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Virulence CC Necromancer build


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#26
ottffsse

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Well yeah I still think eb or horror would be a more useful skill than spirit mark. You can still really soften any enemy up with eb before doing a killing blow with with flashfire. And when hunting dragons it's great with the right staff (in your case the poor ice dragon)

Horror will lead to even more support xp. I once played a game with a high prestigious players and forgot to slot walking bomb instead of horror. So they were fine doing all the killing while I was doing pure support the whole game. I ended up with really few kills which is unusual for necro but first or second on the lb because I was getting so much support xp. of course I don't recommend running necro without wb but should that accidentally happen you are not useless. And fun fact: when pugging extraction rate on perilous when I had little promotions and was still mid teens in lvl was equal or better with a necro build focused on pure crowd control rather than aoe dps as I was drawing less aggro but still really helping the team so I guess "a scrub build".

#27
Courtnehh

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Haha another reason to drop it, I'm so forgetful :(

#28
Sidney

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Flash fire was always a single target horror spell for me. Truthfully given how slow it is to break off Horror and the really odd things the camera does when targeting I used FF instead of horror sometimes already on some builds. If they buffed it all the better.

I love the theory of sprit mark but they apparently recycled the AI from Sabotage in ME3 because in both cases your controlled minions have as much energy and direction as a stoner on 4/20.

#29
Courtnehh

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Well yeah I still think eb or horror would be a more useful skill than spirit mark. You can still really soften any enemy up with eb before doing a killing blow with with flashfire. And when hunting dragons it's great with the right staff (in your case the poor ice dragon)
Horror will lead to even more support xp. I once played a game with a high prestigious players and forgot to slot walking bomb instead of horror. So they were fine doing all the killing while I was doing pure support the whole game. I ended up with really few kills which is unusual for necro but first or second on the lb because I was getting so much support xp. of course I don't recommend running necro without wb but should that accidentally happen you are not useless. And fun fact: when pugging extraction rate on perilous when I had little promotions and was still mid teens in lvl was equal or better with a necro build focused on pure crowd control rather than aoe dps as I was drawing less aggro but still really helping the team so I guess "a scrub build".

Like I say, spirit mark is interchangeable. I don't like it because a lot of the time it just doesn't work. My build is all about spreading status effects and EB and horror don't give me anything different to add. I'd really appreciate lighting bolt on the necro, spreading paralyse would be loads of fun :P
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#30
FRZN

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I'd really appreciate lighting bolt on the necro, spreading paralyse would be loads of fun :P

Yeah, it's on par with winter's grasp now. I actually like lightning bolt a bit more due to the aoe knockdown, winter's grasp only gets aoe chilled which is pretty useless. Unfortunately it only comes on the ele and keeper though and it's pretty hard to fit it on them, it would be more useful on the necro.
I also wish blizzard actually froze things before they died of old age *sigh*
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#31
Courtnehh

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Yeah, it's on par with winter's grasp now. I actually like lightning bolt a bit more due to the aoe knockdown, winter's grasp only gets aoe chilled which is pretty useless. Unfortunately it only comes on the ele and keeper though and it's pretty hard to fit it on them, it would be more useful on the necro.
I also wish blizzard actually froze things before they died of old age *sigh*

Not sure if I'm reading it wrong but winters grasp spreads freeze, so long as you land the finishing blow while the enemy is still frozen, so you have 4 seconds to do it or 5 with the frost mastery upgrade. If you don't do it in time it will only spread chilled which isn't great :P



#32
FRZN

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Not sure if I'm reading it wrong but winters grasp spreads freeze, so long as you land the finishing blow while the enemy is still frozen, so you have 4 seconds to do it or 5 with the frost mastery upgrade.

Yes, but that's thanks to virulence. Lightning bolt's upgrade adds an aoe knockback+knockdown if at least three enemies are in the area where WG's upgrade adds chill, which isn't very useful by itself and virulence spreads the frozen enemy's chill anyway. LB would also be better than WG with virulence since all the damage is concentrated on the paralyzed target instead of being dealt to each enemy, giving you a better chance of spreading paralyze.

Basically what I'm saying is that lightning bolt would be amazing on the necro. I don't think it'll happen though :(



#33
Courtnehh

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Yeah, but that's thanks to virulence and not WG itself. Lightning bolt's upgrade adds an aoe knockback+knockdown if at least three enemies are in the area. It would also be better than WG with virulence since all the damage is concentrated on the paralyzed target instead of being dealt to each enemy, giving you a better chance of spreading paralyze.

Basically what I'm saying is that lightning bolt would be amazing on the necro. I don't think it'll happen though :(

I thought I was missing something there :P Yeah it's not great on the elementalist, oh I wasn't aware of that. I'm very happy with the 3 choices we have for the necro at the moment (WB, WG, FF) but the 4th (SM) is just a trash skill and only there because the other skills don't benefit my build at all. Give me the option to get rid of Simulacrum and give me lightning bolt and I'd be a very happy necro. :)



#34
KalilKareem

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Maybe aggressive fade cloak to get that damage burst to spread the freeze? 


