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#1
taglag

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  What is the deal on the dragon's teeth, and a 40% chance to get a wonderful weapon?

 

I have saved, before entering the Underworks to craft. and counted, and tried to get a better weapon 30 times. but never get one.

 

  Does this even work, do the teeth even make any difference, or is this just a cruel joke.

 

 I did get one armor once with the white wyrvern skin or what ever it is called. and I have managed one weapon some time back. also with a white wyrvern skin.

 

  But sense then no matter how many times I try with the Dragon tooth, I am never able to get and enhanced weapon?

 

Maybe it was suppose to be 4% chance, and they messed up on the zero.

 

  It seems like a sick joke of some kind.



#2
PhroXenGold

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Could be that the random seed is not regenerated when you reload



#3
taglag

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then it is not a percentage of chance, but a setting that is flipped at the percentage, and locked, and that would be stupid.

 

EDIT >> If that were the case some people could possibly never get and Item, as after each making of and Item it was locked again at 40% for no chance. That would be Sleazy indeed.



#4
Mushashi7

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  What is the deal on the dragon's teeth, and a 40% chance to get a wonderful weapon?

 

I have saved, before entering the Underworks to craft. and counted, and tried to get a better weapon 30 times. but never get one.

 

  Does this even work, do the teeth even make any difference, or is this just a cruel joke.

 

 I did get one armor once with the white wyrvern skin or what ever it is called. and I have managed one weapon some time back. also with a white wyrvern skin.

 

  But sense then no matter how many times I try with the Dragon tooth, I am never able to get and enhanced weapon?

 

Maybe it was suppose to be 4% chance, and they messed up on the zero.

 

  It seems like a sick joke of some kind.

Are you on a PC?



#5
Beren Von Ostwick

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The 40% chance is determined when you acquire it, not when you try to use it.  You can reload 1,000 times while creating an item and the result will never change.



#6
taglag

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If you mean when I aquire the tooth, that is totally sleazy. some people as I said will never get and enhanced Item. so as I have about 8 or so teeth, they are all set to fail.

 

  That is so totally screwy... It is truly hard to believe

 

EDIT >> and Yeppers! Mushashi7 I am on PC, I have consoles in the house, but I never touch them.



#7
Beren Von Ostwick

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You actually tried to craft eight items using up all eight teeth and they all failed?  Man, that's a crap hand of RNG.



#8
taglag

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yes that is what I did. I saved the game before starting to craft.

 

Then crafted, 8 failed items.

 

then reloaded and tried again, and again, always same results.



#9
lynroy

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The 40% chance is determined when you acquire it, not when you try to use it.  You can reload 1,000 times while creating an item and the result will never change.

Wait, what? :huh: I thought the 40% meant it had a 40% chance to give a 10% to all stats when you use it just like Great Bear Claws have a 30% chance...did I miss something? Nevermind, bro, I got it.

 

yes that is what I did. I saved the game before starting to craft.

 

Then crafted, 8 failed items.

 

then reloaded and tried again, and again, always same results.

I seem to recall awhile back that they are bugged.

 

EDIT: I did miss something, as I'm sure most of us did.

 

Did you use the same one 50 times? Cause the RNG here is.. unexpected.

If you pick up the tooth you get the x% chance to proc, not when you craft the item. In essence, the game already knows which one will give you masterwork and which won't, you just don't knowq it yourself yet. So reloading and using the same tooth will always get you the same result.

So if one Dragon's Tooth fails, reload, and waste it on a tier 1 useless dagger to go to the next dragon's tooth.

At least, this is what I've been told.

All this being said... you're way better off using different masterwork materials. 10% increase in stats is rather meager, especially if it's already a percentage based ability (10% of 10% is only 1% increase... whooptiedoo)

 


#10
taglag

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Yeppers! I guess a lot of us miss something.

 

I read through some other threads on this, and it appears that, the Makers of DAI were so afraid that someone playing a single player game might save there game and try again to make a good item.

 

1. so in reality they threw out the 40% chance, it does not really exist, as in when you place it in the chance Item slot, and click create Item.

