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The "Bioware is dying" trend and things that goes against that statement


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#351
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Elaborate on "Skyrim pandering". What exactly does that mean?

Its bad Skyrim pandering since they took the worst things while leaving the good stuff (a living open world, day and night cycle etc.)

 

I'm talking about the silly fetch quests (of which Skyrim has a lot), the lack of cutscenes (don't want cinematics but they could have at least gone the DA:O way) and instead again the Skyrim camera angle, uninteresting characters (in the zones, not talking about the companions) etc.



#352
dreamgazer

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Okay, but how is any of that "Skyrim pandering"? Fetch quests, subjectively bland NPC quest givers, and an absence of cutscenes existed long before Skyrim.
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#353
Majestic Jazz

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Okay, but how is any of that "Skyrim pandering"? Fetch quests, subjectively bland NPC quest givers, and an absence of cutscenes existed long before Skyrim.

Because Bioware repeatedly said throughout development how they are using Skyrim as inspiration for DAI.

Here is when they first admit to following Skyrim, way back in 2011.

http://www.pcgamer.c...aw-from-skyrim/


And here is another one from 2012.

http://kotaku.com/59...enced-by-skyrim


And another one from 2014.

http://gamerant.com/...eep-rpg-skyrim/

#354
dreamgazer

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Because people like Mike Laidlaw repeatedly said throughout development how they are using Skyrim as inspiration for DAI.


They also "repeatedly" referenced Baldur's Gate as an inspiration.

And that still doesn't answer my inquiry.

#355
The Elder King

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Because Bioware repeatedly said throughout development how they are using Skyrim as inspiration for DAI.
Here is when they first admit to following Skyrim, way back in 2011.http://www.pcgamer.c...aw-from-skyrim/
And here is another one from 2012.http://kotaku.com/59...enced-by-skyrim

Indeed, Though fetch quest and Boring NPCs Are something Bioware was criticized before DAI, at least with DA2 and ME3. And the low presence of cinematics might be related to ME3 as well.
While I do think Bioware didn't do a good job in the open world in DAI, I don't think this and taking inspiration from Skyrim Are the only reason for fetch quests, Boring NPCs and lack of cinematics.

#356
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I think they took notes, but it doesn't follow the open world formula from Bethesda much (or Rockstar, which I consider similar). I don't think there's much to compare.

 

That's OK though. 



#357
dreamgazer

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I think they took notes, but it doesn't follow the open world formula from Bethesda much (or Rockstar, which I consider similar). I don't think there's much to compare.


Indeed. It's multi-region, as elaborated on here: http://www.vg247.com...n-says-bioware/

#358
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Indeed. It's multi-region, as elaborated on here: http://www.vg247.com...n-says-bioware/

 

Ah, never read that.

 

There's that and...

 

The main thing I find different is Bethesda has an emergent narrative.. While Dragon Age is still more or less scripted. And the NPCs in the open world space are fairly scripted too, like MMO NPCs. There are wandering NPCs (like the Templars/Mages in Hinterlands), but it doesn't really produce much in the way of a random, personalized story. Not to me anyways. 



#359
Majestic Jazz

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Either way, Bioware used Skyrim as a benchmark for DAI and the influences is clearly seen.

Hopefully ME4 follows Skyrim less and is more focused on what made the ME trilogy great. At the end of the day, Mass Effect has an identity unlike Dragon Age that seems to still be searching for one going into the 4th game.

#360
dreamgazer

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Either way, Bioware used Skyrim as a benchmark for DAI and the influences is clearly seen.


Sure, the way it's influenced most other fantasy action-RPGs released after it, even The Witcher 3. I see much more revisited classic BioWare trappings in Inquisition than Skyrim "pandering", though.
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#361
Vivamoore

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I've been a Bioware fan since DA:O came out, and after playing The Witcher 3 I was reminded of how amazing Bioware games can be, but how they're going in the completely wrong direction. The Witcher 3 was filled with so much life and had detailed side quests, and MORE than enough story content. Everything was so well polished you could consider anything and everything story content. 

 

It's just really disappointing to see Dragon Age, one of my favorite franchises, go in the wrong direction because they feel like they need to keep up with Skyrim. Even more disappointing to know that it was a big hit, so now that's where the series is headed so Bioware can gain the maximum amount of revenue.

 

Bioware is known for their amazing story telling games filled with choices that matter. If one of their series is evolving into a single player MMO, it really does turn me off.

 

(lots of bent up rage because I really loved Dragon Age lol)



#362
Sion1138

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Indeed. It's multi-region, as elaborated on here: http://www.vg247.com...n-says-bioware/

 

It looks to me like the standard Bioware "module" approach, only the modules are much larger.



#363
Cheviot

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It looks to me like the standard Bioware "module" approach, only the modules are much larger.

That's what an open-world is, basically.  One or more large levels, with multiple routes and means to traverse.



