Aller au contenu

Photo

The "Bioware is dying" trend and things that goes against that statement


  • Veuillez vous connecter pour répondre
431 réponses à ce sujet

#126
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

Despite the ongoing controversy over the ending, I can't help but think that Bioware is very well-positioned to grow their audience for ME at this time.

Here are a few of the reasons:

-- Frostbite offers the promise of some greatly enhanced combat physics over what we've seen in the past.
-- They're really working over the Mako, and seem to be focused on making it really responsive and just plain fun to drive.
-- A fair amount of exploration will appeal to fans of open world environments.
-- If they make it less linear and cut back on the cutscenes, people who don't like the "talky stuff" and / or have their own ideas about how they'd like to role-play might be more interested.
-- If they use the new technology to make MP even better, that in itself might attract a lot of people who would not otherwise be interested in SP.
-- New MC, without the baggage Shepard accumulated in the trilogy.

Of course, whether and how well they execute on this potential remains to be seen - but I think they have some great opportunities here.

I agree on all but the fourth point if they cut down on the cutscenes like with DA:I and suddenly go the Skyrim route then that would be a huge mistake

 

If someone doesn't like the "talky stuff" then they shouldn't be playing ME as far as I'm concerned

I mean this isn't Skyrim or Fallout, ME has always been story and character driven


  • Linkenski aime ceci

#127
Vazgen

Vazgen
  • Members
  • 4 967 messages

But one would think that games that are more popular and famous would be the ones to attract more trolls.  Does Mass Effect have more trolls than, say the Elder Scrolls series?

TES has in-game trolls. Can't compete with that :P



#128
Pasquale1234

Pasquale1234
  • Members
  • 3 067 messages

I agree on all but the fourth point if they cut down on the cutscenes like with DA:I and suddenly go the Skyrim route then that would be a huge mistake
 
If someone doesn't like the "talky stuff" then they shouldn't be playing ME as far as I'm concerned
I mean this isn't Skyrim or Fallout, ME has always been story and character driven


I did edit the post to specify relative to ME3.

ME3 was more interactive movie than game, imho. It has some very long intervals with cutscene after cutscene after unskippable cutscene - all on rails. I mean, you couldn't even scan planets until you reached the point where they were made available on the galaxy map.

ME1 & 2 were much better balanced in this regard, imho.
  • The Elder King aime ceci

#129
CronoDragoon

CronoDragoon
  • Members
  • 10 412 messages

When it happens, I'll believe it.

 

Amusingly BioWare was the closest to dying (bankruptcy) when they were making Mass Effect and Dragon Age: Origins. This current drone of "dying" is just an expression of how they make different types of games, sometimes within the same series.

 

As for anyone who claims BioWare made a mistake by evolving as a studio, well:

Spoiler

 

RIP BI and Troika.


  • AlanC9, Il Divo, dreamgazer et 4 autres aiment ceci

#130
Steppenwolf

Steppenwolf
  • Members
  • 2 866 messages

As for anyone who claims BioWare made a mistake by evolving as a studio, well:

Spoiler


I think "evolution" is a questionable term in this case. Organisms usually don't get dumber as they evolve so I think change would be the better term for what BioWare has been doing.
  • Sion1138 aime ceci

#131
Cheviot

Cheviot
  • Members
  • 1 485 messages

I think "evolution" is a questionable term in this case. Organisms usually don't get dumber as they evolve so I think change would be the better term for what BioWare has been doing.

The process of evolution does get rid of redundant systems between generations through natural selection.  An example is what biologists call "The ME1 Loot System".


  • AllThatJazz, duvey85, CronoDragoon et 3 autres aiment ceci

#132
Sion1138

Sion1138
  • Members
  • 1 159 messages

I think "evolution" is a questionable term in this case. Organisms usually don't get dumber as they evolve so I think change would be the better term for what BioWare has been doing.

 

Oh, but they can. As counter-intuitive as it may sound, the environment can select for that also.


  • duvey85 aime ceci

#133
azarhal

azarhal
  • Members
  • 4 458 messages

I think "evolution" is a questionable term in this case. Organisms usually don't get dumber as they evolve so I think change would be the better term for what BioWare has been doing.

 

Unless we are talking about humans...



#134
ApocAlypsE007

ApocAlypsE007
  • Members
  • 374 messages

It is a question of money and prestige. Appearantly Bioware makes a good share of money and DA:I won a few GOTY awards, so no, Bioware is not dying. So long as EA can milk the cash cow, they will.



#135
Valkyrja

Valkyrja
  • Members
  • 359 messages

Never said that. If there's a pattern of disappointment, however, then yeah, it'd be best to venture elsewhere.

 

Exactly.

 

People need to learn when to let go and move on. In all the drama over the last couple of years, the assblasted ex Biodrones I mean "disaffected true fans" that were "betrayed" also provide a lesson about the consequences of fanboyism and getting too emotionally attached to a company that ultimately just wants your money.

 

Also I don't find it odd at all that people have problems with ME2 or ME3, I do find it odd that many of these same people elevate ME1 to an unrealistic level of quality and forgive its massive list of significant problems all the while complaining for years about the sequels and BioWare.

