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Long list of Tapestry suggestions (spoilers)


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#1
Darth Vitrial

Darth Vitrial
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This is basically a collection of all Tapestry suggestions I've submitted, both with the old feedback button, and through Twitter, as well as tons of new ones I thought up. New ones will be added as I think of them.



Origins


Character Origins
(Note: Since technically speaking all Origins are canon - just that only one happened to survive-I think we should be able to choose all of these tiles, regardless of our Origin)

  • City Elf
  • Helped Nessa Stay in Denerim/Helped Nessa go to highever/ Didn't help Nessa
  • Wanted to get married/rejects the idea of arranged marriage
  • Served/Didn't Serve poisoned alcohol
  • Traded Shianni/Killed Vaughen
  • Took sole responsibility/Implicated Soris/Stayed Silent
  • Dwarf Noble
  • Gorim was a friend/Gorim was a lover
  • Fought in own proving/watched proving
  • Recognized the the castless/ did not recognize the castless/ fought heir to house dace to the death in an honor proving
  • Killed brother/was framed
  • Mage
  • helped Jowan/spied for Irving
  • Dalish
  • Killed the humans/killed one human/let the humans go
  • Had feelings for Tamlen/Friends with Tamlen
  • Got bow from Ilen
  • Inspected Strange Statue
  • Accompanied by Fenarel (with/without Keeper's permission) and Merrill/Accompinied by Merrill
  • Got Ashalle to talk about parents and recieved heirloom/Didn't talk to Ashalle about parents.
  • Dwarf Commoner
  • Bribed Goilinar/Intimidated Goilinar/Didn't interact with Goilinar
  • Sold Teeth to Kasch/didn't sell teeth
  • Killed Oskias/Let Oskias go/Accepted bribe from Oskias
  • Won without cheating/Drugged Mainar
  • Human Noble
  • Seduced Iona/Seduced Dairren/Spent the night alone
  • Persuaded servant to fight with you/Let servent flee
  • Fled the castle willingly/dragged from castle
  • All
  • Duncan forced you into the Grey Wardens / you joined willingly
  • What was the Warden's specialization?

Paragon of Her Kind

  • Killed/Didn't Encounter Pride Demon in Deep Roads
  • Killed/Didn't Encounter Gangue Shade
  • Gave Leliana a Nug/Leliana will have to get her own.
  • If Warden won the Proving, who did they dedicate it to?
  • Got the Key to the City
  • Reported Behlen's false papers to Shaperate
  • Sold book to Jetrin or returned it to Shaperate
  • Gave Golem Registry to Shaperate
  • Shale met/didn't meet Caridan.
  • Gave Nadezda money/how much?
  • Killed/Didn't Kill Nadezda.
  • Saved/Didn't Save Lady Brodens.
  • Freed/Didn't Free Leske.
  • Opened Jammer's Stash/Unable to Open Jammer's Stash.

Arl of Redcliff

  • Did Murdock (the Mayor) and/or Tomas die during the defending?
  • Did Ser Perth survive the fight at the village and the castle?
  • Did you lie to Ser Perth about the silver amulets given by Mother Hannah? Did you even get them from her?
  • Did you convince Dwyn, Berwick and Lloyd to take part in the fight? Did they survive?
  • What was Jowan's fate?
  • Who owns the Redcliff Tavern/Inn?

Broken Circle

  • Allowed Desire Demon and her thrall to leave/killed them both.
  • Completed all 3 (4) summoning rituals.
  • Killed/Didn't Summon Shah Wyrd.
  • Killed/Didn't Encounter Beyha Joam.
  • Killed/Spared Blood Mages that requested mercy.

Blackstone Irregulars

  • Killed Raelnor/Killed Taoran/Didn't get involved

Nature of the Beast

  • Completed/Didn't Complete The Elven Ritual
  • Killed grand oak/ returned acorn.
  • Killed/didn't kill Hermit.
  • Summoned and killed all revenants/Didn't summon and kill the Revenants.

Mage's Collective:

  • Gave Lyrium to Harrith/Exposed Lyrium Deal to Tavish.
  • Let the adventurers turn in the blood mage/stop them.
  • Gave evidence to Harrith, protecting the Collective/Gave evidence to Tavish, destroying the Collective.

Urn of Sacred Ashes

  • Killed/Didn't Fight "Andraste".
  • Did you agree with Genitivi to spread the word about the sacred ashes or did you kill him?

