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The "Bioware is dying" trend and things that goes against that statement


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#276
Sion1138

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I gather he basically criticized the fact that it was the same as the trailers for Fallout 3.

 

But that's just fine with me. I expect the same and Todd Howard delivers.

 

I find the constant clamoring for the "new" and "innovative" to be misguided. But that's just me.



#277
Pasquale1234

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So in addition to a time when the imagined event could happen, you also need an "empty space" in order to imagine the event? "Empty space" being defined as a moment when you're able to control the character, even though you can't use that control to perform the imagined event? Until you can move the PC around, your imagination is disabled? Because you're too busy processing the incoming scenes to imagine stuff? Am I getting this about right now?

If so, I guess I comprehend you about as well as I'm ever going to.


I just find it a lot easier to find those empty spaces outside of cutscenes than within a series of them.

#278
AlanC9

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I just find it a lot easier to find those empty spaces outside of cutscenes than within a series of them.

Wasn't I clear back there? The problem was that you were using "empty space" in a way I didn't understand. It's not inherently obvious from the literal words you were using. I get that it's not an easy concept to articulate to someone who doesn't feel the way you do about this stuff, but if you're going to talk about highly-subjective things, you have to expect a certain degree of difficulty.

I suppose this would be a bad time to ask how much stuff is needed in order to break up a series of cutscenes enough to allow "empty space."

#279
AlanC9

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I still stand by my statement. Bioware especially shouldn't be opening their mouths about another game's creative direction. Their tweet has led to nothing but vitriol from Bioware and Bethesda fans alike. I wish gamers could just celebrate their favorite series still being around.


Yeah, I think you're right. There's enough trash talk in the world already.

#280
Guest_StreetMagic_*

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I gather he basically criticized the fact that it was the same as the trailers for Fallout 3.

 

But that's just fine with me. I expect the same and Todd Howard delivers.

 

I find the constant clamoring for the "new" and "innovative" to be misguided. But that's just me.

 

It has color. So it's not like Fallout 3 to me. :P



#281
Il Divo

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Whats the problem with ME1? its gameplay is a mess and there are some other problems but overall its a great game

It shouldn't be anything like DA:I which was a mess

 

Honestly, I'd say ME1 perfectly encapsulates all my criticisms of DA:I, particularly the bland exploration aspects, while also managing only repeat environments. And tack on having Bioware's smallest party and by far the most boring (Wrex aside), imo. Really, the only sequences Mass Effect hit off almost perfectly were Virmire, Noveria (Benezia aside), and the climax. 


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#282
Golden_Persona

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I gather he basically criticized the fact that it was the same as the trailers for Fallout 3.

 

But that's just fine with me. I expect the same and Todd Howard delivers.

 

I find the constant clamoring for the "new" and "innovative" to be misguided. But that's just me.

 

It's not only misguided, but it can be hypocritical for the fanbase as a whole. It's already been proven time and time again that fans will cry for innovation, but when they get it people will complain that they changed it, now it sucks. No series is free from that.

 

To me its ok for a game series to be similar with each installment, as long as there's a long cycle between each title. Having an Assassin's Creed game every single year leads to the series being tired. Fallout comes out once every 4-5 years, so I think its fine for the game to be similar at its core. The game at its core is the reason why we love certain games anyway. If people wanted to play something different they should be playing a different game then.

 

What we should be expecting is a natural evolution to the formula. Larger, prettier environments with (hopefully) multiple tiers to them, a larger world in general, and perhaps an upgrade to how Bethesda tells their stories.



#283
Lewie

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The arrogance in here sometimes is amazing, I will always be a fan of Bioware no matter what.

 

People use this place to spit their vitriol and discontent. Get over it. 

 

Edit: Sorry I don't use twitter so I just generated a thought in here. 

 

Carry on.



#284
Majestic Jazz

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Apparently The Witcher 3 is the biggest/fastest selling RPG title of this current generation. 

 

 

According to NPD Analyst Liam Callahan,

“The Witcher III: Wild Hunt was the number one game this month and also had the best-selling first month unit sales within the role-playing super genre for eighth generation consoles,” said Callahan.


#285
Guest_john_sheparrd_*

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Honestly, I'd say ME1 perfectly encapsulates all my criticisms of DA:I, particularly the bland exploration aspects, while also managing only repeat environments. And tack on having Bioware's smallest party and by far the most boring (Wrex aside), imo. 

Yeah but thankfully the exploration aspect was nowhere near as big as in DA:I so I don't think its comparable

 

In DA:I its basically the main point of the game
 


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#286
Guest_john_sheparrd_*

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The arrogance in here sometimes is amazing, I will always be a fan of Bioware no matter what.

 

People use this place to spit their vitriol and discontent. Get over it. 

?



#287
Guest_StreetMagic_*

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Apparently The Witcher 3 is the biggest/fastest selling RPG title of this current generation. 

 

 

According to NPD Analyst Liam Callahan,

 

See, that's the kind of announcement I expected if DAI did so well.

 

I haven't played the Witcher 3 though... bought it... just haven't gotten around to it. So I'm not a fanboy or anything. Just saying.



#288
Il Divo

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Yeah but thankfully the exploration aspect was nowhere near as big as in DA:I so I don't think its comparable

 

In DA:I its basically the main point of the game
 

 

Exploration was huge. Cut the game down to its main quest and it's about right on par with DA:I in length, if not worse depending on how you factor Citadel side quests vs. DA:I's companion missions. 



