So been thinking about how the next mass effect will play (not lore wise) and judging off of biowares current game design direction i think i have a decent idea of how it will play out to be honest this is more of a pre e3 thread to look back and see how close my guess is
The ship will be larger multiple stories with no loading between floors similar to previous games you will find x companion at x location more animated then previous mass effects maybe a small wander radius only moving during story/personal moments and as always will serve as a central hub for companions and were a majority of their revelations take place
I expect 7-15 main playable planets with 2-3 smaller side areas and 2 main cities locations will be several orders of magnitude larger then what is seen in a individual mission in mass effect each location having multiple story quests and will require returning to them throughout the story. Each planet dealing with an overarching plotline and a main ending effecting choice that will inevitably tie in the the general plotline, the Mako will for the most part not be optional as it will be tedious to walk from point a to b.
There will be substantially more planets but will be treated the same as in other mes scannable maybe strike team usable but we wont see on any real level
A Substantial increase to customizability possibly even including some form of body modification (as in armor not piercings) on top of the usual weapon.
absolute high of 10 squad members but more then likly 7, 3 male 3 female 1 ungendered
I think this is what we will be able to infer once we finish e3 I fully expect Me3 to be a slightly more refined DAI with better combat (imo) for good or bad that's what i expect not everything i want or hope for of course but what i expect (we wont get all this information of course probably bits and pieces just substantiating the claim instead of proving it)
so whats your predictions pre e3 this is your time to get in your thoughts before the inevitable told you so's that will run rampant on bsn ![]()





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