Aller au contenu

Photo

The "Bioware is dying" trend and things that goes against that statement


  • Veuillez vous connecter pour répondre
431 réponses à ce sujet

#376
AlanC9

AlanC9
  • Members
  • 35 650 messages

I do. 
 
That's my main problem with it. I could complain about gameplay or MMO trappings, but I actually dislike the game for what Bioware does generally does best... it's story/premise. 
 
I wish them the best though. It's just over for me. I no longer want to exist in that setting.


Hmm.. I thought DAI was just a retread of Bioware Standard Plot #1. I take it you're done with that?

#377
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

Hmm.. I thought DAI was just a retread of Bioware Standard Plot #1. I take it you're done with that?

 

Kind of. I'd like to see them try something else at least. I expected more political intrigue and complexity from the Templar/Mage crisis. I also expected the same from the Orlesian civil war. And coming off DA2, I expected the character to have more personal ties to all of this.

 

They did such a good job of building up tense political situations (they did it in Mass Effect too), but resolve it in childish ways. It's the "world uniting against Sauron" all over again. Nothing like an apocalypse to brush complexity under the bed. Everyone has to get along and hug to get rid of the greater Evil. Cue themes of inclusiveness and cultural homogeneity. I'd prefer to see more down to earth conflicts and war. Like many fantasy settings. But it seems Bioware is full of bleeding hearts, and they can't resist themselves.

 

So... whatever. People can have this fantasy if they want it. I'm not trying to stop them. It's just not for me.


  • azarhal et SwobyJ aiment ceci

#378
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 788 messages

I agree Bioware is not dying.just making games that no longer appeal to me personally. It disappoints me but I'll live.



#379
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

In other words: BioWare games are still popular and selling well, and continue to have an audience.

Inquisition was still very much a narrative and character-driven game, too, with significant choices.

No it tried to combine both (open world with story and characters) and it failed hard

 

The story is short and rushed, there are almost no meaningful choices, the villian is a joke and plotlines are resolved in an unsatisfying manner (Mage-Templar war being the worst offender) etc.

 

Now a good open world can save a game but sadly it was pretty bad too

I fear for ME4 after DA:I but since its a different team I have hopes



#380
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

No it tried to combine both (open world with story and characters) and it failed hard

 

The story is short and rushed, there are almost no meaningful choices, the villian is a joke and plotlines are resolved in an unsatisfying manner (Mage-Templar war being the worst offender) etc.

 

Now a good open world can save a game but sadly it was pretty bad too

I fear for ME4 after DA:I but since its a different team I have hopes

 

I have some hope that interesting choices will be in it. Montreal did Omega.. if you played it, you'll see what I mean. It didn't have an affect on the overall story, but I thought it was pretty cool how each little choice marked your standing with Aria in the end. Hopefully they'll use the two writers from that too... they were both new to the team.



#381
AlanC9

AlanC9
  • Members
  • 35 650 messages

Kind of. I'd like to see them try something else at least. I expected more political intrigue and complexity from the Templar/Mage crisis. I also expected the same from the Orlesian civil war. And coming off DA2, I expected the character to have more personal ties to all of this.


I see your point. I'm guessing that the poor reception of DA2 might have something to do with going back to Standard Plot #1.

#382
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

I see your point. I'm guessing that the poor reception of DA2 might have something to do with going back to Standard Plot #1.

 

Indeed, and the negative reception was far from isolated to the reused assets and enemies dropping from the sky. 

 

DA:I > DA2.



#383
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

Indeed, and the negative reception was far from isolated to the reused assets and enemies dropping from the sky. 

 

DA:I > DA2.

 

 

It's not just DA2. It's DA2, Asunder, and Masked Empire that set up my expectations. Political stories that set the stage for a political hero to fix it. But I got a mystical one instead...most of which are just random bums Cassandra found in a ditch with few ties to Southern Thedas at all. Not exactly what I was looking forward to.



#384
AresKeith

AresKeith
  • Members
  • 34 128 messages

I personally don't have a problem with Standard Plot #1

 

I also wouldn't mind if Bioware went back and forth with the plot every other game



#385
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

I personally don't have a problem with Standard Plot #1

 

I also wouldn't mind if Bioware went back and forth with the plot every other game

 

I can like it if it's the Blight. But we had that... it was a good intro to the setting.



#386
AresKeith

AresKeith
  • Members
  • 34 128 messages

I can like it if it's the Blight. But we had that... it was a good intro to the setting.

 

But the Blight shouldn't be the only thing that can use that plot


  • Grieving Natashina aime ceci

#387
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Great. Write games to appease negative critics. Forget about the people who liked it.


In this case, a ton of people didn't like it, and it directly impacted sales. I don't disagree with the criticisms about DA2's story execution, either, even though I find its divergence in themes intriguing enough.

#388
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

In this case, a ton of people didn't like it, and it directly impacted sales. I don't disagree with the criticisms about DA2's story execution, either, even though I find its divergence in themes intriguing enough.

