Aller au contenu

Photo

Overwhelming negative feedback?


  • Ce sujet est fermé Ce sujet est fermé
113 réponses à ce sujet

#26
blades11

blades11
  • Members
  • 18 messages

v0rt3x22 wrote...

Addicted2Anime wrote...

CMD-Shep wrote...

all
the negative feedback is from these message boards. Thus, it means next
to nothing. People on here have been ****ing and moaning about this
game BEFORE it even came out. Now that it has been released, did do you
really expect them to stop?
Just ignore it and enjoy the game.
To hell with what others think.
I love this game.


Right back at you.

To
be fair, the little bit I've played (only played as far as the first
conversation with the Illusive Man) I've loved.  They've fixed many of
my own complaints over ME1.  Shepard walks fatser, can run when not in
combat, no fatigue when running in combat, two new decription
mini-games that make sense in context and aren't nearly as annoying
(THANK GOD!), improved combat (IMHO), re-loadable ammo as opposed to
annoying over-heating, more cinematic converstaions, and a huge
graphics update.

But I have serious issue with the helmets.  For
a game that is so conversation heavy and immersive, didn't BW think
having helmets stuck on during conversations would ruin the immersion. 
Sure, some people like it, but many do not.  That's why the helmet
toggle from ME1 should be added, so everyone's happy.  I want to use
the helmets for the bonuses, but I want to see the face I spent time
creating and the emotion of the character during converstaions too. 
Blinking lights and such on the terminus helmet are great for
conversations during battle or in hazardous conditions when you simply
wouldn't take the helmet off due to emminent death via toxic gas, but
on the Normandy, and other safe locations, it should auto-off or give
us the option to toggle it.


What he said. I agree


/\\This

Modifié par blades11, 27 janvier 2010 - 01:36 .


#27
GreenSoda

GreenSoda
  • Members
  • 1 214 messages

Shallina wrote...

Review mean nothing today, only player feedback. Since they gave 8.5 to WARHAMMER, I can't beleive any review online. DAO is also overrated, but unlike WAR it's well crafted and deserve a good score. Burt not the stellar score it got.

From the player feedback I gathered, It looks like this game got a lot of cuts. No more crouch ? No more "mount" (the mako) ? No more inventory, simplified char devellopement.

Looks like they kept the story and shrinked the rest. That game made it out to early. EA touch ? Or need of a lot of money for SWTOR ?

Intended design changes hardly qualify as "cuts".

#28
v0rt3x22

v0rt3x22
  • Members
  • 2 339 messages
I haven't played yet either...so I'm curious

#29
PingoBlack

PingoBlack
  • Members
  • 501 messages
Repeated spamming of the forum with same topic by mostly same posters ... is not considered feedback.



It's more akin to noise you hear around your car when you go really fast. It's not important at all, just happens if you go fast.

#30
action jim

action jim
  • Members
  • 62 messages

DocDVD wrote...

And Gears of War with a story (a rather good comparison I think) isn't a RPG (which doesn't neccessarily mean it is a bad game - it just isn't what a part of the ME1 fan base expected from a sequel).


Not a good comparison,  Gears sucks, I've already played more ME2 than BOTH gears games combined, because they weren't any fun.

I am a ME1 fan.  And I love ME2.  Sure there are parts I don't like as much, or would rather they hadn't changed(companion armor).  But I'm focusing on the good, which is most of the game.  Plus, when i think about things they changed, I usually see why it can be better. (hard to find Tali armor in the first one) 

to the OP, I'll repeat what I've already seen on here.  The feedback is overwhelmingly negative because the people who like it are playing it, not whining on the forums.

#31
xXDWARFAREXx

xXDWARFAREXx
  • Members
  • 121 messages
I'm not worried about the negative feedback. The game runs great, at least for me, without a single crash after 10 hours of play, which is about 8 less crashes than I could say for Dragon Age in that same time span. Many of the problems people report are petty annoyances related directly to personal tastes. Honestly, my only problems that I've experienced with the game so far are Cerberus Network not working (already fixed), and that I can't get the hacking minigame to work (the use key does not activate the text I have highlighted... nor does any other key).



It was like this with Dragon Age. The minority of people who post on the forums are those taking a break from the game because they were unhappy, while the majority who are enjoying the hell out of it are silent because they're too busy enjoying the hell out of it. :P Me, I'm here because I couldn't get the hacking minigame to work and can't advance on my main character. Otherwise, things are going just great!

