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What has DA taught you?


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#101
Domiel Angelus

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No its not funny since I played DA:O and DA2 on my PS3 (and the ME Trilogy too for that matter)

Its funny how you somehow want to say that I'm not a fan of DA just because I don't have it on my list

 

There is so much wrong with your post its just silly I wonder who's trolling here

I'm all for constructive conversation but it feels you are the one just assuming and generalizing

So TW3 is apparently as worse if not more than DA:I  with the fetching and the "bureaucratic crap" sucks too but I and everyone else who likes the game forgives it because its dark and gritty? Dude pls make sense

 

I mean its ok if you don't like TW3 (no one's forcing you) but pls just stop assuming things

 

And how is it trolling if people say that TW3 is better than DA:I? Especially if they bring up good points?
Damm some fans here get laughably defensive here

 

 

 

 

TW3's open world and side quests are just better done it has nothing to do with dark and gritty

If you can't see the difference between a well crafted side quest in TW3 that has interesting side characters and choices to make

with a generic fetch quest with a few letters to read I don't know what to say

 

I mean hate Geralt or whatever (since a lot of people don't like him and want to create their own character) but the side quests are just better in TW3

 

TW3 and DA:I both suffer from the same thing: sequelitis. There wasn't a need for a third game in either series. If anything I would have preferred DA:I to have been vaporware until time met talent met technology. It should have been in the pot just long enough for it to be good, but not so long that it was a gelatinous pile of good like poor Duke Nukem Forever. 

 

As for sidequests being better, unless they get better further in they aren't. I did the one where you're following the dog onto the battlefield to find the farmer's brother and it was "Flip on Witcher sense, look for a shield with the right scent, kill ghouls, follow obvious bloody footprints to a cabin and find out he's alive" It was better designed because it was easier to start/finish but it still felt like it was a fetch quest. 

 

The largest error in DA:I is that its not Dragon Age, at least not Dragon Age as the fans know it. By extending it into an open world it lost what we loved most about the games, the people and places of DA:O and DA 2 are memorable because of the limitations, not in spite of them. DA:I is a failed attempt at open world because it was their first attempt in an extremely long time (SWoToR, which is an MMO, and Baldur's Gate, which is in a pre-designed world, are the only previous Bioware examples). DA:I would have been a far better game if they had handled it in the same manner as an anime cross-over, its in Thedas and uses Ferelden and Orlais but wasn't called Dragon Age. The same characters would be available and possibly make cameos, as many of our favorites did, but it wouldn't have strictly been Dragon Age. By putting Dragon Age in the name instead of calling it something like Inquisition: Tales of the Herald they put far too much pressure on the final product. 

 

The Witcher had experience in the open world style of play because the previous two were definitely far more open that either of the previous DA games. This is why it shines out as a far better open world example, and why their side-quests feel much better because all they had to do was learn intricacies instead of vast world workings. They also didn't try to throw it out the door like it was a kid going off to college either, they let TW3 simmer to a perfect point for their audience before serving it. (I tend to do cooking metaphors if people haven't noticed yet). 

 

 

 

There have been several examples of this in recent gaming history that showed where people tacked on a name and tossed in a bunch of tie ins to 'make it fit': Silent Hill is extremely guilty of this with The Room, Homecoming and Downpour all having spots where its obvious it wasn't meant to be a Silent Hill title. Metal Gear also did this with Reveangance but they made sure to point out that there's a dividing line between Raiden's story and Snake's. 



#102
ask_again_later

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Calm down I'm not saying that DA should be like TW3 in every aspect

You do know that its possible to retain the classic Bioware forumla/style (party based combat etc.) AND also learn things from TW3 that might benefit the next game?

Also you do know that Bioware already looked "very closely" at Skyrim for DA:I?
Just because the former was highly successful, they already made DA:I more like Skyrim (open world, conversations, how side quests are handled etc.)
So its nothing new for Bioware to learn from other games

Learning from other games is one thing, but people on these forums seem to want a TW3 version of DA. And you're also saying that DA:I is completely terrible, so there's another thing that's ticking me off. Especially since it's completely irrelevant to this thread.



#103
Guest_john_sheparrd_*

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TW3 and DA:I both suffer from the same thing: sequelitis. There wasn't a need for a third game in either series. If anything I would have preferred DA:I to have been vaporware until time met talent met technology. It should have been in the pot just long enough for it to be good, but not so long that it was a gelatinous pile of good like poor Duke Nukem Forever. 