Denerim

  • (Missing option): Did all of Ignacio's quests, then killed him (the game allows this, tapestry currently doesn't).
  • Ser Cauthrien killed/spared.
  • (If Vaughan survived City Elf Origin): Vaughan killed/ released/ left to rot.
  • Killed Tevinter Slaver/Took his deal, killing the slaves in exchange for power/Spared Slaver without taking deal.
  • Destroyed the demons in the orphanage/Ser Otto died before exposing the demons.
  • Killed/Didn't Encounter Gaxkang.
  • Destroyed/Didn't Destroy all black vials.
  • How did Alistair handle Goldanna, if he met her? How did the Warden handle his response (Harden/Soften)?
  • Shianni Fled/Shianni Defended Houses/Fought at the Gates
  • Gave money to homeless people/didn't give money

Other

  • What boon was requested at the end?
  • What will Shale do? Leave, try to become a dwarf again, or help fight Darkspawn.
  • Warden accepted payment for quests/demanded better rewards/refused rewards.

Companions

  • Oghren met Felsi.
  • Returned Alistair's Amulet.
  • Wynne met Aneirin.

 

Return to Ostagar

  • Cremated Cailan/Left Him Impaled/Left Him for the Wolves
  • Found Cailan's Armor
  • Found Orlias-Ferelden Documents

Awakening

  • Sided with Amaranthine Smugglers/Sided with Amaranthine Guards (I feel like this is a pretty important choice)
  • Completed/Didn't Complete the "Blight Orfans" quests.
  • Found the forbidden chantry texts in Wending Wood
  • Sided with Statue of War/Sided with Statue of Peace
  • Helped chantry research Sylvans
  • Donated items to chantry
  • Killed/Didn't Summon Queen of the Blackmarch
  • Disabled all Veil Tear Apparati in Blackmarch Undying
  • Killed/didn't kill the Hunger Demon in the Blackmarch Undying
  • Which companions were made wardens, as well as which survived the events of the game.
  • Completed/ didn't complete The Herbalist for Wynne.
  • Plate honoring Casteless found in Kal'Hirol.
  • Dworkin Glavonak makes his explosives, "safe", normal, or "high"?
  • Vigil's Keep Soldiers become Silver Order
  • Alec Hanged/Flogged/Becomes Ser Alec the Valiant
  • If Vigilance was forged, what kind of sword was it? (Also, little trivia: Apparently, Vigilance was supposed to be obtainable in DA2, even has a codex entry. Sadly it -and the codex entry- can only be obtained via developer console)
  • How was the Peasant Revolt handled?
  • What happened to the Dark Wolf? Did the Warden not encounter him, deal with him, kill him, or deal with him and then kill him?
  • What became of the Messenger?
  • Did the Warden protect the farmlands, the keep, or try to defend both?
  • What were the fates of Velanna and Sigrun?

 

 

 

DA2

Act 1:

  • Sided with Seamus/Sided With Viscount/Didn't Pick Side
  • Took demon's deal in the Thaig/refused deal/took deal and then killed demon.

Act 2:

  • (request to change requirements): In game, if the console is used to save Merin (Yehven's non-psycho son) and Finding Nathaniel is then done, Merin will be revealed to have joined the Wardens and will have unique dialog during Finding Nathaniel. This was likely cut for time constraints, however, I request that we be able to mark in Tapestry that we did Yehven's quest and still had Nathaniel survive Awakening.
  • Killed assassins attacking Sketch?
  • Framed ser Vernhart/Killed Senestra.
  • (major wishful thinking, as it would require a new official DA2 patch): there is a cut quest called Among the Shadows that would trigger if the Architect survived, where a talking Darkspawn would be encountered and killed below Darktown after Hawke is sent to investigate a missing guardsman. I'd love it to be added, but that will never happen.

Act 3:

  • Hawke became owner of the mine after killing the High Dragon.