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#35
Courtnehh

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Maybe aggressive fade cloak to get that damage burst to spread the freeze? 

Might be an idea for people that have trouble spreading it, can't remember if FC is a detonator or not because I don't use it. once you get used to the build and timings you really won't need  to do this. With a competent team you wouldn't even have time to pull it off :P Remember the enemy will only stay frozen for 4 seconds normally or 5 with the frost mastery passive, it takes a second or so for FC to damage so that's not much time to position yourself.



#36
KalilKareem

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Im just a poor pugging scrub, so I can't really count on my team to do any legwork for me :) I think my next necro leveling will be WB, WG, FF, FD with virulence. Sound like a bucket of fun :)


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#37
Courtnehh

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Im just a poor pugging scrub, so I can't really count on my team to do any legwork for me :) I think my next necro leveling will be WB, WG, FF, FD with virulence. Sound like a bucket of fun :)

The necro is just ridiculous on threatening :P she's a DPS beast on perilous :) Let me know how FC goes to set up your freezes :) Have fun!


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#38
ottffsse

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FC works great on spreading freeze and has one of the best in game spell animations when doing so ;) I ran it mostly with ice mine though on a more "yo mooks come 2 me" build and b frozen / fade cloaked. Could basically tank with it except against archer factions. It looks hilarious and is literally a blast. Usually it launches the frozen enemy into the air where he hangs still frozen and freezes all his buddies around him.
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#39
Drasca

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Maybe aggressive fade cloak to get that damage burst to spread the freeze? 

 

I've already demonstrated this via WG eventually replaced with IM here:

http://forum.bioware...en-necromancer/

and here

http://forum.bioware...rite-mp-builds/

 

Note, I favor CQC and use of cover. Hit F4 on occasion once you take a good chokepoint. If your party dies because they were out in the open, that's their fault for not taking cover. If they're able to slaughter everything because they're OP, it wouldn't matter what you did regardless and enjoy the ride.

 

 

 I don't like it because a lot of the time it just doesn't work

 

L2P or Lag issue. Works fine unless there's something console specific I'm not aware of. Need HoK and pet already captured for self rez. AI rules are the same as anything else. They aren't automatically aggroed until enemies reach line of sight. i.e. if you're halfway across the zone from the next enemy, the pet has nothing to aggro on. If you get a pet in the middle of an  enemy pack, i.e. cast SM on a target about to die, and it'll aggro immediately on the enemies in front of it.



#40
Drasca

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 Could basically tank with it except against archer factions.

 

This is what cover is for, as it brings them to you. Also, notice how the freeze makes WB explode twice total if you manually detonate while frozen exploding once, and once again when their bodies shatter.



#41
KalilKareem

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pet already captured for self rez. AI rules are the same as anything else. They aren't automatically aggroed until enemies reach line of sight. i.e. if you're halfway across the zone from the next enemy, the pet has nothing to aggro on. If you get a pet in the middle of an  enemy pack, i.e. cast SM on a target about to die, and it'll aggro immediately on the enemies in front of it.

 

despicable_me-2-500x887.jpg

 

What pet are we talking about here?


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#42
Courtnehh

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I've already demonstrated this via WG eventually replaced with IM here:

http://forum.bioware...en-necromancer/

and here

http://forum.bioware...rite-mp-builds/

 

Note, I favor CQC and use of cover. Hit F4 on occasion once you take a good chokepoint. If your party dies because they were out in the open, that's their fault for not taking cover. If they're able to slaughter everything because they're OP, it wouldn't matter what you did regardless and enjoy the ride.

 

 

 

L2P or Lag issue. Works fine unless there's something console specific I'm not aware of. Need HoK and pet already captured for self rez. AI rules are the same as anything else. They aren't automatically aggroed until enemies reach line of sight. i.e. if you're halfway across the zone from the next enemy, the pet has nothing to aggro on. If you get a pet in the middle of an  enemy pack, i.e. cast SM on a target about to die, and it'll aggro immediately on the enemies in front of it.

It doesn't res me pretty often, I'll have a spirit up and the dickhead will just carry on fighting while I'm bleeding out, I'd much rather the necro gets lightning bolt. The AI is awful, having to make a spirit as soon as you move to the next group every time. I just can't be bothered with it XD



#43
Drasca

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It doesn't res me pretty often, I'll have a spirit up and the dickhead will just carry on fighting while I'm bleeding out, I'd much rather the necro gets lightning bolt. The AI is awful, having to make a spirit as soon as you move to the next group every time. I just can't be bothered with it XD

 

Bleeding out doesn't matter, as long as you have HoK, it will trigger once the Pet dies and self rez you. You also always have the option of manually releasing the pet, killing it,and triggering the HoK as well by hitting SM again.

 

"move to the next group" means you're using SM wrong if you expect to use it offensively, as you're using it on the last target instead of the first. L2P issue again, you need to target enemies earlier with SM. You need to open with it in a high offense roflstomp group.

