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Missing feature from Inquisition in Mass Effect?


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#1
NM_Che56

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Hey y'all!

 

Do you remember how Dragon Age: Inquisition was supposed to have a mechanic where you would have to maintain your keep? Defend it from attacks or let it go "for the greater good" and all that?

 

I wonder if they are just going to put that in the next Mass Effect game.  Instead of setting up keeps and defending them from attacks, you're setting up colonies.

 

thoughts?

 

5:30 for reference

 



#2
The Elder King

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I'd like it. I hope they'll bring this feature in ME.

#3
BananaDePijama

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Well they said that in this new Mass Effect game we are going to be exploring this new " galaxy " for a lot of time. I think it would be awesome to have this feature in ME4, you establish a colony in a planet and then some crazed aliens come and try to kill everyone and that sort of thing.

 

It would be awesome.

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#4
NM_Che56

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Fighting for this colony could be a good thing...or it could have a negative impact on resources that you may need later.  I would like to see something like this.


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#5
Golden_Persona

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It depends how its done. Having to drop what I'm doing to have to go all the way back to a location I've already conquered to keep it from being taken back sounds like padding to me. I'm glad that capturing a keep meant I kept it. The problem was the game barely had any keeps at all, so if MEN truly does have those outpost things then I hope they go all the way with it. I'd rather micromanaging be focused on me building my MC and my squad, not micromanaging dozens of colonies.

 

I'd love it for each outpost take over to have proper build up. How about before the take over you have a multi-tiered quest chain as you go around the planet preparing for the outpost take over. Have each outpost have a general of some sort, each with a unique personality. Have them send out troops to try and stop you as you explore the planet. Give us some cutscenes of our hard work paying off. Have the outpost take overs be more than just kill everyone in sight. Make them feel like major power struggles between two opposing forces.

 

Maybe I'm asking too much.


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#6
NM_Che56

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Well, of course I'd want them to do it well. But yes, please don't have a colony that I just helped get established to get randomly attacked 10 minutes later and I have to fly back.

 

I would hope that we get to use fleets and send resources to fight in the smaller attacks, but have some of the more story critical ones require our direct intervention and only occur after we've completed a particular main story mission.  Kind of like when you get that reaper IFF.  Shortly afterwards, the collectors board your ship while you're out and you have a choice to go get them now or later.  The delay can be costly.  

 

The smaller ones could be triggered randomly, but wont' be so intrusive that you have to stop what you're doing right now.  The clock will be generous enough to where you can tackle it later, but if you initiate a main story mission or do too many side quests then you blew it.  You won't be penalized for putting your console in suspended mode. LOL

 

I could see using iOS or android apps to send smaller fleets to fight attacks or mine resources in addition to the galaxy map on your ship.



#7
Golden_Persona

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"The smaller ones could be triggered randomly, but wont' be so intrusive that you have to stop what you're doing right now.  The clock will be generous enough to where you can tackle it later, but if you initiate a main story mission or do too many side quests then you blew it.  You won't be penalized for putting your console in suspended mode."

 
Crap I messed up the quote box >__<
 
I like that idea, since it has precedent within the Mass Effect series that doing main quests can lock you out of smaller quests.

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#8
NM_Che56

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Imagine: How good of a steward you are with the colonies shape the future game.  That colony you saved in this game could open up some great quests either later in the same game or in the next game!


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#9
Sion1138

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Boring and unnecessary I think.

 

It will probably be in the game though.



#10
NM_Che56

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Boring and unnecessary I think.

 

It will probably be in the game though.

Boring is subjective, I suppose.  Maybe it's how I described it or how you're conceiving it.  

 

But what about it is "unnecessary"? 



#11
Vazgen

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You say that it was "supposed to have" that mechanic. It wasn't implemented? I ask, because I haven't played DAI and found that mechanic in the live demo troubling. 



#12
slaythatdragon

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In my opinion, wouldn't that basically amount to what we had as the coop MP in ME3?

Where teams were deployed so already conquered areas weren't taken back by the reapers?

#13
Sion1138

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Boring is subjective, I suppose.  Maybe it's how I described it or how you're conceiving it.  

 

But what about it is "unnecessary"? 

 

Merely that I think it wouldn't add much value and that resources could be spent in a better way.


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#14
CronoDragoon

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They could implement the same system as the Strike missions: you can send NPCs to do it or do it yourself. I wouldn't want to have to defend colonies every time they are attacked, but I wouldn't want to never do that either.


