I have all the worst things to say about it and I'll buy it because it's essentially the only kind of game I'm interested in playing.
Next Mass Effect a "Restart" start from scratch will buy?
#26
Posté 06 juin 2015 - 03:27
#27
Posté 06 juin 2015 - 04:04
This is good, as long as there is overall continuity in the world, i.e. the Reaper war happened, it's over, and now here's something else, elsewhere. Nothing else needs to be acknowledged and having zero contact with the previous characters and events gives them all the freedom they need, without stepping on anyone's toes.
Why would they give a crap? By releasing those f***ing endings, they were intentionally crushing people's toes with a sledgehammer in the name of artistic integrity. At which point did artistic integrity take a backseat to customer satisfaction?
The so-called Ark Theory seems to accomplish this quite well. Frankly, I didn't think it was possible.
The so-called Ark Theory is a wizard teleporting sustainable populations of every Milky Wayian species to a galaxy 2.5 million light years away when there are 27 galaxies that are considerably closer. I mean, it's impressive and all for a single wizard, but why teleport them so far away? Either of the Magellanic Clouds would do just as well, and they're not even a quarter of a million light years away.
- Moghedia et Sion1138 aiment ceci
#28
Posté 06 juin 2015 - 05:04
If I can ignore the endings t ME3, RGB, Shepard's fate, all of it.
And if it's truly a Mass Effect game, and not just a scifi shooter with the Mass Effect logo.
I'd consider buying. Certainly not preordering, but I'll take it under advisement to get at some point.
- In Exile et Moghedia aiment ceci
#29
Posté 06 juin 2015 - 05:13
The so-called Ark Theory is a wizard teleporting sustainable populations of every Milky Wayian species to a galaxy 2.5 million light years away when there are 27 galaxies that are considerably closer. I mean, it's impressive and all for a single wizard, but why teleport them so far away? Either of the Magellanic Clouds would do just as well, and they're not even a quarter of a million light years away.
The trip there would only take around 500 years or so, it is completely doable.
#30
Posté 06 juin 2015 - 05:19
The trip there would only take around 500 years or so, it is completely doable.
Sure.
If you can find a way around the need to periodically discharge the drive core, which would kill the crew/fry the ship otherwise.
And keep a population of several hundred/thousand people in stasis all that time (look what happened to Ilos after maybe one hundred years or so)
And have enough fuel and supplies aboard to sustain the crew while a garden world is found (who knows how long that would take?) and a colony built once a site is in fact located....
...as well as eezo mines and HE3 processors so you can keep said Ark fueled in case you want to, you know found a second colony.
- Drone223 aime ceci
#31
Posté 06 juin 2015 - 05:34
though i doubt a reboot.
- GreatBlueHeron aime ceci
#32
Posté 06 juin 2015 - 05:53
The trip there would only take around 500 years or so, it is completely doable.
That's the equivalent of a modern day car engine running for 500 years without stopping. That's not anywhere close to "doable". There's this thing called "wear and tear".
Even if you somehow had an FTL engine that could run for 500 years without grinding itself into a pile of dust, it would require energy and fuel to maintain its speed. That means the starship needs enormous storage compartments for all that fuel, which increases the total mass of the ship, which increases the amount of energy required to achieve FTL, which requires even larger storage compartments, which further increases the mass of the ship, and so forth. Design-wise, it's an impossibility.
And even if you had that, which you can't, the way ME FTL works means you need to frequently discharge the ship's core (once every 50 light years or so), and for that you need a large planetary body. That means you require a perfectly straight line of 50,000 stationary rogue planets, separated by no more than 50 light years of empty space, between the Milky Way and Andromeda. Unfortunately, in reality, dark space is not that conveniently dense.
This is not even touching on maintenance, repairs and the replacement parts you'd need to bring along to ensure your generation ship doesn't break down halfway to Andromeda.