 

You also have a high mana cost build, which is why you can't SM as much. FF+WB=100 mana alone. WG another 50, and SM 50. 200 mana total if you want all four, let alone repeating any skills. It is one of the reasons I switched to IM and FC, as they're both low mana cost (35 + 20), and I can do more with them earlier. Can cast IM FC WB at the 105 mana mark, and then the fourth skill at the 155 mana mark instead of the 200.  i.e. I'm casting my fourth ability when you're casting your third.



#44
Drasca

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What pet are we talking about here?

 

Spirit Mark Pet. SM a target, like a despair demon, pride demon, behemoth, etc, get it killed while SM is up, SM Pet.



#45
Courtnehh

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Bleeding out doesn't matter, as long as you have HoK, it will trigger once the Pet dies and self rez you. You also always have the option of manually releasing the pet, killing it,and triggering the HoK as well by hitting SM again.

 

"move to the next group" means you're using SM wrong if you expect to use it offensively, as you're using it on the last target instead of the first. L2P issue again, you need to target enemies earlier with SM. You need to open with it in a high offense roflstomp group.

 

You also have a high mana cost build, which is why you can't SM as much. FF+WB=100 mana alone. WG another 50, and SM 50. 200 mana total if you want all four, let alone repeating any skills. It is one of the reasons I switched to IM and FC, as they're both low mana cost (35 + 20), and I can do more with them earlier. Can cast IM FC WB at the 105 mana mark, and then the fourth skill at the 155 mana mark instead of the 200.  i.e. I'm casting my fourth ability when you're casting your third.

Although as I've already said the skill doesn't revive me quite often, I don't find it reliable enough to enjoy using. I'm aware you can self heal yourself releasing manually.

 

I'm well aware of how you need to use it to combat the awful AI, I'm saying I don't like it because the AI is trash.

 

I thought this might be a problem but because you're things are dying so often death syphon is restoring my mana faster than I can use it. Mana cost isn't an issue at all. You probably can spam more abilities with your setup, this build is designed to be used carefully to CC as much as possible and do damage. I like it.



#46
Drasca

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I thought this might be a problem but because you're things are dying so often death syphon is restoring my mana faster than I can use it. Mana cost isn't an issue at all. You probably can spam more abilities with your setup, this build is designed to be used carefully to CC as much as possible and do damage. I like it.

 

Mana cost is always an issue when you're concerned about time. If you're waiting on death siphon, you're too late behind the curve. I've played the build on Perilous both when I had lower promotes (much squishier), and when enemies can take longer to kill (for me). I've also spammed CC everywhere (along with WB).



#47
Courtnehh

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Mana cost is always an issue when you're concerned about time. If you're waiting on death siphon, you're too late behind the curve. I've played the build on Perilous both when I had lower promotes (much squishier), and when enemies can take longer to kill (for me). I've also spammed CC everywhere (along with WB).

Waiting on death syphon? FF and WB are both used to finish off the enemy, getting mana back instantly. Not to mention all the gibs from WB. I play this build alot on perilous and I never have problems staying alive or with mana costs.



#48
Drasca

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Waiting on death syphon? FF and WB are both used to finish off the enemy, getting mana back instantly. Not to mention all the gibs from WB. I play this build alot on perilous and I never have problems staying alive or with mana costs.

 

FF and WB are insufficient to kill enemies alone.  You'd have to be using it on enemies already weakened by your teammates, or the smallest of enemies (deepstalkers). By the time WB gibs enemies, everything should already be dead.

 

You only don't have mana issues if you're playing behind the curve and 'time' isn't an issue. Death siphon does not provide mana 'instantly'. There is a killing delay.



#49
Courtnehh

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FF and WB are insufficient to kill enemies alone.  You'd have to be using it on enemies already weakened by your teammates, or the smallest of enemies (deepstalkers). By the time WB gibs enemies, everything should already be dead.

 

You only don't have mana issues if you're playing behind the curve and 'time' isn't an issue. Death siphon does not provide mana 'instantly'. There is a killing delay.

A couple auto attacks and the skills are enough unless attacking shades and deepstalkers like you say on perilous. This is a CC build designed to support your team, not as a solo build. As I said earlier you play with these skills opportunistically aiming for the finishing blow all the time to negate damage done to yourself and your team. When you get good at this you're gaining mana all the time as a result. As I say I never have a problem with mana playing this way and am able to provide my team with a lot of CC as well as damage, especially if we're XP farming on FC perilous.

 

The delay is very slight and only really effects you if you're spamming abilities and not picking your killing blows carefully, that's where the builds differ. The kills aren't maining come from waiting for WB to proc as a main source of your damage so you aren't waiting on anything.



#50
DragonRacer

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I feel bad for all the randoms you play with when you forget to release your spirit mark for 20 seconds at the end of a zone

 

Or waiting for a spirit marked guardian to finally drop so we can, you know, open the treasure chest now.

 

That moment when you're all standing around awkwardly looking at the green Revenant/Arcane Horror and waiting.

 

"So... how's everyone doing today?"


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