Aller au contenu

Photo

Seeking tactical guidance from HSent fans


  • Veuillez vous connecter pour répondre
54 réponses à ce sujet

#1
Bud Halen

Bud Halen
  • Members
  • 870 messages

I used to love the good ol' HSent.  Used to frequently top the Bronze/Silver boards with him/her back in the day.  Since my Gold pair dropped, I've led PUUGs with him/her...but just not vs Cerbs.  Well actually I've led PUUGs into later-wave wipes vs Cerbs, blaming myself 100% for "leadership awesomeness."

 

It's generally the same scenario: inability to handle a 'Goon+Phantom mini-swarm.

So I'd love to know how you're equipped to handle this situation (it's fresh in my memory)...

 

You've just finished an escort on Jade directly below (and behind) the LZ/EZ.  You've had a couple Atlas mechs blasting the team along the journey, leaving you as the only one left.  You now see plural Goons and plural Phantoms scurrying down the steps into your position.

 

Now what?  I tried a tech armor then GTFO 'maneuver' -- but didn't get far enough.  I got swiped, Goon stunned, then gutted.

 

I'm open to anything: builds, loadouts, power sequences, positional tactics, F-bomb prowess...anything.



#2
Darth Volus

Darth Volus
  • Members
  • 3 135 messages

Warp the goon, they don't dodge powers. Throw him when he get's close with his buddies. 


  • quebra et Bud Halen aiment ceci

#3
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 955 messages

It will depend a great deal on your build and gun(s). If you don't carry a secondary, consider bringing an Acolyte. It is the most convenient lightweight anti-Phantom weapon that works with all kits, and combining the shield-stripping with a priming ammo makes Throw fast and effective against pretty much all mooks.

 

If your cooldowns are fairly quick, you can use Warp + Throw on a Phantom, although it can take 2 or 3 tries to prime her. Combine powers and gunfire, to keep her switching between modes and give yourself the opening you need to prime her. If Throw has the radius evo, you can detonate her using a nearby mook, and ignore her bubble completely.


  • quebra et Bud Halen aiment ceci

#4
Kenny Bania

Kenny Bania
  • Members
  • 2 912 messages

Warp the goon, the don't dodge powers. Throw him when he get's close with his buddies. 

 

This. 

 

Shoot at things while waiting for the cooldown to trigger dodge animations. Problem solved.

 

If all that fails, you've got missiles.


  • Darth Volus et Bud Halen aiment ceci

#5
RustyBuckets02

RustyBuckets02
  • Members
  • 1 219 messages
Take an arc pistol or talon for the phantoms. Warp so they throw up the bubble, then headshots.

BEs for the dragoons. Aim for them in a mix so the explosions got the phantoms- they won't put up the bubble if they're not the ones being targeted.

Otherwise venom.
  • Bud Halen aime ceci

#6
Bud Halen

Bud Halen
  • Members
  • 870 messages

Warp the goon, they don't dodge powers. Throw him when he get's close with his buddies. 

 

I wish I had the patience (aka calmness) to allow that to happen.  I do it all the time vs 2 Goon pals.  But with a mini-swarm I'll often spam throw, hoping to create space and put the Phantoms into their bubbles.  Follow by a fancy GTFO maneuver.


  • Darth Volus aime ceci

#7
Darth Volus

Darth Volus
  • Members
  • 3 135 messages

I wish I had the patience (aka calmness) to allow that to happen.  I do it all the time vs 2 Goon pals.  But with a mini-swarm I'll often spam throw, hoping to create space and put the Phantoms into their bubbles.  Follow by a fancy GTFO maneuver.

 

Get into favorable RHA positions. Do not let the goons leaping smash attack hit you, it's the most dangerous thing in their arsenal. If they hit you with that, the stagger will make you vulnerable to their Hornets and Phantoms. Roll to the side for leaping attacks. It's actually very useful to let the goon get super close, because then their smash get's very slow, they stand still, and you can shove your gun into their face and pop them in the head. Otherwise, Warp them. dodge the leap, Throw. Or bring a Falcon, Venom, Scorpion to completely roflstomp them. 