Companions

  • Ella Lived/Ella Died
  • Killed Castillion/Let Castillion Go/Did not Encounter Castillion
  • Gave/Didn't Give Anders the Papers found on Ser Otto Alrik's Body
  • Helped Anders get "Potion" ingredients and distracted Elthina/Helped get ingredients but did not distract Elthina/Did not help
  • What became of Orana?
  • Friends/Rivals? (Per-Companion option)

Other:

  • Killed/Didn't Encounter Hybris.
  • Accepted the Evil Tome's Bargin/Destroyed Tomes and Killed Xebenkeck
  • If the werewolves were cured in Origins, how did Hawke handle the Dalish attacking the former werewolf? (talk them down, help them kill the werewolf, kill them, stay out of it)

Mark of the Assassin

  • Isabela freed Stone Pirates/Kept Dagger of the Four Winds/Didn't Encounter Stone Pirates.
  • Found/Didn't Find Information on Aveline's Father
  • Destroyed/Didn't Destroy the Black Vial
  • Which Companions were brought to Chateau Haine? (This will determine which possible sidequests there were, such as the Stone Pirates)

Legacy:

  • Killed Malvernis/Didn't Investigate the Orb
  • Defiled Altar of Dumat/Sacrificed at the Altar of Dumat/Did not use the altar.
  • Found the body of Tethras Garen.

 

 

 

DAI


In Your Heart Shall Burn:

  • Mark which of the people at Haven we saved (a Survived/Didn't Survive option for each of them)

Exploring Thedas:

  • Learned how Oculara are made.
  • Closed the Rift in the Still Ruins
  • Recruited/Wiped out Blades of Hessarian
  • Tomb of the Emerald Knight: Gave information to Chantry/Gave Information to Dalish/Didn't explore the tomb
  • Restored Sulevin Blade
  • Assisted Dragon Research in Hissing Wastes
  • Summoned And Killed/Didn't Summon Grandfather
  • Returned Lord Woollsley/Killed Lord Woolsley
  • Mihris Killed/Mihris Persuaded to Hand Over Artifact/Mihris Kept Artifact
  • Gave Golden Halla to Dalish/Killed Golden Halla
  • Dispelled Undead in Exhalted Plains/Did Not Complete Exhalted Plains
  • Defeated Red Templars on Storm Coast, gaining access to Dragon Island.
  • Jana Sacrificed by Wardens/Jana Joins Inquisition
  • Impressed the Dalish.
  • Purchased/Didn't Purchase the "Mystery Box" in Val Royaux.
  • Had High/Medium/Low Approval in Orlias
  • Killed the "unique" demons in the Hinterlands- Knowing Terror, Splintered Rage, Wounded Pride, etc.
  • Flirted/Didn't Flirt with Harding.
  • Found the Puzzle Box in Chateau d'Onterre.

Skyhold:

  • Built Herb Garden/Chantry Garden
  • Built Infirmary/Practice Ground
  • Built Mage Tower/Templar Tower
  • Acquired/Didn't Acquire Vault

Here Lies the Abyss:

  • Saved/Didn't Save Dreamers
  • Cleared/Didn't Clear Siege Points
  • Hawke Helped Inquisitor/Hawke Helped Soldiers
  • Inspected Burning Effigy and Killed Rage Demon/Did Not Inspect Effigy

Operations:

  • Protected Clan Levellan and Wycome/Clan Levellan wiped out/Clan Levellan did not contact Inquisition
  • Protected Ambassador/Carta did not attack Ambassador
  • Beat Albrecht in Tourney/Did not deal with Albrecht
  • Freed Valo-Kas/Not Contacted by Valo-Kas
  • Dagna's Father rejected/accepted her research/did not help Dagna research Fade.
  • Sided with Zevran/Sided with Crows
  • Destroyed Darkspawn Outbreak, Wardens Survived/Destroyed Darkspawn Outbreak, Wardens Died/Wardens Died Investigating Outbreak
  • Helped Solas Measure Veil Strength/Didn't Help (Or didn't find enough artifacts)
  • Restored/Didn't Restore Port on the Storm Coast
  • Caralina/Monette/Jean-Gaspard Chosen as Successor in Lydes
  • Spy sent to Serault/Emissary sent to Serault/Nobody sent to Serault.
  • If spy sent to Serault: Troops sent, Serault grateful/more spies sent, Serault devolves into chaos.
  • If emissary sent to Serault: Marquis saved, Emissary missing/Emissary saved, Marquis missing.
  • Invoked the Wardens' Right Of Conscription, Didn't Return Items/Didn't Invoke the Wardens' Right Of Conscription/Invoked the Right Of Conscription, Returned Items
  • Inquisition focused on Connections/Inquisition focused on Secrets/Inquisition focused on Forces/Inquisition was balanced.
  • Helped/didn't help Ferelden and Orlais make a peace treaty.

