Aller au contenu

Photo

In their own way can the less popular spec be good?


  • Veuillez vous connecter pour répondre
6 réponses à ce sujet

#1
Cody2Hottie

Cody2Hottie
  • Members
  • 460 messages

Specializations

There are always come good ones and some "eeeeh" not so good ones. I've been playing this game alot I can't even count how many times I've played this game lol. However I'll be the first to say it, there are some specs I just never touch...

Warriors
I never touched "Templar" I just never did. I love Paladin classes and I thought I would love the "Templar" spec but after reading it, It just didn't found that good...Origins you almost never come across Mages. The tower is only part of the game but after that you only really face 1 mage per bandit group, Demon Mages aren't anything to be worried most. Now in DA2 it's a different story there are Mage's left and right in that game buuuuuut---Yes there are alot of Mages but none of which I found worrysome. Reaver/Berserker is the best combo in DA2 for warriors who is able to dish the power quick enough for any Mage.

So can the "Templar" tree be good? I never touched it in DAI all I know is it's a buff class now.

Rogue
"Duelist" & "Ranger" were one of the less interesting choices for me in Origins. I never made a combat Rogue so Duelist's skills never interest me, the idea of summoning something was a nice thought for my Archer build but the appeal quickly disappeared after seeing how slooooow summoning them were. In DA2 it's "Duelist" & "Shadow" alot of times I just never seemed worth using any of them. "Duelist" skills almost never seemed worth using, some however I say were worth getting like "Vendetta" and such. The "Shadow" tree I never touched much but from re-reading the skills I can see it being good but kinda "eeeh".

Mage
"Shapeshifter" Takes to long to cast and isn't as powerful as your magic skills NEXT! DA2 "Spirit Healer" you'll never be as good as "Ander's".

I didn't do Awakening specs cause...well by the time you get to Awakening your already OP as it is. At most you'll be just sticking with your ususal set up or trying to use the new specs only to quickly kill your enemies before hand.
 



#2
Voxr

Voxr
  • Members
  • 6 343 messages
I can't speak for the other specs but I've played duelist rogue and didn't have a problem with it. All the trees can probably work in their own way. You just have to be willing to play around with them I suppose.
  • sjsharp2011 aime ceci

#3
Taki17

Taki17
  • Members
  • 718 messages

I've used Templar in every game and found it rather useful, as it gave a great AoE ability to my tank in the from of Holy Smite. The other Templar abilites were not as useful in Origins, but I always found a use for them when it was needed.

 

DA2 Templar had Silence, which prevented enemies from using their abilities, which was great against mages and backstabbing rogues alike. And as you've said, you face quite a lot of demons and mages in that game, and the Templar abilites deal bonus damage against these opponents.

 

I found DAI Templar a great specialization for a sword & shield warrior who also wants to deal damage on the side. With Spell Purge, you can displel demons from the rifts - and if you also have a mage with you with Dispel skill, then you can prevent more of them from spawning. And Wrath of Heaven followed by Spell Purge makes an awsome combo, which deals massive ammounts of spirit damage.

 

---------------------

 

Duelist in Origins was okay, it added a few more useful abilites for a dual-wield rogue. I usually took it as a second specialization after Assassin. I can't speak for DA2, as I've never played it as a rogue.

 

--------------------

 

Shapeshifter was near useless in Origins. Turning into a bear or spider with a few abilites and increased stamina was in every way inferior to having powerful spells and a large mana pool at your disposal. Plus, you're vulnerable for a long time while casting a shapeshifting spell.

 

DA2 spirit healer is almost the same as Panacea branch from Anders' Vengeance tree, so if you're mage with this specialization you won't need Anders in your party. I've never built the Vengeance part of his skills as my Anders never was the main damage dealer on the team, so I've never missed any those abilites.



#4
gnewna

gnewna
  • Members
  • 57 messages

It's a shame that shapeshifter seems so terrible, because I am one of the few people who actually quite enjoys the Fade section of the game (now I've got the hang of roughly where to go first etc), and I *love* the shape shifting aspect of that, unfortunately you don't get to shift into anything remotely interesting, just, meh, spider/bear/weirdo spider/bear, which from what I can remember makes you only slightly more useful than the (lovely, wuffly, but not terribly helpful in combat) Dog...

 

Also, Morrigan's a shapeshifter, right, an experienced one? So - leaving aside the question of why she only has one form available to her at the start after years of practice, then within a year gets another one - why on earth is the shape she can shift into a ruddy giant spider? What possible practical use would she have had for becoming a spider? She talks about running with the wolves, why can't she turn into a wolf, then?

 

I actually like Spirit Healer, and find all the other mage specs in Origins pretty terrible. I had a go at an Arcane Warrior and (yeah, I'm sure I was Doing It All Wrong, but frankly I am disabled and don't have the requisite levels of cognitive function to decode all the jargon in the posts I read about how to effectively play as an AW) I just kept dying constantly and couldn't use most of my best spells because I had to sheathe my fancy sword to do so, etc. Blood Mage... meh, I'm not interested from a lore standpoint, and from a gameplay standpoint I find it pretty uninspiring, too. I liked using Merrill's Dalish blood mage abilities in my last DA2 playthrough, though, except for the bit where she kept giving the "I'm about to run out of mana" comments because she had a ton of sustains active, *because she was using her massive health pool to cast from*! 

