My kingdom for helm toggle on DLC Armor
#1
Posté 27 janvier 2010 - 01:26
Would dearly appreciate an option to toggle helmets off.
#2
Posté 27 janvier 2010 - 01:32
#3
Posté 27 janvier 2010 - 01:35
They're all apart of the same model, helmet included.
#4
Posté 27 janvier 2010 - 01:42
#5
Posté 27 janvier 2010 - 01:52
#6
Posté 27 janvier 2010 - 01:56
#7
Posté 27 janvier 2010 - 04:06
But then never is a long time
#8
Posté 27 janvier 2010 - 04:15
I'm still wondering how Tali recognized me in the BDA.
#9
Posté 27 janvier 2010 - 04:16
#10
Posté 27 janvier 2010 - 04:17
#11
Posté 27 janvier 2010 - 04:18
Arcadionn wrote...
Seriously , I love the DLC armor (especially Blood Dragon and Collector's) but I spent a while designing my character and seeing it covered 2/3's of the game is somewhat "aggravating".
Would dearly appreciate an option to toggle helmets off.
I agree, i like the looks of the Terminus and Blood Dragon armor, but having a drink with your Helmet on just dont work for me lol .
and what are the specs on the armor, how can you tell which is better or dont it matter, im a little confused on this,
i see the upgrades to research etc.
one other thing you cant spin around to take a good look at your guy during gameplay:o
#12
Posté 27 janvier 2010 - 04:28
Ghurshog wrote...
Already a dev post saying its not going to change. DLC armors at launch were made full body, unlike the others in the game (they used their segmented system) so its not going to happen.
They make it sound as if correcting this is an impossible feat of engineering. We aren't even asking for the whole armor in pieces, just to have the helmet separated from the rest of it for aesthetic purposes.
#13
Posté 27 janvier 2010 - 04:36
Ghurshog wrote...
Its in the script
Nooooooooooooooooooooooo. Really???
#14
Posté 27 janvier 2010 - 05:24
So now I've got armor I spent all this money on and I never use it because I'd like to keep seeing my character's *face*.
#15
Posté 27 janvier 2010 - 05:40
#16
Posté 27 janvier 2010 - 06:04
see http://gvaz.notsleep...17-59-18-58.jpg
Modifié par GvazElite, 27 janvier 2010 - 06:05 .
#17
Posté 27 janvier 2010 - 08:00
#18
Posté 27 janvier 2010 - 08:25
I was actually a little disappointed that I couldn't keep my Predator X Heavy Armor when I used my ME1 Shepard.
#19
Posté 27 janvier 2010 - 08:29
#20
Posté 27 janvier 2010 - 08:42
???
#21
Posté 27 janvier 2010 - 09:14
#22
Posté 27 janvier 2010 - 09:20
cerberus1701 wrote...
That's why I'm using the DLC armors sparingly. It really is a blow to the story when you can't see Shep's face.
I'm still wondering how Tali recognized me in the BDA.
I wanted to test out the BDA, that helmet really put a damper on the emotional reunion with Kaidan on Horizon.
#23
Posté 27 janvier 2010 - 09:24
I am still adamant that Bioware should consider taking the time to add a helmet toggle for the full suits of armor, at the very least. It isn't impossible, because this is code we're talking about. Code is rewritable even after you finalize it.
#24
Posté 27 janvier 2010 - 09:25
#25
Posté 27 janvier 2010 - 09:38




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