Companions:

  • Found/Didn't Find Grey Warden Artifacts for Blackwall
  • Sealed/Didn't Seal Darkspawn Tunnels on Storm Coast
  • Found/Didn't Find Texts for Vivienne
  • Killed Cassandra's Targets/Did Not Kill Targets
  • While investigating Red Lyrium, agreed with Varric/Bianca/Neither.
  • Iron Bull did/didn't romance Dorian.
  • Blackwall did/didn't romance Josephine.
  • Sera did/didn't romance Dagna.

Jaws of Hakkon

  • Kenric cannot visit Shaperate,Shaperate gave Kenric papers (Harrowmont)/Kenric permitted to visit Shaperate, Shaperate gave papers (Behlen)/Inquisition did not petition Shaperate for information.
  • Released/Didn't Release the caged nug in Stone-Bear Hold.
  • When talking to Trader Helsdim, described Val Royaux as Beautiful/Treacherous/Overrated.
  • Pelts given to Hunt Master/pelts given to Finn/pelts not collected.
  • Completed/Didn't complete Trial of Hakkon.
  • Rescued Storvakker.
  • Completed "What remains to be seen".
  • Sigrid confessed the truth to the Augur/Sigrid joined the Inquisition
  • Uncovered "The Mystery of Winter".
  • Killed the Nox Morta. ADDED!
  • Impressed the Hold.
  • Asked to be included in Rina's Prayers/Asked to be Excluded/Did not save Rina
  • Killed Grandin/Spared Grandin.
  • Completed "A Conspiracy of Dunces"
  • Found the Murderer's Loot.
  • Lied to Ameridan/Told the truth about Telana
  • Cassandra met/didn't meet Ameridan.
  • Completed Where Once We Walked.
  • Told Kenric truth about Ameridan/Claimed Ameridan was a noble (I think this is a very important one) ADDED!
  • Killed/Didn't Fight the Ice Giant.

The Descent:

  • Killed/Didn't Encounter the Arcane Horror.
  • Opened/Didn't Open all the Sacrificial Doors.
  • Followed/Didn't Follow the Warden's Map

Trespasser (OBVIOUS WARNING: SPOILERS):

  • Did/Didn't Get Married
  • Arrested the Guard/Arrested the Servant
  • Spared/Killed the Templar (yeah, obviously doesn't matter for him considering, but it's a good way to show the Inquisitor's personal morality)
  • Warned/Didn't Warn the Exalted Council
  • Freed/killed the dragon.
  • Attacked you-know-who upon meeting him/greeted him kindly
  • Vowed to Redeem you-know-who/Vowed to stop him (I'd say this one's addition is pretty much guaranteed anyway) Added
  • Disbanded Inquisition/Did not Disband (likewise) Added
  • Inquisitor became/didn't become a Red Jenny with Sera.


Użytkownik Darth Vitrial edytował ten post 26 marzec 2016 - 01:09


#2
Brian Mills

Brian Mills
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For the case of Golems of Amgarrak specifically, I think the reason we didn't add any tiles was the fact that there weren't many choices actually made during the DLC.  We had that come up for a few different pieces of content we looked at.  Instead, the game usually assumes that the DLC was completed, and includes it (or not) on that basis.

 

For some of the other choices listed, we've actually looked at a number of them in the past.  Some we left out for the reason above, while others we could solve for based on other choices you made ("if you do X and Y then Z must have happened - we don't need a tile for it"), and others were just left out, either intentionally or otherwise.  

 

Having a list of suggested plots that could be added in the future doesn't hurt (and saves me from having to manually edit and maintain a list of the request we get!), but I can't commit to which, if any, will be added in the future; that would depend on a number of factors, including staffing and budget for art, text, qa, etc., which story lines the writers might want more flexibility around, and so forth.  The Keep team isn't large, and we need to balance completeness and varied content in the site with having an accessible level of detail for players new to the franchise that allows them to create a new world state quickly and easily.



#3
Brian Mills

Brian Mills
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I (and a few others) do watch this forum :)

 

We could add checkboxes for nearly all plots - "Did you kiss NPC XYZ? Y/N" was a common request early on.  Unfortunately, we'd end up with dozens (hundreds?) of plots there were nothing else and that would make no sense for someone new to the franchise.  We also are restricted in how many tiles we can add - each of them has a definite cost associated to them, both financial and for factors like site performance, speed of the autosolver when correcting logic errors, etc.