 

As for sidequests being better, unless they get better further in they aren't. I did the one where you're following the dog onto the battlefield to find the farmer's brother and it was "Flip on Witcher sense, look for a shield with the right scent, kill ghouls, follow obvious bloody footprints to a cabin and find out he's alive" It was better designed because it was easier to start/finish but it still felt like it was a fetch quest. 

 

The largest error in DA:I is that its not Dragon Age, at least not Dragon Age as the fans know it. By extending it into an open world it lost what we loved most about the games, the people and places of DA:O and DA 2 are memorable because of the limitations, not in spite of them. DA:I is a failed attempt at open world because it was their first attempt in an extremely long time (SWoToR, which is an MMO, and Baldur's Gate, which is in a pre-designed world, are the only previous Bioware examples). DA:I would have been a far better game if they had handled it in the same manner as an anime cross-over, its in Thedas and uses Ferelden and Orlais but wasn't called Dragon Age. The same characters would be available and possibly make cameos, as many of our favorites did, but it wouldn't have strictly been Dragon Age. By putting Dragon Age in the name instead of calling it something like Inquisition: Tales of the Herald they put far too much pressure on the final product. 

 

The Witcher had experience in the open world style of play because the previous two were definitely far more open that either of the previous DA games. This is why it shines out as a far better open world example, and why their side-quests feel much better because all they had to do was learn intricacies instead of vast world workings. They also didn't try to throw it out the door like it was a kid going off to college either, they let TW3 simmer to a perfect point for their audience before serving it. (I tend to do cooking metaphors if people haven't noticed yet). 

 

 

 

There have been several examples of this in recent gaming history that showed where people tacked on a name and tossed in a bunch of tie ins to 'make it fit': Silent Hill is extremely guilty of this with The Room, Homecoming and Downpour all having spots where its obvious it wasn't meant to be a Silent Hill title. Metal Gear also did this with Reveangance but they made sure to point out that there's a dividing line between Raiden's story and Snake's. 

Actually TW3 was definitely needed since its the final chapter of the Trilogy, I mean if they didn't make it we would be left with a huge cliffhanger no?
Same with DA:I in some ways, I mean after DA2's cliffhanger ending there had to be another game (DA:O on the other hand works well as a standalone)

Of course if you reduce quests like that then every side quest is a fetch quest
The more important part is how its designed, its a small quest but there are still characters and choices to be made thats whats important
CDPR put effort into them whereas Bioware got lazy and just put a letter after every quest as if it would be enough

 

I do agree that DA:I doesn't feel like DA I'm not sure if the open world is entirely at fault here

TW3 still feels like TW to me

I think the artstyle changes and of course using the Frostbite engine made it feel very different



#104
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Learning from other games is one thing, but people on these forums seem to want a TW3 version of DA. And you're also saying that DA:I is completely terrible, so there's another thing that's ticking me off. Especially since it's completely irrelevant to this thread.

As far as I have seen no they don't they just want Bioware to look closely at TW3 and learn from it

But since its TW (a series that triggers a lot of hate around here, don't ask me why) its somehow wrong to say that even though they did the same with Skyrim



#105
KotorEffect3

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I love how people criticize DAI for not getting the "open world" right.  DAI is not truly open world and it wasn't meant to be open world.  Having large level design is not the same thing as being open world.  If you look at the level design of DAI and compare it to Origins you would notice that it is very similar just DAI's is much larger.


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#106
ask_again_later

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As far as I have seen no they don't they just want Bioware to look closely at TW3 and learn from it

But since its TW (a series that triggers a lot of hate around here, don't ask me why) its somehow wrong to say that even though they did the same with Skyrim

No, it's because you're telling BioWare how to make their games. And there's a difference between saying "make certain elements more like this" and "make the game more like that game".

 

But I digress, we should get back on topic.

 

Another thing Dragon Age taught me: never lick a lamp post in winter. ...Wait, never mind, I'd already learned that from watching A Christmas Story.


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#107
raging_monkey

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Another thing day taught me was ask questions And take a leap on faith

#108
ask_again_later

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Another thing day taught me was ask questions And take a leap on faith

Religion taught me that first part. Assassin's Creed taught me the second.