#289
Lewie

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Apparently The Witcher 3 is the biggest/fastest selling RPG title of this current generation. 

 

 

According to NPD Analyst Liam Callahan,

The witcher 3 is a great game, so what is your point exactly, all or nothing?



#290
Majestic Jazz

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The witcher 3 is a great game, so what is your point exactly, all or nothing?

 

It goes along with this thread, which is about Bioware "dying" or losing their place as the solid goto WRPG developer.

 

The fact that TW3 is doing better in its initial weeks compared to DAI in it's initial weeks shows something. Before you say "Oh well Bioware games have never been out of the gate blockbuster sellers" well.....neither has CDPR games but apparently TW3 did just that.



#291
Lewie

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It goes along with this thread, which is about Bioware "dying" or losing their place as the solid goto WRPG developer.

 

The fact that TW3 is doing better in its initial weeks compared to DAI in it's initial weeks shows something. Before you say "Oh well Bioware games have never been out of the gate blockbuster sellers" well.....neither has CDPR games but apparently TW3 did just that.

Bioware will never die, not to me anyway. That doesn't mean other games shouldn't stand out on their own merit, sick of this bullshit.



#292
Majestic Jazz

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Bioware will never die, not to me anyway. That doesn't mean other games shouldn't stand out on their own merit, sick of this bullshit.


They will never die I agree, but they are losing influence.

#293
CronoDragoon

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It goes along with this thread, which is about Bioware "dying"


which has nothing to do with The Witcher selling well.
 

or losing their place as the solid goto WRPG developer.


Based on sales? I guess Skyrim really is the best RPG of all time.

Also, since Sion asked: my eggs were scrambled with salsa mixed in.
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#294
Il Divo

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They've been a pretty inconsistent developer for a long time now.

 

If you take off the rose-tinted glasses with ME1, their last pre-EA game, while the broader strokes of the story hold up the dialogue is generally clunky and sometimes outright horrible, the game doesn't get its own morality system, your party is boring as ****, and that first section on the Citadel is a clinic in how not to pace a game and there are issues with pacing elsewhere as well. The less said about the combat mechanics and RPG elements that have aged like milk the better.

 

Honestly, we can hold this up to even pre-ME1 days, right from Shattered Steel to BG1. And very much agreed on the Mass Effect Citadel. I know some love it, but I think it's badly designed for a hub world as far as narrative elements go. 



#295
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Based on sales? I guess Skyrim really is the best RPG of all time.

 

Yeah, and no one's reaching that anytime soon.

 

I don't know what it is, but Bethesda attracts all kinds of people. CDPR and Bioware attract mostly genre fans.



#296
CronoDragoon

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And for the record, I'm very happy The Witcher 3 is doing so well because that helps solidify the genre's future, and it's baloney like using good sales of one game to put down another that causes idiotic flame wars between fanbases.
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#297
Sanunes

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Exploration was huge. Cut the game down to its main quest and it's about right on par with DA:I in length, if not worse depending on how you factor Citadel side quests vs. DA:I's companion missions. 

 

I was bored the other day and just did the primary missions in Mass Effect 1 plus the VI mission on Luna and it took me about four hours, so with how I play ME1 I figure about 80% of the game is based on the side quests and exploration missions.


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#298
Valkyrja

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It goes along with this thread, which is about Bioware "dying" or losing their place as the solid goto WRPG developer.

 
Sure BioWare has lost some luster but lets not get crazy and overstate their stature to begin with. I think the bolded might be a little insular, then again we are on the BSN lol, and it would be better to describe their stature as a prominent WRPG developer, saying that they were the goto WRPG developer might be going a little too far and ignoring some other studios.

 

KoTOR was a solid game but bested by Obsidian's rushed effort. Jade Empire was considered a disappointment which I can understand and it underperformed financially. Their next game ME1, while successful, was very rough and lacked direction. DA:O was a good game but had its own issues and the sheer banality of the premise and setting just screams mediocrity. ME2 established an identity for the series and was a well-deserved hit. All things considered, their record is pretty average as a whole and strongly benefits from that one game.

 

As for competitors, talking sales on the OG Xbox and 360, Lionhead's RPG Fable (lol) was competitive with or did better than BioWare's games.

Deus Ex: Human Revolution and Fallout: New Vegas both sold well (better than some BW games) and are arguably better RPGs than BioWare's seventh generation output.

On PC we had Obsidian's NWN2 and its well regarded expansion Mask of the Betrayer as well as the first two Witcher games and other European RPGs.

If you were a console gamer you wouldn't have access to some of that but a lot is still multiplat such as the 800 pound gorilla...
 

Based on sales? I guess Skyrim really is the best RPG of all time.

  
Bethesda which of course still reigns as WRPG king for better or worse.


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#299
Linkenski

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Well, seeing how DAI grabbed all those awards and had a very successful launch, considering how anticipated are the news on new Mass Effect game and noting that there is a whole new IP currently in development (as well as other projects)... no, I don't see it as Bioware "dying". It has evolved and is no longer the same Bioware that made the Baldur's Gate. New technologies, new vision, new goals. It's a natural process of evolution.

If the game came out this year, it would've been a completely different story both in terms of awards and succes in sales, I think. It was just a smart/lucky launch window for the game where there was pretty much no competition.


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#300
Vazgen

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If the game came out this year, it would've been a completely different story both in terms of awards and success in sales, I think. It was just a smart/lucky launch window for the game where there was pretty much no competition.

How do you know? It might've also been different in gameplay and probably story. "What if"s go both ways.