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Official Cool Beats (Snakebite) vs Power Chord (Drasca) Thread - [Snakebite wins the Thunderdome due to Drascas failure to post an entry!]


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#726
Snakebite

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No, only very specific locations deny spawn. You were in the very exact spots necessary to spawncamp. That is not typical for pugs, and to be realistic pugs don't typically survive solo without team support either.

 

Spawns will run around and be in areas that are not ideal. If you have to be in the position where you cannot deny spawns, they'll trickle in or spawn in undesireable locations. Pugs will also die, possibly fade, requiring other players to either rez them, mobs continue hanging about on their corpses until they fade, or when they fade all mobs will do more damage to living players.

 

 

Correction: Very low / vastly reduced cooldown. It is still there, just eaten away by all the crits quickly.

 

When you have 4 people in a game, you do not need to be in such specific locations.  People are not generally solo when you have a full team either, unless of course they know they can do it.  Spawn denial can very easily happen on accident.



#727
Drasca

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When you have 4 people in a game, you do not need to be in such specific locations.  People are not generally solo when you have a full team either, unless of course they know they can do it.  Spawn denial can very easily happen on accident.

 

LOL you underestimate the foolishness of pugs.

 

Edit: Let me remind you:

http://forum.bioware...-last-damp-pug/


Modifié par Drasca, 15 juin 2015 - 12:51 .


#728
Cirvante

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Correction: Very low / vastly reduced cooldown. It is still there, just eaten away by all the crits quickly.

 

Fair enough, I meant that I can use Leaping Shots back to back. I only do that when I have something behind me though, suicided off too many places on FC already and when the dragon starts flapping his wings, I'd rather be close. Short of that I evade back towards the dragon between Leaping Shots.

 

Thanks for pointing out that Pincushion works for abilities by the way. Prior to reading that I always skipped it because I thought it only works for auto attacks.



#729
Drasca

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Fair enough, I meant that I can use Leaping Shots back to back. I only do that when I have something behind me though, suicided off too many places on FC already and when the dragon starts flapping his wings, I'd rather be close. Short of that I evade back towards the dragon between Leaping Shots.

 

Thanks for pointing out that Pincushion works for abilities by the way. Prior to reading that I always skipped it because I thought it only works for auto attacks.

 

Protip: She always puts her guard up before she flaps her wings. Use that as a sign to take cover, or get underneath her.


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#730
yarpenthemad21

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This video was actually posted  recorded as a rebuttal to Yarpen's claim that having PUG's spread out over the map forces spawns into unpredictable locations that makes the zone longer.
 
Being spread out does not make spawns worse, and is in fact the only reliable way to force a spawn to stop.

 
Either that or this is just me showing my E-peen... choose to believe what you like.


My post was for old map, when you even recorded "that" feature and now you want to prove that I'm wrong with FC map where we all know that spawns looks different?
Really?

I block on wave 4 in FC spawns spot constantly staying down near "lower" tower in corner, because I don't care about killing that much, which forces spawns on stairs and top tower.
Just add someone to the top tower, on top stairs and on lower part of stairs and everything is blocked. Just ppl in general don't care about standing in spot and want to kill, I want XP so everybody are happy.
The same method on wave 3, just rush in, stay near "gong" and on bridge to block most spawns.
What is annoying are wolves spawning somewhere, miles away from group, on old maps. Or mobs spawning inside doors, walls, on top of the tower.
I've had 2 games on FC, wave 1 when some buffalo or whatever similar just spawned on the top of the tower (close to nug spawn). Ones it was just "hard" to spot, second one it was impossible to complete because nobody got range attack...

I'm pretty sure that your own crits count for opportunity knocks. I can often spam Leaping Shot on the dragon without cooldown. And I don't think you realize just how much healing you recieve when you can spam your abilities with opportunity knocks. Keep in mind that heal on kill seems to be bugged when you kill several enemies at once and sometimes only heals you for one. Heal on hit doesn't have that problem.


I don't have problem with dragon, when afraid I can stand on the other side of map and pew pew with skills. There is no way that dragon itself can hit me with something even when I just stand close enough for LS and explosive shot.
On dragon babies on other side I want every freaking damage I have. I want to kill them now and cruel redemption does not help with that.
Also maybe I've just lacks promotion but for archer is either 100% health or almost dead. Getting aggro and few arrows on face is more likely to be lethal and I think still that it's easier to kill 10 enemies (so 70% HoK) than 70 hits...like almost 6 leaping shots...