 

As for Phantoms, shoot them to make them flip and as they are flipping (rapid fire weapon are excellent for that) - Warp them, then shoot some more and as they are flipping again - Throw. Another thing is to get into the range with the Fantums as I call an eye of the tornado. Your basic instincs say to back away from them to avoid sync-kill, but you have to do the opposite, close distance. There's a gap there, where she won't pew pew as much and won't slash her sword at you. Get there and Talon, Wraith her face. 

 

Otherwise - go the Falcon, Venom, Scorpion way and laugh your ass off at their pathetic attemps to kill you as you use superior geth stunlock tactics upon them. 


  • UKStory135, Marksmad is waving goodbye et Bud Halen aiment ceci

#8
Bud Halen

Bud Halen
  • Members
  • 870 messages

It will depend a great deal on your build and gun(s). If you don't carry a secondary, consider bringing an Acolyte. It is the most convenient lightweight anti-Phantom weapon that works with all kits, and combining the shield-stripping with a priming ammo makes Throw fast and effective against pretty much all mooks.

 

If your cooldowns are fairly quick, you can use Warp + Throw on a Phantom, although it can take 2 or 3 tries to prime her. Combine powers and gunfire, to keep her switching between modes and give yourself the opening you need to prime her. If Throw has the radius evo, you can detonate her using a nearby mook, and ignore her bubble completely.

 

Was hoping you'd respond...just watched your HSent Toob yesterday  :P

I was using a Hurricane II with AP ammo, FYI.  Felt great vs Atlas mechs, but not so great vs flipping & scurrying mooks.

 

I'm definitely a fan of multi-casting vs Phantoms.  This morning I landed in a lobby hosted by a monster Harrier/Hurricane GE.  I had much more breathing room as result and could focus on a single foe way more frequently.

 

And I always take the Radius evo too (every Throw build of mine goes full 4b-5a-6a...no exceptions).

 

I'm going to try Acolyte or Scorpion next.  Light yet offers built in CC.


  • Jeremiah12LGeek aime ceci

#9
Bud Halen

Bud Halen
  • Members
  • 870 messages

If all that fails, you've got missiles.

 

That's a legit strat.  Lone survivor of an escort vs Cerbs is GONNA get piled-on.  I should have had that bad boy in hand...



#10
Bud Halen

Bud Halen
  • Members
  • 870 messages

Take an arc pistol or talon for the phantoms. Warp so they throw up the bubble, then headshots.

BEs for the dragoons. Aim for them in a mix so the explosions got the phantoms- they won't put up the bubble if they're not the ones being targeted.

Otherwise venom.

 

My main deal is keeping them ALL at bay.  As soon as I can goad the Phantoms into their bubbles, I'm frantically trying to keep the Goons staggered.  My headshot ability would be ****** poor I fear.



#11
NuclearTech76

NuclearTech76
  • Members
  • 16 232 messages

Lol, no surprise all advice to this point has been wrong.

 

Try this, not only effective but entertaining as well if you want explosions with your explosions. Basically I shoot infantry in the body with the scorpion, throw warp to detonate FE, throw to detonate BE, Scorpion round is also going off somewhere in there as well. If you have a mob fire in front of them at the ground to stagger lock them. Lone Phantom, hit throw to bring up her BS bubble, decorate that ****** like it's Christmas with Scorpion ornaments, attempt not to get killed while you laugh your ass off while she chain explodes into oblivion. 

http://kalence.drupa...!24N54364!3FDFC

 

Oh yeah CSMG for big heavy stuff throw in some fire with BE and FEs. Also you'll get some cheese opportunities as well. 


  • Bud Halen aime ceci

#12
Bud Halen

Bud Halen
  • Members
  • 870 messages

Get into favorable RHA positions. Do not let the goons leaping smash attack hit you, it's the most dangerous thing in their arsenal. If they hit you with that, the stagger will make you vulnerable to their Hornets and Phantoms. Roll to the side for leaping attacks. It's actually very useful to let the goon get super close, because then their smash get's very slow, they stand still, and you can shove your gun into their face and pop them in the head. Otherwise, Warp them. dodge the leap, Throw. Or bring a Falcon, Venom, Scorpion to completely roflstomp them. 

