This video was actually posted recorded as a rebuttal to Yarpen's claim that having PUG's spread out over the map forces spawns into unpredictable locations that makes the zone longer.
Being spread out does not make spawns worse, and is in fact the only reliable way to force a spawn to stop.
Either that or this is just me showing my E-peen... choose to believe what you like.
My post was for old map, when you even recorded "that" feature and now you want to prove that I'm wrong with FC map where we all know that spawns looks different?
Really?
I block on wave 4 in FC spawns spot constantly staying down near "lower" tower in corner, because I don't care about killing that much, which forces spawns on stairs and top tower.
Just add someone to the top tower, on top stairs and on lower part of stairs and everything is blocked. Just ppl in general don't care about standing in spot and want to kill, I want XP so everybody are happy.
The same method on wave 3, just rush in, stay near "gong" and on bridge to block most spawns.
What is annoying are wolves spawning somewhere, miles away from group, on old maps. Or mobs spawning inside doors, walls, on top of the tower.
I've had 2 games on FC, wave 1 when some buffalo or whatever similar just spawned on the top of the tower (close to nug spawn). Ones it was just "hard" to spot, second one it was impossible to complete because nobody got range attack...
I'm pretty sure that your own crits count for opportunity knocks. I can often spam Leaping Shot on the dragon without cooldown. And I don't think you realize just how much healing you recieve when you can spam your abilities with opportunity knocks. Keep in mind that heal on kill seems to be bugged when you kill several enemies at once and sometimes only heals you for one. Heal on hit doesn't have that problem.
I don't have problem with dragon, when afraid I can stand on the other side of map and pew pew with skills. There is no way that dragon itself can hit me with something even when I just stand close enough for LS and explosive shot.
On dragon babies on other side I want every freaking damage I have. I want to kill them now and cruel redemption does not help with that.
Also maybe I've just lacks promotion but for archer is either 100% health or almost dead. Getting aggro and few arrows on face is more likely to be lethal and I think still that it's easier to kill 10 enemies (so 70% HoK) than 70 hits...like almost 6 leaping shots...
I don't have problems with HoK, maybe this bug is just lag related, who knows.