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The "Bioware is dying" trend and things that goes against that statement


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#401
AlanC9

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I didn't feel like I owned him. And that's the important thing.


Any insight into what produces feelings of -- ownership? Nah, that can't be right, but you know what I mean

#402
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"Rushed and unsatisfying" has been used to describe the entire third act of DA2, let alone the entire game.

The bold: who cares if a villain returns?
 

How was it anticlimactic? I thought it was climactic enough, if indeed hurried along.

Elaborate on how the Orlesian politics were "dumbed down", if you don't mind.
 

So does Saren. What's your point?

No Saren is a bad example, play ME1 again he was almost succesful in bringing the reapers back

Shepard was hunting him throughout ME1 he never owned him like the Inquisitor did with Cory

 

The latter just got pathetic after Haven, especially his last desperate attempt at opening another Breach was silly (and shows how bad of an antagonist he was, there was no epic mission where you would fight your way to him no he was all alone lol)

There was no tension at all the Inquisitor didn't earn anything he just won and ...won and again

 

 

Also reusing a DLC villian was silly, he was actually interesting in Legacy but they just turned him into a generic screaming idiot

The Elder one was a joke after all the hype

 

The Mage Templar war wasn't wasn't climatic at all, the Thedas-wide conflict being resolved in some area of Ferelden with the Inquisitor choosing one side was stupid (especially after all the build up in DA2 and Asunder)

 

It was also lazy that the other side just became generic evil after that
 



#403
CronoDragoon

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There's a few things that make me hope they give DA2's setup another shot:

Nothing wrong with one location, but Kirkwall looked like ass and you were constantly revisiting the exact same places. Frostbite and the fantastic art direction of Inquisition make me think this wouldn't be a problem in a hypothetical DA2-like DA4.

Act 2 of DA2 is the best extended stretch of story in Dragon Age, with two key components assisting: The way the side quests tie into the main story, and the way the companions tie into the main story. Its playing to Bioware's strength to feature character moments whenever possible. Laidlaw acknowledged this personal side of questing as a benefit to a more local scope.

Additionally and perhaps most obviously, DA4 won't be rushed like Act 3 was. A probably fleshed out integration of consequence could really make the game shine.

#404
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There's a few things that make me hope they give DA2's setup another shot:

Nothing wrong with one location, but Kirkwall looked like ass and you were constantly revisiting the exact same places. Frostbite and the fantastic art direction of Inquisition make me think this wouldn't be a problem in a hypothetical DA2-like DA4.

Act 2 of DA2 is the best extended stretch of story in Dragon Age, with two key components assisting: The way the side quests tie into the main story, and the way the companions tie into the main story. Its playing to Bioware's strength to feature character moments whenever possible. Laidlaw acknowledged this personal side of questing as a benefit to a more local scope.

Additionally and perhaps most obviously, DA4 won't be rushed like Act 3 was. A probably fleshed out integration of consequence could really make the game shine.

I agree completely, Act 2 of DA2 was very well done

The Arishok was a great antagonist and I liked the Qunari conflict a lot

In general I liked how in DA2 the companions actually mattered, in DA:I apart from Cassandra, Solas and Dorian most are just wasted opportunities (Vivienne especially in the Winter Palace arc would have been interesting same with Blackwall in the Warden arc)



#405
dreamgazer

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No Saren is a bad example, play ME1 again he was almost succesful in bringing the reapers back

I've played ME1 many, many times. He didn't succeed, thwarted every step of the way by Shepard. Shepard even talked the bad guy into killing himself!

Shepard was hunting him throughout ME1 he never owned him like the Inquisitor did with Cory


Except on Virmire and every other opportunity he could be "owned".

The latter just got pathetic after Haven, especially his last desperate attempt at opening another Breach was silly (and shows how bad of an antagonist he was, there was no epic mission where you would fight your way to him no he was all alone lol)


Uh, what? Did you actually play the last mission?

Spoiler


There was no tension at all the Inquisitor didn't earn anything he just won and ...won and again


You're being hyperbolic. Why didn't the Inquisitor earn anything?

Also reusing a DLC villian was silly


Again, why? Repeatedly saying it doesn't make it true.

he was actually interesting in Legacy but they just turned him into a generic screaming idiot


:rolleyes:

Except for everything involving his feasible plan to become an actual deity, of course. I found him plenty interesting. At the very least, he ain't even the least interesting or generic villain in Dragon Age.

The Mage Templar war wasn't wasn't climatic at all, the Thedas-wide conflict being resolved in some area of Ferelden with the Inquisitor choosing one side was stupid (especially after all the build up in DA2 and Asunder)


Conflicts end like that all the time, and it gave the PC agency over the matter, impacted by their class-type and the player's RPing. It was plenty climactic.