#32
Kabraxal

Kabraxal
  • Members
  • 4 838 messages

GreenSoda wrote...

Shallina wrote...

Review mean nothing today, only player feedback. Since they gave 8.5 to WARHAMMER, I can't beleive any review online. DAO is also overrated, but unlike WAR it's well crafted and deserve a good score. Burt not the stellar score it got.

From the player feedback I gathered, It looks like this game got a lot of cuts. No more crouch ? No more "mount" (the mako) ? No more inventory, simplified char devellopement.

Looks like they kept the story and shrinked the rest. That game made it out to early. EA touch ? Or need of a lot of money for SWTOR ?

Intended design changes hardly qualify as "cuts".


They are cuts.  Sorry, but getting rid of something instead of improving it, especially since most of what they dropped people simply wanted tweaked, is nothin but being cut.  And quite frankly, it was cheap... not to mention the inevitable DLC that EA will cram down our throats knowing full well enough people would ***** about a few of the bad design choices.

#33
DocDVD

DocDVD
  • Members
  • 112 messages

GreenSoda wrote...

Shallina wrote...
Looks like they kept the story and shrinked the rest. That game made it out to early. EA touch ? Or need of a lot of money for SWTOR ?

Intended design changes hardly qualify as "cuts".


Well that depends - I'll have to admit the "going for the shooter mass market" angle seems like the mentioned "EA touch".

Not ranting about the game itself (I reserve that once I actually got my copy - if I have anything to rant on, that is), but I can understand that line of thinking.

There were times in ME1 where I really wished the combat controlls were more responsive like Gears, so improving the combat could be exactly the improvement that feels right for the game. I'll have to weigh it against the other stuff that got toned down of course - but that remains to be seen (and played).

#34
Eunomiac

Eunomiac
  • Members
  • 28 messages

Bruno Hslaw wrote...

Personally I hate the fact that any one says I did not enjoy the game or was disappointed by X,Y or Z gets torn to pieces by blatant ranting fan boys. That kind of ruins this forum. It is OK to dislike stuff you know.


^^ double this

This thread seems full of fanboys trying to comfort each other by painting critics as immature crybabies. The problem isn't always how much of an impact a certain complaint has on gameplay; it's often because the player can't fathom why it's there at all. In a game full of cinematic cutscenes, eschewing a "no helmets" option is an incomprehensible oversight. Ditto on the PC interface, particularly given the multitude of complaints the first game's interface garnered.

I also regret the direction the game took along the shooter vs. RPG axis; I don't recall anyone complaining that character progression in ME1 was too onerous, so I don't understand why it was so diluted in the sequel.

#35
mintcar

mintcar
  • Members
  • 57 messages
Honestly, everything people have been complaining about sounds fantastic to me. Do these people not play anything other than RPG's? I could care less about stats and inventories and other things like that. This game sounds like it nails all the best parts from all different genres of games that I play. Sounds awsome. It's always been good story and making your own character that's been important to me in an RPG.

#36
GreenSoda

GreenSoda
  • Members
  • 1 214 messages

Kabraxal wrote...
They are cuts.  Sorry, but getting rid of something instead of
improving it, especially since most of what they dropped people simply
wanted tweaked, is nothin but being cut.  And quite frankly, it was
cheap... not to mention the inevitable DLC that EA will cram down our
throats knowing full well enough people would ***** about a few of the
bad design choices.

What do you refer to ? Inventory ? I believe that to be a 100% design choice -simply because it affects game mechanic on a large(-ish) scale. It's not like BW simply "cut" the inventory screen and didn't pay a second thought to it. Personally I like it.

...or did you mean planet exploration with the Mako ? Planet
exploration is still in only now you don't drive across miles of rocky
terrain in your bouncy disco vehicle (Mako) to reach you destination.
You are dropped right besides the point of interest...and not only
that, all those new UNCs are actually unique and not as generic as the
2 or 3 standard recylced base-structures in ME1.

How is that a cut ? How is that not an improvment ?

Modifié par GreenSoda, 27 janvier 2010 - 01:54 .


#37
Darkeus

Darkeus
  • Members
  • 709 messages
As I said in another thread. If we were to compare ME2 to a tabletop RPG then we would call it rules-lite. It is an RPG but not one that concentrates on stats and crunch. It is more about the story and making combat work better. This does not make it any less a RPG then Final Fantasy XIII, which is also supposed to be streamlined as well.



Blame the casual gamer, who the companies are trying to win back unwisely. The argument that ME2 is not a RPG falls short. It just isn't enough RPG for some people.