 

Hell I wouldn't be surprised if many of the vocal ME1 dudes also flipped **** over reused areas in DA2 while giving a pass to the endless prefabs in ME1.


  • Il Divo, pdusen et blahblahblah aiment ceci

#136
Golden_Persona

Golden_Persona
  • Members
  • 301 messages

I just came back to this topic to say one thing...

 

Dragon Age 2 is my favorite DA game, and my sarcastic jerk Hawke has moments that even surpass Commander Shepard in my book. It's the only DA game that I actually love to replay and am always 100% satisfied.

 

... someone had to say it. I don't think much of any Dragon Age game compared to other medieval fantasy RPGs. Even since Origins I felt like it was behind the times.


  • pdusen aime ceci

#137
Golden_Persona

Golden_Persona
  • Members
  • 301 messages

So what just because one was disappointed with one of their games (in my case DA:I) we should just leave the forums

and never play a Bioware game again?

 

Why not instead criticize the game and give feedback on what went wrong and hope that it will be better next time

Especially since DA and ME are some of my favourite game franchises
 

Uh... yeah? "I don't like this game, or this company. That means I'm going to waste my time on things I don't like,rather than find something else to love". Sounds like common sense to me. Also, we aren't talking about disappointment. I was also disappointed with Inquisition in many aspects, but I in no way thinks it sucks. I actually think its better than most games out there. Disappointment doesn't mean someone hated something. We're talking about people acting like ME3's ending slaughtered their family and then kicked their puppy on the way out.

 

Then more people should do that. If you are someone who does that then I have nothing but respect for you. More rational people are needed on the internet.


  • AllThatJazz et pdusen aiment ceci

#138
Golden_Persona

Golden_Persona
  • Members
  • 301 messages

I did edit the post to specify relative to ME3.

ME3 was more interactive movie than game, imho. It has some very long intervals with cutscene after cutscene after unskippable cutscene - all on rails. I mean, you couldn't even scan planets until you reached the point where they were made available on the galaxy map.

ME1 & 2 were much better balanced in this regard, imho.

 

Beyond Two Souls is an interactive movie, ME3 isn't. I don't even know how you could reach such a conclusion. There's as much game in ME3 as there was in ME1 and 2. The difference is it was the end of an RPG era, the final hoorah for the characters that we had formed relationships with over the course of over half a decade. They crammed a lot in there, to say the least.

 

It feels like recently "interactive movie" has been tossed around a lot on forums I've visited. People for example claim Witcher 3 is an interactive movie because that game has a lot of cutscenes and heavy story segments. I just can't take these claims seriously. I don't see how ME3, or Witcher 3 are any different than any other story focused RPG out there. They've always been that way.


  • Drone223 aime ceci

#139
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

Beyond Two Souls is an interactive movie, ME3 isn't. I don't even know how you could reach such a conclusion. There's as much game in ME3 as there was in ME1 and 2. The difference is it was the end of an RPG era, the final hoorah for the characters that we had formed relationships with over the course of over half a decade. They crammed a lot in there, to say the least.

 

It feels like recently "interactive movie" has been tossed around a lot on forums I've visited. People for example claim Witcher 3 is an interactive movie because that game has a lot of cutscenes and heavy story segments. I just can't take these claims seriously. I don't see how ME3, or Witcher 3 are any different than any other story focused RPG out there. They've always been that way.

 

I would agree that Beyond (and everything from Quantic) fits the interactive movie label perfectly. 

 

I think ME3 is a game, but they took an even heavier autodialogue-ish cinematic approach than before. So people will exaggerate a bit about it. I think ME2 struck a nicer balance, although that had it's scripted cinematic moments too.



#140
Golden_Persona

Golden_Persona
  • Members
  • 301 messages

I would agree that Beyond (and everything from Quantic) fits the interactive movie label perfectly. 

 

I think ME3 is a game, but they took an even heavier autodialogue-ish cinematic approach than before. So people will exaggerate a bit about it. I think ME2 struck a nicer balance, although that had it's scripted cinematic moments too.

Oh I definitely agree with that. I'm not saying ME3 didn't try to funnel our Shepard down a more linear path Bioware had envisioned, but interactive movie is just silly. In order for something to be an interactive movie then the majority of it has to be quick time events and cutscenes. Otherwise we should start calling point and click games "interactive movies".



#141
Valkyrja

Valkyrja
  • Members
  • 359 messages

Can't say I agree. DA2 is a mess. An enjoyable mess, at times, but a mess regardless.


Pretty much.

The game had by far the best premise of the series (and most BW titles) but died under the weight of rushed development, poor execution, and just some poor decisions and the awful engine didn't help either. What we got was a hollow shell of what it should have been with rampant asset reuse and a third act that just feels unfini

 

The Arishok was cool, Sarcastic and Psycho Hawke were funny, and I liked most of the party members even if Fenris did need a haircut.


