Geth trooper weapon
#1
Posté 05 juin 2015 - 04:54
#2
Posté 05 juin 2015 - 05:02
Hurricane or Scorpion should both complement him well.
#3
Posté 05 juin 2015 - 05:29
What's your platform/ID (so people can look at your manifest on N7HQ and make recommendations based on what you actually have)?
Without knowing what you have-Talon is a good choice as it gets a damage bonus vs. shields and barriers (complements Flamer's armor damage very well), you can also equip Phasic or Disruptor on any weapon to turn it into a shield-stripper. Geth Plasma Shotgun also good, not only because Lore, but because he gets Geth weapon bonus, and it reliably staggers enemies and primes ammo powers. Same goes for Graal or Venom, and any of the good shotguns (Claymore, Raider, etc.) work well on him (they work well on every kit). Arc pistol, Executioner, Paladin, Scorpion, Saber, and others would work pretty well. I'd probably avoid guns like the Hurricane or Revenant if you're running a Flamer build since those are more sustained fire DPS weapons, whereas you want spike/burst DPS to alternate between Flamer pulses (to get the most out of a Hurricane, Harrier, etc. you sort of need to be firing it constantly, not firing a shot or two, pulsing flamer, firing another shot or two, etc.. whereas this pattern works perfectly with shotguns or slow RoF pistols like Paladin or Executioner). On the other hand, if you're running a no-Flamer weapons build guns like Typhoon, Hurricane, etc. are perfect.
#4
Posté 05 juin 2015 - 06:43
http://social.biowar...s&platform=xbox
I have a piranha but I assumed a long range weapon would be good to make up for flamer. I've never really played a soldier so I have no idea. I'm definitely going with the flamer. I went power damage and survivability with only three points in HM for wallhacks. I'd like to shoot stuff too though. One day I'd love to get the destroyer, but he's evaded me so far. Geth Trooper has been a whole lot of fun so far I may make him my new favorite.
#5
Posté 06 juin 2015 - 04:51
Xbox/Callidous
http://social.biowar...s&platform=xbox
I have a piranha but I assumed a long range weapon would be good to make up for flamer. I've never really played a soldier so I have no idea. I'm definitely going with the flamer. I went power damage and survivability with only three points in HM for wallhacks. I'd like to shoot stuff too though. One day I'd love to get the destroyer, but he's evaded me so far. Geth Trooper has been a whole lot of fun so far I may make him my new favorite.
Yeah, he's a powerhouse for sure. Piranha would be a solid choice, even at level II its pretty good and its among the better weapons in the game in terms of straight-up damage output. And while its never going to be a long range weapon, with the Smart Choke and the weapon accuracy evo on Hunter Mode, its going to be good at short to mid range- which is more or less where you're going to want to be to use Flamer anyways. And if you find you want more range, you could go with the Executioner, Arc Pistol, Scorpion, Paladin, or even the Graal. And if you throw Phasic or Disruptor Rounds on whatever gun (recommended), you've got an instant anti-shield weapon. Once you unlock the Acolyte though, that's the standard gun for the Geth Trooper since its incredible vs shields/barriers and weak vs. armor (in other words, it complements him perfectly).
One other thing to (strongly, strongly, strongly) consider- speccing into all 6 ranks into Hunter Mode. Its one of the best powers in the game, and there is nothing on the Geth Trooper that is more valuable than HM. Even/especially if you're worried about survivability- rank 6a extends the range of Hunter Mode from 15 to 24m, and makes you faster- and being able to see enemies is going to keep you alive 1000000x better than extra shields or damage reduction. Geth Scanner is considered the best gear in the game, and its a watered down version of Hunter Mode. If a kit has the real thing, its a good idea to maximize it. Its awesome.
In any case, here's a build based on your manifest, I'd recommend giving it a try if/when you get a Reset card, I think you'll ultimately find it preferable- http://kalence.drupa...53X53172!D7D5CC. Part of the idea here is that I see you don't have many Cyclonics, so this build would be designed to have a very fast shield recharge, which is as good as having alot of shields (your shields will recharge every 1.3 seconds with this build, which is incredibly fast).