- Drone223 aime ceci
#33
Posté 06 juin 2015 - 08:30
#34
Posté 06 juin 2015 - 10:18
Sure.
If you can find a way around the need to periodically discharge the drive core, which would kill the crew/fry the ship otherwise.
And keep a population of several hundred/thousand people in stasis all that time (look what happened to Ilos after maybe one hundred years or so)
And have enough fuel and supplies aboard to sustain the crew while a garden world is found (who knows how long that would take?) and a colony built once a site is in fact located....
...as well as eezo mines and HE3 processors so you can keep said Ark fueled in case you want to, you know found a second colony.
That's not considering the fact that they won't be able to defend themselves effectively should they encounter a hostile space fairing species. The whole ark thing is based upon running and hiding not fighting. To tell the truth this whole ark thing isn't something that can be planned and put together in a few months or years, it would require decades or centuries of planning since there can be no room for error in such a project.
#35
Posté 07 juin 2015 - 12:17
That's the equivalent of a modern day car engine running for 500 years without stopping. That's not anywhere close to "doable". There's this thing called "wear and tear".
Even if you somehow had an FTL engine that could run for 500 years without grinding itself into a pile of dust, it would require energy and fuel to maintain its speed. That means the starship needs enormous storage compartments for all that fuel, which increases the total mass of the ship, which increases the amount of energy required to achieve FTL, which requires even larger storage compartments, which further increases the mass of the ship, and so forth. Design-wise, it's an impossibility.
And even if you had that, which you can't, the way ME FTL works means you need to frequently discharge the ship's core (once every 50 light years or so), and for that you need a large planetary body. That means you require a perfectly straight line of 50,000 stationary rogue planets, separated by no more than 50 light years of empty space, between the Milky Way and Andromeda. Unfortunately, in reality, dark space is not that conveniently dense.
This is not even touching on maintenance, repairs and the replacement parts you'd need to bring along to ensure your generation ship doesn't break down halfway to Andromeda.
incase you didnt know mass effect fields reduces mass to essentially 0 but man are you really trying to use science to debunk a mass effect game? did you miss the last 3 games?
reverse engineered a reaper core which doesent discharge problem solved
#36
Posté 07 juin 2015 - 12:41
I'd buy, no questions asked and unseen.
#37
Posté 07 juin 2015 - 01:05
That's the equivalent of a modern day car engine running for 500 years without stopping. That's not anywhere close to "doable". There's this thing called "wear and tear".
Even if you somehow had an FTL engine that could run for 500 years without grinding itself into a pile of dust, it would require energy and fuel to maintain its speed. That means the starship needs enormous storage compartments for all that fuel, which increases the total mass of the ship, which increases the amount of energy required to achieve FTL, which requires even larger storage compartments, which further increases the mass of the ship, and so forth. Design-wise, it's an impossibility.
And even if you had that, which you can't, the way ME FTL works means you need to frequently discharge the ship's core (once every 50 light years or so), and for that you need a large planetary body. That means you require a perfectly straight line of 50,000 stationary rogue planets, separated by no more than 50 light years of empty space, between the Milky Way and Andromeda. Unfortunately, in reality, dark space is not that conveniently dense.
This is not even touching on maintenance, repairs and the replacement parts you'd need to bring along to ensure your generation ship doesn't break down halfway to Andromeda.
Of course, the Reapers don't have these problems.
Anyway, I swallowed this when Star Trek TOS threw it at us, so I guess I can put up with it again.
#38
Posté 07 juin 2015 - 01:14
What about inertia? If the ark ship thing gets a boost on launch to get at FTL (maybe a one way relay, who knows) and then uses inertia until it arrives at the destination?
#39
Posté 07 juin 2015 - 01:59
That's the equivalent of a modern day car engine running for 500 years without stopping. That's not anywhere close to "doable". There's this thing called "wear and tear".