  • Steppenwolf et blahblahblah aiment ceci

#142
Linkenski

Linkenski
  • Members
  • 3 452 messages

DA2 had the most untapped potential of all the Dragon Age stories, but my biggest problem wasn't actually the plot. It was that I felt the pacing was too slow and all the usual criticism towards the bland environments. If you're gonna base the majority of the game on one big city, why then have everything broken up between several maps and loading screens and even static day/night cycles to have even more loading screens (I know, not a problem for PC users) and for christ's sake, make that city look impactful and memorable. Everything about the design of kirkwall just seemed completely bland and washed out to me.


  • AllThatJazz aime ceci

#143
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

DA2 had the most untapped potential of all the Dragon Age stories, but my biggest problem wasn't actually the plot. It was that I felt the pacing was too slow and all the usual criticism towards the bland environments. If you're gonna base the majority of the game on one big city, why then have everything broken up between several maps and loading screens and even static day/night cycles to have even more loading screens (I know, not a problem for PC users) and for christ's sake, make that city look impactful and memorable. Everything about the design of kirkwall just seemed completely bland and washed out to me.

 

I can't disagree...

 

It's funny that I'm still fond of it though. Warts and all.

 

I'm probably more critical of ME3, even though it's far more fleshed out and a better designed game.. Mostly because of the characters. DA2 was really satisfying on that end. I've always been grouchy about the squad and secondary ME2 character content.



#144
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

Beyond Two Souls is an interactive movie, ME3 isn't. I don't even know how you could reach such a conclusion. There's as much game in ME3 as there was in ME1 and 2. The difference is it was the end of an RPG era, the final hoorah for the characters that we had formed relationships with over the course of over half a decade. They crammed a lot in there, to say the least.

 

It feels like recently "interactive movie" has been tossed around a lot on forums I've visited. People for example claim Witcher 3 is an interactive movie because that game has a lot of cutscenes and heavy story segments. I just can't take these claims seriously. I don't see how ME3, or Witcher 3 are any different than any other story focused RPG out there. They've always been that way.

I agree I want a lot of cutscenes in story focused series like TW, DA or ME

Sadly it seems many agree with this and DA:I already toned down in that department (basically no side quest has any cutscenes anymore instead we get a silly skyrim type of camera angle)



#145
Sion1138

Sion1138
  • Members
  • 1 159 messages

I agree I want a lot of cutscenes in story focused series like TW, DA or ME

Sadly it seems many agree with this and DA:I already toned down in that department (basically no side quest has any cutscenes anymore instead we get a silly skyrim type of camera angle)

 

It's only because you have cut-scenes for important events that the side-quests which are less important by definition seem even less important due the lack of any cut-scenes.

 

It's not a problem Skyrim has because there are no cinematic cut-scenes for anything.

 

You can't mix the two, you either go all out cinematic or not at all.



#146
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

It's only because you have cut-scenes for important events that the side-quests which are less important by definition seem even less important due the lack of any cut-scenes.

 

It's not a problem Skyrim has because there are no cinematic cut-scenes for anything.

 

You can't mix the two, you either go all out cinematic or not at all.

Agreed hopefully ME4 doesn't follow DA:I in that aspect



#147
Linkenski

Linkenski
  • Members
  • 3 452 messages
Completely, wholeheartedly agreed.

I don't understand Bioware's increasing use of anti-cinematic conversations. I can see the similarity between DAI's conversation system and Skyrim's with how the camera zooms slightly in, but ffs, what was wrong with Bioware games playing like Bioware games?! I just want them to play on the strengths of Mass Effect 1 and 2, keep up the player agency and evolve the cinematics. Stop devolving already.

#148
azarhal

azarhal
  • Members
  • 4 458 messages

 

I don't understand Bioware's increasing use of anti-cinematic conversations.

 

Cinematic conversation take a lot of resources to make (aka time, money, tools, planning, etc) and they don't seem to have good tools that would make it easier for them to output as many as they would want. They aren't the only one trying to move away from it either.



#149
Sanunes

Sanunes
  • Members
  • 4 382 messages

Cinematic conversation take a lot of resources to make (aka time, money, tools, planning, etc) and they don't seem to have good tools that would make it easier for them to output as many as they would want. They aren't the only one trying to move away from it either.

 

The odd thing is people will complain either way about what BioWare does or doesn't do.  I have seen people talking about how they don't like all the cinematic conversations in The Witcher 3 because they find it jarring and breaks them out of the game and if BioWare went that way I could see people saying the exact same thing about Inquisition.


Modifié par Sanunes, 10 juin 2015 - 05:18 .


#150
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

The odd thing is people will complain either way about what BioWare does or doesn't do.  I have seen people talking about how they don't like all the cinematic conversations in The Witcher 3 because they find it jarring and breaks them out of the game and if BioWare went that way I could see people saying the exact same thing about Inquisition.

Yeah people always complain but thats nothing new

TW always had a lot of cutscenes since like ME and DA its story focused, only newcomers who wanted something more like Skyrim whine about that

 

Contrary to Bioware CDPR still retained that and didn't pander to Skyrim fans I just hope Bioware stops with that too and focuses on making "real" Bioware games