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Squadmate Ideas For N:ME


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#1
N7Jamaican

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So I was sitting down before work thinking about a few missions in the Mass Effect universe and how we were given squadmates.  In ME1, we had the opportunity to not recruit a particular squadmate.

 

I want more of the same in the next Mass Effect game.  In ME3, we had the opportunity to choose between Dr. Chakwas and Dr. Michel.  That was cool!  Go with a familiar face, or experience something entirely new.  Well, I would like the opportunity to recruit squadmates and they have the potential to whether join our crew or not join based on our previous actions.

 

I am not talking about previous actions during the recruiting mission, I am talking about throughout the whole game.  What if we were sent to a certain system within the Helius Cluster to recruit a scientist for our mission... However, throughout the game we've made choices that makes the scientist question our motives and ultimately decides not to join us, despite going lengths to find and recruit them?  But there's an understudy of the scientist that doesn't care about your previous decisions and wants to join your crew to start an adventure and this time you have the ability to accept them or deny them.

 

That makes the game fun, and replayable, and has a chance to make everyone's "story" different.  Now, if it's not in the game, it won't be such a big deal to me.  It was just an idea I had while thinking about the squadmates we've had in the previous Mass Effect games.


  • Oldren Shepard et LordSwagley aiment ceci

#2
Oldren Shepard

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So I was sitting down before work thinking about a few missions in the Mass Effect universe and how we were given squadmates.  In ME1, we had the opportunity to not recruit a particular squadmate.

 

I want more of the same in the next Mass Effect game.  In ME3, we had the opportunity to choose between Dr. Chakwas and Dr. Michel.  That was cool!  Go with a familiar face, or experience something entirely new.  Well, I would like the opportunity to recruit squadmates and they have the potential to whether join our crew or not join based on our previous actions.

 

I am not talking about previous actions during the recruiting mission, I am talking about throughout the whole game.  What if we were sent to a certain system within the Helius Cluster to recruit a scientist for our mission... However, throughout the game we've made choices that makes the scientist question our motives and ultimately decides not to join us, despite going lengths to find and recruit them?  But there's an understudy of the scientist that doesn't care about your previous decisions and wants to join your crew to start an adventure and this time you have the ability to accept them or deny them.

 

That makes the game fun, and replayable, and has a chance to make everyone's "story" different.  Now, if it's not in the game, it won't be such a big deal to me.  It was just an idea I had while thinking about the squadmates we've had in the previous Mass Effect games.

Each decision creates more ramifications something like this would create many possibilities, but still be great if the allies and enemies were affected by decisions the main character takes if one blocks the enemy's plans, they take another way to achieve their own purposes and as you say if the allies are not agree with the modus operandi of the character they could stop the main character or continue on their own way



#3
LordSwagley

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I like this very much. The idea all your team are individuals with goals and preferences outside your own would make them seem more huma... err, alive. Dragon Age Inquisition sort of had your previous actions affect a characters opinion of you pre-recruitment (Dorian & Cole) but it did not prevent you from recruiting them or have too drastic an affect.

A ruthless criminal won't join a wide-eyed idealist and vice-versa. Granted previous Mass Effect titles clearly expressed that your cause was so important that even people who despised you would be willing to put aside their differences to help you, albeit far less effectively.



#4
ZxeroSyrom

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Could try the way KOTOR 2 did it via based on your alignment (Evil Wookiee or Roguish Redhead).

#5
Kurt M.

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I think it's almost definitive there will be a Krogan squadmate. At least from what I've read from the leaks.



#6
goishen

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Well, I mean, that would be great, but they have a budget.  In other words, they could do that...    It would increase the number of lines of dialogue to 80K from 60K.  Which they could do.  However, in the next game what are they gonna do?  If you chose person A and I chose person B, who wins?  Or are they gonna make the lines of dialogue 120K lines of dialogue, instead of 60K?  And then there's the option of the third game, which can increase it exponentially.

 

See what I mean?  I think that we're pretty basically stuck with whoever we get in the first game except for one, maybe two, characters.



#7
N7Jamaican

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Well, I mean, that would be great, but they have a budget.  In other words, they could do that...    It would increase the number of lines of dialogue to 80K from 60K.  Which they could do.  However, in the next game what are they gonna do?  If you chose person A and I chose person B, who wins?  Or are they gonna make the lines of dialogue 120K lines of dialogue, instead of 60K?  And then there's the option of the third game, which can increase it exponentially.

 

See what I mean?  I think that we're pretty basically stuck with whoever we get in the first game except for one, maybe two, characters.

 

Yeah, I get it -- eventually it would get costly, and would probably cause later release dates.  But it's just an idea.  Would be cool to actually have squadmates joining or leaving the crew because our actions immediately has an impact.



#8
goishen

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Oh yah, it'd be awesome.