- Marksmad is waving goodbye, ZeenZenon et MetalMetopicWez aiment ceci
#6
Posté 06 juin 2015 - 06:35
#7
Posté 23 juin 2015 - 12:23
- Deerber aime ceci
#8
Posté 23 juin 2015 - 08:05
Claymore or Javelin.
#9
Posté 26 juin 2015 - 11:53
Venom w/ incendiary ammo on the GT, you'll be surprised by how effective it is.
- q5tyhj aime ceci
#10
Posté 02 juillet 2015 - 08:54
Hi Callidous,
Looking at your manifest, I see that you in fact do have the Acolyte (unlocked it recently perhaps?)
Tbh, I have found no more effective build than the 6/6/0/6/6 (no hunter mode), evolved for power damage and the reach/armor damage evos on flamer.
Acolyte shot > Flamer > Dodge is the protocol here. Yes it's OP, but this what I started with on platinum, and it offers a nice way to really reinforce the habits of using soft cover and right hand advantage consistently - which will allow you to become more successful with more adventurous kits and weapons at any difficulty.
The reason for no hunter mode is simple. Since you'll be using the flamer, you really only stand to benefit from the damage/power damage evos on hunter mode, which are marginal considering that you have to sacrifice 50% of your shields to gain the benefit. Moreover, since flamer/acolyte means you'll be spending most your time exposed or in soft cover (and don't forget that flamer slows you down), you're going to want the extra tankiness, esp. on gold/plat. Once you unlock the pistol power magnifier, you'll be doing almost as good as the HM power damage bonus anyways. And if you like the HM HUD, just throw on the Geth Scanner.
Of course on the GI/GE, hunter mode is a no brainer, since presumably your weapons will be dealing the majority of the damage.
I may be in the minority here, but, as I've stated elsewhere in this forum, I've never failed to extract on platinum with this build.
#11
Posté 05 juillet 2015 - 11:20
Hi Callidous,
Looking at your manifest, I see that you in fact do have the Acolyte (unlocked it recently perhaps?)
Tbh, I have found no more effective build than the 6/6/0/6/6 (no hunter mode), evolved for power damage and the reach/armor damage evos on flamer.
No offense, but any advice that includes speccing out of one of the best powers in the game is suspect- and the effect of the shields hit is over-exaggerated, you gain more survivability with the wallhax than you would with an extra 3000 shields. Particularly on Gold/Plat where the amount of shields you get back from no HM is less than most enemy's attack damage anyways (in other words, speccing out of HM doesn't even give you enough shields to absorb one additional hit). And you gain more benefits than just the increased damage- which is nice, of course- but HM is all about the increased speed and wallhax, which not only increases your survivability, but allows you to more effectively/optimally attack and control spawns. So, better at killing stuff, better at staying alive. A textbook win/win.
- Swan Killer aime ceci
#12
Posté 07 juillet 2015 - 03:13
No offense, but any advice that includes speccing out of one of the best powers in the game is suspect- and the effect of the shields hit is over-exaggerated, you gain more survivability with the wallhax than you would with an extra 3000 shields. Particularly on Gold/Plat where the amount of shields you get back from no HM is less than most enemy's attack damage anyways (in other words, speccing out of HM doesn't even give you enough shields to absorb one additional hit). And you gain more benefits than just the increased damage- which is nice, of course- but HM is all about the increased speed and wallhax, which not only increases your survivability, but allows you to more effectively/optimally attack and control spawns. So, better at killing stuff, better at staying alive. A textbook win/win.
He has the Geth Scanner. If he takes HM, then he would want to take a cyclonic IV. But if you skip HM, then you can take a power amp IV, and get more damage output then if you would have taken HM + cyclonic. Moreover, the points into HM have to come out of some other very useful skill. Hence, if you're going to use the acolyte + flamer, then IMO anything but 6/6/0/6/6 (no HM) is sub-optimal.
