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Next Mass Effect a "Restart" start from scratch will buy?


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#51
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Its clearly a reboot for ME (in a way at least)


But after ME3's ending who can blame them?
It really doesn't sound like the ME we know but I'm ok with that

#52
Drone223

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Its clearly a reboot for ME (in a way at least)

It's unlikely to be a reboot since it'll mean they'll have to rewrite most of the lore to account for the changes which isn't something Bioware wants to do.



#53
CrazyCatDude

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About the only way I won't buy the game is if they say in the press conference "We decided Vanguards were to much fun, so we've removed them from the game completely.  Also, no character customization."


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#54
KaiserShep

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About the only way I won't buy the game is if they say in the press conference "We decided Vanguards were to much fun, so we've removed them from the game completely.  Also, no character customization."

 

Hah, if they did that, they might as well just have some guy walk on stage and take a long hard dump off the edge. 

 

"That was it! That was the trailer! Go home and preorder, fools!" 


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#55
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"Not a sequel" just means not a continuation of the same story, in this context. Which is the best thing if you ask me. Shepard is dead (and even if s/he wasn't I'm not particularly interested in another Shep story, myself), the Reapers are finished, and Cerberus is gone, thank Christ. Tbh I wouldn't have minded if the trilogy was stretched out a little longer, just so every plot thread got the proper time because some of them were rushed imo, but now it's over. This is just my opinion, mind, but at this point I want to see the MEverse from a fresh perspective. Moving to Andromeda means more of a cut-off than maybe I'd have liked, I'd have liked to see a rebuilt Earth or Palaven (and maybe we will, doubtful though), but given what we knew from the start wasn't it always clear that this was not going to be a direct sequel?


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#56
CrutchCricket

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Why would they give a crap? By releasing those f***ing endings, they were intentionally crushing people's toes with a sledgehammer in the name of artistic integrity. At which point did artistic integrity take a backseat to customer satisfaction?

Well at least one half of the artistic integrity isn't there anymore. We failed to get a meaningful change but maybe some people woke up.

Given what I'm hearing about DAI and these new ME rumors it seems Bioware really doesn't want Artistic Integrity 2.0.

I could be wrong of course. But one that that's definitely different this time around is that people are quite wary of getting burnt. They can't ride on goodwill and attachment to the series anymore. They have to work to get people invested again.
 

The so-called Ark Theory is a wizard teleporting sustainable populations of every Milky Wayian species to a galaxy 2.5 million light years away when there are 27 galaxies that are considerably closer. I mean, it's impressive and all for a single wizard, but why teleport them so far away? Either of the Magellanic Clouds would do just as well, and they're not even a quarter of a million light years away.

The specific galaxy could always be changed. And lore elements can easily be tweaked to make this feasible (as others have pointed out).

The important thing is that if the rumors are true, the direction this game is going in is a good one, namely away from the "art" and the scorched earth it left behind.



#57
Drone223

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The specific galaxy could always be changed. And lore elements can easily be tweaked to make this feasible (as others have pointed out).

The important thing is that if the rumors are true, the direction this game is going in is a good one, namely away from the "art" and the scorched earth it left behind.

That won't change the fact that it'll come out of nowhere and has no build up or foreshadowing what-so-ever. It'll be like the Lazarus project and the crucible they just happen, it'll make it contrived.


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#58
CrutchCricket

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That won't change the fact that it'll come out of nowhere and has no build up or foreshadowing what-so-ever. It'll be like the Lazarus project and the crucible they just happen, it'll make it contrived.

It's a new story in the ME universe, a new direction for the franchise a new... whatever you want to call it that just happens to contain the elements of the ME universe.

 

What build-up or foreshadowing do you want?

 

A sequel is impossible after they deliberately blew up the world at the end of ME3. And I don't just say that because of the "art" literally scorching the franchise. I mean  they actually blew everything wide open and diverging because they didn't expect (or want) to follow up.

 

A prequel/interquel would work except too many people seem to be militantly opposed to the idea.

 

This seems like the only sensible path.



#59
Drone223

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It's a new story in the ME universe, a new direction for the franchise a new... whatever you want to call it that just happens to contain the elements of the ME universe.

 

What build-up or foreshadowing do you want?

 

A sequel is impossible after they deliberately blew up the world at the end of ME3. And I don't just say that because of the "art" literally scorching the franchise. I mean  they actually blew everything wide open and diverging because they didn't expect (or want) to follow up.

 

A prequel/interquel would work except too many people seem to be militantly opposed to the idea.

 

This seems like the only sensible path.

No one is expecting a direct sequel but the scenario for the next game should be believable and not lore breaking. Most of the poorly written aspect of the ME series tend to be lore breaking.

 

As for build up you can't put the PC in a situation and give no explanation to how they got themselves into it. A few vague lines isn't going to cut it since it won't tell the players anything about how it happen.