 

As for Phantoms, shoot them to make them flip and as they are flipping (rapid fire weapon are excellent for that) - Warp them, then shoot some more and as they are flipping again - Throw. Another thing is to get into the range with the Fantums as I call an eye of the tornado. Your basic instincs say to back away from them to avoid sync-kill, but you have to do the opposite, close distance. There's a gap there, where she won't pew pew as much and won't slash her sword at you. Get there and Talon, Wraith her face

 

Otherwise - go the Falcon, Venom, Scorpion way and laugh your ass off at their pathetic attemps to kill yoiu as you use superior geth stunlock tactics upon them. 

 

896fdafa464c9f05cb66e634386358d2ac445d18

 

Nice!

I'm luvin' deez fine-arse stratz.

 

Too bad your initials sound like "beeyotch".  No WAY am I lettin' myself be caught with...wait...shoot.


  • Darth Volus aime ceci

#13
Darth Volus

Darth Volus
  • Members
  • 3 135 messages

Lol, no surprise all advice to this point has been wrong.

 

Try this, not only effective but entertaining as well if you want explosions with your explosions. Basically I shoot infantry in the body with the scorpion, throw warp to detonate FE, throw to detonate BE, Scorpion round is also going off somewhere in there as well. If you have a mob fire in front of them at the ground to stagger lock them. Lone Phantom, hit throw to bring up her BS bubble, decorate that ****** like it's Christmas with Scorpion ornaments, attempt not to get killed while you laugh your ass off while she chain explodes into oblivion. 

http://kalence.drupa...!24N54364!3FDFC

 

Oh yeah CSMG for big heavy stuff throw in some fire with BE and FEs. Also you'll get some cheese opportunities as well. 

 

Hey. I mentioned the Crutchion.  :P



#14
Bud Halen

Bud Halen
  • Members
  • 870 messages

Lol, no surprise all advice to this point has been wrong.

 

Try this, not only effective but entertaining as well if you want explosions with your explosions. Basically I shoot infantry in the body with the scorpion, throw warp to detonate FE, throw to detonate BE, Scorpion round is also going off somewhere in there as well. If you have a mob fire in front of them at the ground to stagger lock them. Lone Phantom, hit throw to bring up her BS bubble, decorate that ****** like it's Christmas with Scorpion ornaments, attempt not to get killed while you laugh your ass off while she chain explodes into oblivion. 

http://kalence.drupa...!24N54364!3FDFC

 

Oh yeah CSMG for big heavy stuff throw in some fire with BE and FEs. Also you'll get some cheese opportunities as well. 

 

My Scorpion is at a III, so it'll definitely be light enough.

 

I've never thought about taking passives through 6a for the weapon weight.

 

if you've got this much CC capability, do you ever say screw the TA and go full fitness?  I like the power damage boost to not take my TA through at least 5 for casters...for the most part.  But CC, power mags, and consumables could make it moot.



#15
Marksmad is waving goodbye

Marksmad is waving goodbye
  • Members
  • 7 861 messages

 

if you've got this much CC capability, do you ever say screw the TA and go full fitness?  

Full fitness gets you a paltry extra 340 shields, versus the 50% DR you can get from TA. 



#16
Darth Volus

Darth Volus
  • Members
  • 3 135 messages

Full fitness gets you a paltry extra 340 shields, versus the 50% DR you can get from TA. 

 

15% shield regen is nothing to sneeze at. 

 

Also 340 shield + 340 health = 680 total. That gives you way more leeway to pop an oops-pack when you'er getting shot a lot. 



#17
DisturbedPsic0

DisturbedPsic0
  • Members
  • 1 126 messages

Human Sent w/ Falcon FTW

 

Same idea as scorpion build suggested, but these staggers are on demand. Groups of goons and phantoms don't stand a chance, and also if you warp right after falcon stagger the phantom won't bubble so you can prime and detonate whenever you want. You can carry a boss killing sidearm if you want because they won't drop fast at all with this setup, but I would focus on trooper side enemies until only the bosses remain anyway.


  • KrrKs et Bud Halen aiment ceci

#18
Bud Halen

Bud Halen
  • Members
  • 870 messages

Human Sent w/ Falcon FTW

 

Same idea as scorpion build suggested, but these staggers are on demand. Groups of goons and phantoms don't stand a chance, and also if you warp right after falcon stagger the phantom won't bubble so you can prime and detonate whenever you want. You can carry a boss killing sidearm if you want because they won't drop fast at all with this setup, but I would focus on trooper side enemies until only the bosses remain anyway.

