Aller au contenu

Photo

A human protagonist in DA4 from a common background


  • Veuillez vous connecter pour répondre
116 réponses à ce sujet

#1
BioWareM0d13

BioWareM0d13
  • Members
  • 21 133 messages

How would you all feel about a commoner protagonist in DA4, along with an appropriately lower class accent? Bronn from the Game of Thrones series would be a good example.

 

 

Blackwall from DA:I would be another.

 

I think it could be an interesting departure from the usual human noble background, and potentilaly open up some different RP options compared to a character who is a member of the nobility.


  • Patchwork, BigEvil, Hellion Rex et 9 autres aiment ceci

#2
Hellion Rex

Hellion Rex
  • Members
  • 30 036 messages
I would definitely like that. I'd find that even more potent if we end up in Tevinter.

#3
yawnandshrug

yawnandshrug
  • Members
  • 88 messages

Only if we get voiced with a townie accent.



#4
In Exile

In Exile
  • Members
  • 28 738 messages
The problem is that only humans can be nobles in DA. So if they cut the HN, there's no noble option at all.

I'd be cool with it. I'm just saying it might not be that easy.

Edit: but I suppose if DA4 is in Tevinter we might have some elven magister family which is both noble AND an outcast all at once? Can elves even be in the magisterium (as members of the Circles of Magi)?

#5
The Baconer

The Baconer
  • Members
  • 5 676 messages

Edit: but I suppose if DA4 is in Tevinter we might have some elven magister family which is both noble AND an outcast all at once? Can elves even be in the magisterium (as members of the Circles of Magi)?

 

Elves could only feasibly be made magisters as Circle representatives... or being personally granted the title by the Archon, since I'm assuming they aren't allowed in the priesthood. That still wouldn't make them or their families "nobility", which in Tevinter requires a traceable lineage to one of the old dreamers.



#6
Hellion Rex

Hellion Rex
  • Members
  • 30 036 messages

The problem is that only humans can be nobles in DA. So if they cut the HN, there's no noble option at all.

I'd be cool with it. I'm just saying it might not be that easy.

Edit: but I suppose if DA4 is in Tevinter we might have some elven magister family which is both noble AND an outcast all at once? Can elves even be in the magisterium (as members of the Circles of Magi)?

I would imagine that there are very few Elven magisters, and those few who have attained the title did so through blood and fire. I'd imagine that they'd be some of the most battle hardened mages in Tevinter, cause they'd be constantly under fire.

#7
Lady Artifice

Lady Artifice
  • Members
  • 7 217 messages

I actually like playing a noble character, personally. Hawke's origin was kind of perfect for me, because they had a background that suggested that they actually knew how to work hard, but they were also well educated.

 

That's the key for me, I prefer to play someone educated. 

 

I think two different possible origins for a human PC in DA4 would be perfect, though, so it would be cool if one of them was a commoner in every aspect. 


  • In Exile, Sifr, BansheeOwnage et 3 autres aiment ceci

#8
Taki17

Taki17
  • Members
  • 718 messages

The problem is that only humans can be nobles in DA. So if they cut the HN, there's no noble option at all.

I'd be cool with it. I'm just saying it might not be that easy.

Edit: but I suppose if DA4 is in Tevinter we might have some elven magister family which is both noble AND an outcast all at once? Can elves even be in the magisterium (as members of the Circles of Magi)?

Dwarves have nobles too.

 

According to the wiki, elves are allowed to study magic, but I don't think they can be easily admitted into the Circles as studying in a Circle is considered a great privilege. They best chance is probably if they are taken as apprentice by their magister master (just like it happened to Fenris' sister), but even then, they'll never be considered true citizens.



#9
herkles

herkles
  • Members
  • 1 902 messages

Assuming the next game is in Tevinter, I figured we could and should have origin stories. The reason for this is that you have to introduce people to the different aspects of Tevinter society, they are a bit different then southern thedas; not to mention all the terms, soporati, libertari, altus, laetans, praeteri, the black divine, the magisterium, how circles work and so on. 

 

Anyways, for my thought you could map for the most part most of the classes to an origins. This can have both the noble humans of the Altus but also the common man of the Soporati, which you need. You need to see IMO how the average tevinter man/woman goes about things. 

 

  • Human mage - Altus
  • Human warrior/rogue - Soporati
  • Elven mage - either Laetarn or Praeteri
  • Elven rogue/warrior - libertari slave(freed slave)
  • Dwarf - dwarven embessy scion; the dwarves have a powerful position in Tevinter. 