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#60
Arcian

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Are we doing this based on real life science or sci-fi and imagination?

I'm sorry, I thought I lived in a world where the "science" part of "science fiction" actually meant something.

Reapers don't need to discharge nor they need energy sources apparently - after all they spent 6 months FTL-ing through 6000 light years of dark space.

2-3 years, not 6 months. The Reapers "woke up" and began moving towards the galaxy after Sovereign died, not after the Suicide Mission.

Javik's capsule lasted for 50,000 years, and we don't know how long the capsules at Ilos lasted, but they must have lasted at least 1,000 since it took the reapers centuries to conquer the Protheans.

Cryo pods aren't made of millions of moving parts like starship engines are. They are also not filled with exotic substances and chemicals, all of which are quite volatile.

And element zero reduces the mass of a ship - that is why it can travel FTL in the first place.

Any mass added to a ship requires more eezo and energy to be reduced. That's why it's so expensive to make capital ships.
 

There are problems but nothing that can't be solved by simply introducing new lore or tech into the game.

There are problems but nothing that can't be solved by simply having the wizard flick his wand to conjure up a convenient solution to the problem.

Of course, the Reapers don't have these problems.

The Reapers run entirely on space magic.

#61
azarhal

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Any definitive or official confirmation they'll talk about ME4 in E3?

 

No confirmation and I haven't seen a single hint either.



#62
pdusen

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There are problems but nothing that can't be solved by simply having the wizard flick his wand to conjure up a convenient solution to the problem.

The Reapers run entirely on space magic.

 

This line of thinking is incredibly tiresome, because you're basically saying "anything that I haven't heard of before, or seems at first glance to conflict with the absolute truth that I know, is space magic and is therefore contrived." And you're saying this without even having a clue what you're talking about, because we don't have any details yet. It makes it utterly impossible to ever add anything new to the setting ever.



#63
Iakus

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Well at least one half of the artistic integrity isn't there anymore. We failed to get a meaningful change but maybe some people woke up.

Given what I'm hearing about DAI and these new ME rumors it seems Bioware really doesn't want Artistic Integrity 2.0.

I could be wrong of course. But one that that's definitely different this time around is that people are quite wary of getting burnt. They can't ride on goodwill and attachment to the series anymore. They have to work to get people invested again.
 

The specific galaxy could always be changed. And lore elements can easily be tweaked to make this feasible (as others have pointed out).

The important thing is that if the rumors are true, the direction this game is going in is a good one, namely away from the "art" and the scorched earth it left behind.

The problem is even if the story is a good one, if they do go in the direction of this "Ark THeory" then is still isn't a Mass Effect game it's a game with the Mass Effect logo on it.

 

Kinda like how Stargate UNiverse didn't feel like a Stargate series.  HEck it sound like it would be exactly like that.

 

This line of thinking is incredibly tiresome, because you're basically saying "anything that I haven't heard of before, or seems at first glance to conflict with the absolute truth that I know, is space magic and is therefore contrived." And you're saying this without even having a clue what you're talking about, because we don't have any details yet. It makes it utterly impossible to ever add anything new to the setting ever.

 

It's not a matter of "anything I haven't heard before" It's a matter of internal consistency.  Of making sense given what we do know.

 

And we do know that with current Mass Effect technology there's no way to get a ship to another galaxy, even a nearby one, with a living crew.  Not without contrived space magic.


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#64
Altair_ShepardN7

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There are problems but nothing that can't be solved by simply having the wizard flick his wand to conjure up a convenient solution to the problem.

Then create your own sci-fi series based on real science and there, your problem has been solved. 



#65
Iakus

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Then create your own sci-fi series based on real science and there, your problem has been solved. 

because there is absolutely nothing in between hard science fiction and "a wizard did it"

 

/sarcasm



#66
pdusen

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It's not a matter of "anything I haven't heard before" It's a matter of internal consistency.  Of making sense given what we do know.

 

And we do know that with current Mass Effect technology there's no way to get a ship to another galaxy, even a nearby one, with a living crew.  Not without contrived space magic.

 

That's nonsense, because we don't know anything. Everything we learn about the setting is told from somebody's perspective, and that person can be lying, misinformed, or flat-out wrong.

 

And yes, codeces are still someone's perspective, not word-of-god.



#67
CrutchCricket

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No one is expecting a direct sequel but the scenario for the next game should be believable and not lore breaking. Most of the poorly written aspect of the ME series tend to be lore breaking.

 

As for build up you can't put the PC in a situation and give no explanation to how they got themselves into it. A few vague lines isn't going to cut it since it won't tell the players anything about how it happen.

Lore can be adapted and tweaked. Whether it'll be believable or not remains to be seen.

 

So, kinda how we had a few lines at the start of ME1 explaining who Shepard is and then dialogue between Joker and Kaidan explaining what's going on? I thought that was plenty of explanation, personally.

