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The Perfect Kit/Setup


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#51
NuclearTech76

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It's not really necessary to critique the builds in this thread. The point isn't to find optimal builds or solve any build question/issue. It's about what people are finding works perfectly for them  and the way they play the kit. I don't use area scan but I'm guessing it would be something like Nuke using Tac Scan tactically (if you'll excuse the phrase) to enhance his team's awareness of spawns with this setup.

It would be something with Nuke being stupid and forgetting to change that gear actually.  :lol:  Sometimes people do like to scan while scanning though. 



#52
Tupari

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Salarian Engineer. 

 

Works well enough for me. What kind of gear/equipment I use varies, as does the weapon. Not usually going to kill the fastest with this build because the SE is technically outclassed by a lot of kits. Still, it's easy to contribute and stay alive against any faction. 


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#53
Marksmad is waving goodbye

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It would be something with Nuke being stupid and forgetting to change that gear actually.  :lol:  Sometimes people do like to scan while scanning though. 

I've had Hunter Mode and Geth Scanner on at the same time :P



#54
Quarian Master Race

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It's not really necessary to critique the builds in this thread. The point isn't to find optimal builds or solve any build question/issue. It's about what people are finding works perfectly for them  and the way they play the kit. I don't use area scan but I'm guessing it would be something like Nuke using Tac Scan tactically (if you'll excuse the phrase) to enhance his team's awareness of spawns with this setup.

tumblr_nl2emqJQ2G1tq3ycko1_400.gif

besides, I still gave Xhibit vas Areascan nar Scanner a like. I was totally being nice


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#55
Indoctornated

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Sometimes people do like to scan while scanning though. 

 

That's a great idea! Crutch up the dial all the way to 11!



#56
Marksmad is waving goodbye

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I was totally being nice

I heartily endorse this product and/or service.



#57
Indoctornated

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tumblr_nl2emqJQ2G1tq3ycko1_400.gif

besides, I still gave Xhibit vas Areascan nar Scanner a like. I was totally being nice

 

Oh, I get it now. This is BSN!  :lol:



#58
TheNightSlasher

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Collector adept: http://kalence.drupa...!!34M54384!F8AD

Very standard build but gameplay is quite different from what is seen around here. I make extensive use of seeker swarms. Lone enemy or small non boss crowds get DC + SS. For bosses and large crowds, DS, then cast DC on one and start launching swarms to detonate stuff. Finally, the DS detonation to get rid of any stragglers.
There are a lot of tricks to work with his cooldowns. Off host, SS animation can be cancelled by DC which means you'll incur the shorter DC cooldown. When I am out of swarms, I launch a DS before summoning swarms because that way I can detonate DS while waiting for powers to cooldown. You can maintain constant high spike AoE damage this way.

Cabal: http://kalence.drupa...!!34O52364!890C

Two things- always keep BF active and PS everything. I cannot play the cabal without poison striking every now and then. So, I maxed it out. Reload rhythm with paladin is excellent. NSB > shoot > PS > shoot x2 > PS to reload cancel. There's one thing PS does better than charge at close range, and this is getting behind and enemy. I use this repeatedly to make bosses look dumb. Atlases can magically shoot you still, so I make sure to PS them so that I end up behind soft cover afterwards.
I find it very important to keep BF active for speed and DR, more so than the other build variants. Incendiary ammo to deal with armor. That is the only moderate weakness of this character.

And last, but not the least:
Smashdept: http://kalence.drupa...!34153384!E8GB3

No list of mine is complete without mentioning this fella. 3 rag doll powers, 3 primers, 3 detonators. Venom stagger lets you trap everything in a singularity or lash enemies around. You can release charged venom shot during the latter half of smash animation, thus activating the bonus damage. if you have elemental ammo, you can release the venom shot just before smashing to cause a tech combo. It's all about timing the shot.
Sometimes, I forward roll after a smash to get closer to the enemy. This way, they have less time to dodge a lash. Oh the joy of playing this character!
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#59
Dalakaar

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For myself, I've tried pretty much every iteration of Paladin build and I still got back to 6/4/6/4/6, with a Talon or Arc Pistol. Just feels like the perfect set up for him.



#60
TheShadyEngineer

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Try the Human Engineer with the Executioner with Heavy Barrel and Power Amp.  You don't even need headshots - the Overload/Executioner combo will easily OSK any Gold health-based mook with a body shot (yes, even Phantoms) with the right setup.  Actually, Hunters are the biggest challenge to OSK because you need to use a power amp to bump up your Overload damage.  By far my favorite Human Engineer setup.

Tried that combo before, loved it. Still not as good as a Paladin IMO. The executioner does roughly twice as much damage while having 5 times less capacity. Don't get me wrong, against a single target, like a bullet sponge boss, there's no comparison but against mooks and mook-like bosses.... a 2800 damage headshot will kill em just as dead as a 5500 one. And you'll have 4 more follow up shots.

 

I guess the only scenario where an executioner will outshine a Pally is in the hands of someone who isn't all that good at headshots. That OHK bodyshot capability is really nice to have in that case.


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#61
Dunmer of Redoran

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Drellguard with any weapon that allows quick cooldowns for maximum charge/melee/charge chaining.

 

Yes, even the Predator. Come at me, babbies.



#62
Bud Halen

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For myself, I've tried pretty much every iteration of Paladin build and I still got back to 6/4/6/4/6, with a Talon or Arc Pistol. Just feels like the perfect set up for him.

 

Even over, say, 65645 to get that 5a Burning Damage?  I've always thought that was required to get an FE out of Inc.



#63
Quarian Master Race

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Perfect Kit/Setup?

Claymoar
 


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#64
Dunmer of Redoran

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Perfect Kit/Setup?

