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Please support ME Andromeda multiplayer like you did in ME3


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#1
Johnsen1972

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Seeing how boring DAI MP is, I really hope Bioware learned. I mean one DLC with 1 new map and 3 new classes in 6 months almost killed the game. Way to boring. And we had gamebreaking bugs for more then 4 months! Please treat the MP with more priority then in DAI.

I dont think that DAI MP has even 10% of the players ME3 had.

 

I loved ME3 MP even though I never expected it. Played it for years!

 

And: There is NO NEED FOR A HUGE OPEN WORLD in the single player game. 

Focus on story and characters, that all I want. I dont care if I play the single player game just for 40 hours if the game is good.

 

Why do you have to change stuff that isnt broken? I loved the ME games there is NO need for a forced Open World with hundreds of boring grinding quests and long travel times!



#2
N7Jamaican

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I would like co-operative multiplayer (like in ME3) and competitive PvP. I think they could make it work.



#3
Malanek

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I don't think PvP would work at all with ME and would be a huge mistake. Powers like Throw, Singularity, Stasis, Cryoblast etc are key components to how the game plays. But that level of CC is a big no-no in PvP. I don't think they should try to mesh it.

 

But co-op MP, hell-yeah!!!



#4
Majestic Jazz

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I am not into the horde mode type of MP, so I wasn't into ME3 MP and neither DAI.

 

If it was up to me there would be no MP in Mass Effect 4 but of course that would never happen.



#5
Nitrocuban

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NO PVP



#6
GreatBlueHeron

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Pvp wouldn't work, unless they did a co-op pvp hybrid thing where you can control enemy forces against a co op group. That way you don't have to limit power usage. The enemy group could have a spawn budget to run out. That would be fun, but I still want co op vs. ai.

#7
Majestic Jazz

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PvP could work of they tried it. I would be more interested in ME MP if it had a competitive nature to it instead of the horde mode which is VERY repetitive.
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#8
Kurt M.

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ME3MP is still played today enough that I almost never see the same players. Hope they get the good ideas from it (big amount of different classes/powers/weapons/mods/consumibles) and apply it to the next MP.

 

Dedicated servers would also be nice, although it's becoming a bit less necessary as internet access gets faster (that's why I always host, FTTH 300/30 here).


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#9
trevelyan_shep

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Just as long as it isn't tied to single player I'll be fine.



#10
Vortex13

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I agree with you OP, DAMP seems to be the red headed stepchild atm. It's true BioWare has added some rather unique characters to the most recent DLC, a practice that I would like to see carried over to ME:Next MP; no more using an existing model and just swapping some old powers around; but for the most part the game mode itself is lackluster.

 

 

I think that the biggest issue is how everything is tied to weapon damage and auto attacking than player skill, being a mage with a crappy staff means that that big fireball you can throw is going to be just as crappy. Likewise the store and unlock system is atrocious. ME3MP's unlock system is grindy, but it is at least a straightforward progression, you get a gun, and then you get an upgrade for that gun, its a step up process. In DAMP, weapon unlocks are all over the place, you get a purple item, but it's only a level 3, meaning that your common level 20 is the far better choice, and since everything is based off weapon damage there is no reason to use a lower DPS weapon. 

 

 

Also, the lack of content has hurt the MP for DA:I, its unique but by the same time frame where were on our fourth or fifth piece of content for ME 3. I hope that BioWare looks more towards ME 3 than DA:I for what to bring forward, give us unique character kits, with brand new gameplay mechanics and powers (maybe a Rachni Soldier) but don't go with DAMP's unlock system, nor tie ability damage to weapon damage.


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#11
Nab20

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The thing I hate so much with the ME3 MP is the absolutely shitty reward pack system. You have to play for months just to unlock ONE of the things you're looking for. I quit the multiplayer with nothing but frustration. I wasted so many hours in this **** just to unlock items I couldn't care less.



#12
Majestic Jazz

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What is so great about playing repetitive matches of swarms of enemies? It is so....."unMass Effect" if you ask me.

I will never understand the appeal of ME3 multiplayer.

#13
Quarian Master Race

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What is so great about playing repetitive matches of swarms of enemies? It is so....."unMass Effect" if you ask me.

I will never understand the appeal of ME3 multiplayer.

The variety of kits, weapons and builds to try endless combinations of. The abilty to play as something other than a human in general is fun.

The variety of terrible random players you get to carry to victory. Seriously, that bit makes me feel far more like a hero than anything in the SP ever would.

The fact that you can save the galaxy from the Reapers with your friends, and setup various themed games, for example.

How is it unMass Effect? The single player combat is basically moving through linear areas or repeating bases and gunning down hordes of enemeis. Arguably, it's more repetitive in terms of gameplay after the first playthrough because the same enemies always spawn in the same places and Shepard has less build options than can be accessed by the huge roster of MP characters.



#14
Cheviot

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No PvP, thanks.  One of the things I like about ME3 and DAI MP is it's focus on co-op.



#15
Gago

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Sure, I like MP but the SP comes first! Oh, and throw the RNG loot out the airlock! And add some awesome biotic stuff and armor! (Earth DLC)



#16
GreatBlueHeron

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How is PvP NOT repetitive? Shoot, get shot at, die, respawn. Rinse, repeat.

#17
Vortex13

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PvP also has a tendency to homogenize everything.

 

In a co-op environment, you can have unique, sometimes off the wall stuff like the Virtuoso, or the Geth Juggernaut. In a competitive setting you can kiss any asymmetrical mechanics, powers, or character kits good-bye, all in the name of balance.


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#18
Majestic Jazz

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The variety of kits, weapons and builds to try endless combinations of. The abilty to play as something other than a human in general is fun.