 

2. What happens is you make and Item. the game has already decided your chance, the Item only allows this chance to happen. So if you make and Item, and it hits, You were lucky. Because the percentage of chance is already set befor you ever try to make it, and locked.

 

3. So! If you save your game it does not matter because when you reload that chance is just like it was before you savd, and reloaded. and when you reloaded it is back just like it was. so if it failed the last time, it will fail again. no matter how many 40% chance items you have if they all failed once, they will all fail again.

 

4. So! some people will get great items, and some people will never get them. A truly fair way to do things NOT!  It is about the sleaziest thing I have ever seen in a single player game.

 

5. I think extremely short sighted, and malicious. Served no use except for them to be able flip there nose's at gamers, and say Ha,Ha!

 

6. A better way would have been to just lower the percentage to 5% or 2% what ever. at least then we would have a real percentage of chance when we placed the item in the Chance slot.



#11
metatheurgist

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This is just one of the asinine design decisions in this game. It would've been better to give you a 40% chance at getting an item that worked 100% of the time at the drop, but nooooo...they let you carry around an item that has a 100% chance of not working. :blink:



#12
katerinafm

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Huh, that's weird that it didn't work with multiple dragon's teeth used.

 

I had the same problem where dragon's teeth would never give me masterworks while other masterwork making materials like the iron bark or whatever it was called worked just fine. I read that in order to 'fix' the dragon's teeth and make them work, you needed to make an item with it or two and then it should work once it failed a couple of times. Sure enough, it worked for me.

 

Good thing you acquire a lot of dragon's teeth if you kill all the dragons. Are masterwork making materials available in the Black Emporium?



#13
Sylvius the Mad

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They're trying to prevent save scumming, which is absolutely something they should not care about.

I got the other end of the RNG when I played. I got masterwork successes the first 5 times I tried, 4 times with a 10% chance.

I suspected they simply all always worked, and the percentages were a ruse.
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#14
devSin

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The seed is saved when the item is acquired, so it will always give the same result. You have a 40% chance of critical crafting, but it's determined on pick up instead of when used.

 

Dragon's teeth are fairly plentiful (even the low-level dragons drop up to 2 at a time), so you shouldn't be too worried about getting 8 duds in a row. Additionally, a lot of the fade-touched materials are far better than the slight stat boost the critical crafting items give.

 

I'm not bothered by this design, and I think your suggestion of lowering the percentages is dubious (you'd clearly just save/load until you were successful, so what you're really suggesting is the ability to manipulate the result to your satisfaction).



#15
taglag

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Thing is it was never random, or not fully random as in when you decide to gamble.

 

when you pick the thing up it is either good or bad, but they don't tell you that so you think you have a random chance when you play as in making your armor, or weapon, but you don't. It was decided when you picked it up.

 

So here you are thinking well when I feel lucky I will use this thing, but its luck was decided already, and you have already taken the chance, you just don't know it.

 

  (Like someone taking your money, and losing it in a Poker game, and you never sat down at the table.)

 

I think would have been better, if it was a flawed tooth, no chance Item to have just said this dragon tooth is flawed. or this is a perfect Dragon tooth. It's just Major Matt wasting BS.



#16
taglag

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I have finally figured out how to Work it though.

 

1. just go in game and save before making anything, and make the cheapest Item on the list that allow's the use of a tooth or percentage advantage item.

 

2. if it fails make another one, and just keep count.

 

3. when you finally make a Item that succeed's as a master work. remember what number it was.

 

4. then load your save game, make cheap items until that master work number is reached. then make that I tem you wanted to have a master work on it.

 

5. except for my terrible luck ( 8 in a row fails). this is actually more of a cheat than saving and reloading. I mean you always know when it will hit.



#17
devSin

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Thing is it was never random, or not fully random as in when you decide to gamble.

The cards were determined when the deck was shuffled, not when you drew them.

That doesn't make it not random.

I agree that the implementation leaves something to be desired (I think that's true of most things in the game). But then again, these items aren't really that useful, given the absurd properties of the fade-touched materials.

