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The best way to enjoy this game.


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#1
DEUGH Man

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Now this isn't a thread to hate on the game. If I hated this game, then I still wouldn't own it. However, I am also having difficulty getting into this game. I had a save that went all the way to Skyhold that got corrupted, so I need to start over again. In my first playthrough, I played as a mage, and this sort of fed into the first problem I had with this game. It doesn't feel like there is much room for creative builds in this game, at least for mages. The game is limited to pretty much just the elemental powers, which I just have never found to be that cool. What, in your opinion, is the best way to have fun in this game pre-specialization with a mage? The second problem is that while I do enjoy the landscapes Bioware created, it feels like there aren't many distinct quests. I have patience for finding things. One of my favorite parts of Mass Effect was finding all of the planets and all of the secrets on the planets. The problem I have with finding stuff on this game is that there isn't a bunch of variety on the stuff that can be found. There's no crazy villagers or connections to your past. There is simply the conflict between all the sides and a bunch of people who need stuff. My question is, am I doing it wrong, or is this how the game is? Are there any quests out there that are distinct from the other quests? 

 

Those were really the two most glaring issues that I had with the game. As people who are passionate about this game, what suggestions would you have for me to enjoy this game to it's fullest potential? I do enjoy the characters, but the nature of this game just makes the interactions with them feel really spread out. I know it's not your job to make me like this game, but I would appreciate being guided in the right direction. There's too many people that say that the second part of this game is great for me to never get to the second part of this game. I just want to have fun during the first ten hours.

 

(says the guy who made it through the first 20 of FF13).


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#2
Elhanan

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For a Mage, I enjoy playing a ranged KE. Rather than rely on Spirit Blade, I prefer using other spells at range to command the field. Then if something does close to melee, I still have SB and Fade Cloak to mess up their day.

And I recommend not playing a completionist campaign, and focus more on the story that bests fits that Inq's personality and goals. Skip was does not fit or what is not desired, and choose those quests which would be best suited for that character.

Lastly, be sure not to get bogged down in one area, and use the War Table to try different environs. Visit Haven and Skyhold more often for seeking other options.
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#3
Gothfather

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For a Mage, I enjoy playing a ranged KE. Rather than rely on Spirit Blade, I prefer using other spells at range to command the field. Then if something does close to melee, I still have SB and Fade Cloak to mess up their day.

And I recommend not playing a completionist campaign, and focus more on the story that bests fits that Inq's personality and goals. Skip was does not fit or what is not desired, and choose those quests which would be best suited for that character.

Lastly, be sure not to get bogged down in one area, and use the War Table to try different environs. Visit Haven and Skyhold more often for seeking other options.

 

I second this approach.

 

DA:I has more content then you need to maintain level parity with the story quests. Unlike past DA games the proper zones can be returned to at any time so there is no need to complete everything before moving on. There are some "story" zones that are opened via the main quest or inner circle quests but these are not the main zones of the game and its pretty clear when you are going to them vs a proper zone. (At least for me.)

 

You don't need to grind out quests to level because as I stated before there is more content then you need to keep up with the level demands of the main story. In fact it is sooo very easy to out level the quests in the game.



#4
Artemis_Entrari

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Stick to the main story quests, for the most part.  If you don't want to get bogged down, don't bother with the majority of the boring fetch quests.  Main story, companion quests, and if you're in the mood to explore a bit, the "main" sidequests for each of the new maps.



#5
nightscrawl

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There's too many people that say that the second part of this game is great for me to never get to the second part of this game. I just want to have fun during the first ten hours.
 
(says the guy who made it through the first 20 of FF13).


You can get to Skyhold relatively quickly depending on the difficulty you play at. If that's your aim you really won't have to spend much time loitering around because you always have something to do in furtherance of that goal (getting to Skyhold).

 

Gathering the required power is relatively simple: establish all the camps in Hinterlands and Storm Coast, close all rifts (in level range, the level 12s are not required) in Hinterlands and Storm Coast. Recruit all available companions. If you need a couple of extra points you can do Templars to the West and Apostates in Witchwood.

 

That said, I will add that I feel that Champions of the Just (templar path) is a more challenging mission than In Hushed Whispers (mage path), so that's something to consider as well.



#6
Guest_john_sheparrd_*

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Stick to the main story quests, for the most part. If you don't want to get bogged down, don't bother with the majority of the boring fetch quests. Main story, companion quests, and if you're in the mood to explore a bit, the "main" sidequests for each of the new maps.


Yeah this
The side quests are terrible and ruin your enjoyment
The main story and companion quest are at least well done

#7
duckley

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We are all different. I actually enjoyed a lot of the side quests, the go-fetch quests and the collections quests. If having too much to do distracts you - then you may want to ditch the go-fetchers and/or collections. Maybe leave the collections after the end game if possible,



#8
MattH

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A couple of the side quests, in my opinion, are actually really fun. The dwarven quest line in the Hissing Wastes, the quests tied to the elven clan in the Exalted Plains, and a few of the dragons.



#9
Sylvius the Mad

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I don't find the mage specializations particularly interesting, so none of my build advice ever relies on them. However, the rogue companions become vastly more useful with their specializations.

Fire and Ice are too often resisted by things for me to rely on them, and they don't make combos as easily, so I'd recommend electricity. Static Cage + basically anything is a combo I enjoy. It works especially well with Energy Barrage, Leaping Shot, Jar of Bees, Flask of Lightning, Flask of Fire, Thousand Cuts, Spinning Blades, and Mark of Death.

Also, make sure you learn Dispel, or have another mage learn it. Having Dispel makes rift closutes nuch easier, and two mages with dispel can trivialize many rift closures.