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The "Bioware is dying" trend and things that goes against that statement


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#251
AlanC9

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Cheating is the eye of the beholder, I guess. There's a world of difference between repeating one conversation versus repeating several conversations in multiple locations.


Hmm... how about "metagame," then?

#252
The Elder King

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Disagree on some of your complaints (Wrex especially was awesome and not just a walking exposition dump also the story was awesome especially from Virmire onwards) but like I said ME1 wasn't perfect
 
Still miles ahead of the mess called DA:I and @Majestic Jazz is rightfully hoping that ME4 isn't a DA:I in space

But that's an opinion. Some people might hate/dislike ME more then DAI and fear that the open world approach will make NME similar to ME.

#253
Valkyrja

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Well, the ME1 plot's a mess too, and incoherent with the exploration elements of the design. Inventory was awful. The morality system was incoherent. The non-human squadmates were walking exposition dumps. The Renegade ending was preposterous. A few more things, but you get my drift.

 

The side content is also not good and a lot of it is just straight-up filler fluff like prospecting for resources and collecting matriarch writings (sound familiar?).


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#254
AlanC9

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Indeed, role-playing involves your character's reaction to outside stimuli, but it should also allow you some degree of control over your character's priorities. The character I wanted to play cared enough about the other people "kidnapped" during the Normandy hijacking to have wanted to explain and somehow reassure them. I'm okay with those things not being explicit, but the game left me no space in which they might have happened - at least, not until after leaving the Citadel.


I don't quite follow this, probably because I'm not really grasping the meaning of "left me no space." Is the "me" there you, or Shepard? As far as I can see, the only way to leave those conversations non-explicit is to skip over the time when they occurred. If you do have control of Shepard at the time those conversations would have to have happened -- presumably right after leaving Mars since the journey to Mars from Earth would only have taken about as long as the existing cutscene -- then either Bio burns the wordcount for the conversations and they're explicitly in unless Shepard refuses to engage in them, or Bio doesn't burn the wordcount for them and they're explicitly out for all Shepards. However, there is a problem with when Shepard actually meets Cortez and Traynor -- in addition to the Mars mission problem with Cortez. In retrospect, they should have explicitly done the Normandy meetups right after Mars

#255
Pasquale1234

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Hmm... how about "metagame," then?


There are plenty of other terms, depending on your reasons for doing it. Vague paraphrases are not known for accuracy in signaling what your character will actually say or do. Sometimes it's OOC, and the player might want to try a different selection.

Also, people sometimes simply want to explore the content out of curiosity. What's your stake here?

#256
Majestic Jazz

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Meanwhile Bioware criticizes the Fallout 4 trailer.



#257
Guest_john_sheparrd_*

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Meanwhile Bioware criticizes the Fallout 4 trailer.

Lol at the salty comments from Bethesda fanboys

 

I know many like Bethesda games but they just aren't for me I need a story and good characters in my games



#258
Vazgen

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Meanwhile Bioware criticizes the Fallout 4 trailer.

Well, it does look similar. Though with much less combat. I think that was kinda the point - that the new game will be more like FO3, not New Vegas.



#259
Pasquale1234

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I don't quite follow this, probably because I'm not really grasping the meaning of "left me no space." Is the "me" there you, or Shepard? As far as I can see, the only way to leave those conversations non-explicit is to skip over the time when they occurred. If you do have control of Shepard on the Normandy at the time those conversations would have to have happened -- presumably post-Mars since the journey to Mars from Earth would only have taken about as long as the existing cutscene -- then either Bio burns the wordcount for the conversations and they're explicitly in unless Shepard refuses to engage in them, or Bio doesn't burn the wordcount for them and they're explicitly out for all Shepards.


I don't need everything to be explicit in order to think it may have happened. We never see Shepard eat or shower, either, but I assume that she does.

The empty space to which I refer generally happens between cutscenes. Cutscenes are explicit, although they don't show everything. They don't show Shepard traveling from the Shroud back to talk with Wrex / Eve, for example. I just find it a lot easier to find those empty spaces outside of cutscenes than within a series of them.

#260
The Elder King

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Meanwhile Bioware criticizes the Fallout 4 trailer.

1)It's Not Bioware. It's a Bioware dev. Which Probably talked as a fan of the franchise.
2) spamming the news in different thread isn't really necessary. Expecially because it's Not really relevant to the threads you posted the news on.

#261
AresKeith

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Meanwhile Bioware criticizes the Fallout 4 trailer.

 

1. It's a dev not all of Bioware

 

2. So what? People aren't allowed to criticize a trailer?



#262
themikefest

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Hmm... I remember a debriefing w/ Hackett where Shepard reports the injury and that they are taking them to the Citadel. Then Liara comes in to tell you she's done what she can for them and that they have info about the device to present to the Council. Then Bailey meets you when you arrive on the Citadel. I don't remember Shepard making the comments you've stated.

https://youtu.be/iqEzcyAZGIo?t=5m50s



#263
AlanC9

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I don't need everything to be explicit in order to think it may have happened. We never see Shepard eat or shower, either, but I assume that she does.

