v0rt3x22 wrote...
Addicted2Anime wrote...
CMD-Shep wrote...
all
the negative feedback is from these message boards. Thus, it means next
to nothing. People on here have been ****ing and moaning about this
game BEFORE it even came out. Now that it has been released, did do you
really expect them to stop?
Just ignore it and enjoy the game.
To hell with what others think.
I love this game.
Right back at you.
To
be fair, the little bit I've played (only played as far as the first
conversation with the Illusive Man) I've loved. They've fixed many of
my own complaints over ME1. Shepard walks fatser, can run when not in
combat, no fatigue when running in combat, two new decription
mini-games that make sense in context and aren't nearly as annoying
(THANK GOD!), improved combat (IMHO), re-loadable ammo as opposed to
annoying over-heating, more cinematic converstaions, and a huge
graphics update.
But I have serious issue with the helmets. For
a game that is so conversation heavy and immersive, didn't BW think
having helmets stuck on during conversations would ruin the immersion.
Sure, some people like it, but many do not. That's why the helmet
toggle from ME1 should be added, so everyone's happy. I want to use
the helmets for the bonuses, but I want to see the face I spent time
creating and the emotion of the character during converstaions too.
Blinking lights and such on the terminus helmet are great for
conversations during battle or in hazardous conditions when you simply
wouldn't take the helmet off due to emminent death via toxic gas, but
on the Normandy, and other safe locations, it should auto-off or give
us the option to toggle it.
What he said. I agree
/\\This
Modifié par blades11, 27 janvier 2010 - 01:36 .




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