I am not entirely sure this is the right place to post this, but I thought it was good a read and wanted to share. The author talks about several issues that the new lead Writer Patrick Weekes also talked about in the recent interview. She makes very good points. Here are a couple of excerpts.
"Race and sexuality are also important in the game. I like how Bioware deals with it in its games, letting players choose their own race and sexuality, with the consequences that this may bring."
"In Sleeping Dogs, an excellent game taking place in Hong Kong, all the characters the player encounters are Chinese. Could there be white characters in Hong Kong? Of course, but this game didn’t include them just for the sake of having some white characters. In that same vein, it feels contrived to include various races just to avoid making people feel left out. If there were a compelling reason to include a person of visually different origin (a trader from afar who Geralt needs to probe for information, a foreign soldier he needs to help), that could work. However, to insist that every game has playable, women, LGBTQ and ethnically different characters makes the whole thing feel contrived. Shouldn’t we be focusing on pushing studios towards making better games with more varied characters and deeper storytelling? If we make it simply about a diversity checklist, that doesn’t make for better gaming, or improved representation. In fact, it leads to a much more distressing form of Tokenism."
http://www.lazygamer...sk-of-tokenism/




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