The 6+6 explosion is nice but it's not that much powerful than a 6+1 as long as you have the modifers on the power. So if you think you need more fitness/DR you can go deeper into those trees by foregoing warp evo 6, possibly even evo 5 but I like the debuff of that on, you could also forego evo 6 on throw it you wanted.
wrt combos (Gold, properly leveled):
Warp 6 Throw 6: 2183 health / shields, 4366 armor / barriers
Warp 6 Throw 5: 2052 health / shields, 4104 armor / barriers
Warp 5 Throw 5: 1921 health / shields, 3842 armor / barriers
Warp 6 Throw 3: 1193 health / shields, 2387 armor / barrier
Cheating on the last rank of Throw or Warp is not too bad, but the damage will drop off fairly rapidly when you go past debuff and combo multipliers. The 6+3's damage is mediocre even with both combo and debuff from Warp.
I wouldn't personally cheat there though, the return on investment for TA isn't high on this character past Rank 3 really, but Alliance Training is particularly poor since the weapon damage bonuses aren't great, and power damage bonus isn't particularly helpful. It is possible to hit 1000N+ Throw with zero passive investment. Normally fitness on humans isn't necessarily hugely efficient per points invested, but it has synergy with DR from TA.





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