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When did you start feeling your promotions?


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#1
OTFv-

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Ok so I'm at 30 promotions now (ik it's not a lot), yet I still feel kinda squishy. I mainly play elementalist/archer so I have a lot more will power and cunning.
I kinda want to be able to solo pelirious but definitely not strong enough yet. How many promotions would you say it takes before you can comfortably solo any pelirious.

#2
abc1921034518

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I think you have the wrong idea about promotions. In my experience, squishy kits (ex. archer) are always going to be squishy. For survival, you are best to always be aware of your position and surroundings. If you mess up every once in a while, promotions can absorb that damage and make your mistakes more forgiving, but it won't carry you through a game mindlessly on a squishy kit.


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#3
Drasca

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In my experience, squishy kits (ex. archer) are always going to be squishy

If you mess up every once in a while, promotions can absorb that damage and make your mistakes more forgiving

 

Everything abc has said is true, even the contradictory parts.

 

Archer gets to a point where it is night and day from when you began though. I've seen a lot of archers drop like flies in a pug. . . then I watch people on the same class solo & kill everything with ease while dodging enemies and stay at full health most of the time, healing any non-lethal damage thrown at them

 

On elementalist, you don't need any promotions to solo perilous, though it is still recommended to get gear. level 15 common is the minimum I recommend, and most people have at least level 20 blues or higher.

 

Use the chaotic mines build listed below, and use both cover and chokepoints to your advantage. Enemies won't be able to touch you for long. Busy panicking, getting knocked down, or blown up.

 

http://forum.bioware...rite-mp-builds/

 

If there's pugs around that refuse to use chokepoints, let them die while you relax and occasionally hit F4. They'll come crawling to you and learn the hard way.


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#4
OTFv-

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I think you have the wrong idea about promotions. In my experience, squishy kits (ex. archer) are always going to be squishy. For survival, you are best to always be aware of your position and surroundings. If you mess up every once in a while, promotions can absorb that damage and make your mistakes more forgiving, but it won't carry you through a game mindlessly on a squishy kit.

I see thanks.

#5
FriedMantis

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I think you have the wrong idea about promotions.
For survival, you are best to always be aware of your position and surroundings.

Absolutely.

OTFv-, consider instead the viewpoint that with an increased chance to crit from Cunning promotions the Archer's skills will be more readily available (Opportunity Knocks) and with the stamina required (Looked Like It Hurt). It also frees up equipment slots to be used for Heal on Kill or Crit Damage over Crit Chance.



#6
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Everything abc has said is true, even the contradictory parts.

Archer gets to a point where it is night and day from when you began though. I've seen a lot of archers drop like flies in a pug. . . then I watch people on the same class solo & kill everything with ease while dodging enemies and stay at full health most of the time, healing any non-lethal damage thrown at them

On elementalist, you don't need any promotions to solo perilous, though it is still recommended to get gear. level 15 common is the minimum I recommend, and most people have at least level 20 blues or higher.

Use the chaotic mines build listed below, and use both cover and chokepoints to your advantage. Enemies won't be able to touch you for long. Busy panicking, getting knocked down, or blown up.

http://forum.bioware...rite-mp-builds/

If there's pugs around that refuse to use chokepoints, let them die while you relax and occasionally hit F4. They'll come crawling to you and learn the hard way.

Checking the build out now, cheers

#7
Laforgus

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I think you have the wrong idea about promotions. In my experience, squishy kits (ex. archer) are always going to be squishy. For survival, you are best to always be aware of your position and surroundings. If you mess up every once in a while, promotions can absorb that damage and make your mistakes more forgiving, but it won't carry you through a game mindlessly on a squishy kit.

 

Like i say, everything is how you move, not the equipment or promos you have.


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#8
Drasca

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Like i say, everything is how you move, not the equipment or promos you have.

 

 

Dance or Death!


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#9
LearnedHand

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I was about 40 in each stat before I really noticed a difference. Each stat increase is really small in what it boosts so it takes some time before you can appreciate it. I would say cunning increases you will notice first (mainly for offensive purposes), followed by willpower, and then constitution.

 

That being said, I agree with others that it will vary for each player since the greater part of getting comfortable/good in the game depends on gear and your personal investment in the game (not just time, but willingness to understand and master game mechanics). 


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#10
Hellsteeth30

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Yes, if the rest of your team seem to be morons, they very likely are.

Promotions merely offset mistakes as stated above. Threat assessment and awareness are key.

If you happen to be an archerer yourself, hang near anybody doing barriers like glue. Then your sole purpose is murdering enemy archererers, they are just as stupidly powerful as player archerererers.

Promotions don't do diddly for a long time, I have maybe 40 and I may as well not have any on perilous.

#11
sonofbarak

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But........ to answer your question around 120 promotes you seen a change ;)


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#12
Spin-Orbit

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But........ to answer your question around 120 promotes you seen a change ;)

Huffing and puffing I am trying to get there!

Ok so I'm at 30 promotions now (ik it's not a lot), yet I still feel kinda squishy. I mainly play elementalist/archer so I have a lot more will power and cunning.
I kinda want to be able to solo pelirious but definitely not strong enough yet. How many promotions would you say it takes before you can comfortably solo any pelirious.

