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Virulence CC Necromancer build


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#76
Courtnehh

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Ah so that was your build and OP (the charleton that he is) stole it and tried to pass it off as his own build - For shame OP! I wish upon you nothing but highland dirks for the remainder of your DAMP playing days


And I would have gotten away with it to if it weren't for you meddling kids!

#77
KalilKareem

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Your perspective is valid for your context.

 

Try IM, Virulence, Ice Armor and FC WB on Perilous. Choose SM or MB or Horror for your fourth. Frost step as an emergency getaway if you must.

 

You get a minimum of three defensive abilities here. I've linked the details previously in this thread.

 

I did run your build on my first leveling of the necro. Was better in terms of survivability but had the problem of team running away from my mines :)

 

Also. Simulacrum. How I hate it.... Is there really no viable way to play necro without WB?



#78
Drasca

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I did run your build on my first leveling of the necro. Was better in terms of survivability but had the problem of team running away from my mines :)

 

Also. Simulacrum. How I hate it.... Is there really no viable way to play necro without WB?

 

Lol that's why I said on Perilous. Threatening and below is a snoozefest.

 

There are, but you'd be giving up death siphon if you want to get rid of Simulacrum all together. I've been revisiting necro recenting trying out all sorts of builds with my new gear. I can ice mine or WG an enemy, FC for 6k and spread the freeze to everything around me, and detonate that area freeze with Mind Blast. Fourth skill either EB, FS, WG or Horror (or even something else). Haven't decided what I like best yet.

 

I can't recommend that to many other players though, since it is highly gear dependent.



#79
KalilKareem

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Lol that's why I said on Perilous. Threatening and below is a snoozefest.

 

There are, but you'd be giving up death siphon if you want to get rid of Simulacrum all together. I've been revisiting necro recenting trying out all sorts of builds with my new gear. I can ice mine or WG an enemy, FC for 6k and spread the freeze to everything around me, and detonate that area freeze with Mind Blast. Fourth skill either EB, FS, WG or Horror (or even something else). Haven't decided what I like best yet.

 

I can't recommend that to many other players though, since it is highly gear dependent.

 

I would love to play perilious, but I can't. There are no pug groups forming. Sometimes I can get one during peak hours, but it is rarely a pleasant experience. 

 

Thinking to try something like WG, FC, MB and EB. I am sure it will be bad, but tbh it cannot be much worse that the quagmire I am stuck in right now :) 



#80
Drasca

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I would love to play perilious, but I can't. There are no pug groups forming. Sometimes I can get one during peak hours, but it is rarely a pleasant experience. 

 

Thinking to try something like WG, FC, MB and EB. I am sure it will be bad, but tbh it cannot be much worse that the quagmire I am stuck in right now :)

 

What platform and part of the world? If you're on PC, feel free to add me on Origin.



#81
KalilKareem

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What platform and part of the world? If you're on PC, feel free to add me on Origin.

 

PC. Europe. Added.



#82
ottffsse

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Personally my favorite necro to play was an ice mine fade step fade cloak walking bomb. Very aggressive and fun and very survivable if played a bit cautiously which was hard to do after you discover this: spot a bunch of enemies, ice mine them in the middle, walking bomb, fade step into the fray and trigger wb, fade cloak. This build is sort of a mobile Swiss army knife (not dirk) haha with fade step and lots of mana low cost spells, but not the best for support XP.

Without wb I would go for horror, blizzard, ice mine, energy barrage.
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#83
Courtnehh

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Been leveling my necro with this build (using FC instead of SM) and as promised up-thread I share my experience.

 

It.. is... holy-christ-on-a-bike-gawdwaful  :( Now, before you rip me a new one, let me explain the context..

 

I am fairly new here so I just pug around in threatening (and a few runs perilious when I find a team and have a character I feel comfortable playing). Life in threatening pugs is pretty much a run-and-gun game where no one will tank anything and barriers are a rare commodity. In this context what this build does is:

 

1) Spread a lame DOT with walking bomb that will cause enemies to attack me.

2) Spread another lame DOT with virulence + FF that will cause enemies to attack me

3) Has simulacrum which prevent me from HoK ressing and makes sure no team mate will ever ress me (they have ran off by then...)

 

Now, mostly this problem seems inherent to walking bomb (and the terrible curse that is simulacrum that you have to take to get to it...) but with the ice mine build I could at least drop IM on myself and be reasonably tanky against all the aggro I get. FC is nowhere near enough to keep me alive and I cannot even imagine what it would be like playing without any defensive cooldown.

 

Just to start, I never said this was the best build there is for the necromancer, just that it's my favourite. I like that it makes you think a lot more about what enemies are coming at me and that I need to remember what enemy is immune to what status effect, and what element the enemy you're attacking is weak to to maximise the damage on that single opponent to spread those effects.