I have finally figured out how to Work it though.

That's correct. The materials will always be used in the same order, so you only need to know which work and which don't.

You can then waste the duds to get rid of them, and craft what you really want with the ones you know will work.

#18
berelinde

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The way my life works, for an X% chance of a desirable outcome, X=0. For an X% chance chance of an undesirable outcome, X=100. With that in mind, I sell dragon teeth.

 

If they go this route in the future, I would prefer to see dragon teeth having a 100% chance of a masterwork crafting, but an X% chance of dropping in the first place. That way, you know. If you get a tooth, you get a masterwork.


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#19
taglag

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Yeppers! berelinde, that would have been better than the false chance of gambling for a master work.

 

a 40% chance for one to drop. if did not drop well, no master work for you  :(  . You should have been in on the design... :rolleyes:



#20
AlanC9

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There's nothing false about the chance. It's just harder to cheat than you like it to be.
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#21
Magdalena11

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I agree that it is very disappointing to gamers who are just trying to craft some decent gear and not exploit the system.  But, those are the rules, and you can still make use of the masterworks as loot to sell if it turns out they were duds.  I think Caradoc2000 suggested to save, make a bunch of tier 1 throwaways to find out are any are worth keeping, then reload.  If one is good, craft up to it with your tier 1s and sell the junk gear, then craft the item you want and sell the rest.  If none are any good, just sell them all.  I think Begritts claws were worth a pretty chunk of change, for the level.

 

I think spending money on them will never be worth it.  I don't play the lottery or go to casinos either.  I don't think masterwork items are bad, I just don't think using them to craft with is much fun.  If one turns out to be useful, I use it.  If it wasn't going to be, it gets sold, but I'm not going to spend money on something that's probably not going to work.  I also usually move on to a different Inq before I ever get around to using the essence of perfection, in case there's something I need it for later.  I know there's only one, so I don't use it at all.  Makes perfect sense, to me.

 

Some people do like having that little thrill of beating the odds, so there's no reason they shouldn't enjoy themselves.  It's not for me, so I'll happily sell something I found for free.



#22
Arkwright99

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I have finally figured out how to Work it though.

 

1. just go in game and save before making anything, and make the cheapest Item on the list that allow's the use of a tooth or percentage advantage item.

 

2. if it fails make another one, and just keep count.

 

3. when you finally make a Item that succeed's as a master work. remember what number it was.

 

4. then load your save game, make cheap items until that master work number is reached. then make that I tem you wanted to have a master work on it.

That's essentially it, although I did hit a 'glitch' once where I crafted 7 round shields before I hit the 'Masterwork successful' result but when I swapped the 7th (successful) shield out for the gear I wanted to boost it failed and only succeeded on the eighth attempt. Reloading confirmed that if I crafted seven round shields the last always got the boost but if I tried crafting something else in the seventh slot it failed but the 8th would succeed. Go figure.

 

Most recently I've taken to Quick Saving after each (failed) build so I only have to re-craft the item I know is going to work rather than re-crafting all the duds. Whether it's a quicker process in the long run though...



#23
Magdalena11

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I thought about that.  Save, test craft, sell failed attempt, repeat.  Does anyone know if when you sell an item from a stack, it takes the top or the bottom item from the pile?  In other words, if I find out the first bear claw is junk, can I go back and sell it to remove it from inventory to try again, or is the item being sold chosen at random or in a different sequence than crafting works?

 

For me, the time expenditure in trial and error isn't worth it, and I'll try to see if anything I have is any good, but not sweat it if I sell a couple items for less than I would have gotten for the materials.  

 

If someone has the patience and bladder to hang out next to a waterfall, it might be worth investigating.



#24
MaxQuartiroli

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4. then load your save game, make cheap items until that master work number is reached. then make that I tem you wanted to have a master work on it.

 

4b - And in case that all the items of a kind won't provide masterwork reload and sell them directly so that you don't have to waste other crafting resources :)


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#25
In Exile

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There's nothing false about the chance. It's just harder to cheat than you like it to be.


People do still cheat the system, though.
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