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The "Bioware is dying" trend and things that goes against that statement


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#151
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Completely, wholeheartedly agreed.

I don't understand Bioware's increasing use of anti-cinematic conversations. I can see the similarity between DAI's conversation system and Skyrim's with how the camera zooms slightly in, but ffs, what was wrong with Bioware games playing like Bioware games?! I just want them to play on the strengths of Mass Effect 1 and 2, keep up the player agency and evolve the cinematics. Stop devolving already.

Yeah they looked a bit too closely at Skyrim if you ask me, one can just hope ME4 doesn't go that route

DA:I already felt like a weird hybrid of classic Bioware mixed with Skyrim (and a poor version of the latter too)

 

Just didn't work at all



#152
The Elder King

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Yeah people always complain but thats nothing new
TW always had a lot of cutscenes since like ME and DA its story focused, only newcomers who wanted something more like Skyrim whine about that
 
Contrary to Bioware CDPR still retained that and didn't pander to Skyrim fans I just hope Bioware stops with that too and focuses on making "real" Bioware games

Bioware 'pandered' to Skyrim fans as CDPR did. Both software hours watched Skyrim's success and Both followed a open/semi-open world approach.
The difference, it seems, is that TW did a better job in balancing the new world approach with their game model.

#153
Sanunes

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Yeah people always complain but thats nothing new

TW always had a lot of cutscenes since like ME and DA its story focused, only newcomers who wanted something more like Skyrim whine about that

 

Contrary to Bioware CDPR still retained that and didn't pander to Skyrim fans I just hope Bioware stops with that too and focuses on making "real" Bioware games

 

So just because cinematic conversations aren't in the game for side quests they were pandering to Skyrim fans more then CDPR did since both games focused on being open world?



#154
line_genrou

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I'll state the obvious:

The Witcher 3 >>>> DAI

in every possible way and by miles

 

Anyway, I don't think Bioware is dying. I don't like this expression, it's just being thrown around and lost its meaning.

I do think that EA's bear hug is slowly, but surely crushing Bioware and we are seeing the results with each game.

Yes EA's PR strategy was brilliant and so they won several awards and praise from the video game media... Who cares? Fans opinions are what matters in the end. That's where the success truly comes from. Are they positive? Some. But there are a LOT, lots of complaints that Bioware pretends it didn't happen.

 

There's only so much PR can do for you until your credibility is completely destroyed and EA bury you once and for all.


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#155
Sanunes

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I'll state the obvious:

The Witcher 3 >>>> DAI

in every possible way and by miles

 

Anyway, I don't think Bioware is dying. I don't like this expression, it's just being thrown around and lost its meaning.

I do think that EA's bear hug is slowly, but surely crushing Bioware and we are seeing the results with each game.

Yes EA's PR strategy was brilliant and so they won several awards and praise from the video game media... Who cares? Fans opinions are what matters in the end. That's where the success truly comes from. Are they positive? Some. But there are a LOT, lots of complaints that Bioware pretends it didn't happen.

 

There's only so much PR can do for you until your credibility is completely destroyed and EA bury you once and for all.

 

I don't think The Witcher is that much better, I won't say it has areas I like more, but I can say the same about Inquisition as well.  The lack of having a party in The Witcher and some level of customization of Geralt makes the game feel like its missing something. Its why I am really curious to see what CDPR is going to do with Cyberpunk.



#156
The Elder King

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I'll state the obvious:
The Witcher 3 >>>> DAI
in every possible way and by miles
 
Anyway, I don't think Bioware is dying. I don't like this expression, it's just being thrown around and lost its meaning.
I do think that EA's bear hug is slowly, but surely crushing Bioware and we are seeing the results with each game.
Yes EA's PR strategy was brilliant and so they won several awards and praise from the video game media... Who cares? Fans opinions are what matters in the end. That's where the success truly comes from. Are they positive? Some. But there are a LOT, lots of complaints that Bioware pretends it didn't happen.
 
There's only so much PR can do for you until your credibility is completely destroyed and EA bury you once and for all.

I'm Not a fan of EA, but I don't see how DAI's problems is related to them. They're giving (so far) more time to Bioware for developing their games.
Also, Bioware's games Generate a good aumont of criticism since DAO. It's Not like this situation is exactly new.

#157
line_genrou

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I don't think The Witcher is that much better, I won't say it has areas I like more, but I can say the same about Inquisition as well.  The lack of having a party in The Witcher and some level of customization of Geralt makes the game feel like its missing something. Its why I am really curious to see what CDPR is going to do with Cyberpunk.