 

This is my exact ManSent build...except I went TA 4a.

I've used the Falcon on my Engineers, but I almost always go with a power mag equipped pistol or SMG for my HSents.

What about an elemental ammo?  Do you ever go Disruptor for shields?



#19
capn233

capn233
  • Members
  • 17 402 messages

Full fitness gets you a paltry extra 340 shields, versus the 50% DR you can get from TA. 

 

Why not both?

 

***

 

As for OP, the easiest thing is to get a friend to play DA or Justicar, and just run around the map detonating Area Reave with Throw on smaller targets, or Warp for the bigger ones.

 

You also don't necessarily need an automatic to make Phantoms flip, a shotgun will also accomplish this since most fire 8 "shots" at once.  Wraith is excellent, but a UR.

 

Or go stagger.  You said Scorpion is low level, but what about Falcon?  Falcon with DA or IA and then detonate.


  • Bud Halen aime ceci

#20
capn233

capn233
  • Members
  • 17 402 messages

This is my exact ManSent build...except I went TA 4a.

I've used the Falcon on my Engineers, but I almost always go with a power mag equipped pistol or SMG for my HSents.

What about an elemental ammo?  Do you ever go Disruptor for shields?

 

 

Power Mag (or any power damage bonuses really) does basically nothing for a Human Sentinel unless you are playing a TA detonate build.



#21
Darth Volus

Darth Volus
  • Members
  • 3 135 messages

This is my exact ManSent build...except I went TA 4a.

I've used the Falcon on my Engineers, but I almost always go with a power mag equipped pistol or SMG for my HSents.

What about an elemental ammo?  Do you ever go Disruptor for shields?

 

Don't put power amp on your weapon when playing Sent. It's nearly useless as BE's don't benefit from it at all. Instead take more ammo, piercing and damage. 

 

Also, if you go Incendiary ammo, you can shoot ---> Warp for fire splosion and then Throw for BE, but that will abuse the Incendiary glitch and make the game easier (depends on the weapon) 

 

Distruptor will give you tech bursts, but since Disruptor primes after every shot, unlike Incendiary, getting BE's can become problematic and tech bursts don't do much damage vs armor (and BE's do tons to that) 



#22
Bud Halen

Bud Halen
  • Members
  • 870 messages

You said Scorpion is low level, but what about Falcon?  Falcon with DA or IA and then detonate.

 

Conveniently enough, my Falcon X and my Scorp III have almost identical CDs.

Which would get your vote?  I like the pistol power mag, but the delayed detonations can be troublesome in the wrong circumstances.  Tough call for me.



#23
DisturbedPsic0

DisturbedPsic0
  • Members
  • 1 126 messages

This is my exact ManSent build...except I went TA 4a.

I've used the Falcon on my Engineers, but I almost always go with a power mag equipped pistol or SMG for my HSents.

What about an elemental ammo?  Do you ever go Disruptor for shields?

You can use incendiary since the falcon isn't super cheesy with the glitch. Distruptor is also good to shoot->warp(tech burst)->throw(biotic boom). The problem comes when you shoot in between the warp and throw as more distruptor would've been applied. Throwing twice does take care of this, but I just don't care for that rhythm personally. Shields are only a problem on Atlas and Prime shields. You can carry an acolyte for that if you want. Once I got better with the HSent I switched to Lancer which really bumps up your dps.


  • Bud Halen aime ceci

#24
DisturbedPsic0

DisturbedPsic0
  • Members
  • 1 126 messages

Conveniently enough, my Falcon X and my Scorp III have almost identical CDs.

Which would get your vote?  I like the pistol power mag, but the delayed detonations can be troublesome in the wrong circumstances.  Tough call for me.

10/10 times I would choose Falcon for the HSent. As others have said power mag only increases initial damage for powers, not combos, which is where the HSent gets his damage from. 



#25
Bud Halen

Bud Halen
  • Members
  • 870 messages

capn/BH/DPsic0...

 

My thinking was trying to make Warp into a more potent kill shot.  The TA power bonus + power mag + consumable(s) made it easier to finish off Scions, Ravagers, turrets, et al without requiring full line-of-sight.

 

Although I did a more 'unique' Warp build on my GalSent...built with BEs as focus 100% of time.  Was likely to try the Falcon on her.