The empty space to which I refer generally happens between cutscenes. Cutscenes are explicit, although they don't show everything. They don't show Shepard traveling from the Shroud back to talk with Wrex / Eve, for example. I just find it a lot easier to find those empty spaces outside of cutscenes than within a series of them.


Then what's the problem? There's space between the cutscenes leaving Mars and arriving at the Citadel. That trip takes a while. You find it hard to imagine stuff happening unless you're able to move Shepard around, even if you can't actually make Shepard do the stuff you're imagining?

I get the feeling we're getting into one of those things that isn't explainable.

#264
Pasquale1234

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Then what's the problem? There's space between the cutscenes leaving Mars and arriving at the Citadel. That trip takes a while. You find it hard to imagine stuff happening unless you're able to move Shepard around, even if you can't actually make Shepard do the stuff you're imagining?


Good grief.

After the debriefing with Hackett and conversation with Liara, the game goes immediately into a cutscene that shows the Normandy's arrival at the Citadel. I've already said that I just find it a lot easier to find those empty spaces outside of cutscenes than within a series of them.

ETA:

I get the feeling we're getting into one of those things that isn't explainable.


I've attempted to state my preferences, and have been asked to explain, defend, and justify them.

I like what I like and I game how I game.

#265
Sion1138

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1. It's a dev not all of Bioware

 

2. So what? People aren't allowed to criticize a trailer?

 

Well, no.

 

I forbid it.


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#266
CronoDragoon

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Meanwhile Bioware criticizes the Fallout 4 trailer.

 

Meanwhile I made eggs this morning.


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#267
Sion1138

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Meanwhile I made eggs this morning.

 

Scrambled?



#268
Golden_Persona

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Meanwhile Bioware criticizes the Fallout 4 trailer.

 

Ugh, I hate this sort of thing. I feel like people in that sort of position should maintain a level of professionalism and not take petty shots at another in their field. It just sparks fan wars and makes their company look bad.



#269
AlanC9

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Good grief.

After the debriefing with Hackett and conversation with Liara, the game goes immediately into a cutscene that shows the Normandy's arrival at the Citadel. I've already said that I just find it a lot easier to find those empty spaces outside of cutscenes than within a series of them.


So in addition to a time when the imagined event could happen, you also need an "empty space" in order to imagine the event? "Empty space" being defined as a moment when you're able to control the character, even though you can't use that control to perform the imagined event? Until you can move the PC around, your imagination is disabled? Because you're too busy processing the incoming scenes to imagine stuff? Am I getting this about right now?

If so, I guess I comprehend you about as well as I'm ever going to.

#270
AlanC9

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Ugh, I hate this sort of thing. I feel like people in that sort of position should maintain a level of professionalism and not take petty shots at another in their field. It just sparks fan wars and makes their company look bad.


I dunno. He kind of had a point. That trailer looked like fairly generic Fallout to me. Granted. I'm not really a fan of the series.

#271
Golden_Persona

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I dunno. He kind of had a point. That trailer looked like fairly generic Fallout to me. Granted. I'm not really a fan of the series.

The teaser did what its supposed to do: tease the location of the next game, tease the graphics and most importantly confirm that the game is indeed coming out. That's all one should expect from a teaser, especially since Bethesda has their own conference this year at E3. Expect details there.

 

I still stand by my statement. Bioware especially shouldn't be opening their mouths about another game's creative direction. Their tweet has led to nothing but vitriol from Bioware and Bethesda fans alike. I wish gamers could just celebrate their favorite series still being around.



#272
Vazgen

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I guess every dev needs an "all opinions are my own and do not reflect the official standing of the company" message in the twitter profile description, huh? -_-


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#273
azarhal

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Ugh, I hate this sort of thing. I feel like people in that sort of position should maintain a level of professionalism and not take petty shots at another in their field. It just sparks fan wars and makes their company look bad.

 

What the gaming industry needs is less ass kissing. Beside his comment was made in his personal tweeter as a personal comment. It is also spot on, the trailer showed every fallout tropes. From weapons to armor and even a bobblehead.



#274
Golden_Persona

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Ass kissing doesn't really exist in the industry anyway. We can't go a single game release without fans getting up in arms about something. I guess since it was their personal twitter its fine, but I just feel like making a comment like that can only lead to fanboy wars, which is never a good thing. I'd like to think a developer would have some sort of responsibility to stop these sort of things.

 

Besides, once again we're forgetting the point of a teaser. Not a full blown trailer, just a teaser to get people hyped for Bethesda's conference. If they go into detail about Fallout 4 then it'd be fair for the love/ hatred to come pouring out. As it stands its best not to make much of anything from the teaser, good or bad.



#275
Shechinah

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Meanwhile Bioware criticizes the Fallout 4 trailer.

Meanwhile Majestic Jazz spams the Bioware forums. 


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