 

I actually have started using Alistair's Templar abilities a bit more in my last/current playthroughs, having mostly ignored them before. I like the smitey one, esp if I've also got someone in the party who can do mana clash, MC is great for taking out weakish mages (rarely found in sufficient number to make the AoE seem worthwhile, although I do appreciate that it's quite a large diameter AoE as it's usually enough to cover two mages if there are them) and takes a goodly chunk off boss type mages, combined with the smite ability from Alistair, that usually makes a huge impact on boss mages, and the smite thing also works on non-spellcasters in the AoE.

 

As far as the rogue ones go, I've only played a couple of rogues, but I tend to pretty much always go with assassin/duelist for PC rogues and duelist for Zev's second spec. Leliana's a bard and I usually pick ranger for her second and, well, the party sustains are quite nice but meh, she does tend to get left at home quite a lot, unless I've specced Zev for strength and my PC isn't a rogue (so I might need her for locks.) My current PC is a rogue and I didn't even bother to pick Leli up (trying to RP a bit more than my last PT and it didn't seem like this guy would be wandering into a tavern that everyone said was packed to the rafters with refugees) and I'm still very unlikely to use either ranger or bard for Zev's second spec (already picked Assassin and Duelist for my Cousland.) 


  • DeathScepter aime ceci

#5
Mike3207

Mike3207
  • Members
  • 1 721 messages

As someone who uses shapeshifter a lot, I'll speak a little about shapeshifter. In it's own way, Shapeshifter is overpowered.

 

Swarm first of all. Nature plus damage equipment can give you a mage that can cause 40-50 points of damage each attack to foes in Origins, and it will stay in AOE form as long as you have sufficient mana regeneration. Master Shapeshifter gives you Divide the Swarm which can stun a foe, and there's also a Drain Life effect the Swarm gets with Master Shapeshifter. Swarm is also the fastest as far as attack speed, immune to missiles, starts with 40% dodge, and more often than not can take out Cauthrien without much trouble.

 

Bear is your boss killer. Both Bear and Spider work best with Arcane Warrior, as you can optimize once you have access to more armor and weapons. Staffs let you auto-hit, but with less damage potential. + stats gear and Starfang let me reach 50 strength with my Bear before Rage, and critical chance/damage gear let me do 100 points of damage each time I critical. I have got to 40% critical chance with certain equipment, but that does involve a bit more Str/Dex/ distribution. Slam just gets you another critical. With Master Shapeshifter, you add the ability to Overwhelm foes. Str/Dex/COn continues to scale as long as you add spellpower, so you end up with a mage that has top-end physical/mental resistance without any help. I've actually ended up with Bears that had close to 1000 HP.

 

Spider is your dual wield rogue in animal form. Dex scales pretty regularly, and that helps Poison Spit, which goes off the dex ,modifier. I'd say attack speed is probably equivalent to rogue with all the attack speed modifiers. Web helps you backstab in a way, and a animal form more suited to attacking from the back. Add in nature resistance that's max. Spider can do in the range of 30-50 points of normal damage once you factor in Song of Courage and Shale's Aura.

 

Shapeshifter does have some weaknesses. You can't use other sustained while shifted, but i don't think you need any. You can't use magic while shifted, although swarm comes pretty close to magic. Templars and Arcane warriors can break your shift, so make alternate plans with those foes. Also, a segment of enemies are immune or resistant to nature damage, which is a problem.

 

Ranger is pretty similar, except it levels with the rogue's level and the animals autoattack. There Wolf can overwhelm at level 7, much sooner than Dog can. Darth has some tables showing how their abilities level in the Ranger thread, also in Classes.

 

Overall, you can make any specialization work. i build my parties adding in 2 rogues with max Song of Courage and alternate either Wynne or Shale depending on the enemies I'm facing. You just take a look at what factors can optimize your specialization, and implement it into your campaign.Sorry for the wall of text.


Modifié par Mike3207, 07 juin 2015 - 12:37 .


#6
sjsharp2011

sjsharp2011
  • Members
  • 2 676 messages

Whilst mages are the easiest to bring down for me as enemies. They are the class that tends to do me the most damage per strike as well so I've actually found the Templar powers are very useful to have especially the Holy Smite power as I've found I can stun any enemy with that not just mages. The only mage specific power really in the Templar tree I think is cleanse as that pretty much neutralises and stops any hostile spell casting when you're taking on an enemy mage. I never really used any of the other specialisation powers that much aside from occasionally rally to boost the damage output of my team when playing as my last  warrior.

 

I think it's like anything you have to choose what specialisations you think will work best for what character you're building. Because different people will prefer different styles. I'm not experienced with warriors as this is the first time I've really played as one but personally I'm finding the Templar powers work quite well for me.



#7
gnewna

gnewna
  • Members
  • 57 messages
War Cry is quite fun when it's boosted by that last passive, I'm not sure if it's actually any better than mind blast for stunning enemies, but the animation is hilarious, especially when you're in that one location where you and one of your companions wake up in your pants (underpants).