 

I can see why you'd have these problems given the context, I imagine from my experience threatening enemies die to quickly for the benefits of a crowd control support to be needed. Especially on the smaller maps and  I appreciate not everyone is going to get on with this build, it's harder to use and focuses more on the timing of your attacks to negate enemy damage for you and your team mates (the enemy can't hurt you if they're frozen/ feared/ dead).

 

Another thing to bear in mind I'm using high end gear with con 50 will 85 cun 50 so this might not work for everyone, it still works very well with a lower DPS staff for me. It does work very nicely for perilous FC maps where there's a lot more enemies there to make the CC really shine. This build is optimized to support a competent team on perilous runs which is what I typically like to play.

 

I like that I'm the one taking aggro, it allows me to control the enemies as they're coming to me countering threats as I see them. Classes like the necro and archer will always pull a lot of aggro because of the DPS nature of their abilities, I like to take advantage of that.

 

I can't stand simulacrum but I like all the other passives and abilities down that side of the skill tree so I guess I'm stuck with it for now :P As i posted at the start you can get around this by throwing a WB just before your spirit form dies, the DOT and subsequent gib from this will give you the kills to revive you from bleeding out and/or faded via HOK.

 

Personally my favorite necro to play was an ice mine fade step fade cloak walking bomb. Very aggressive and fun and very survivable if played a bit cautiously which was hard to do after you discover this: spot a bunch of enemies, ice mine them in the middle, walking bomb, fade step into the fray and trigger wb, fade cloak. This build is sort of a mobile Swiss army knife (not dirk) haha with fade step and lots of mana low cost spells, but not the best for support XP.

Without wb I would go for horror, blizzard, ice mine, energy barrage.

 

How much xp did you get using this build just out of curiosity? I'm not how much you typically get per game but on a previous post I showed the XP rates I got and was only just under the keeper with 15.5k xp with only 100 kills.


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#84
Theghostof_timmy

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After a promote and a half with this build, my verdict is : Fun, but not necessarily the best. In my experience on threatening and perilous, panic is still too difficult (and too useless even when you succeed) to spread with flashfire. I had far more success with upgraded Winter's Grasp and Frozen, to the point where I largely ignored FF except as some quick burst damage to kill a frozen enemy. Virulence does necessitate more concentration on targeting specific enemies, which is an upside of this build. I'm having a ton of fun using it. My main takeaway from this build is upgraded WG + Virulence is awesome, so that particular combo is probably going to feature in all my builds from now on.


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#85
Pork

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Threatening and below is a snoozefest.

 

maxresdefault.jpg


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#86
Courtnehh

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After a promote and a half with this build, my verdict is : Fun, but not necessarily the best. In my experience on threatening and perilous, panic is still too difficult (and too useless even when you succeed) to spread with flashfire. I had far more success with upgraded Winter's Grasp and Frozen, to the point where I largely ignored FF except as some quick burst damage to kill a frozen enemy. Virulence does necessitate more concentration on targeting specific enemies, which is an upside of this build. I'm having a ton of fun using it. My main takeaway from this build is upgraded WG + Virulence is awesome, so that particular combo is probably going to feature in all my builds from now on.

I like being able to multi panic enemies that you can't necessarily freeze, when you're being swarmed by pride demons and they're about to electric whip spam your team it's nice to be able to keep interrupting them. I agree though it can be difficult to get off sometimes. That's why it's my favourite build, a lot of fun with good damage and some crowd control, it probably isn't the best but it's a nice support kit in my opinion.

 

Glad you had fun and thanks for trying it :)


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#87
ALTBOULI

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maxresdefault.jpg

lol
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#88
ottffsse

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How much xp did you get using this build just out of curiosity? I'm not how much you typically get per game but on a previous post I showed the XP rates I got and was only just under the keeper with 15.5k xp with only 100 kills.


That was a while back I ran that build so on old maps not fc before the increase in mobs. But regular was 9,7k or so. Going over 10k was rare even though 50 - 70 kills were common. It generated support only through ice mine which I and many consider awesome and probably on paar with wg but costing less mana. Ice mine when placed correctly freezes multiple! targets and does so longer than wg. And it is more consistent at keeping ice armour up. Now if I subbed fade step for horror or mind blast I'd be killing things faster than aw and also generating similar amounts of support XP at least. After they made wave 5 uncampable though I decided to use fade step again (as mind blast is buggy) while puging as my promotions are moderate and it's safer that way.
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#89
Drasca

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Ice mine when placed correctly freezes multiple! targets and does so longer than wg. And it is more consistent at keeping ice armour up. Now if I subbed fade step for horror or mind blast I'd be killing things faster than aw and also generating similar amounts of support XP at least.

 

You can combo the AoE freeze with Mind Blast for a basic combo that hits for about 1k spirit damage (roughly). I like to freeze with IM --> FC --> WB detonate --> MB for some sick AoE damage and support xp.



