Reave Question
#1
Posté 05 juin 2015 - 01:11
#2
Posté 05 juin 2015 - 01:16
I think the Geth thing was patched in, so they do provide DR.
#3
Posté 05 juin 2015 - 01:17
I'm not sure if it was patched, I actually think it never worked the way the description seems to indicate.
Reave does provide DR when used against not organic targets, as well.
#4
Posté 05 juin 2015 - 01:21
I'm not sure if it was patched, I actually think it never worked the way the description seems to indicate.
Reave does provide DR when used against not organic targets, as well.
By appearances, it seems like I'm only damaging Geth. My Justicar never gets that Hi-Pro GlowTM from a blinky flashlight.
#5
Posté 05 juin 2015 - 01:21
I'm not sure if it was patched, I actually think it never worked the way the description seems to indicate.
Reave does provide DR when used against not organic targets, as well.
When I was playing the Justicar @ the release of Resurgence, she felt like she was made out of wet paper when playing vs Geth and I was speccing her for 40% DR back then.
#6
Posté 05 juin 2015 - 01:25
When I was playing the Justicar @ the release of Resurgence, she felt like she was made out of wet paper when playing vs Geth and I was speccing her for 40% DR back then.
Well... There was no mention of it being patched in any release note, however that doesn't necessarily mean it wasn't patched, yeah.
- Darth Volus aime ceci
#7
Posté 05 juin 2015 - 01:30
By appearances, it seems like I'm only damaging Geth. My Justicar never gets that Hi-Pro GlowTM from a blinky flashlight.
That's a bug. The DR works.
Just like how Energy Drain's 6b armor evo doesn't make salarians shine off-host.
- J. Peterman et Bud Halen aiment ceci
#8
Posté 05 juin 2015 - 01:33
That's a bug. The DR works.
Just like how Energy Drain's 6b armor evo doesn't make salarians shine off-host.
Sweet. Good to know...

#9
Posté 05 juin 2015 - 01:34
That's a bug. The DR works.
Just like how Energy Drain's 6b armor evo doesn't make salarians shine off-host.
Yep.
#11
Posté 05 juin 2015 - 02:09
#12
Posté 05 juin 2015 - 02:26
thanks for answering my question.another thing regarding reave:I read that chances are high that one exploding shrapnel of the cluster grenaderemoves the primer from the whole group, resulting in no BE.If you have 3 shrapnels, .... well how is this supposed to happen exactly?In the kill feed I mostly read "cluster grenade" so I cannot actually tellif the BE was prevented or not. Interesting would this question be for bosses.Thanks.
Keep in mind that I can't actually test this but this is my experience in game and is backed up but what some have suggested about combo explosions. Each piece is capable of detonating a separate BE however each primed enemy becomes deprimed within the AOE of the detonator which triggers the combo explosion. Given that Reave has a AOE of 3 meters and that each shrapnel piece detonates a area wider than that, you're unlikely to get concurrent explosions of the same type. You can however prime with a different ammo type explosion and get concurrent explosions of different types sometimes IE like a BE and FE.
- Alfonsedode aime ceci
#13
Posté 05 juin 2015 - 02:38
Keep in mind that I can't actually test this but this is my experience in game and is backed up but what some have suggested about combo explosions. Each piece is capable of detonating a separate BE however each primed enemy becomes deprimed within the AOE of the detonator which triggers the combo explosion. Given that Reave has a AOE of 3 meters and that each shrapnel piece detonates a area wider than that, you're unlikely to get concurrent explosions of the same type. You can however prime with a different ammo type explosion and get concurrent explosions of different types sometimes IE like a BE and FE.
so, this means that I will get ONE BE for sure,
and if there will be more is the only question here?
I guess I can live with that, since the BE also has a nice range.
#14
Posté 05 juin 2015 - 03:22
so, this means that I will get ONE BE for sure,
and if there will be more is the only question here?
I guess I can live with that, since the BE also has a nice range.
yes one be for sure.
Have U miss some ?
If you prime with both Disruptor ammo, Inci rounds and reave then throw a 3 shrapnel cluster nade, u ll have 3 combos !
#15
Posté 05 juin 2015 - 03:46
so, this means that I will get ONE BE for sure,
and if there will be more is the only question here?
I guess I can live with that, since the BE also has a nice range.
Yes, getting mutliple BEs is not common. When I do get it, it's usually at long ranges, when the grenades have a chance to spread out a little bit more and the enemies have a chance to disperse a little before the grenades get to them. The best is usually when you Reave a group at long range and then toss a Cluster Grenade that doesn't hit them directly, but the grenades come to a rest right near the enemies' feet. You will sometimes get double explosions from that, and as an added bonus, the force from the combined grenades at the enemies' feet plus the 2 biotic explosions often sends all of the enemies off into the horizon like they were bottle rockets.
#16
Posté 05 juin 2015 - 03:52
If clusters outright kill u still gets the explosion but it shows up as a grenade kill in the feed.





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