Even if you somehow had an FTL engine that could run for 500 years without grinding itself into a pile of dust, it would require energy and fuel to maintain its speed. That means the starship needs enormous storage compartments for all that fuel, which increases the total mass of the ship, which increases the amount of energy required to achieve FTL, which requires even larger storage compartments, which further increases the mass of the ship, and so forth. Design-wise, it's an impossibility.
And even if you had that, which you can't, the way ME FTL works means you need to frequently discharge the ship's core (once every 50 light years or so), and for that you need a large planetary body. That means you require a perfectly straight line of 50,000 stationary rogue planets, separated by no more than 50 light years of empty space, between the Milky Way and Andromeda. Unfortunately, in reality, dark space is not that conveniently dense.
This is not even touching on maintenance, repairs and the replacement parts you'd need to bring along to ensure your generation ship doesn't break down halfway to Andromeda.
Are we doing this based on real life science or sci-fi and imagination?
Reapers don't need to discharge nor they need energy sources apparently - after all they spent 6 months FTL-ing through 6000 light years of dark space. And according to the wiki, several space stations (and the Citadel) have technology that allows a ship to discharge its drive core without having to go to a planet or moon.
Javik's capsule lasted for 50,000 years, and we don't know how long the capsules at Ilos lasted, but they must have lasted at least 1,000 since it took the reapers centuries to conquer the Protheans.
And element zero reduces the mass of a ship - that is why it can travel FTL in the first place.
#40
Posté 07 juin 2015 - 02:10
incase you didnt know mass effect fields reduces mass to essentially 0 but man are you really trying to use science to debunk a mass effect game? did you miss the last 3 games?
reverse engineered a reaper core which doesent discharge problem solved
Except for the fact that working with reaper tech will result in people getting indoctrinated.
#41
Posté 07 juin 2015 - 02:23
Except for the fact that working with reaper tech will result in people getting indoctrinated.
Not really. Reaper tech isn't always indoctrinating people.
#42
Posté 07 juin 2015 - 03:12
Not really. Reaper tech isn't always indoctrinating people.
The only things that don't are the relays and Citadel. Every single piece of reaper tech outside of that messes with people's minds. And really, they can't, because they'd end up being destroyed when people think that these things are cursed or something.
#43
Posté 07 juin 2015 - 03:26
The only things that don't are the relays and Citadel. Every single piece of reaper tech outside of that messes with people's minds. And really, they can't, because they'd end up being destroyed when people think that these things are cursed or something.
Reaper tech, artifacts and Reapers themselves emit a signal that indoctrinates people. That signal can be shut down.
Reaper Blackstar Heavy Weapon, what do you think it's made of?
#44
Posté 07 juin 2015 - 04:33
I keep forgetting about that reaper backstar, but it's such a weird addition to the game to me. Like, why do the reaper troops just leave those things lying around, and if the reapers equip their troops with them, what stops them from just laying waste to enemy strongholds with them? They're like…the Cain, only eviler.
#45
Posté 07 juin 2015 - 06:39
Reaper tech, artifacts and Reapers themselves emit a signal that indoctrinates people. That signal can be shut down.
That's probably easier said than done not to mention there's the fair of being indoctrinated from reaper based technology the Ladon is a good example of this.
#47
Posté 07 juin 2015 - 07:03
Did you even read my post? I said that people are of afraid of anything that is based off reaper tech and how the Ladon is an example of this. I didn't say it (the Ladon) was capable of indoctrination.The Ladon doesn't indoctriante, it's just a superstition.
#48
Posté 07 juin 2015 - 08:05
Did you even read my post? I said that people are of afraid of anything that is based off reaper tech and how the Ladon is an example of this. I didn't say it (the Ladon) was capable of indoctrination.
Oh sorry, it's really late and I didn't pay attention. I read your post wrong.
#50
Posté 07 juin 2015 - 11:41
All bets on E3 for solid information.
though i doubt a reboot.
Any definitive or official confirmation they'll talk about ME4 in E3?





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