I think the advice people are giving is real unless like your promotions are really (100+) high. The issue is if you get real good at a few classes you like and add to that the incremental benefits of the promotions you might find Perilous easy easier until you switch to other classes. However IMO it really is a combination of things
1. learning the game mechanics general and specific to your classes and their tolerance for damage both giving and taking
2. awareness of positioning enemies, other players, cover, maps, spawning and etc.
3. Equipment (offensive and defensive)
4. Promotions which really affects item 1

I am sure there are others but its the general idea
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#13
sonofbarak

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Hey spin I was being conservative. Magiccaster has 510 promotes that huffing and puffing B)


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#14
Spin-Orbit

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Hey spin I was being conservative. Magiccaster has 510 promotes that huffing and puffing B)

well I will have to hide mine until it's MR. HUMONGOUS! :D



#15
Drasanil

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I got a question for the 200+ promote people. Do a high enough Con/Cun/Wil stat make immune to damage from Melee/Range/Magic given each tick adds .5% resistance or does it cap off at a certain point?



#16
sonofbarak

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Yes its lessen the damage you take. But Con is where its at :)



#17
Theghostof_timmy

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Cunning you feel immediately, because of those crits. Every 10 cunning is 5% more crit chance, and if you play characters that benefit heavily from crit chance ie. every warrior except Avvar, the archer and the duelist, even a modest increase will be felt. The resistances are icing on the cake.

 

@drasanil It caps at 80% I believe.



#18
Drasanil

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Cool thanks :)

 

Not that I imagine I'll ever get there, I hate promoting and restarting at lvl1 :(


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#19
Proto

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200 promotions if spread equally across all 3 stats would result in 33.5% damage resistance. 77+77+77 = 231 - 30 = 201

 

If you want to test what this feels like, observe damage dealt to you with and without the Avvar's damage resistance ability, chilled defense.



#20
Yumi

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You won't feel constitution promotions as much until you get them really high. Willpower promotes you will start to feel after 20of them, and really feel after 40-50 of them as they add purely to your characters' overall attack. Cunning promotes get felt the strongest of all imo, .5% crit chance and 1% crit damage per cunning. Get to 50 of those and your base characters will have 25% crit without armor, accessories, or weapons. cunning and willpower give ranged/magic defense as well.

50 constitution promoted will next you +250 health and melee defense. You can get +200 health from the superb belt, and get around 20% melee defense from equipment alone. Just doesn't feel worthwhile as much to me.

If I had 200 promotes I'd want 120 in cunning and 80 in willpower. 60% ranged defense, 60% crit, 40% attack, 40% magic defense.

Strap on a shield, take some melee defense armor upgrades, put on health belt and youre good to go.

#21
visssss

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U feeling it when all your party members down, but u staying alive.



#22
sonofbarak

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You won't feel constitution promotions as much until you get them really high. Willpower promotes you will start to feel after 20of them, and really feel after 40-50 of them as they add purely to your characters' overall attack. Cunning promotes get felt the strongest of all imo, .5% crit chance and 1% crit damage per cunning. Get to 50 of those and your base characters will have 25% crit without armor, accessories, or weapons. cunning and willpower give ranged/magic defense as well.

50 constitution promoted will next you +250 health and melee defense. You can get +200 health from the superb belt, and get around 20% melee defense from equipment alone. Just doesn't feel worthwhile as much to me.

 

Don't believe the hype Constitution is the big winner :rolleyes:
 



#23
Spin-Orbit

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200 promotions if spread equally across all 3 stats would result in 33.5% damage resistance. 77+77+77 = 231 - 30 = 201
 
If you want to test what this feels like, observe damage dealt to you with and without the Avvar's damage resistance ability, chilled defense.


I believe some of the basic promotion oriented advantages come in more basic style. Just walking to running minding your business when the Inferno or Storm dragon dive bombs you. The promotions help with bigger pool of HP to be bleeding from and higher resistance to the fire or lightning. To test it you can walk into it with and without wearing a Superb Belt of Fire/Electric Resistance. It is 30% so that is 60 willpower promote. Another 60 Con promote will improve your HP pool by 300HP based on 5 per. Its the main cause of sore neck and looking up all the time.... :blink:



#24
Proto

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I believe some of the basic promotion oriented advantages come in more basic style. 

 

Very true. Dragon bombs are a great example. Demons are super trolly with no/low promotions as well. Even those pesky green ones that eventually become health potions.



#25
Drasca

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Cunning you feel immediately, because of those crits. Every 10 cunning is 5% more crit chance, and if you play characters that benefit heavily from crit chance ie. every warrior except Avvar, the archer and the duelist, even a modest increase will be felt. The resistances are icing on the cake.

 

@drasanil It caps at 80% I believe.

 

Archers and Duelists aren't warriors, but Avvar DO feel critical chance spikes quite a bit, both in their gear being potentially heavily laden with critical damage bonus offensive leather wepaon upgrades, and the passive furious blows.

 

Reaver's actually the one that doesn't feel it as fast, as they can guarantee criticals via Warhorn Panic and Deathblow converting that panic to guaranteed criticals. Katari convert one point of cunning to Opportunist +1% each getting criticals while flanking an enemy.

 

You won't feel constitution promotions as much until you get them really high.
Strap on a shield, take some melee defense armor upgrades, put on health belt and youre good to go.

 

This is wrong, as your base defense can get high very quickly, with some characters having it easier than others. Sword and Shield characters all have a minimum of 30% front defense, and both have the option of getting turn the bolt and turn the blade. Turn the bolt effectively maxes out their ranged defense (not including shield wall) from the front, and turn the blade makes them have an effective 50% melee defense from the front, not including passives and other upgrades. Getting 40 constitution from promotions, in addition to gear, can easily max this melee defense out.

 

Other classes are similar, Ice Armor from necromancers, Salty Dog on Duelist, etc. You'll max it at different #'s of promotions and gear. You'll 'feel' it earlier for some classes than others.


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