#13
Posté 07 juillet 2015 - 09:45
He has the Geth Scanner. If he takes HM, then he would want to take a cyclonic IV. But if you skip HM, then you can take a power amp IV, and get more damage output then if you would have taken HM + cyclonic. Moreover, the points into HM have to come out of some other very useful skill. Hence, if you're going to use the acolyte + flamer, then IMO anything but 6/6/0/6/6 (no HM) is sub-optimal.
You don't need to skip HM to take a Power Amp, and obviously Geth Scanner is no real substitute for HM since you're giving up the speed and damage bonuses (and your gear slot, for a weaker version of one of the very best powers in the game, on a character who has that power... doh!). Speed and vision gives you more survivability than shields in this game (at least on the higher difficulties), and its not like he's hurting without a Cyclonic- with the 66644 build you have 900 shields with 40% DR, throw on Stronghold Gear and you're at 1100 with a slightly juiced recharge speed. Its not like its terrible, but 66066 is a slightly gimped build that gives you marginally more survivability (but not really, because you're slower, and are now killing stuff more slowly). But since speed/mobility and (especially) DPS are the name of the game, the 66644 or 66653 are definitely the optimal Flamer builds. Suggesting that you have an "optimal" no-HM build is like claiming you have an "optimal" no-TC infiltrator build.
- Kushiel42 et ClydeInTheShell aiment ceci
#14
Posté 08 juillet 2015 - 05:30
You don't need to skip HM to take a Power Amp, and obviously Geth Scanner is no real substitute for HM since you're giving up the speed and damage bonuses (and your gear slot, for a weaker version of one of the very best powers in the game, on a character who has that power... doh!). Speed and vision gives you more survivability than shields in this game (at least on the higher difficulties), and its not like he's hurting without a Cyclonic- with the 66644 build you have 900 shields with 40% DR, throw on Stronghold Gear and you're at 1100 with a slightly juiced recharge speed. Its not like its terrible, but 66066 is a slightly gimped build that gives you marginally more survivability (but not really, because you're slower, and are now killing stuff more slowly). But since speed/mobility and (especially) DPS are the name of the game, the 66644 or 66653 are definitely the optimal Flamer builds. Suggesting that you have an "optimal" no-HM build is like claiming you have an "optimal" no-TC infiltrator build.
Like I said, I'm probably in the minority. You have to realize that a significant part of my very limited free time is dedicated towards platinum pugs, with an emphasis on the PUGLY aspects of pugs. So your idea of optimal (i.e. DPS) and mine (being able to most easily carry whatever pugs may come my way) are different. On this kit the added speed doesn't help you that much since you're primary MO is spamming flamer around right-hand soft cover. When I pug with other GTs specced for HM, they admittedly score a bit higher than me (170000 vs 150000, for example), but they get dropped far more frequently. And I have absolutely no love for people that frequently get dropped on platinum.
#15
Posté 08 juillet 2015 - 05:54
Like I said, I'm probably in the minority. You have to realize that a significant part of my very limited free time is dedicated towards platinum pugs, with an emphasis on the PUGLY aspects of pugs. So your idea of optimal (i.e. DPS) and mine (being able to most easily carry whatever pugs may come my way) are different. On this kit the added speed doesn't help you that much since you're primary MO is spamming flamer around right-hand soft cover. When I pug with other GTs specced for HM, they admittedly score a bit higher than me (170000 vs 150000, for example), but they get dropped far more frequently. And I have absolutely no love for people that frequently get dropped on platinum.