#90
KRS-MK2

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Thanks for this build , the Necro and the Virtuoso are the last mages to get the agent challenges . Lots of fun with everyone getting in panick or exploding :D


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#91
Courtnehh

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You're welcome :) I find this build a lot of fun with some good mixed DPS/crowd control on higher difficulty FC maps :)



#92
apocalypse_owl

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You can combo the AoE freeze with Mind Blast for a basic combo that hits for about 1k spirit damage (roughly). I like to freeze with IM --> FC --> WB detonate --> MB for some sick AoE damage and support xp.


Wrong. The combo deals maybe half that for people with average willpower.

#93
Courtnehh

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Thanks for the bump :P

#94
yarpenthemad21

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I will resurrect this thread because I've played that build at last and I want to thank for this general idea for build.

I've ended with flash fire (not upgraded), winter's grasp (upgraded), walking bomb and spirit mark.

It's fun build with very nice XP generation potential. Spreading fear, frozen is very rewarding.
For now it's my favorite build on necro.
Spirit mark is probably the skill I would change (I've taken it mostly for self res reasons), I'm also not a big fun of Horror(because of slow casting) Maybe I will try some either FC, FS or maybe energy barrage next time, who knows.
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#95
Angelus_de_Mortiel

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I will resurrect this thread because I've played that build at last and I want to thank for this general idea for build.

I've ended with flash fire (not upgraded), winter's grasp (upgraded), walking bomb and spirit mark.

It's fun build with very nice XP generation potential. Spreading fear, frozen is very rewarding.
For now it's my favorite build on necro.
Spirit mark is probably the skill I would change (I've taken it mostly for self res reasons), I'm also not a big fun of Horror(because of slow casting) Maybe I will try some either FC, FS or maybe energy barrage next time, who knows.

 

Fade Step is my go-to because of the added mobility and mana-cost-free damage, but Fade Cloak definitely is amazing as well... Tough choice!

 

I'm happy that this concept finally got fine-tuned enough to be more efficient from my rather basic idea...



#96
Texasmotiv

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FS seems like the obvious choice for chill but I don't think chill generates support xp. So FC seems it would be better to detonate virulence.

#97
yarpenthemad21

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Fade Step is my go-to because of the added mobility and mana-cost-free damage, but Fade Cloak definitely is amazing as well... Tough choice!


On the other hand I think of Energy Barrage, basic detonation with frozen targets could be useful.

Aside.

Virulent and walking bomb does not work at all. I can't see really why, when it works on other abilities, you can even kill target with burn (from staff for example) and still spread it with virulent.
It's strange for me why Walking Bomb is so...different.

#98
Angelus_de_Mortiel

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On the other hand I think of Energy Barrage, basic detonation with frozen targets could be useful.

Aside.

Virulent and walking bomb does not work at all. I can't see really why, when it works on other abilities, you can even kill target with burn (from staff for example) and still spread it with virulent.
It's strange for me why Walking Bomb is so...different.

 

Yeah, Energy Barrage was buffed recently wasn't it? It would have some potential as long as you don't fire it in tight quarters...

 

Walking Bomb is not a character-neutral status effect, which is all that Virulent spreads. Virulent doesn't spread Mark of Death either, which is also a "curse" type status effect.

Furthermore Walking Bomb's upgrade, Virulence, has an almost identical effect of Virulent, only translated to Walking Bomb. It would be kind of redundant to have both do the same thing, yeah? Unless I am misunderstanding your meaning... Were you meaning enemies that die with Walking Bomb DOT don't trigger Virulent to spread other status effects?



#99
yarpenthemad21

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Yeah, Energy Barrage was buffed recently wasn't it? It would have some potential as long as you don't fire it in tight quarters...
 
Walking Bomb is not a character-neutral status effect, which is all that Virulent spreads. Virulent doesn't spread Mark of Death either, which is also a "curse" type status effect.

Furthermore Walking Bomb's upgrade, Virulence, has an almost identical effect of Virulent, only translated to Walking Bomb. It would be kind of redundant to have both do the same thing, yeah? Unless I am misunderstanding your meaning... Were you meaning enemies that die with Walking Bomb DOT don't trigger Virulent to spread other status effects?


Yes exactly, I don't get why killing with walking bomb can't spread burn or whatever too.

Energy barrage is now 85% instead of 66% so damage is now quite nice (FC has lower) + according to
"Each projectile also applies Burning, Shocked, or Chilled depending on the staff's element type."
With my fire staff it could boost damage and spread this burn probably.
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#100
Drasca

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Yes exactly, I don't get why killing with walking bomb can't spread burn or whatever too.

Energy barrage is now 85% instead of 66% so damage is now quite nice (FC has lower) + according to
"Each projectile also applies Burning, Shocked, or Chilled depending on the staff's element type."
With my fire staff it could boost damage and spread this burn probably.

 

The status effects don't stack. In practice FC is much higher and more consistent damage (since, FC is upfront damage with no travel delay, nothing is resistent to spirit damage, and there's multiple high profile spirit vulnerable enemies).