 

For the most part, anything we can 100% tell from existing tiles isn't likely to be added, unless it's a major plot point or it's completely not obvious how to set that value.  For example, the Dark ritual tile isn't needed per se, since we can solve some of it from the tile about who killed the Archdemon, but it is a major plot point and one people expected to find but didn't in early versions of the Keep, so we added it during closed beta.  Likewise, anything that boils down to "did you do a DLC" or "did you do a sideplot with no major impact in that game?" probably won't be added, unless it is wanted by writing or other groups.  We also condensed down a few plot outcomes in some cases, where the end result was identical, allowing us to cut down choices in the hopes people could pick the "best" answer.

 

Fun fact:

When we started the Keep, we had a much smaller list of plots than we have now - basically just the bare minimum for what DAI needed.  During closed beta, we added a number of other tiles, either for plot outcomes we missed or entire plots, as well as fixing logic around the plots to match all of the edge cases and scenarios that were possible (and a huge thank you to everyone who helped with that, as I could never have caught them all myself).  

 

During that time, the #1 requested specific plot tiles weren't for Awakenings or the Architect (which didn't exist at all) - it was for Zerlinda, to ensure that we added more of her possible outcomes.  If I recall correctly, she was the most requested improvement by a factor of 2-3X to anything else.


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#4
Brian Mills

Brian Mills
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In some ways, the tapestry is already the advanced tab, if you think of the ISS as being the simpler version with only a few choices :)

 

We did do some experiments with designs like simple checklists and dropdowns, but they all had major interface issues - any advanced tab would likely need to retain the tapestry-style interface, or some other design if we reworked the entire site.  Personally, I think the biggest challenge would be deciding what should be a "base" choice and what would be an "advanced" choice; to me, Zerlinda is a minor plot choice, but as I noted above, to a large number of players she was a major decision that they needed to correctly reflect in their world state.  Some people think the boons in DAO have a major impact on their story, and others chose ones with a relatively minor consequence.  Likewise, things like romances are minor and completely ignored by a lot of players and for others they're one of the most important aspects of their roleplaying experience.  We could do a system like that, but I think it would be a challenge, if not impossible, to make everyone happy about what we did and did not place into each category - definitely something I'd make someone else decide if I could ;)


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#5
Brian Mills

Brian Mills
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Zerlinda was more common a response for sure - on a side by side comparison, they may have said otherwise, but it's always surprising to me what characters and parts of our games people remember and focus on.  Further, it seems like what people comment on and ask for is almost never what I personally like or remember from the same story line or game.

 

Those players may have never encountered the architect at all - or maybe they just found Zerlinda's plot line memorable for some reason.  We also had a lot of people trying to recreate "their" world state, rather than just any world state, so the fact that they couldn't select the "right" choice might have been more jarring to them than another choice not being there and being overlooked by them.  It's hard to say.


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#6
Brian Mills

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I can't speak for every choice, but I would imagine a lot of it is simply due to having enough zots to cover all situations.  DAI is a large game, and the team was already working on a project that didn't leave room to put in everything that we would have liked it to.

 

Adding a way to reflect and control the handling of every possible alternate line of dialogue would need, at a minimum:

  • New tile art and text in the Keep
  • Testing to ensure the "rules" for the Keep are correct for the new choices
  • Testing to ensure the game handles the new flag states correctly 
  • Writing for the new dialogue line
  • Recording of VO for the new dialogue lines, at 4 actors X 9 languages
  • Cinematic design and/or animations to play when the line is spoken
  • Level designer work to manage how the plot flags in-game are handled, and whether we need to hide/show characters differently
  • Producers trying to corral all of the above, within budget and time constraints
  • A bunch of other work I'm probably forgetting (it's almost 1AM and my 2-year old won't sleep :'( )

In some other cases, it may have been planned, but cut due to time and budget (a.k.a "zots") contstraints, or simply an oversight during development.  The Dragon Age franchise has a massive number of "what if?" cases, and to handle every one completely and in a way that interacts with the others is a huge task to cover.  We could have added the choices to just the Keep, and always used the same choices, but people notice that sort of thing and we don't want to do it on purpose.

 

We also made a conscious choice for the Keep that there was no handling of romancing >1 person at once - if you romanced someone and broke it off, or went on to romance someone else, then the new NPC was your romance.  Doing it any other way would have made the plot logic required almost impossible for us to manage, especially when many plot outcomes were dependent on not just if you romanced someone, but how you did it (e.g. "rivalmancing")


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