Don't get me wrong I understand what you're saying, I think I actually specced him the same way at first as well. There was just no going back after I tried him with HM. And the no-HM build probably is a little bit more survivable- just not as much as you would think (with enemy damage levels on Gold/Plat, a few hunded extra shields gives you more of a psychological benefit than a real one; most enemies do more damage than that in a single attack- so those extra shields aren't even the difference between absorbing one more attack). Plus, that gear slot can't be underestimated (Armored Compartments, Survivor Gear, and Assault Loadout are all hugely useful- AC5 particularly for solos). 65654 is actually the Flamer build I use (trade the last 10% of DR from Fortification for the 5a +15% Power Damage passive, without sacrificing 4b in Fitness), and I can vouch for its effectiveness in Plat pugs and even as a safe, easy entry point for Platinum solos (IIRC its the build I used for my first plat solo). If you ever have some extra Reset cards, try something like this; Flamer is juiced almost to the max (between passives, Fortification, HM, and Power Amp IV, it melts things scary fast), 30% DR, and 1100 shields with the extra 3 ops packs (to be extra stylish, ditch the stripper ping-pong ball launcher and equip a real gun like the Raider or Venom).
#16
Posté 08 juillet 2015 - 09:11
The no-HM build is perfectly viable because the GT is simply awesome. But to gloss what q5tyhj says, HM is losing you 500 shields. In exchange, you get the gear slot back, so you could put on Shield Booster V and get 300 back, plus if you go 66644 yo ucan get a combined 45% damage boost from Fortification and HM, which is practically the same as a Power Amp IV for your Flamer, so you can put Shield Power Cells in the Armor Bonus slot to make him more survivable. And you can also have 40% DR together with a huge movement speed bonus from HM to make him even more survivable.
And I know how much you like the Acolyte so I'll point out that it's awesome on him ![]()
#17
Posté 08 juillet 2015 - 02:28
The no-HM build is perfectly viable because the GT is simply awesome.
Yeah I don't mean to imply that its not viable or anything- it definitely is; there's just no way its optimal, over and above any of the HM builds.
And I know how much you like the Acolyte so I'll point out that it's awesome on him
Heh... Its not the most satisfying gun to use IMO, but I don't have the uh, philosophical objections to using it on a Geth that I do with using it on, say, a Krogan. ![]()
#18
Posté 08 juillet 2015 - 05:42
Qy, you big copy cat! I posted that 65654 GT build several months ago on BSN! 1 v 1 me wood level difficulty!
IMO, there are several effective ways to spec this absurdly powerful kit. For an advanced manifest with many cyclonic modulators, the optimal build is 66653. For a newer account without much stuff, then a no HM build is the most effective (In fact, probably the most effective build out of any kit in the game with no consumables). Geth scanner works well (but you might be having people calling you a scrub)
One thing with HM, as eluded to by Qy, the speed bonus is as important as the wall hax, this enables you to side step much easier, and also get to the best spots on the map to exploit RHA optimally.
On a very new account I started, I am running a 63656 build with my Crusader I, and it is surprisingly fun and effective (the CD for flamer is a little long, so I took duration in evo 5 .. don't do this if you use a lighter weapon like an Acolyte or Reegar)
#19
Posté 08 juillet 2015 - 06:02
Heh... Its not the most satisfying gun to use IMO, but I don't have the uh, philosophical objections to using it on a Geth that I do with using it on, say, a Krogan.
I was teasing him because of the thread he strted asking for the Acolyte to not be in ME:A ![]()
As to optimal, we don't need no stinking optimal! ![]()
Max makes good points, and I actually went without HM myself until I acquired decent stocks of CM III and IV. But that's why I pointed out that Shield Booster V in the gear slot and Shield Power Cells is an alternative for when one is low on Cyclonics. If you go 66644 with those equipped, you still have 1200 shields with HM turned on, easily enough for good survivability on Plat.
#20
Posté 08 juillet 2015 - 08:17
Don't get me wrong I understand what you're saying, I think I actually specced him the same way at first as well. There was just no going back after I tried him with HM. And the no-HM build probably is a little bit more survivable- just not as much as you would think (with enemy damage levels on Gold/Plat, a few hunded extra shields gives you more of a psychological benefit than a real one; most enemies do more damage than that in a single attack- so those extra shields aren't even the difference between absorbing one more attack). Plus, that gear slot can't be underestimated (Armored Compartments, Survivor Gear, and Assault Loadout are all hugely useful- AC5 particularly for solos). 65654 is actually the Flamer build I use (trade the last 10% of DR from Fortification for the 5a +15% Power Damage passive, without sacrificing 4b in Fitness), and I can vouch for its effectiveness in Plat pugs and even as a safe, easy entry point for Platinum solos (IIRC its the build I used for my first plat solo). If you ever have some extra Reset cards, try something like this; Flamer is juiced almost to the max (between passives, Fortification, HM, and Power Amp IV, it melts things scary fast), 30% DR, and 1100 shields with the extra 3 ops packs (to be extra stylish, ditch the stripper ping-pong ball launcher and equip a real gun like the Raider or Venom).