 

Fair enough. I shouldn't have gotten interested in DA if I knew that was going to happen.



#389
The Elder King

The Elder King
  • Members
  • 19 630 messages
I'm fine with either type of plots, to be honest, As long as it's well written.
I do agree with Streetmagic that DA2 and the books kind of give the impression the third game would be focused on the mage-templar war and the OC though.

I don't think the next game will focus on a 'save the world from an evil, ancient threat' plot. Going in northern Thedas, I'd prefer if they'll focus on the qunari-Tevinter conflict.

#390
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Fair enough. I shouldn't have gotten interested in DA if I knew that was going to happen.

 

It's not as if cliche villains and hasty plot-thread resolutions at the hands of a relative outsider PC are new to Inquisition, though, and your class and race do factor into the way things play out, so there is something of a "personal" touch to your interaction with them. 



#391
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

I personally don't have a problem with Standard Plot #1

 

I also wouldn't mind if Bioware went back and forth with the plot every other game

I don't mind it either, ME Trilogy and DA:O are some of my favourite games and they are your typical saving the world/galaxy stories

The important part is that its well executed and DA:I's story wasn't

 

It was rushed and unsatisfying and reused a freaking DLC villian

The Mage Templar was is resolved in the first Act and in a very anticlimatic way, the interesting Orlais politics (from TME) are dumbed down too and underwhelming

 

Lets not forget the Breach, its already closed off at the end of Act 1 its as the Blight would end midway through and the remaining game would be hunting some Darkspawn ..

 

There was no tension anymore, Cory got owned by the Inquisitor at every mission
 



#392
The Elder King

The Elder King
  • Members
  • 19 630 messages

I don't mind it either, ME Trilogy and DA:O are some of my favourite games and they are your typical saving the world/galaxy stories
The important part is that its well executed and DA:I's story wasn't

It was rushed and unsatisfying and reused a freaking DLC villian
The Mage Templar was is resolved in the first Act and in a very anticlimatic way, the interesting Orlais politics (from TME) are dumbed down too and underwhelming

Lets not forget the Breach, its already closed off at the end of Act 1 its as the Blight would end midway through and the remaining game would be hunting some Darkspawn ..

There was no tension anymore, Cory got owned by the Inquisitor at every mission

While I think the resolution was too quick, I like the way they handled the mage-templar war, because it gave me the option to make an alliance with one and Not necessarily agreeing with them (which I couldn't in DA2).
  • dreamgazer aime ceci

#393
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

It was rushed and unsatisfying and reused a freaking DLC villian


"Rushed and unsatisfying" has been used to describe the entire third act of DA2, let alone the entire game.

The bold: who cares if a villain returns?
 

The Mage Templar was is resolved in the first Act and in a very anticlimatic way, the interesting Orlais politics (from TME) are dumbed down too and underwhelming


How was it anticlimactic? I thought it was climactic enough, if indeed hurried along.

Elaborate on how the Orlesian politics were "dumbed down", if you don't mind.
 

There was no tension anymore, Cory got owned by the Inquisitor at every mission


So does Saren. What's your point?

#394
Sion1138

Sion1138
  • Members
  • 1 159 messages

So does Saren. What's your point?

 

Not really, more like followed closely. Except on Virmire and even so, Saren got to the Conduit first.



#395
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Not really, more like followed closely. Except on Virmire and even so, Saren got to the Conduit first.


Right, where we foiled his genophage scheme and roundly defeated him before the railroaded Kaidan-Ashley decision.

Saren's "owned" at every possible step along the way where it's possible.

#396
Sion1138

Sion1138
  • Members
  • 1 159 messages

Right, where we foiled his genophage scheme and roundly defeated him before the railroaded Kaidan-Ashley decision.

Saren's "owned" at every possible step along the way where it's possible.

 

I didn't feel like I owned him. And that's the important thing.



#397
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

I didn't feel like I owned him. And that's the important thing.


I felt like I "owned" him, easily, whereas there's a big, fiery sequence in Inquisition where that villain very clearly "owns" the good guys.

#398
Sion1138

Sion1138
  • Members
  • 1 159 messages

I felt like I "owned" him, easily, whereas there's a big, fiery sequence in Inquisition where that villain very clearly "owns" the good guys.

 

You don't have to use quotation marks every time.



#399
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

You don't have to use quotation marks every time.


Thanks!

#400
Linkenski

Linkenski
  • Members
  • 3 452 messages

Indeed, and the negative reception was far from isolated to the reused assets and enemies dropping from the sky. 

 

DA:I > DA2.

I agree too overall, but to me the story in DA 2 is above DA:I because both games have bad execution and writing but DA2 had a much less predictable plot and it felt like it had more meat to the story. IMO it's a game where you could fix the final act by overhauling chunks of it, whereas DA:I's plot needs fixes all over to make it work properly, mostly regarding the Breach and the function of Skyhold, but pretty much every main quest or main subplot had some area that felt too lacklustre to me. It used too many really basic fantasy tropes to keep it interesting.