OK, let's see.
Your example, Shroud cutscenes (including those after what you mentioned): 36:33-48:48 12 minutes 15 seconds
ME2: Horizon - 26:26-33:55 7 minutes 29 seconds
I'm not sure why you keep bringing ME2 into it. ME2 started the railroading, and ME3 expanded on that. ME3 had more stacked cutscenes than ME2 which had more than ME1. Do you disagree with that?
One of the reasons that ME1 is my favorite of the lot is because I had a lot more control over my character through most of the game.
If you want to experience different dialogue, reloading is still faster. Unless those 5 minutes make all the difference for you, in which case we'll just have to agree to disagree.
5 minutes? Looks like 12 to me.
And it doesn't change the fact that sitting through all of that stuff, waiting for an opportunity to reload, messes with the mood and pacing. I'd much rather quit the game than sit through the same series of cutscenes again.
Of course, if there was a wee break where I could save before speaking to Mordin, Wrex / Eve, etc., then the whole thing would be moot. ME1 told me to go talk to Anderson, Joker, etc., but allowed me to save / reload between those scenarios. All they would have needed to do is put Shepard in a room after combat - where I could save first - before going to talk to Mordin - and I would have been a lot happier with the game. Ditto Wrex / Eve, etc.
I'm talking about main content. If we are taking exploring into account, might as well include planet scanning. ME1 has 4 main missions (or 6, if you count Eden Prime and Ilos/Citadel). ME2 had at least 6 recruitment missions (since you need 8 squadmates to launch Suicide Mission) and 4 main story missions, including Suicide Mission itself. I don't count Prologue up to getting control of the Normandy. In ME3 we have Menae, Sur'Kesh, one side mission (Rachni or Turian Platoon), Shroud, Citadel Coup, Geth Dreadnought, one side mission (Geth server or Admiral Koris), Rannoch Reaper, Thessia, Horizon, Cerberus HQ and Priority Earth. 12 in total, not including prologue and Mars.
Point?
My playthroughs of the 3 games are roughly equivalent in terms of time. YMMV.
This was your comment:
You were the one bringing the crew, not sure why.
Here you go: Video
Thanks for the link. I had forgotten that comment.
As for the rest - this started with my mentioning the railroading from Vancouver to Mars to the Citadel, with no opportunity for me, the player, to do anything else. I cited it as an example of the way cutscenes are stacked and the game railroaded.
You mentioned the urgency, and I felt I needed to explain what else Shepard might have been doing and justify the reasons why I might have liked to have more control over Shepard. Shepard - who had been decommissioned and was basically in prison - had just hijacked a ship in drydock undergoing retrofits. Vega protests leaving Earth, but everybody else on board apparently just automatically adapts and goes along with it?
And honestly, this entire argument is mostly moot. We're arguing about the story as presented. There are a bazillion other ways it could have been written and presented while giving the player more control over the character and not stacking cutscenes as they did.