Claymoar
 

 

"It's like Tali with gun(s)."



#65
Dalakaar

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Even over, say, 65645 to get that 5a Burning Damage?  I've always thought that was required to get an FE out of Inc.

I shield bonk instead. I play him very melee/cqc oriented.



#66
Miniditka77

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Tried that combo before, loved it. Still not as good as a Paladin IMO. The executioner does roughly twice as much damage while having 5 times less capacity. Don't get me wrong, against a single target, like a bullet sponge boss, there's no comparison but against mooks and mook-like bosses.... a 2800 damage headshot will kill em just as dead as a 5500 one. And you'll have 4 more follow up shots.

 

I guess the only scenario where an executioner will outshine a Pally is in the hands of someone who isn't all that good at headshots. That OHK bodyshot capability is really nice to have in that case.

 

:blush: That's totally NOT why I use the Executioner.  I'm like so good at headshots and stuff that people accuse me of haxxing all the time.  In fact, sometimes I use the Targeting VI consumable instead of a weapon amp because I figure that I'm going to get the extra headshot damage bonus on every single shot I take anyway, so why not take advantage of that.  Yeah, that's the ticket.

 

Seriously though, guaranteed OSK bodyshots are huge on console, where headshots can be pretty inconsistent unless you're awesome.  Also, I like that the aim/shoot/reload timing of the Executioner is pretty well synced to the cooldown of Overload and Incinerate, so you can reload cancel with the powers and chain explosions while doing so.  Finally, the Executioner pairs great with Drill ammo for double-hitting bosses.


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#67
Miniditka77

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Even over, say, 65645 to get that 5a Burning Damage?  I've always thought that was required to get an FE out of Inc.

 

No, the Burning Damage doesn't affect fire explosions at all.  In fact, I don't think Recharge Speed at R5 is a bad option, and it will actually help you a lot more in detonating fire explosions than 5A.  I'm pretty sure Incinerate primes for either 3.0 or 3.5 seconds regardless of setup, so plan your loadout and power evolutions around that if you want fire explosions.  It's really easy to make your cooldown on Incinerate too long to self detonate.


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#68
ZoliCs

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The Batarian Overlord.

 

A very underused character. I'm not sure I've ever seen a pug using it. Which is a shame because he is ridiculously effective, and have an answer for anything the enemies throw at him.

 

Group of shielded enemies? SN -> shoot (not the incapacitated one) -> Shockwave. With the Electric field and Tech burst nobody should have shields left so they are vulnerable to the Shockwave Lifting effect. They won't even have a chance to harm you.

 

Armored boss units? Slow them down with SN, set off tech burst on shields, and set off fire explosions on armor with Shockwave. With the 8 second DoT duration you shouldn't even worry about enemy shield regen.

 

Phantoms? Stagger them with Graal so they can't use their "f*ck you" bubble or dodge and then net them. A second shot should take care of them. If not set off fire explosion with Shockwave. Or if you prefer you can also aim SN on the ground and lure the phantom in it, that way they can't bubble or dodge it either.

 

You don't even need a sidearm for Guardians, you can either mailshot them with the Graal, or if you can't aim like me than charge the Graal then use Shockwave, that should clear the shield out of the way and then shoot.

 

He's even better at CC than his Soldier brethren. SN slow on armor, SN incapacitate, SN Electic field stun, Tech burst, Shockwave stagger, Shockwave Lift, Graal, Blade Armor melee damage return. With all this CC and the Geth Scanner you should hardly ever take any damage.

In case you manage to get close to death (you scrub) then run around a corner and spam Shockwave for the stagger until you get your shield back.

 

I have an easier time soloing with him than the Soldier, which is regarded to be a very effective solo character.


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#69
The NightMan Cometh

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Jesus Christy, Claire Danes just doomed this entire thread.



#70
Salarian Master Race

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I'm not big on blondes but she's ok



#71
BioWareMod05

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Please keep responses on topic. Thanks!



#72
TheShadyEngineer

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:blush: That's totally NOT why I use the Executioner.  I'm like so good at headshots and stuff that people accuse me of haxxing all the time.  In fact, sometimes I use the Targeting VI consumable instead of a weapon amp because I figure that I'm going to get the extra headshot damage bonus on every single shot I take anyway, so why not take advantage of that.  Yeah, that's the ticket.

 

Seriously though, guaranteed OSK bodyshots are huge on console, where headshots can be pretty inconsistent unless you're awesome.  Also, I like that the aim/shoot/reload timing of the Executioner is pretty well synced to the cooldown of Overload and Incinerate, so you can reload cancel with the powers and chain explosions while doing so.  Finally, the Executioner pairs great with Drill ammo for double-hitting bosses.

Fair enough. Point taken.



#73
JGDD

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Lately for me it's been this. Platinum I'd swap to the Wraith with a smart choke and HVB. This kit is very consistent as long as lag isn't so terrible it messes with opportunistic detonations.

 

Of course I go through kit rotations and may favor one over another for a while but, if I'm being honest about it, this one is one of the better balanced ones. Not a ROFL-stomper out of the box nor weak in any particular area. I really like it.


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#74
q5tyhj

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The Batarian Overlord.

 

A very underused character.

+1, love this badass. Fun melee kit too, super durable. Prefer Venom myself, but Graal makes good sense too. 



#75
Pheabus2009

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Drell awesomeness:

 

The Assassin

By far my favorite build, dealing heavy damage to single targets while being able to nuke large crowds of mooks, no crouch near ammo boxes, lightning fast with that stylish trench coat, such a winner like myself (just kidding :P).

 

The Adept

Performs even better on grenade maps, but good for any map, because Claymore.


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