Just got the GT and the Harrier on my newly created PC manifest. Will try your build w/ the Harrier and see how it goes. One slight modification though. Going to swap ranks on fitness and the passive to get the extra shield regen (additive damage bonuses are overrated anyways). So it will be 6/5/6/4/5.
Really cool non-conventional build. Thanks for posting.
#21
Posté 09 juillet 2015 - 03:21
I was teasing him because of the thread he strted asking for the Acolyte to not be in ME:A
As to optimal, we don't need no stinking optimal!
Max makes good points, and I actually went without HM myself until I acquired decent stocks of CM III and IV. But that's why I pointed out that Shield Booster V in the gear slot and Shield Power Cells is an alternative for when one is low on Cyclonics. If you go 66644 with those equipped, you still have 1200 shields with HM turned on, easily enough for good survivability on Plat.
Yeah the Shield Cells+ Stronghold gear is how I often run the no-weapons build; it saves on Cyclonics, and is actually probably more survivable anyways. But if you're not looking to stack shield recharge bonuses, I'd honestly recommend Survivor Gear- you get the same +20 shields as with Stronghold, but 3 extra ops packs are huge. Unless you're playing on a laggy host, then they don't do you much good. ![]()
#22
Posté 09 juillet 2015 - 03:23
Qy, you big copy cat! I posted that 65654 GT build several months ago on BSN! 1 v 1 me wood level difficulty!
Heh.. I actually think I had been running 66644 for a long time, probably only went with the 65654 the last time I respecced. And we need to make this 1v1v1 bronze thunderdump happen. FOr srs.
- MaxCrushmore aime ceci
#23
Posté 09 juillet 2015 - 03:25
Just got the GT and the Harrier on my newly created PC manifest. Will try your build w/ the Harrier and see how it goes. One slight modification though. Going to swap ranks on fitness and the passive to get the extra shield regen (additive damage bonuses are overrated anyways). So it will be 6/5/6/4/5.
Really cool non-conventional build. Thanks for posting.
Yeah try that with Shield Cells and Stronghold gear- your shield recharge is just barely over 1 second, your shields will recharge while you're under fire. Very fun, and a useful way to save on those Cyclonics.
- SwoopIM aime ceci
#24
Posté 09 juillet 2015 - 11:19
Yeah the Shield Cells+ Stronghold gear is how I often run the no-weapons build; it saves on Cyclonics, and is actually probably more survivable anyways. But if you're not looking to stack shield recharge bonuses, I'd honestly recommend Survivor Gear- you get the same +20 shields as with Stronghold, but 3 extra ops packs are huge. Unless you're playing on a laggy host, then they don't do you much good.
Good points, which I shall try in practice, especially since I'm pugging more Plat these days.
#25
Posté 12 juillet 2015 - 10:00
After some "empirical" testing for the Acolyte/Flamer GT build as discussed in this thread... (i.e. playing 4 x plat/giant/reaper pugs with same group of people: 2 w/ 6/6/0/6/6 + power amp IV, and 2 w/ 6/5/6/4/5 + (1 game shield cells / 1 game cyclonics). All games played on PS3 (did not yet have the acolyte on my new PC manifest)).
Final Verdict = 6/6/0/6/6 with power amp IV does better than 6/5/6/4/5 with cyclonics/shield cells. It simply kills faster and is more survivable (i.e. I got higher scores and died less with the 6/6/0/6/6 build).
Save HM for the infiltrator.





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