The variety of terrible random players you get to carry to victory. Seriously, that bit makes me feel far more like a hero than anything in the SP ever would.

The fact that you can save the galaxy from the Reapers with your friends, and setup various themed games, for example.

How is it unMass Effect? The single player combat is basically moving through linear areas or repeating bases and gunning down hordes of enemeis. Arguably, it's more repetitive in terms of gameplay after the first playthrough because the same enemies always spawn in the same places and Shepard has less build options than can be accessed by the huge roster of MP characters.


Do you get to make choices through dialog?
Is there a story that is being told?

Mass Effect is about story, exploratiom, and decisions. If Bioware made a MP mode that featured these 3, items, them it would be pure Mass Effect. Instead it is an offshot attempt to give EA a reason to charge microtransactions.

To me, ME3 MP is just a more fancy version of the Pinnacle Station DLC.

#19
Valkyrja

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Do you get to make choices through dialog?
Is there a story that is being told?

Mass Effect is about story, exploratiom, and decisions. If Bioware made a MP mode that featured these 3, items, them it would be pure Mass Effect. Instead it is an offshot attempt to give EA a reason to charge microtransactions.

To me, ME3 MP is just a more fancy version of the Pinnacle Station DLC.

 

It is also about combat.



#20
Seyd71

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I don't really like DA:I's MP

 

Honestly, I don't think we should get PvP MP, due to having to deal with balance, etc. It wouldn't be that enjoyable.

 

However, I do support a system like the one in ME3, where you were inserted into a hostile area to do objectives for awhile before evacuating. It allowed players to explore powers, characters, and builds that you can't get with SP, whether due to lore reasons or class restrictions. I enjoyed ME3's MP because while the loot system was annoying, it didn't feel impossible, and when you did get something good you felt amazing. They also had justification for why you're fighting waves upon waves of enemies, and so it felt like I was contributing to the story.

 

As for not having it tie into SP, I think I'm with the minority that wants it to tie into the SP. I don't think it should be anything big or anything required to get the best ending or anything, but something that makes me feel like what I'm doing matters.


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#21
Majestic Jazz

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It is also about combat.

 

 

I do not know about you but when I think of Gears of War, I think of big guns, combat, and explosions. With Mass Effect, I think of exploration, character relationships, cinematic dialog, customization, and player choice. Now if Bioware created a "side mode" that is co-op based where 2-4 players can play in a string of missions that takes place concurrently with the main campaign's storyline and allow the players to play through missions and engage in dialog options similar to that of flashpoints in SWTOR then I am all game for that because it is multiplayer but using the many elements of Mass Effect's identity. 

 

I mean if ME horde mode multiplayer is your thing then by all means be excited to see what Bioware comes up with for ME4. I just never saw the reason to get into it.



#22
Vortex13

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I don't really like DA:I's MP

 

Honestly, I don't think we should get PvP MP, due to having to deal with balance, etc. It wouldn't be that enjoyable.

 

However, I do support a system like the one in ME3, where you were inserted into a hostile area to do objectives for awhile before evacuating. It allowed players to explore powers, characters, and builds that you can't get with SP, whether due to lore reasons or class restrictions. I enjoyed ME3's MP because while the loot system was annoying, it didn't feel impossible, and when you did get something good you felt amazing. They also had justification for why you're fighting waves upon waves of enemies, and so it felt like I was contributing to the story.

 

As for not having it tie into SP, I think I'm with the minority that wants it to tie into the SP. I don't think it should be anything big or anything required to get the best ending or anything, but something that makes me feel like what I'm doing matters.

 

 

Same here. 

 

I was not okay with the best version of Destroy being locked out unless you played MP or one of the mobile games, but it did help give me an incentive to want to play and promote my characters. They were a part of the war, they were helping to fight. When I loaded up my campaign I could see the improvement that my operatives where making in the Reaper war, it would have been nice to see my MP graduates in a cutscene, fighting the Reaper forces, but they were a tangible part of the gameplay.

 

In DA:I with the two modes completely divorced from each other I don't feel as 'attached' to my MP characters. Sure the War Table will mention them in passing, and I might see a few of them standing around in Skyhold, but that's all they are, a prop piece. Promoting the characters just adds a +1 to one of three stats, helpful in the long run sure, but it turns even the leveling up process into a grind. It also ultimately removes all the challenge out of the game once you start getting a lot of promotions under your belt, as you characters start to gain inflated stats. 


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#23
Seyd71

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I do not know about you but when I think of Gears of War, I think of big guns, combat, and explosions. With Mass Effect, I think of exploration, character relationships, cinematic dialog, customization, and player choice. Now if Bioware created a "side mode" that is co-op based where 2-4 players can play in a string of missions that takes place concurrently with the main campaign's storyline and allow the players to play through missions and engage in dialog options similar to that of flashpoints in SWTOR then I am all game for that because it is multiplayer but using the many elements of Mass Effect's identity. 

 

I mean if ME horde mode multiplayer is your thing then by all means be excited to see what Bioware comes up with for ME4. I just never saw the reason to get into it.

 

I think a miniature campaign-type MP would actually be pretty nice if it was done well.


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#24
Johnsen1972

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Like I said, I never wanted a MP in ME3. But when it got released I was positivley suprised



#25
ApocAlypsE007

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Too hard balancing that kind of power in PvP. Many abilities will have to become skill based to increase the skill ceiling to an exceptable amounts. With biotic powers you can stun lock your opponent and it becomes a game of who stunlocks his opponent 1st. In order to balance this out, considerable resources are needed which will take away from single player and it will require a long beta. Bioware isn't Blizzard and they can't have a 8 year development cycle to iron out both single player and multiplayer, especially if Bioware don't have any experience in comptetitive multiplayer.