#109
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I love how people criticize DAI for not getting the "open world" right.  DAI is not truly open world and it wasn't meant to be open world.  Having large level design is not the same thing as being open world.  If you look at the level design of DAI and compare it to Origins you would notice that it is very similar just DAI's is much larger.

And filled with 1000x fetch quests don't forget that one

And how is that an excuse to have lifeless and artificial areas? If anything the areas should be even better since its not a true open world

 

DA:I does have some good things (Save Import, most companions) but the open areas (since its not an open world according to you) and side quests aren't one of them



#110
raging_monkey

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Religion taught me that first part. Assassin's Creed taught me the second.

same

Fun fact I've done a LoF it's amazing
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#111
Domiel Angelus

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Actually TW3 was definitely needed since its the final chapter of the Trilogy, I mean if they didn't make it we would be left with a huge cliffhanger no?
Same with DA:I in some ways, I mean after DA2's cliffhanger ending there had to be another game (DA:O on the other hand works well as a standalone)

Of course if you reduce quests like that then every side quest is a fetch quest
The more important part is how its designed, its a small quest but there are still characters and choices to be made thats whats important
CDPR put effort into them whereas Bioware got lazy and just put a letter after every quest as if it would be enough

 

I do agree that DA:I doesn't feel like DA I'm not sure if the open world is entirely at fault here

TW3 still feels like TW to me

I think the artstyle changes and of course using the Frostbite engine made it feel very different

 

They could have done it in the same way as other mediums and completed it in a book, considering the sheer lack of choice within DA:I's design and the Inquisitor being about as flat as a pancake run over by a steam roller it would have worked. DA:I may have been better off if they kept it smaller and did it in a similar fashion to Awakening, you could have Hawke or this new guy if you chose. Awakening felt almost as long as Origins and had its own pitfalls but it still could be played completely stand-alone if the player decided to do so. 

 

@Kotor, they do admit to following the example of Skyrim on many different occasions so you there had to be some aspect of Open World that they wanted to display. The design is very similar to DA:O but also not at the same time, DA:O was a better designed game because almost everyone had a story to tell even if you didn't want to hear it. DA:I feels more like the world has been filled with cardboard cut-outs because they didn't want to make a peasant more likable than the Inquisitor was meant to be. The hero's companions have substance but the rest of the world should have had that same attention to detail put in for the price that was asked of it. The 'fetch questing' was fine when it was limited similar to how DA:O had many short fetch style quests but also had many chained quests that had extremely high levels of substance; we got far more bad than good out of this particular title. 



#112
Domiel Angelus

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No, it's because you're telling BioWare how to make their games. And there's a difference between saying "make certain elements more like this" and "make the game more like that game".

 

But I digress, we should get back on topic.

 

Another thing Dragon Age taught me: never lick a lamp post in winter. ...Wait, never mind, I'd already learned that from watching A Christmas Story.

 

If they could have fit that gag in they would have, considering the sheer amount of easter eggs that are in this game as it stands. I could definitely have seen talking Sera or Vivienne into licking a lamp post and leaving her there until after the war is over. 


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#113
Dorian Pavus

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And filled with 1000x fetch quests don't forget that one

And how is that an excuse to have lifeless and artificial areas? If anything the areas should be even better since its not a true open world

 

DA:I does have some good things (Save Import, most companions) but the open areas (since its not an open world according to you) and side quests aren't one of them

 

tumblr_m5l7q5DloP1r2m05l.gif

 

You might be more at home in the feedback forum. A quick glance at it yesterday showed multiple threads about the Witcher comparisons and various discussions of flaws/strengths.

 

Yes, this is a discussion forum, but general rules of online etiquette and basic manners say you don't go into a thread and completely derail it. This thread was earmarked by the OP for a lighthearted discussion of messages in the game. There are already threads devoted to the subject you are dragging up - why not go talk to people who actually want to talk about that subject instead of trying to drag uninterested parties in? Bringing it into a completely unrelated thread just makes you the online equivalent of a telemarketer calling during dinner or your favourite show.


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#114
KotorEffect3

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They could have done it in the same way as other mediums and completed it in a book, considering the sheer lack of choice within DA:I's design and the Inquisitor being about as flat as a pancake run over by a steam roller it would have worked. DA:I may have been better off if they kept it smaller and did it in a similar fashion to Awakening, you could have Hawke or this new guy if you chose. Awakening felt almost as long as Origins and had its own pitfalls but it still could be played completely stand-alone if the player decided to do so. 