It was also lazy that the other side just became generic evil after that


Hollow comment. Elaborate further.
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#406
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I've played ME1 many, many times. He didn't succeed, thwarted every step of the way by Shepard.
 

Except on Virmire and every other opportunity he could be "owned".
 

Uh, what? Did you actually play the last mission?

Spoiler

 

You're being hyperbolic. Why didn't the Inquisitor earn anything?
 

Again, why? Repeatedly saying it doesn't make it true.
 

:rolleyes: 

Except for everything involving his feasible plan to become an actual deity, of course. I found him plenty interesting. At the very least, he ain't even the least interesting or generic villain in Dragon Age.



Conflicts end like that all the time, and it gave the PC agency over the matter, impacted by their class-type and the player's RPing. It was plenty climactic.
 

Hollow comment. Elaborate further.

What's there to elaborate? Instead of having a complex conflict between Mages and Templars you choose one side who become the good guys and the other one becomes completely evil

 

Same with Cory, comparing him with Saren is silly (and a insult to the latter who was a great antagonist)

Of course the bad guy is defeated by the hero so Shep stopping Saren is nothing surprising

 

But Saren still almost openend the relay so the reapers could come in, he took over the Citadel with the Geth and Sovereign

One of Sheps companions died because of him and the Council or a lot of Alliance Soldiers can die too

 

It was a battle against time (finding the Conduit and then after that reaching Saren) and Shep barely won

The Inquisitor on the other hand just owned Cory at every mission (after Haven)

He didn't attack Skyhold or anything and just tried to desperately open the Breach again in the lame final mission

 

Closing the Breach already in Act 1 (basically what was supposed to be the main conflict in DA:I) was a stupid decision on Bioware's part as it took all the tension away from there on it was pretty much The Inquisitor winning at every turn and pandering to people who felt like they didn't have enough control in DA2 

It was resolved in an even worse and anticlimatic manner than the Mage/Templar conflict and thats saying something

 

And some lame dragon was there ..cool I guess? How is that comparable with hordes of Geth or Darkspawn and actually fighting your way through to reach the Archdemon or Saren

 

I can see that you like DA:I and want to defend it but your reasoning is not very convincing (for me)

I guess its all subjective anyway
 



#407
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Right, where we foiled his genophage scheme and roundly defeated him before the railroaded Kaidan-Ashley decision.

Saren's "owned" at every possible step along the way where it's possible.

 

That's two potential dead teammmates (meaning Wrex and VS). I don't know why you're so ho hum about it. Not to mention killing off thousands of Council peeps or Alliance soldiers.

 

 

 

In any case, it's hard to see Mass Effect as standard Bioware formula in the same way. It can be pretty disastrous.. and ruthless, and yet still accomplish the underlying formula. And you don't really have to "unite" that much in the end..



#408
dreamgazer

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Saren's plot guarantees a dead team member... and more than likely, another one.


Spoiler


#409
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Spoiler

 

I added a bit more. You forgot the Council/Alliance decision. 

 

Come on... this stuff is memorable 6 years later.

 

 

F*ck anyone who killed Hawke. Seriously. It's not a sacrifice. Almost every one of them does it out of spite. They didn't like him/her in the first place. :P



#410
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I added a bit more. You forgot the Council/Alliance decision. 
 
Come on... this stuff is memorable 6 years later.
 
 
F*ck anyone who killed Hawke. Seriously. It's not a sacrifice. Almost every one of them does it out of spite. They didn't like him/her in the first place. :P

It depends. A lot of people have Alistair as a Warden. Others love Loghain (rest in peace my friend). It's not necessarily about hating Hawke.
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#411
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It depends. A lot of people have Alistair as a Warden. Others love Loghain (rest in peace my friend). It's not necessarily about hating Hawke.

 

Most of the time it seems that way. People are pretty gleeful about it, rather than grueling over it like everyone did with Virmire when MAss Effect first came out. Seems like it's an easy decision for them. I'll give a slide for the Alistair situation however. 

 

 

I still don't think it's the same as Wrex and VS though. These are full fledged squadmates who still have future potential in the story.



#412
dreamgazer

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I added a bit more. You forgot the Council/Alliance decision. 
 
Come on... this stuff is memorable 6 years later.


I did? What about the Council-Alliance decision?

What's not memorable about the one I posted? ME1's ending might be more iconic, but that doesn't mean the other isn't worthwhile.

#413
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I did? What about the Council-Alliance decision?

What's not memorable about the one I posted? ME1's ending might be more iconic, but that doesn't mean the other isn't worthwhile.

 

I doubt it'll mean much in the end. I'll be happy if I'm wrong though.

