters within the back alleys of Denerim that had multiple appearances of opponents. DAI also used such, but mostly with spiders, Deep stalkers, and the like.
One may not like all the options, but Player freedom for control is something I rather enjoy. But as one does not have such control over the environs and gameplay for TW3, will not discover the rest of it for review.