  • Uccio aime ceci

#10
SharpWalkers

SharpWalkers
  • Members
  • 234 messages

I wouldn't mind a common human. I also wouldn't mind the noble staying. The only thing I truly want is the concept of origin stories back the way they where in.. what's it called.. Origins! Such a maybe 2 hour long prologue alone can make your playthrough that much more unique. 



#11
surgeraven

surgeraven
  • Members
  • 67 messages

You had me at Bronn.


  • Zatche et Undead Han aiment ceci

#12
Br3admax

Br3admax
  • Members
  • 12 316 messages
Like I play anything else.

#13
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

I am somewhat ambivalent.  The noble hero is actually more unique than the commoner superhero - but both are good for me. 

 

That being said - dwarves and qunari are a tough sell for Tevinter - so I'm not sure we're going there.



#14
BioWareM0d13

BioWareM0d13
  • Members
  • 21 133 messages

The problem is that only humans can be nobles in DA. So if they cut the HN, there's no noble option at all.

I'd be cool with it. I'm just saying it might not be that easy.

Edit: but I suppose if DA4 is in Tevinter we might have some elven magister family which is both noble AND an outcast all at once? Can elves even be in the magisterium (as members of the Circles of Magi)?

 

Dwarves could potentially be from the noble background. Their setup would just need to be in such a way that their topsider quest was initially supposed to be temporary and at the behest of whomever is ruling Orzammar, rather than a permanent casteless move to the surface.



#15
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 689 messages

Just have all the races come from the same background: being a slave, recently freed by whatever gets you drawn into the plot.


  • Absafraginlootly aime ceci

#16
Taki17

Taki17
  • Members
  • 718 messages

That being said - dwarves and qunari are a tough sell for Tevinter - so I'm not sure we're going there.

Well, dwarves are respected in Tevinter, they still have embassies and non-surface dwarves living there have their own branch of goverment, independent from the Magisterium. The Tevinter surface dwarves are probably considered soporati, as according to the lore, they are not enslaved, and work as craftsmen or builders.

 

As for the Qunari, I don't think we'll have them as playable race in game set in Tevinter, as Qun-following Qunari are probably killed on sight and Tal-Vasoth are treated with great distrust, if not killed on sight because not too many people could be able to tell the difference between Qunari and Tal-Vasoth.



#17
The Baconer

The Baconer
  • Members
  • 5 676 messages

As for the Qunari, I don't think we'll have them as playable race in game set in Tevinter, as Qun-following Qunari are probably killed on sight and Tal-Vasoth are treated with great distrust, if not killed on sight because not too many people could be able to tell the difference between Qunari and Tal-Vasoth.

 

There's always the slave origin. 



#18
herkles

herkles
  • Members
  • 1 902 messages

I am somewhat ambivalent.  The noble hero is actually more unique than the commoner superhero - but both are good for me. 

 

That being said - dwarves and qunari are a tough sell for Tevinter - so I'm not sure we're going there.

Qunari, yes, but perhaps they can be saved for another game? 

 

Dwarves though? nope, they have a role in society, a big one. Hell they are able to keep their caste while going to the surface, mainly because the lyrium trade in tevinter is so damn lucretive that Orzammar and other dwarven cities just go "sure you are still your caste even if you do go to the surface"This is what the wiki says about them. 

 

Dwarves 
Tevinter has enjoyed a long and fruitful alliance with the dwarven empire. The lyrium trade is the primary reason for their close alliance, and the magic-centric Imperium is mainly dependent on Orzammar to meet its immense demand. Dwarves also provided the Imperium with golems, the most notable of which are the trio of Juggernauts which protect Minrathous. Except the trade alliance, it is also known that the dwarves helped Tevinter during the Fourth Blight by lifting the siege of Marnas Pell and they received many accolades of the ruling Archon, one dwarf even became a Paragon.
 
Many surface dwarves live in the Imperium, not considered citizens but rather foreign dignitaries, even if their houses have existed in the Imperium for ages. The Tevinter Imperium hosts numerous dwarven embassies, since the days of Archon Darinius and his alliance with the founding kings of the dwarven empire, Orseck Garal and Endrin Stonehammer. There are dwarven embassies in every major city, much like dwarven settlements in other countries in Thedas. However Tevinter dwarves have their own branch of government, the Ambassadoria, unlike dwarves in other countries. Ambassadoria representatives are elected by the dwarves to advise the Archon and the Magisterium.The Ambassadoria is more of a lobbying group than a parliament.
 