I don't have problems with HoK, maybe this bug is just lag related, who knows.
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#731
Hellsteeth30

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Damn it. Can you lot bicker in the same topic?

Flicking between tabs is hard work on this phone and I hate multitasking.
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#732
Snakebite

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My post was for old map, when you even recorded "that" feature and now you want to prove that I'm wrong with FC map where we all know that spawns looks different?
Really?
 

 

Actually, your post was in response to my critique of Drasca's play on the new map, and how it was his group could only slow him down and in no way make it faster.

 

I don't want to fill up a huge post with too many quotes, so you can find this on pages 19 - 21.



#733
Snakebite

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Damn it. Can you lot bicker in the same topic?

Flicking between tabs is hard work on this phone and I hate multitasking.

 

I wish we could, and I have suggested it, but Drasca wants to have another thread.  If he refuses to post videos here, I guess I need to go over there too.



#734
Drasca

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Actually, your post was in response to my critique of Drasca's play on the new map, and how it was his group could only slow him down and in no way make it faster.

 

Incorrect, specific players, and a category of player behavior. Spawncamping is only consistent with a coordinated group, it is not consistent in pugs.



#735
Snakebite

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Incorrect, specific players, and a category of player behavior. Spawncamping is only consistent with a coordinated group, it is not consistent in pugs.

 

I did not say it is consistent.  It is however likely in a spread out group.  Yarpen claimed that not only was it not likely, but that it was impossible.



#736
yarpenthemad21

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Actually, your post was in response to my critique of Drasca's play on the new map, and how it was his group could only slow him down and in no way make it faster.
 
I don't want to fill up a huge post with too many quotes, so you can find this on pages 19 - 21.




It was response to your arbitrary statements that "how it's possible to do run slower with party than solo". Which is just stupid statement, you can't even prove it.

Carrying weaker players can in no way slow down your time, seeing as even if they do nothing, you are still killing at the same rate as solo.


I call this "statement" bullshit. I have counter-examples in even your own videos.

Just take a look at video which you played with duelist and 2 avvars. In one wave party needed to run back because of messed up spawns. Messed up because whole group was trying to catch you up with many, so mobs doesn't have any "close" place to spawn and just spawned at the back of last player, miles away from you. Avvars in game sucked, you have to get back -> time wasted.

#737
Drasca

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I did not say it is consistent.  It is however likely in a spread out group.  Yarpen claimed that not only was it not likely, but that it was impossible.

 

Fair enough. I contest how likely it is, but that's a YMMV situation regardless.

 

 

It was response to your arbitrary statements that "how it's possible to do run slower with party than solo". Which is just stupid statement, you can't even prove it.

I call this "statement" bullshit. I have counter-examples in even your own videos.

Just take a look at video which you played with duelist and 2 avvars. In one wave party needed to run back because of messed up spawns. Messed up because whole group was trying to catch you up with many, so mobs doesn't have any "close" place to spawn and just spawned at the back of last player, miles away from you. Avvars in game sucked, you have to get back -> time wasted.

 

Yarpens rebuttal is way more true though



#738
Proto

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Yarpen, me thinks you need to spend some time doing your "research" and "testing" on spawns.

 

Last player wasn't back far enough, unless he was backed up further they would have spawned even if he wasn't in the game.



#739
yarpenthemad21

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I did not say it is consistent.  It is however likely in a spread out group.  Yarpen claimed that not only was it not likely, but that it was impossible.


Show me where I said it's impossible?

my old response

I would argue with it (ignoring this video e-peen showoff)
1. They can mess up with spawn points, making them in few separate groups instead of one. It can happen very often, especially with player getting behind.
2. They can get down, so force this better player to go back and take care of problem in that spot.
3. Sometimes running ahead players makes shadows and stalkers go and attack those players at back. If they fail see point 2.


Stop saying that I've said something I've have not. It's annoying man.
 

Yarpen, me thinks you need to spend some time doing your "research" and "testing" on spawns.
 
Last player wasn't back far enough, unless he was backed up further they would have spawned even if he wasn't in the game.


Are you have proof for this? Tests? Anything?