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#15
goishen

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It depends how its done. Having to drop what I'm doing to have to go all the way back to a location I've already conquered to keep it from being taken back sounds like padding to me. I'm glad that capturing a keep meant I kept it. The problem was the game barely had any keeps at all, so if MEN truly does have those outpost things then I hope they go all the way with it. I'd rather micromanaging be focused on me building my MC and my squad, not micromanaging dozens of colonies.

 

I'd love it for each outpost take over to have proper build up. How about before the take over you have a multi-tiered quest chain as you go around the planet preparing for the outpost take over. Have each outpost have a general of some sort, each with a unique personality. Have them send out troops to try and stop you as you explore the planet. Give us some cutscenes of our hard work paying off. Have the outpost take overs be more than just kill everyone in sight. Make them feel like major power struggles between two opposing forces.

 

Maybe I'm asking too much.

 

 

I think they might split the middle and say that for each area that you've conquered, you have to play MP to keep it safe.  Kind'a like what they did in ME3 and DAI.  But only more proactive, I guess.

 

EDIT : As a matter of fact, I'm pretty sure that this is what they'll do.  Ya know those event that they have each week?  Well, those are the BioWare guys (and girls) trying to tell us that they are really interested in our games.  So, they'll write an algorithm for whatever system has to be taken over and then for whatever system is most taken over, what system is taken over first, last, etc.

 

And then write an aggro dump for that algorithm.

 

EDIT x 2 :  Sorry, I just started playing WoW again recently.   (I know, I know...  I agree it sucks)  Sorry for the WoW terminology.



#16
saladinbob

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The missing features of Inquisition are a mature story, stunning visuals, heavenly audio and game mechanics that don't cause RSI so how about Bioware take a leaf out of CDPR's book and provide us with a game that has these missing 'features'. If it's half as good as The Witcher 3, which has sold 4 million copies in the first two weeks of launch, EA could expect a healthy return. The market is obviously there to treat us gamers like the adults the majority of us are. For anyone that's played that game, they should understand what I mean by 'adult' and no, it's not the sex scenes. Inquisition by comparison is a pile of **** with an immature and banal story, average visuals, audio as an after thought and gameplay mechanics that should be banned under the UN convention on the use of torture.



#17
Mcfly616

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Meh....it's kinda hard to maintain my own personal base when I'm planet-hopping all over the galaxy. Which is what I'd rather being doing anyway.



#18
NM_Che56

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You say that it was "supposed to have" that mechanic. It wasn't implemented? I ask, because I haven't played DAI and found that mechanic in the live demo troubling. 

 no.  it was not in the final game.



#19
NM_Che56

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They could implement the same system as the Strike missions: you can send NPCs to do it or do it yourself. I wouldn't want to have to defend colonies every time they are attacked, but I wouldn't want to never do that either.

That's my sentiment.  There will be an actual mission or two that you're required to because it's part of the main story, but the majority of them will be your choice.


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#20
NM_Che56

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In my opinion, wouldn't that basically amount to what we had as the coop MP in ME3?

Where teams were deployed so already conquered areas weren't taken back by the reapers?

Sorta, only you could either fly in yourself and lay the smackdown or dispatch fleets from a terminal (think Assassin's Creed IV: Black Flag or the Mass Effect Datapad iOS app).



#21
NM_Che56

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Merely that I think it wouldn't add much value and that resources could be spent in a better way.

How would you like to see resources spent?



#22
NM_Che56

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The missing features of Inquisition are a mature story, stunning visuals, heavenly audio and game mechanics that don't cause RSI so how about Bioware take a leaf out of CDPR's book and provide us with a game that has these missing 'features'. If it's half as good as The Witcher 3, which has sold 4 million copies in the first two weeks of launch, EA could expect a healthy return. The market is obviously there to treat us gamers like the adults the majority of us are. For anyone that's played that game, they should understand what I mean by 'adult' and no, it's not the sex scenes. Inquisition by comparison is a pile of **** with an immature and banal story, average visuals, audio as an after thought and gameplay mechanics that should be banned under the UN convention on the use of torture.

 

You're in the minority, but hooray for opinions!


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#23
Vazgen

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no. it was not in the final game.

Oh, I see. I found it troubling because after watching that demo I was worried that I'm going to spend too much time micromanaging those activities and not enough time on the story itself.

#24
Guest_StreetMagic_*

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Oh, I see. I found it troubling because after watching that demo I was worried that I'm going to spend too much time micromanaging those activities and not enough time on the story itself.

 

The story isn't that long anyways (like, 10 hrs). It's padded with sidequests... many of which aren't as interesting as the above. At least that the Keep tough ties to the Inquisition well.



#25
Guest_john_sheparrd_*

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 pls no just stay the hell away from DA:I (be it missing features or actual one's)