Very true, I'd imagine Batarian combatwalkspeed is still better than (or near equal to) average, even with a 25% penalty.
No, I'm not talking running speeds. Combat walk speed is different. It's the speed while in combat. ie. the un-scoped weapon under fire speed. So while you are shooting your weapon out of scope, you can still move around at a good enough pace to seek cover, new tactical position, or seek more things to kill (as a Jug, don't ever let go of the fire button of the Spitfire until you know for sure there are no more enemies nearby too shoot. What makes the Spitfire a blast to play with on proper kits. As on non-high combat walk speed kits, you turn into a standstill turret. Thus a walking turret is obviously much better and actually fun!).
To see what I mean, compare it for yourself with either Spitfire, Revenant, or Striker weapons fire trigger is being held on kits with high combat walk speed and low. Here's the list for combat walk speeds; http://forum.bioware...ces-and-classes Once you see this for yourself, you'll never be able to slap these weapons of poor combat walk speed kits ever again. As that's the case with me, and why I'm still a Revenant, Spitfire, and Striker ARs fan.
But totally badass as well.
There's nothing cool about nothing being able to move due to weak combat walk speeds.
... combat walk speeds even affect powers like Flamer. Why you can barely move while Flamer is activated on Vorhca's and Geth, because they have weak combat walk speeds.