#364
azarhal

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I've been a Bioware fan since DA:O came out, and after playing The Witcher 3 I was reminded of how amazing Bioware games can be, but how they're going in the completely wrong direction. The Witcher 3 was filled with so much life and had detailed side quests, and MORE than enough story content. Everything was so well polished you could consider anything and everything story content. 

 

It's just really disappointing to see Dragon Age, one of my favorite franchises, go in the wrong direction because they feel like they need to keep up with Skyrim. Even more disappointing to know that it was a big hit, so now that's where the series is headed so Bioware can gain the maximum amount of revenue.

 

You realize that CDProjekt also felt like they had to keep up with Skyrim right? The Witcher 3 is their first open world game ever. BioWare issues with DAI is that they did not keep up with Skyrim, while The Witcher 3 dev teams did without compromising what the series was about.



#365
Sion1138

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That's what an open-world is, basically.  One or more large levels, with multiple routes and means to traverse.

 

In Inquisition you transit between forest and desert exclusively via the map interface. 

 

You can't just walk from place to place and each module is distinct.



#366
dreamgazer

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You realize that CDProjekt also felt like they had to keep up with Skyrim right? The Witcher 3 is their first open world game ever. BioWare issues with DAI is that they did not keep up with Skyrim, while The Witcher 3 dev teams did without compromising what the series was about.


In terms of story intent/pacing and the series' trademark politics, the bold is certainly debatable.
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#367
Vazgen

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DAI changed gameplay too much. Probably the biggest reason why I decided against playing it. I watched a lot of quests and romance arcs on YouTube and have to say, characters are greatly written and the story is engaging (though nothing stellar IMO). Which is pretty much a description of a trademark Bioware game.



#368
saladinbob

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It depends upon how you look at it. I think the problem with Bioware is nowadays they tend to write a story to fit the game they're told to develop by EA where as in the past (as CDPR have with The Witcher 3), they would develop the game to suit the story they wanted to tell. No longer is a Bioware game a mechanism for telling a story so from a creativity perspective then yes, Bioware is dead. On the other hand, Bioware continue to shift units based upon what is now an undeserved reputation for excellence of writing so from a corporate sense, Bioware is very much alive and kicking. At the end of the day, Bioware exist to add zeros to EA's accounting sheet.



#369
dreamgazer

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In other words: BioWare games are still popular and selling well, and continue to have an audience.

Inquisition was still very much a narrative and character-driven game, too, with significant choices.
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#370
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It depends upon how you look at it. I think the problem with Bioware is nowadays they tend to write a story to fit the game they're told to develop by EA where as in the past (as CDPR have with The Witcher 3), they would develop the game to suit the story they wanted to tell. No longer is a Bioware game a mechanism for telling a story so from a creativity perspective then yes, Bioware is dead. On the other hand, Bioware continue to shift units based upon what is now an undeserved reputation for excellence of writing so from a corporate sense, Bioware is very much alive and kicking. At the end of the day, Bioware exist to add zeros to EA's accounting sheet.


I doubt EA had something to do to the story content in Bioware games.
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#371
Hanako Ikezawa

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I doubt EA had something to do to the story content in Bioware games.

Well, minus signing the paychecks and paying the bills of the people who do have something to do with the story content. :P


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#372
Sion1138

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I doubt EA had something to do to the story content in Bioware games.

 

I know they don't influence that aspect directly but to say they have nothing with it is slightly misguided, I think.

 

The story doesn't stand on it's own, it has to fit in with everything else.

 

They approve budgets, they define internal policies like the requirement for all games to include a multi-player component, streamlined development (Frostbite) and who knows what else.

 

The story has to be molded around all of that.



#373
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I know they don't influence that aspect directly but to say they have nothing with it is slightly misguided, I think.
 
The story doesn't stand on it's own, it has to fit in with everything else.
 
They approve budgets, they define internal policies like requiring multi-player components in every game, streamlining development (Frostbite) and so on.
 
The story has to be molded around all that.

I just meant that Bioware (as far as I know) creates the story of their games without EA's input. Granted, their decision on the budget and other things like engine or MP affects Bioware, but it's in the first stage of development.

My point is that if a person has a problem with DAI's story, characters, antagonist, etc. They should criticize Bioware.

#374
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They should criticize Bioware.

 

I do. 

 

That's my main problem with it. I could complain about gameplay or MMO trappings, but I actually dislike the game for what Bioware does generally does best... it's story/premise. 

 

I wish them the best though. It's just over for me. I no longer want to exist in that setting.



#375
goishen

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DAI changed gameplay too much. Probably the biggest reason why I decided against playing it. I watched a lot of quests and romance arcs on YouTube and have to say, characters are greatly written and the story is engaging (though nothing stellar IMO). Which is pretty much a description of a trademark Bioware game.

 

 

Serah was pretty good.  She's like Jack, only with more lines and and a bit less, "**** you."  But she's still a cool person.