Dwarven embassies in Minrathous, Neromenian, and Qarinus are entirely underground and are considered by dwarves to reside within the Stone, allowing those in the embassy to retain their caste. Some dwarves serving in Tevinter embassies never leave these underground fastnesses. No dwarves are known to be kept as slaves in the Imperium, presumably due to their fundamental importance to the Imperium in providing lyrium.
 
Despite this close alliance, there are two known cases in which some of the dwarves secretly breached this pact. The first was with providing safe harbor in Cadash Thaig for the ancient elves who were fleeing after the destruction of Arlathan. The dwarves of Kal-Sharok were informed of this so they attacked Cadash thaig and killed everyone in order to hide all the evidence from the Imperium. The second occasion was when Amaranthine was held by the Avvars. The Imperium at that time were trying to conquer Ferelden and the dwarves secretly traded with the Avvars beneath Amaranthine.

 


  • Cespar, WikipediaBrown et CDR Aedan Cousland aiment ceci

#19
Taki17

Taki17
  • Members
  • 718 messages

There's always the slave origin. 

I don't think many Tevinter nobles would want a qunari slave. They would quickly end up as blood sacrafice or public execution material, if captured, as they wouldn't obey to their captors.

 

Of course, they could be some magisters who keep (Tal)Vasoth qunari as pet slaves for amusement. That'd be a possible origin, but somewhat hard to pull of in terms of writing.



#20
herkles

herkles
  • Members
  • 1 902 messages

Also I am prefectly fine in dropping the qunari race if it means that the other three races get much more integrated content throughout the game. 


  • CDR Aedan Cousland aime ceci

#21
The Baconer

The Baconer
  • Members
  • 5 676 messages

I don't think many Tevinter nobles would want a qunari slave. They would quickly end up as blood sacrafice or public execution material, if captured, as they wouldn't obey to their captors.
 
Of course, they could be some magisters who keep (Tal)Vasoth qunari as pet slaves for amusement. That'd be a possible origin, but somewhat hard to pull of in terms of writing.

 
We already know they exist. There was a nice illustration of a Qunari slave in the first World of Thedas. 
 
Spoiler

  • Uccio aime ceci

#22
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages

The problem is that only humans can be nobles in DA. So if they cut the HN, there's no noble option at all.

A noble dwarf from Kal Sharok might work in the next game.
  • Absafraginlootly aime ceci

#23
Taki17

Taki17
  • Members
  • 718 messages

 
We already know they exist. There was a nice illustration of a Qunari slave in the first World of Thedas. 
 

I always thought this picture was of a tal-vashot brainwashed with that powder (quamek?) by the Ben-Hassrath and forced to do manual labor. I guess not, then.



#24
Saphiron123

Saphiron123
  • Members
  • 1 497 messages

Also I am prefectly fine in dropping the qunari race if it means that the other three races get much more integrated content throughout the game. 

Screw that. I mean Gaider has screwed it up by making them suddenly accepting of people outside their borderline fanatical roles, and suddenly they're okay with women warriors and flexible in their beliefs (David Gaider, no matter how you spin it, you retconned one f the most unique speeches Sten had in origins), but the qunari are still awesome.

If they bring them back as horned gray giants who will conquer anyone who doesn't believe what they do, they'll be an amazing antagonist with a totally unique culture.

Of course if they blow it and make them just like everyone else and accepting of all, maybe it's best they don't bother. In origins and DA2 they were truly awesome. I sort of hate how Gaider altered them to fit his own politics on a whim. Yes, Krem is a neat character, no I don't think the freaking Arishok or Sten would "get" Krem or accept him. 

Let the qunari be ruthless and fanatical and frightening. 


  • CDR Aedan Cousland aime ceci

#25
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 689 messages

Screw that. I mean Gaider has screwed it up by making them suddenly accepting of people outside their borderline fanatical roles, and suddenly they're okay with women warriors and flexible in their beliefs (David Gaider, no matter how you spin it, you retconned one f the most unique speeches Sten had in origins), but the qunari are still awesome.

If they bring them back as horned gray giants who will conquer anyone who doesn't believe what they do, they'll be an amazing antagonist with a totally unique culture.

Of course if they blow it and make them just like everyone else and accepting of all, maybe it's best they don't bother. In origins and DA2 they were truly awesome. I sort of hate how Gaider altered them to fit his own politics on a whim. Yes, Krem is a neat character, no I don't think the freaking Arishok or Sten would "get" Krem or accept him. 

Let the qunari be ruthless and fanatical and frightening. 

I think they meant as a race option for the protagonist, not as a race in the setting. 

 

You can't have Tevinter without having their war with Qunandar.