Are you paying me money to do test just to prove something which is most of the time obvious? Mobs try to spawn in some radius from players, not too close, not too far. They also have some spawn spots which is obvious. On FC we can see it, you can stand in one spot and milk the wave or spread in proper (and less proper) and make it either short or annoying running around and chasing single wolves wave.
Old maps in general don't spawn mobs in way like on FC. You get in, wipe initial group, sometimes you get 2-3 mobs more, sometimes even not, who knows on what it depends. I don't. I just play the game and observe different behavior.
We all know that number of enemies vary, we all know that most of the time mobs don't spawn right at your face. If you want to make some test and explain me and everyone how it really works I would love it.
But if you don't want to I don't have time for this. I've done even tests on stupid cool beats song which I don't use that much, don't like that much, just because some of e-peen player throws false statements on left and right thinking that everyone out there is a stupid, anti-math moron.
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#740
Snakebite

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It was response to your arbitrary statements that "how it's possible to do run slower with party than solo". Which is just stupid statement, you can't even prove it.

I call this "statement" bullshit. I have counter-examples in even your own videos.

Just take a look at video which you played with duelist and 2 avvars. In one wave party needed to run back because of messed up spawns. Messed up because whole group was trying to catch you up with many, so mobs doesn't have any "close" place to spawn and just spawned at the back of last player, miles away from you. Avvars in game sucked, you have to get back -> time wasted.

 

One wave, when we were not trying cap spawns at all.  Not that strong of a counter-example if you ask me.



#741
sonofbarak

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I agree with yarpenthemad21, if you got experience in this game you not going to use cool beats over power chords. Just common sense



#742
Jeremiah12LGeek

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In any case, congrats Snakebite (mostly for keeping it together under circumstances that would try the sanity of most people.)


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#743
Drasca

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everyone out there is a stupid, anti-math moron.

 

 

You're surrounded.



#744
Wavebend

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I agree with yarpenthemad21, if you got experience in this game you not going to use cool beats over power chords. Just common sense

 

k


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#745
yarpenthemad21

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One wave, when we were not trying cap spawns at all.  Not that strong of a counter-example if you ask me.


You are an intelligent person and you know that for this type of statements I need "only" one counter-example, it's enough.

You can try to prove that party members can't slow you down. Good luck with that.

@Drasca
sometimes it's true so much. Why ppl just hate math is just beyond me.

#746
Proto

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I agree with yarpenthemad21, if you got experience in this game you not going to use cool beats over power chords. Just common sense

 

k

 

ok



#747
Proto

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Drasca's Final THUNDERDOME Entries:

 

Elven Ruins Demons @ Level 9

10:35 total time.

 

FC Storm vs Demons

13:40 total time. Much of it wasted waiting for minions to spawn. Fought a Giant on Zone 3, and annihilated the DC very quickly, within about 50 seconds of planting the flag, and wasted more time waiting on leftovers.

 

FC Storm vs Venatori and High Dragon

20:52 total time

Brought staff of Dragon. Should've brought Mindchill. Killing other High Dragons is MUCH faster due to Hot Licks being 2x effective vs High Dragon on Tower, and Power Chord being effective on both Frost and Inferno dragon when she's on the ground.



#748
Proto

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Snakebite's Final THUNDERDOME entries:

 

 

Elvin Ruins Demons @ Level 8

 

8:12 total time:

 

 

FC Storm vs Demons

 

10:53 total time



#749
Proto

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FC Storm vs Venatori

 

10:47 total time

 

 

FC Storm vs Red Templars

 

13:11 total time



#750
Proto

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THUNDERDOME Result:

 

Elvin Ruins vs Demons

 

Snakebite Total Time:   8:12

 

Drasca Total Time:       10:35

 

Level 8 COOL BEATS Zither (SNAKEBITE) was 2:23 faster than Level 9 POWER CHORD Zither (Drasca)

 

FC vs Demons

 

Snakebite Total Time: 10:53

 

Drasca Total Time:      13:40

 

Level 19 COOL BEATS Zither (SNAKEBITE) was 2:47 faster than Level 19 POWER CHORD Zither (Drasca)

 

FC vs Venatori to Reach Zone 5 (since Drasca fought a Dragon and Snakebite fought the VC)

 

Snakebite Total Time to Reach Zone 5:  9:25

 

Drasca Total Time to Reach Zone 5: 13:20

 

Level 17 COOL BEATS Zither (SNAKEBITE) was 3:55 faster than Level 19 POWER CHORD Zither (Drasca)


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