 

@Kotor, they do admit to following the example of Skyrim on many different occasions so you there had to be some aspect of Open World that they wanted to display. The design is very similar to DA:O but also not at the same time, DA:O was a better designed game because almost everyone had a story to tell even if you didn't want to hear it. DA:I feels more like the world has been filled with cardboard cut-outs because they didn't want to make a peasant more likable than the Inquisitor was meant to be. The hero's companions have substance but the rest of the world should have had that same attention to detail put in for the price that was asked of it. The 'fetch questing' was fine when it was limited similar to how DA:O had many short fetch style quests but also had many chained quests that had extremely high levels of substance; we got far more bad than good out of this particular title. 

I was referring to level design and exploration, I was not referring to all aspects of game design like quest design or side content.  If anything I still feel Origins is the better game but the way maps themselves were designed in DAI was quite good, the content itself was admittedly stretched thin in places and I personally thought there should have been more large dungeons or ruins to explore.  One reason I want to see a deep roads dlc.



#115
Guest_Donkson_*

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That a lot of it's players are nutjobs who endlessly argue in circles, upon circles, upon circles.

 

giphy.gif


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#116
Daerog

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Trouble quoting earlier posts atm.

 

In response to earlier stuff, tainted things can enter the Fade physically.

 

Case in point: Alistair, Loghain, and Stroud.

 

Also, supposedly Corypheus was able to enter the Fade physically again to attain godhood in the Mage time travel thing.


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#117
l7986

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That no matter what I do my decisions don't matter because making them matter would require effort. I don't know if it counts as DA, but BSN has taught me I'm the white devil and responsible for every bad thing that has ever happened to anyone.


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#118
TheExtreamH

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That Swooping is Bad  :P


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#119
Orian Tabris

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One thing the BWF and the BSN have taught me, is that people like to turn a thread about a general topic into a thread about a specific portion of said topic: because people are easily side-tracked.

 

Note that this is before one such thread gets derailed.

 

As for Dragon Age, one thing is that even if a video game franchise changes its stripes dramatically every game, every patch of stripes has their good and bad points. And I'm willing to accept all patches of stripes, so long as I can accept the bad points (including the fact that there are dramatic changes) while still enjoying the good ones.


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#120
Little Princess Peach

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DA has taught me, to never trust bioware with my money again


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#121
ask_again_later

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DA has taught me, to never trust bioware with my money again

Did you read the OP? This isn't a complaining thread. And if you don't trust BioWare with your money and hate the game then I suggest spending your time doing something other than *****ing about it on the forums. And it's ironic you say that since you seem to like the game enough to have one of your PCs as your profile picture.

 

Anyway, another thing I learned: I can kill someone and the body will immediately disintegrate, thus erasing all evidence of my wrongdoings. I will need to remember this one for the future.


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#122
Medhia_Nox

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@Tharja:  Why are you trusting anyone else with your money ever? 

 

Bioware didn't force you to make a decision you'd later discover to be a poor one.  You did that on your own.

 

So why not instead learn:  To practice patience and educate before putting forth my money on something I would have known I didn't like if I had only waited.

 

But - it is always easier to blame everyone else I suppose.  Not taking responsibility is the zeitgeist of this age.


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#123
giveamanafish...

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1)  Formal wear makes good armour;

 

2) If you see something that you-dont-know-what-the-hell-it-s-or-what-it-is-for, jump on it 50 times and you will get a prize.



#124
Googleness

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To not buy future Dragon Age games.


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#125
Dorian Pavus

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So, we're ignoring the people incapable of reading either the first post or the dozen other people who've already beaten the same horse to death, yes? Good.

 

Back on topic:

  • that you can't always tell someone's prejudices until you're the one on their receiving end.
    (see: cassandra's response to a dalish following the elven gods that their religion should expand to include hers... but gods forbid hers embrace yours in return or even just not erase any piece of gospel mentioning elves... i really, really wanted an option to call her out on that bull)
     
  • that while strange women lying around in ponds distributing swords is no basis for a system of government, picking up a runaway bouncy ball on a midnight trip to the loo is.
     
  • that putting a jacket over your pjs is perfectly acceptable wear for saving the world. (Though, come to think of it, Arthur Dent might have taught me that first.)

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