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NWN1 Ruins Tileset


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#1
Tonden_Ockay

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Hi all

 

I looking around of the vault for a nice ruins tileset and I was unable to find one. I was however able to find one for NWN2 and I couldn't help but look at the following screenshots and think it would be nice if NWN1 had a ruins tileset something like this.

 

 

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With the module I am making I could really use a taleset like this. Well to tell the truth I could even make placeables work. Well any way if NWN1 does have something like this already then I just couldn't find it.

 

 

 

 

 

 

 

 

 


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#2
werelynx

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There is single castle ruin in one tileset.. it was from either diablo or temple of elemental evil.

Otherwise the placeables are the way to go.

Check also marsh tileset - features some nice ruins.



#3
NWN_baba yaga

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nothing like that was ever done for nwn. The only thing i would do is to create a new tileset with either dla castle tiles -retextured or fort interior retextured like it would be an outdoor set. I did that lost it but it was good looking!



#4
Zwerkules

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Converting NWN 2 placeables to NWN 1 is super easy. If you got NWN 1 and 2 and the authors permission I can show you how you can convert those placeables yourself.


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#5
Tonden_Ockay

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Thanks " Zwerkules " 

 

I would love to take you up on that. I do have a lot of things going on in real life and a friend of mine and I just started trying to make a module , when we have some free time now and then.

 

That said if there is a step by step video or something that could walk me through it, I would give it a shot and see if I could do it.

 

I would also need a list of the tools needed to do it and where I could get them.



#6
Tarot Redhand

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Zwerkules could you post that as a tutorial for all in this thread please.

 

TR


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#7
NWN_baba yaga

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Arent nwn2 models not the same size in 3dsmax as our mdls. If yes it´s realy just having a temp plc. with all dummies importing the nwn2 model linking the mesh copy/paste trimesh properties and export. Having a 3dsmax file saved -placeholder plc with just a damage box on no-render at XYZ 0 is a must have anyway ;)



#8
rjshae

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Arent nwn2 models not the same size in 3dsmax as our mdls. If yes it´s realy just having a temp plc. with all dummies importing the nwn2 model linking the mesh copy/paste trimesh properties and export. Having a 3dsmax file saved -placeholder plc with just a damage box on no-render at XYZ 0 is a must have anyway ;)

 

I scale the parts down by x0.9 when I port from NWN mdl files to NWN2 mdb; the reverse would be to scale up by x1.11111..... (or just x1.1 is probably good enough).


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