 

This is the third installment, those who played W1 and W2 knows what to expect from W3. The franchise's gameplay doesn't involve a party, it never did. The story is an adaptation of The Witcher books and Geralt is a established character. You play as Geralt, period.

So these sort of complaints usually comes from people that are not familiar with the Witcher games, I get it. If you prefer to play with a party of characters and not getting that from one game doesn't mean in a rational sense that this game is inferior to the one you like. It's just your preference.


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#158
dsl08002

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I wouldnt say bioware is dying only that it has left the path of storytelling and focusing more on graphics and special effects.

But im not convinced that ME4 will be a success, more likley a failure, because people dont forget when they have been wronged.

They dont want to be reminded of how they felt regarding ME3 ending or in fact how bioware choosed to ignore every feedback and evidences that what was desired and begged for a new ending.

Me for instance im not coming back, i would just be reminded of the depression i got after the ending or ME3
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#159
pdusen

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Me for instance im not coming back, i would just be reminded of the depression i got after the ending or ME3

 

I noticed that the reminder didn't stop you from coming here and participating in this thread.


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#160
Sion1138

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Cinematic conversation take a lot of resources to make (aka time, money, tools, planning, etc) and they don't seem to have good tools that would make it easier for them to output as many as they would want. They aren't the only one trying to move away from it either.

 

Yeah but quality outweighs quantity in this case.

 

I guess if you wanted both you could just cut down on mocap and animation in general in some cut-scenes and have the camera do the bulk of the work.



#161
dsl08002

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I noticed that the reminder didn't stop you from coming here and participating in this thread.


Sharing experience and opinion, not simply go and hide
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#162
Valkyrja

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Me for instance im not coming back, i would just be reminded of the depression i got after the ending or ME3

 

It's a video game.

 

tommy-lee-jones-implied-face-palm.png


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#163
dreamgazer

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Also I don't find it odd at all that people have problems with ME2 or ME3, I do find it odd that many of these same people elevate ME1 to an unrealistic level of quality and forgive its massive list of significant problems all the while complaining for years about the sequels and BioWare.


Chicken dinner for you.

#164
Sion1138

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It's a video game.

 

Don't.



#165
Iakus

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It's a video game.

 

No, it's "Art"



#166
dsl08002

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[quote name="wolfhowwwl" post="19255271" timestamp="1433962669"]It's a video game.
 
tommy-lee-jones-implied-face-palm.png[/quote

And if it is JUST a video game then why the storm regarding the ending, if its just a video game why bother with a forum where to talk about it, if its just a video game and so on.

Because its importent to some, it tells a story that captivates you, intrigues you. That is what RPG is all about.

However CoD is just a videogame, no story just bang bang, finished and you throw it away and buy the next

#167
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So just because cinematic conversations aren't in the game for side quests they were pandering to Skyrim fans more then CDPR did since both games focused on being open world?

TW3 at least still remained TW, they went open world sure but its still very much focused on story and characters

 

DA:I on the other hand tried to combine both..while the story was still your typical Bioware story (just done in a rushed way since it was so short), the main portion of the game, namely "exploring" the different zones was just lazily done

 

Its not just about the cinematic conversations, in general the side quests in DA:I are just terrible

Instead of meeting interesting characters and making choices it was just, go fetch me my ring go kill him and then after a quest there would be letters to read..

The sad part is that they didn't even capture the good things about Skyrim (living open world)



#168
Vazgen

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Squadmate-focused quests are awesome in DAI. Like, helping Solas with his "friend", helping Cole. Those are side quests. I haven't played the game and don't know how numerous regular fetch quests are. They are quite plentiful in Skyrim but entirely avoidable.



#169
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Squadmate-focused quests are awesome in DAI. Like, helping Solas with his "friend", helping Cole. Those are side quests. I haven't played the game and don't know how numerous regular fetch quests are. They are quite plentiful in Skyrim but entirely avoidable.

Yeah the companion missions in DA:I are pretty good sadly those are the only good side quests

All the others are just lazily done

 

I only hope ME4 isn't like that



#170
Sanunes

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This is the third installment, those who played W1 and W2 knows what to expect from W3. The franchise's gameplay doesn't involve a party, it never did. The story is an adaptation of The Witcher books and Geralt is a established character. You play as Geralt, period.