#38
psychodude310

psychodude310
  • Members
  • 57 messages
The feedback isnt so much because the game is bad but because fans are comparing it too much to the first one which was more of an RPG. they need to quit comparing it and accept it for the game it is.

#39
Laughing_Man

Laughing_Man
  • Members
  • 3 713 messages
Its probably the outcome of the sky-high expectations + a few irritating little things:
like - DLC armor helmet, ammo, etc. + the fact that ME2 is more sooter'ish and less RPG'ish than the first.
= massive attack of nerdrage.

personaly, i think ME2 is going to be great, and one of the best pc games of 2010-2011,
even if most that was said is true.
(no, i dont have it yet.)

Modifié par TheRedVipress, 27 janvier 2010 - 02:02 .


#40
Marlina

Marlina
  • Members
  • 443 messages
A very vocal minority of butthurt traditional "rollplayers" who thought ME2 would be a turn-based D&D game.

#41
Kabraxal

Kabraxal
  • Members
  • 4 838 messages
A sequel in a trilogy should be closer to its predecessor than ME2 is to ME1 though. Being this different is not only jarring, but also cripples much of the continuity since the games feel little alike.

#42
JandauX

JandauX
  • Members
  • 76 messages
The vast majority that likes the game is busy playing to to spend countless hours ****ing on forums...

#43
Haasth

Haasth
  • Members
  • 4 412 messages
Good bet that part of all the negativity comes from the high anticipation.


#44
Darkeus

Darkeus
  • Members
  • 709 messages
They feel pretty similar to me. Of course some things are different: Combat is better, items are streamlined. There is still forty to fifty hours of game here.



OH well, lees arguing and more playing.

#45
keginkc

keginkc
  • Members
  • 869 messages
It's because the people who'd provide the positive feedback were all playing the game yesterday until their eyes bled.

#46
ShuMaKisO

ShuMaKisO
  • Members
  • 135 messages

v0rt3x22 wrote...

Is it just me - or is this game getting overwhelming negative feedback?
It's gotten high review ratings - it was highly anticipated, and yet - it's receiving a flood of negative feedback unlike I've ever experienced.

I wonder what BioWare thinks about all this.


Most all game forums are like this at release as all the people that are enjoying it are playing the game and the QQs spend their time in the forums. 

#47
Striker257

Striker257
  • Members
  • 39 messages
This is why more people are complaining on the bioware social network. Bioware has made almost entirely RPGs so of course big bioware fans are going to want and expect Mass Effect 2 to be an RPG like the first one. I haven't played it yet, but it sounds like a lot of the RPG elements were removed.

DocDVD wrote...

v0rt3x22 wrote...

Is it just me - or is this game getting overwhelming negative feedback?
It's gotten high review ratings - it was highly anticipated, and yet - it's receiving a flood of negative feedback unlike I've ever experienced.

I wonder what BioWare thinks about all this.


Well, IMO magazines are all into shooters hence the good ratings - the issue is that ME1 fans that liked the RPG emphasis just didn't want another shooter with story add on.

And Gears of War with a story (a rather good comparison I think) isn't a RPG (which doesn't neccessarily mean it is a bad game - it just isn't what a part of the ME1 fan base expected from a sequel).



#48
Remix1121

Remix1121
  • Members
  • 33 messages
They can just patch the helmet issue i hope. That's the only thing i don't like, other then that the game is the best and coolest rpg in forever!!!.

#49
Kohaku

Kohaku
  • Members
  • 2 520 messages

keginkc wrote...

It's because the people who'd provide the positive feedback were all playing the game yesterday until their eyes bled.


I fell asleep with the controller in my hands playing. Does that qualify? :lol:

#50
Bruno Hslaw

Bruno Hslaw
  • Members
  • 434 messages
That is part of the problem describing complaints as being negative. You can learn more about what to do in your next game, what you did wrong in a present game, simply by seeing what piddled of the fans most!



These are like the complaints about ME 1 and the annoying Mako and such which were noted by Bioware. Sadly now that EA is in charge they simply appear to of scrapped it all together rather than make it better. That seems to be the case in many areas and I am glad to hear about the game warts and all.



Its more negative hearing the cries of blasphemous from fan boys, if they do not like a topic pick one they like rather than throw their rattle out the pram. If I see some topic I disagree with I post my opinion and enjoy. Some here seem unhappy unless the post is deleted, the poster banned and the hit squad sent to their houses, that is plain daft IMO.