Some points to consider. Some are in favor of this notion, others are against it. others I think are open to interpretation or left by time to judge.
They had 2 new IPs in development, and one of them got canceled. It´s never good to destroy an original game with the potential to become a franchise in order to favor a franchise from another part. But anyway, there will be a lot of talk about star wars now that there will be a new trilogy of movies, so economically it may prove to be a wise choice down the road.
DAI Inquisition having massive sales favors the notion that they are doing great. The problem is: They´ve managed to attract a new audience, one that is not interested in rpgs, but seem to have alienated a major portion of their old audience.
So many people involved with dragon age and mass effect leaving the company. Yes, I know that changes in staff are inevitable, but Hudson leaving leaves me with ominous feelings. Weeks could be a good replacement for Gaider (time will tell), but I don´t think they ever found a suitable replacement for Drew K.
In my opinion, I don´t think the company is dying. From an economical point of view they seem to be doing nicely. However, there´s an undeniable change of direction, of focus, of identity. DAI is quite different from Neverwinter Nights and Baldur´s Gate. That´s not necessarily a bad thing. But things definitely changed in the last six years.
Money is what drives corporations, and there´s more money to be made in games like old republic, mass effect and DAI than in old-school overly complicated stuff (as much as we may like it).
I think the fact that DA1 costed so much to be made also weights a lot. If not for the cost of DA1 over more than 5 years of development, and maybe there would not be such a desperate effort on making games thinking about consoles first and pc only later and bioware would not be engulfed by EA. Games seem now to be made with a planning of 30 months, with an extension of up to 7 months, so the costs will not endanger the company.
As much as some people may love DAI1, there´s no denying that DA2 was much more profitable, required less money and much less time to be made. It represented a much lesser risk for the company.
The only games with a potential of having more than 3 and a half years of development from bioware seem to be MMOs.
I don´t have to like it, but to be fair and honest, it must be acknowledged.
But there are plenty of people willing to fulfill bioware´s old role. Pillars of eternity, the new torment, banner saga, divine divinity, inquisitor, consortium, the new baldur´s gate from beamdog... They all try to emulate aspects of bioware classic games.
I guess that´s my conclusion. They are not dying in the conventional sense, but undergoing a continuous transformation in order to remain relevant and viable in today´s martket. I guess their change of identity can be perceived as a metaphorical death in the sense that the company from 15 or 20 years ago no longer exists. It´s pretty much like replacing one component of your computer every 8 months, and after six years finding out that there´s not a single original component left.
But they won´t really die as long as they remain lucrative. And they seem to be doing really well, despite their recent cancellation.