So these sort of complaints usually comes from people that are not familiar with the Witcher games, I get it. If you prefer to play with a party of characters and not getting that from one game doesn't mean in a rational sense that this game is inferior to the one you like. It's just your preference.

 

I never said that I wanted those features in The Witcher, I said those were things I liked about Inquisition. Just because I like something one game had doesn't mean I automatically want it added to another game. I know it was my preference just like anyone saying how much better The Witcher 3 is over Inquisition because it was there preference, I was just saying I didn't think it was that much better.



#171
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TW3 at least still remained TW, they went open world sure but its still very much focused on story and characters

 

DA:I on the other hand tried to combine both..while the story was still your typical Bioware story (just done in a rushed way since it was so short), the main portion of the game, namely "exploring" the different zones was just lazily done

 

Its not just about the cinematic conversations, in general the side quests in DA:I are just terrible

Instead of meeting interesting characters and making choices it was just, go fetch me my ring go kill him and then after a quest there would be letters to read..

The sad part is that they didn't even capture the good things about Skyrim (living open world)

 

I guess it becomes what those games mean to you, for I have been reading about how people are upset with how simplified the combat is and how that hurt the game because they wanted more "casuals' to buy the game.



#172
dreamgazer

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No, it's "Art"


Indeed. Just like Virmire and the Ascension.

#173
Pasquale1234

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Oh I definitely agree with that. I'm not saying ME3 didn't try to funnel our Shepard down a more linear path Bioware had envisioned, but interactive movie is just silly. In order for something to be an interactive movie then the majority of it has to be quick time events and cutscenes. Otherwise we should start calling point and click games "interactive movies".


Perhaps "interactive movie" is not the correct term, but it is the most convenient one available.

ME3 has several long segments where the player is taken through a defined series of events with no escape hatch. (aside from the off button)

As the game starts, you go through cutscenes, battles, cutscenes, battles, etc. until you are aboard the Normandy. The first thing I wanted to do once onboard was take a quick tour and greet the crew - but you're immediately shuttled to Mars. It doesn't matter if you have other gear from a previous playthrough - you're going to use the armor and weapons they assigned. There are opportunities to change your weapon load in that mission, but not armor.

Okay, so I get to tour the Normandy and change gear after I finish this Mars mission? Nope. Cutscenes taking the injured VS to the med bay, vidcomm with Hackett, and you're on the Citadel. You can visit the injured VS in the hospital or meet with the Council - in the outfit that was selected for you. Finish those 2 things, return to the Normandy, now do I get to...? Nope. More cutscenes.

The beginning probably has the longest series of events that are largely out of the player's control, but by no means is it the only one in the game. If you erroneously choose the wrong dialogue option, or just want to see the results of a different one, chances are you're going to have to back up quite a bit and sit through a lot of other cutscenes again to make a different selection anywhere.

That, and the fact that most of the content is meted out bit by bit. Some content you cannot access until you've jumped through some set of unrelated hoops. Some opportunities disappear if you don't complete them before x. Some of that was likely done for technical reasons. ME2 does quite a bit of that, too.

Combine all of that with the autodialogue, and I ended up feeling like my player agency was subverted much of the time, and that I was on a pretty short leash.

One of the reasons why ME1 is my favorite of the trilogy is because it is the one that gave me the most freedom to create my own experience, rather than consuming the experience prepared by the devs.
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#174
Vazgen

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Tbh, ME2 is the same. You go through Normandy destruction, Lazarus station, TIM conversation, Freedom's Progress and only then get access to the Normandy.

ME1 too - Cutscenes, Eden Prime, cutscenes, Citadel, a whole line of quests and only then you get access to the Normandy.

 

Granted, Shepard does not have much choice in the first two games since he has no access to the Normandy while performing those feats but the amount of content before being able to explore the galaxy is about the same. And ME3 circumvents it by introducing the sense of urgency - moving to Mars and subsequent travel to the Citadel need to be done fast without wasting time on touring the Normandy. First part, because Normandy gets to Mars very fast (FTL travel), second - because Kaidan/Ash is in need of urgent medical help. Touring the Normandy while VS is fighting for his/her life in the med bay is not really a great idea IMO.


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#175
Sion1138

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Touring the Normandy while VS is fighting for his/her life in the med bay is not really a great idea IMO.

 

Ha, yeah... Big problem in ME3 right there.

 

Huge sense of urgency all the way through but you're forced to waste time or otherwise miss 50% of the game.