 

To me it just goes back to what we were discussing earlier. Appeasing haters. It's a condemnation of DA2 as a whole when some people pick Hawke. Bioware is just giving them the tools to officially dance on it's grave.



#414
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Most of the time it seems that way. I'll give a slide for the Alistair situation. 
 
 
I still don't think it's the same as Wrex and VS though. These are full fledged squadmates who still have future potential in the story.

I think it depends on the people. Some don't give a damn about Wrex. Others hate one of The VS so they never save him/her, so the choice is meaningless.
And I actually think that for a person Who loves Alistair (even more of the Warden's LI) and their Hawke the choice become more difficult then VS, regardless of the potential of VS in future games.

In the end is all based on people's opinions. I had a hard time in Both VS and Hawke/Warden.

#415
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I think it depends on the people. Some don't give a damn about Wrex. Others hate one of The VS so they never save him/her, so the choice is meaningless.
And I actually think that for a person Who loves Alistair (even more of the Warden's LI) and their Hawke the choice become more difficult then VS, regardless of the potential of VS in future games.

In the end is all based on people's opinions. I had a hard time in Both VS and Hawke/Warden.

 

People hated the VS much later. Or since ME2. But it wasn't like that at first. A lot of people talk about how they struggled at the Virmire decision. They took the game seriously. It's not the same as people immediately happy killing Hawke. 



#416
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People hated the VS much later. Or since ME2. But it wasn't like that at first. A lot of people talk about how they struggled at the Virmire decision. They took the game seriously. It's not the same as people immediately happy killing Hawke.

I saw people that always picked one of VS since the start, ad well ad people finding Kaidan Boring as hell and Ashley a racist b***h From the start. While I'm sure that ME2/ME3 caused other people to join the ranks, it's Not like everyone liked them when playing ME. It's simply impossible.
I'm Not saying is the exact same thing as Hawke, but there Are people Who killed a VS out of hate/dislike before ME2/ME3.

#417
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I saw people that always picked one of VS since the start, ad well ad people finding Kaidan Boring as hell and Ashley a racist b***h From the start. While I'm sure that ME2/ME3 caused other people to join the ranks, it's Not like everyone liked them when playing ME. It's simply impossible.
I'm Not saying is the exact same thing as Hawke, but there Are people Who killed a VS out of hate/dislike before ME2/ME3.

 

There's always outliers, of course. It just seemed different when we were all fresh to the series. 



#418
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There's always outliers, of course. It just seemed different when we were all fresh to the series.

Indeed, it's different to make the choice when you have no clue of characters' popularity (ME) and when you know a part of the fanbase hate/dislike one (DAI).
My point was just that for a lot of people the DAI choice was difficult. In the end I picked Loghain because he was a lot older and lives a full life. Alistair might've been more difficult, Though I love Both Wardens.

#419
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Indeed, it's different to make the choice when you have no clue of characters' popularity (ME) and when you know a part of the fanbase hate/dislike one (DAI).
My point was just that for a lot of people the DAI choice was difficult. In the end I picked Loghain because he was a lot older and lives a full life. Alistair might've been more difficult, Though I love Both Wardens.

 

lol... I do kind of laugh at the "Loghain Preservation Society" though.. if you've seen that thread.



#420
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lol... I do kind of laugh at the "Loghain Preservation Society" though.. if you've seen that thread.


I Didn't. Is it in DAI's character forum?

#421
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I Didn't. Is it in DAI's character forum?

 

Yeah, in the Story one...somewhere. It was floating awhile back. For players dedicated to preserving Loghain through the games, at all costs. 



#422
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I added a bit more. You forgot the Council/Alliance decision. 

 

Come on... this stuff is memorable 6 years later.

 

 

F*ck anyone who killed Hawke. Seriously. It's not a sacrifice. Almost every one of them does it out of spite. They didn't like him/her in the first place. :P

 

But...I killed him to make him a spirit or something...



#423
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But...I killed him to make him a spirit or something...

 

He'll come back to haunt you. :P

 

 

Yeah, right.


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#424
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Coming back to this topic to bring back the Fallout 4 teaser reactions we were talking about earlier and...

 

The Fallout 4 E3 presentation nailed it absolutely. The character creator feels like a next gen incarnation with how the two characters interact with each other when you're picking options. The fact that 1000 names are recorded so you'll hear your character's name. The choice between first-person and third-person not just in combat but dialogue as well. Armor having multiple layers to it, which was completely unexpected, and crafting which makes picking up useless items actually worth it.

 

Amazingly well done. A lot of naysayers from the teaser I'm sure were happy with the true reveal.


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#425
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Haven't watched it... I tend to stay away from any extensive game vids. As long as it's the same basic sandboxy formula as the others, I'll have fun.

 

Pretty tempted to watch something if there is a Mass Effect vid though.