 

The problem is even if the story is a good one, if they do go in the direction of this "Ark THeory" then is still isn't a Mass Effect game it's a game with the Mass Effect logo on it.

What do you define as a Mass Effect game?


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#68
Iakus

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That's nonsense, because we don't know anything. Everything we learn about the setting is told from somebody's perspective, and that person can be lying, misinformed, or flat-out wrong.

 

And yes, codeces are still someone's perspective, not word-of-god.

And thus us something comes along to change our perspective, it must make sense.  We'd have to know why said person is lying, misinformed, or flat-out wrong.

 

Finding a solution to a completely insurmountable problem by finding some data files in a cache that's been known about for decades, for example, is a poor solution.

 

Raising the dead through the scientific power of "resources" is similarly bad.



#69
Iakus

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Lore can be adapted and tweaked. Whether it'll be believable or not remains to be seen.

 

After the Mass Effect trilogy, I am not at all optimistic.

 

 

 

 

What do you define as a Mass Effect game?

 

For the purposes here, a game where eezo is the primary source of all advanced technology.  As such, relay travel is the main way to travel across the stars.  Where FTL is still limited, and travel to other galaxies is not viable save via space magic.

 

If ME3 resulted in the galaxy largely abandoning eezo based tech to "find another way" And the next game was set many centuries later, maybe I could swallow that (though again it would be hard to justify it as a "mass effect" game) but given how the trilogy ending, there is no way to do intergalactic travel without twisting the lore into a pretzel.  Again.



#70
camphor

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The problem is even if the story is a good one, if they do go in the direction of this "Ark THeory" then is still isn't a Mass Effect game it's a game with the Mass Effect logo on it.

 

Kinda like how Stargate UNiverse didn't feel like a Stargate series.  HEck it sound like it would be exactly like that.

 

 

It's not a matter of "anything I haven't heard before" It's a matter of internal consistency.  Of making sense given what we do know.

 

And we do know that with current Mass Effect technology there's no way to get a ship to another galaxy, even a nearby one, with a living crew.  Not without contrived space magic.

Is final fantasy 2-15 not final fantasy i mean it none of them even take place within the same universe



#71
Iakus

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Is final fantasy 2-15 not final fantasy i mean it none of them even take place within the same universe

 

Well, as someone who thinks Final Fantasy peaked with VI... :P

 

But as you said, most of those games don't even take place in the same universe.  And thus operate on different "rules" from each other.  MENext is, in theory, going to be set in the same universe as the trilogy.  Thus it is reasonable to expect tech to work the same way.



#72
CrutchCricket

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For the purposes here, a game where eezo is the primary source of all advanced technology.  As such, relay travel is the main way to travel across the stars.  Where FTL is still limited, and travel to other galaxies is not viable save via space magic.
 
If ME3 resulted in the galaxy largely abandoning eezo based tech to "find another way" And the next game was set many centuries later, maybe I could swallow that (though again it would be hard to justify it as a "mass effect" game) but given how the trilogy ending, there is no way to do intergalactic travel without twisting the lore into a pretzel.  Again.

[In the style of Jazz hands]: Reaper cores!

 

But seriously, the Ark will need to be a unique vessel, either containing a core that doesn't need discharging or having a ship engineered to handle that problem (personally, I like the idea of giant batteries stored in jettisonable segments). Stasis takes care of the organics, set it far enough into the future to make the trip, problem solved.

 

I agree eezo and the Mass Relays are the iconic bits of the series (the latter visually so as well). I don't think we're in danger of losing the first. As for the relays I've suggested in other threads that we retcon their origins slightly to actually be communicated designs from Andromeda by a race that was attempting to reach out to extragalactic life, that the Leviathans (or Reapers) then used for their own purposes. Thus, relays in Andromeda.



#73
dreamgazer

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No confirmation and I haven't seen a single hint either.

 

Both Aaryn Flynn and Mike Gamble have hinted as such on Twitter.  They're more than aware that folks are expecting info at E3, and they're being coy about it. 


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#74
azarhal

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Both Aaryn Flynn and Mike Gamble have hinted as such on Twitter.  They're more than aware that folks are expecting info at E3, and they're being coy about it. 

 

They haven't hinted at ME4 being at E3* and from my experience with Bioware, being coy about it means they are trying to lower people's expectation.

 

*Gamble is super exited about Fallout 4 though.



#75
dreamgazer

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They haven't hinted at ME4 being at E3* and from my experience with Bioware, being coy about it means they are trying to reduce people's expectation.


Game Informer @gameinformer
Readers Respond: Mass Effect, Fallout 4, And EA Lead E3 Anticipation http://bit.ly/1F6gWpv


Aaryn Flynn @AarynFlynn

@gameinformer Exciting, thank you! Guess we should get to work...