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Reave Question


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15 réponses à ce sujet

#1
Cryos_Feron

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In contrast to Mass Effect 2, Reave no longer restores health or stuns enemies, but does grant a temporary damage-reduction bonus when used. While this change may seem to make Reave less useful against weaker enemies, the damage-reduction bonus provided by Mass Effect 3's Reave lasts the power's full duration, even if the affected enemy dies before the power wears off. As a result, it is equally effective on an enemy with full health as an enemy near death.
Reave is one of three biotic powers that can both set up and detonate biotic explosions on any enemy without caveats. This makes it very useful in a biotics-heavy party. However, unlike the other powers, Reave cannot also be used to detonate other types of power combos.
Detonating Reave will not cancel its damage over time or damage reduction effects.
Reave will not provide its damage-reduction effect if used on synthetics like the geth.
The damage-over-time effect of Reave will stack with multiple uses, draining an enemy even faster.[1] With the Radius evolution one can then rapidly take multiple threats out of the fight.
The damage-reduction bonus will not stack with multiple uses. Instead, its duration is reset with each use.
Reave will go through a Guardian's shield.
Reave staggers some lower-rank enemies on impact. 
 
 
 
Disclaimer: I tried to goodle for this but to no avail. Maybe I overlooked something but I did not want to search all day.
 
 
Is the Geth - thing true? 
 
By the way, is the "disrupt their resistances"-thing in the tooltip only a hollow promise or does it actually do something
(= buff player's damage)  ?


#2
Darth Volus

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I think the Geth thing was patched in, so they do provide DR.



#3
Deerber

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I'm not sure if it was patched, I actually think it never worked the way the description seems to indicate.

 

Reave does provide DR when used against not organic targets, as well.



#4
Bud Halen

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I'm not sure if it was patched, I actually think it never worked the way the description seems to indicate.

 

Reave does provide DR when used against not organic targets, as well.

 

By appearances, it seems like I'm only damaging Geth.  My Justicar never gets that Hi-Pro GlowTM from a blinky flashlight.



#5
Darth Volus

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I'm not sure if it was patched, I actually think it never worked the way the description seems to indicate.

 

Reave does provide DR when used against not organic targets, as well.

 

When I was playing the Justicar @ the release of Resurgence, she felt like she was made out of wet paper when playing vs Geth and I was speccing her for 40% DR back then.   



#6
Deerber

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When I was playing the Justicar @ the release of Resurgence, she felt like she was made out of wet paper when playing vs Geth and I was speccing her for 40% DR back then.   

Well... There was no mention of it being patched in any release note, however that doesn't necessarily mean it wasn't patched, yeah.


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#7
TheNightSlasher

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By appearances, it seems like I'm only damaging Geth.  My Justicar never gets that Hi-Pro GlowTM from a blinky flashlight.

That's a bug. The DR works.

 

Just like how Energy Drain's 6b armor evo doesn't make salarians shine off-host.


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#8
Bud Halen

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That's a bug. The DR works.

 

Just like how Energy Drain's 6b armor evo doesn't make salarians shine off-host.

 

Sweet.  Good to know...

 

91697-key-and-peele-nice-gif-noice-n-Qvw



#9
J. Peterman

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That's a bug. The DR works.

 

Just like how Energy Drain's 6b armor evo doesn't make salarians shine off-host.

 

Yep.



#10
DaemionMoadrin

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Wait... my Salarian is supposed to shine? ... I really need to host more.

 

Also... Reave all the things!


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#11
Cryos_Feron

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thanks for answering my question.
 
 
another thing regarding reave:
 
I read that chances are high that one exploding shrapnel of the cluster grenade
removes the primer from the whole group, resulting in no BE.
 
If you have 3 shrapnels, .... well how is this supposed to happen exactly?
 
In the kill feed I mostly read "cluster grenade" so I cannot actually tell
if the BE was prevented or not. Interesting would this question be for bosses.
 
Edit:
I mean: doesn't this make this combo 2/3 less useful
or something?
 
Thanks.


#12
NuclearTech76

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thanks for answering my question.
 
 
another thing regarding reave:
 
I read that chances are high that one exploding shrapnel of the cluster grenade
removes the primer from the whole group, resulting in no BE.
 
If you have 3 shrapnels, .... well how is this supposed to happen exactly?
 
In the kill feed I mostly read "cluster grenade" so I cannot actually tell
if the BE was prevented or not. Interesting would this question be for bosses.
 
Thanks.

 

Keep in mind that I can't actually test this but this is my experience in game and is backed up but what some have suggested about combo explosions. Each piece is capable of detonating a separate BE however each primed enemy becomes deprimed within the AOE of the detonator which triggers the combo explosion. Given that Reave has a AOE of 3 meters and that each shrapnel piece detonates a area wider than that, you're unlikely to get concurrent explosions of the same type. You can however prime with a different ammo type explosion and get concurrent explosions of different types sometimes IE like a BE and FE.  


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#13
Cryos_Feron

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Keep in mind that I can't actually test this but this is my experience in game and is backed up but what some have suggested about combo explosions. Each piece is capable of detonating a separate BE however each primed enemy becomes deprimed within the AOE of the detonator which triggers the combo explosion. Given that Reave has a AOE of 3 meters and that each shrapnel piece detonates a area wider than that, you're unlikely to get concurrent explosions of the same type. You can however prime with a different ammo type explosion and get concurrent explosions of different types sometimes IE like a BE and FE.  

 

so, this means that I will get ONE BE for sure,

and if there will be more is the only question here?

 

I guess I can live with that, since the BE also has a nice range.



#14
Alfonsedode

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so, this means that I will get ONE BE for sure,

and if there will be more is the only question here?

 

I guess I can live with that, since the BE also has a nice range.

yes one be for sure.

Have U miss some ?

 

If you prime with both Disruptor ammo, Inci rounds and reave then throw a 3 shrapnel cluster nade, u ll have 3 combos !



#15
Miniditka77

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so, this means that I will get ONE BE for sure,

and if there will be more is the only question here?

 

I guess I can live with that, since the BE also has a nice range.

 

Yes, getting mutliple BEs is not common.  When I do get it, it's usually at long ranges, when the grenades have a chance to spread out a little bit more and the enemies have a chance to disperse a little before the grenades get to them.  The best is usually when you Reave a group at long range and then toss a Cluster Grenade that doesn't hit them directly, but the grenades come to a rest right near the enemies' feet.  You will sometimes get double explosions from that, and as an added bonus, the force from the combined grenades at the enemies' feet plus the 2 biotic explosions often sends all of the enemies off into the horizon like they were bottle rockets.



#16
NuclearTech76

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If clusters outright kill u still gets the explosion but it shows up as a grenade kill in the feed.